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Changing security missions. Make it what it is, and invite people to think.

Author
Archdaimon
Merchants of the Golden Goose
#1 - 2012-03-19 22:47:54 UTC  |  Edited by: Archdaimon
I suggest a simple change to security missions.

Instead of trying to impose a story, on what none after having done missions for more than a week cares for any more, make them random.

That is, no story, no guide how to finish them. Simply put, a security agents tells the player that X faction has invaded X location in space and asks him to defeat the enemy.
Another variation could be intercept enemy transport at x coordination.

The composition and waves may, may not, be revealed depending on difficulty.

So what is the difference?
No names, no story, just a simple go kill or fetch.
Random spawns (ship types within faction) and waves forces the player to think on how best to solve this mission.

What is the advantage of this?

1) It forces the player to actually use his brain instead of just grind. (Up the AI for lvl for so it matches sleepers)
2) It is more fluffy because nothing destroys suspension of disbelief more that repeating the same mission with the same unique character.
3) Providing more random missions and situations would incur greater losses and greater difficulty for missioners boosting the economy while providing an isk sink.

In short. Every one wins, no one loses (except for the brain dead).

Wormholes have the best accoustics. It's known. - Sing it for me -

Tarn Kugisa
Kugisa Dynamics
#2 - 2012-03-20 04:20:06 UTC
I always decline Faction missions because it makes my faction standing go from good to **** Poor.

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

elitatwo
Zansha Expansion
#3 - 2012-03-20 09:17:24 UTC
I think that mission is called "Dread Pirate Scarlet"

Eve Minions is recruiting.

This is the law of ship progression!

Aura sound-clips: Aura forever

Archdaimon
Merchants of the Golden Goose
#4 - 2012-03-20 09:29:27 UTC
Tarn Kugisa wrote:
I always decline Faction missions because it makes my faction standing go from good to **** Poor.


In this case I regard Pirate factions as a "faction" as well.

Wormholes have the best accoustics. It's known. - Sing it for me -

Voxinian
#5 - 2012-03-20 09:36:40 UTC
I rather see the opposite and have more immersion with the agent mission stories, more rpg factor. With OP's suggestion you basically always have to use an omni fit cos you don't know what you are up against. I mission just for the bounties so predictable spawns means quick isk's.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-20 09:46:06 UTC
Use both. Make the repetitive missioning for status and isk very simple with a few surprises to keep players on their feet. Then throw in some long detailed very immersive missions to do along side these as you progress through the game from the beginning to beginning your own corp/alliance. The detailed one can hold your hand a little more at the start and could even make use of WiS later on. But the current missions as they are would feel a little nicer if I could tell my own story a little more, instead of being handed them in repetitive fashion.
Archdaimon
Merchants of the Golden Goose
#7 - 2012-03-20 11:48:24 UTC
Voxinian wrote:
I rather see the opposite and have more immersion with the agent mission stories, more rpg factor. With OP's suggestion you basically always have to use an omni fit cos you don't know what you are up against. I mission just for the bounties so predictable spawns means quick isk's.


Quick isk grind is not my goal.
Immersive and interesting gameplay is.

Wormholes have the best accoustics. It's known. - Sing it for me -

Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#8 - 2012-03-20 17:46:13 UTC
I agree with the Op, just not the part of the history... i like it very much, i read most of the the fiction and the mission briefing tell some interesting histories...

But the histories don't say how many ships, the composition of them, how many kilometers from warp point the enemies are, if they have web/scramble, what loot, etc... who does this is eve survival becouse there is no variation, so this could be randon (considering mission level and enemy faction of course). And i think that the fit of the enemy ships should be random at some points too, as we fit our ships to end their weakness, some (not all of course) of the enemies NPC in highter lvl missions couldo do the same... so some of the Angel rat for instance could have fitted some explosive resistance, and maybe changed their ammunition type...