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Improve general missile look and function of FOF missiles

Author
Sephiroth Clone VII
Brothers of Tyr
Goonswarm Federation
#1 - 2012-03-20 07:15:00 UTC
I heard some rumor that CCP might be making new turret models for missile launchers. That would be a great addition to the game, but some other improvements to missiles could be made as well to add all around improvements to the weapon.

cosmetic

1. missile reaching its target, it would be great for effect if each missile had a long white streak following it as seen in various movies and anime (reference cowboy bebop, outlaw star), and if fired as a group they would look like a swarm (and not just one). Hard to say if the missile model should change, I would emphasize streaks being the missiles generally are moving too fast for anyone to get a good view on them (also have the streaks be one of 4 colors, depending on damage, size changes depending on size of missile).

2. Missile explosions, some of them seem too large and the explosion is very transparent. I would think the should explode with more of a concentrated punch, like a ball of light.

Function of auto targeting FOF missiles

Auto targeting missiles should have a functioning targeting system. Currently they target anything including asteroids and NPC structures. Did sloth from the goonies design the targeting systems. Give it, it should not be perfect, but seriously, the heck. It would be fixed

1. In missions target only rats and or turrets (things with a red cross on them.

2. outside of missions, list of acceptable targets can be increased or decreased (default, only reds and people being hostile to you), to include neutrals as well. Blues and fleet members by default not target-able.

3. the main group of missiles fly to the nearest target in range, if target is destroyed they go to next nearest.

4. base damage reduced to 90% of non-fof missile.

5. a quarter of all missiles fired do not go to nearest target but a random one at range (FOF skill can affect this, at level 1 50% fly at random, level 5 25% go random). FOF skill to level 5 gives access to tech 2 ammo that can be fired out of respective tech 2 launcher.

This would make the missiles useful for quick shots, and convenience of having a missile target enemies on its own. Mitigating locking times, and jamming. The obvious downside would be the reduced base damage, combined with not being able to focus where missiles go (they are smart enough to shoot ships, and not roids, but not much else beyond nearest target, and some ma fall of mark). With added effort a person can with regular missiles lock targets for more damage, and sure fire way of having them focused all on the right target. With these changes the FOF missile could have a role other than a joke weapon, with advantages and disadvantages over regular missiles.


What do you think, other ideas to improve or change missiles?
Ventro69
61 Mech.
#2 - 2012-03-20 10:44:53 UTC
So.Much.Text.

Ventro69: There he goes. One of God's own prototypes. Some kind of high powered mutant never even considered for mass production. Too weird to live, and too rare to die.

JitaPriceChecker2
Doomheim
#3 - 2012-03-20 10:53:26 UTC
Sephiroth CloneIIV wrote:


4. base damage reduced to 90% of non-fof missile.



way to much.

-5

Vertisce Soritenshi
The Scope
Gallente Federation
#4 - 2012-03-20 13:08:56 UTC  |  Edited by: Vertisce Soritenshi
Sephiroth CloneIIV wrote:
I heard some rumor that CCP might be making new turret models for missile launchers. That would be a great addition to the game, but some other improvements to missiles could be made as well to add all around improvements to the weapon.

cosmetic

1. missile reaching its target, it would be great for effect if each missile had a long white streak following it as seen in various movies and anime (reference cowboy bebop, outlaw star), and if fired as a group they would look like a swarm (and not just one). Hard to say if the missile model should change, I would emphasize streaks being the missiles generally are moving too fast for anyone to get a good view on them (also have the streaks be one of 4 colors, depending on damage, size changes depending on size of missile).

EvE is not an Anime. Missiles in space would not leave a visible trail. If you want to cite Anime as your reference I will cite every other SciFi space show out there such as Star Trek and Battlestar Galactica. Swarms of missiles would be cool but would also result in a mess of crap with multiple missile boats firing. I can see peoples PC's catching fire right now.

2. Missile explosions, some of them seem too large and the explosion is very transparent. I would think the should explode with more of a concentrated punch, like a ball of light.

This is true. Explosions all accross the board in EvE need an upgrade. The rest of your post is a waste of space. Nobody cares about FoF missiles but we know CCP is already working on them anyway.


People complain about how taxing CQ is on their systems and blame CCP for melting their PC's...what would happen if the same systems had to track a crapload more objects on the screen? Tears...thats what. Tears.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

Tyran Scorpi
The Scope
Gallente Federation
#5 - 2012-03-20 17:03:32 UTC
FoF missiles need to be re-designed into cloaky ship hunting weapons.
Smiling Menace
The Scope
Gallente Federation
#6 - 2012-03-21 16:04:03 UTC
Tyran Scorpi wrote:
FoF missiles need to be re-designed into cloaky ship hunting weapons.


LOL! Yes! Cloak seeking FoF missiles FTW! Lol

I can see the tears starting to form already......

Just out of curiosity, why the heck would you want to use FoF missiles in missions in the first place? They do quite a bit less damage that standard missiles and you never get jammed that often in missions for them to be worthwhile.

For PvP on the other hand, they are perfectly fine at what they do. Not the first time I've kicked the crap out of someone's destroyer on a drag bubble with their cloaky falcon alt hovering nearby to facilitate risk free PvP.

Not so risk free when there are FoF's buzzing around. Cool
Mechael
Tribal Liberation Distribution and Retail
#7 - 2012-03-23 05:44:44 UTC
I agree that they should target ship/structure signiatures only, and I have a feeling that the "cluster" effect on grouped missiles is something that's going to change with the new launchers anyway. Explosions also could use some love; torpedoes are especially wonky.

The rest of this is not so good. Friend or Foe means that they do not discriminate between reds, blues, greens, purples, CONCORD, women, children, or pets. If it's a valid signiature it'll track it down and hit it.

Whether or not you win the game matters not.  It's if you bought it.

Tyran Scorpi
The Scope
Gallente Federation
#8 - 2012-03-24 18:20:56 UTC
Mechael wrote:

Friend or Foe means that they do not discriminate between reds, blues, greens, purples, CONCORD, women, children, or pets. If it's a valid signiature it'll track it down and hit it.


Actually, its the normal missiles that will hit anything you shoot them at. The Friend or Foe missiles are called FoF missiles because they have the capability to determine if a target is friend or foe, and make a targeting decision based on that determination.
Tina Mori
Maniacal Miners INC
The Legends In The Game
#9 - 2012-03-26 22:13:53 UTC
Tyran Scorpi wrote:
Mechael wrote:

Friend or Foe means that they do not discriminate between reds, blues, greens, purples, CONCORD, women, children, or pets. If it's a valid signiature it'll track it down and hit it.


Actually, its the normal missiles that will hit anything you shoot them at. The Friend or Foe missiles are called FoF missiles because they have the capability to determine if a target is friend or foe, and make a targeting decision based on that determination.



You mean, they should


Its seems any item is an enemy to them (any space flotsam that is not in your fleet)

There is also the problem, that you cannot fire them until fired upon...
Tyran Scorpi
The Scope
Gallente Federation
#10 - 2012-03-27 06:21:06 UTC
Tina Mori wrote:

You mean, they should


Its seems any item is an enemy to them (any space flotsam that is not in your fleet)

There is also the problem, that you cannot fire them until fired upon...


Yeah, they wont fire at members of your fleet, but I agree that their function needs to be vastly improved upon.