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Player Features and Ideas Discussion

 
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Pod signaure raduis increase based on sec status of pilot and system.

Author
Dorn Val
Ministry of War
Amarr Empire
#1 - 2012-03-09 07:13:46 UTC
Current game mechanics, IMHO, are not restrictive enough on low security status players. As it stands now a -10 character can travel to a high sec system, get into a ship provided by an Orca, and suicide gank a miner in just about any system (success depending only on Concord response time). The miner takes all the risk and the suicide ganker is performing a task that, although it does require some planning, is just all too easy.

My proposal: Increase the signature radius of a Pod based on the sec status of the player and the system that the player is in, making it easier to target said player. People will still suicide gank, but it will be riskier for them to travel in high sec.

I don't want to see an end to suicide ganking -the "risk factor" in Eve is one of the things that makes it worth playing. But, IMHO, the current system favors grief play and it should be balanced. Risk verses reward and all.

Note: Before the "U mads" take a close look at my kill board...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Ricand Michelliaos
Estrale Frontiers
#2 - 2012-03-09 07:45:47 UTC
TBH I agree, Dorn, that something needs to be done to make ganking harder. I'm not saying take it out- it' still an element of game play that I think should exist, just not in the way it does now. Ganking a Miner in highsec is incredibly easy. I could start a couple trial accounts today and have 10+ hulk kills tomorrow. That's not right, not at all. Miners shell out 200+ million isk to get their ship and fit it, and they get destroyed by a half million isk ship in less than ten seconds- all while in a system that the ganker shouldn't have easy access to.

However they decide to remedy the situation is fine by me, I just want to see it balanced.
Aqriue
Center for Advanced Studies
Gallente Federation
#3 - 2012-03-09 15:33:19 UTC  |  Edited by: Aqriue
Naw, what really needs to be done

1. CONCORD just needs to pod you if you are -10 to remind you that the universe is harsh and you need to get back to at least 0
2. CONCORD invalidates medical clones Twisted, cause now you are actually losing something of value and not throwing away ships like a used condom (really, you don't risk anything when you just throw it away as its trash).
3. Minium paid account to fly a destroyer and trial accounts are now exempt, you will actually have to invest heavily and pay a premium have to have your jollies

Basicly make it cost more and you have to actually pay for it, no cheap thrills like going out on a date buying your left hand a bucket of chicken and well you know where it goes from there with the grease Shocked
Dorn Val
Ministry of War
Amarr Empire
#4 - 2012-03-13 08:10:24 UTC
It would be so much fun to see pissed off carebears camping high sec gates in sensor boosted ships trying to pod the pirates Twisted

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Simi Kusoni
HelloKittyFanclub
#5 - 2012-03-14 00:38:42 UTC
The reason you can't lock pods isn't due to their signature radius, its because they insta-warp. Increasing their signature radius will slightly increase the rate at which people die due to lag after their ships blow up, but it won't allow you to catch a pod in a gatecamp.

Even allowing for ship destruction lag, a player would still be able to log off to force his pod to insta warp out. I also doubt your hulk is really in a position to point their pod after they've ganked you.

Also, since you mostly seem to be butthurt about suicide ganking, FYI its mostly done with alts. So podding them isn't going to achieve much. Oh, and your killboard is terrible.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Dorn Val
Ministry of War
Amarr Empire
#6 - 2012-03-20 06:33:24 UTC  |  Edited by: Dorn Val
Simi Kusoni wrote:
The reason you can't lock pods isn't due to their signature radius, its because they insta-warp. Increasing their signature radius will slightly increase the rate at which people die due to lag after their ships blow up, but it won't allow you to catch a pod in a gatecamp.

Even allowing for ship destruction lag, a player would still be able to log off to force his pod to insta warp out. I also doubt your hulk is really in a position to point their pod after they've ganked you.

Also, since you mostly seem to be butthurt about suicide ganking, FYI its mostly done with alts. So podding them isn't going to achieve much. Oh, and your killboard is terrible.


LMAO!

Umad?! Lol

Edit: Although abusive, and obviously butt hurt yourself (still laughing at you btw), you do bring up an interesting point about insta warping through systems (but that could also be reduced as well and be made to scale with character sec status and system status).

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Amaroq Dricaldari
Ministry of War
Amarr Empire
#7 - 2012-03-20 07:46:08 UTC
Reduce a pod's agility as well as increase the signature radius, that way if a pilot has extremely low sec status they will end up taking just as long as an industrial ship before they go to warp. Even if you have tons of Inertial Stabilizers and an Afterburner on your Industrial Ship, it still takes a while before it goes to warp, regardless wether it is aligned or not.

This is my signature. There are many like it, but this one is mine.

Inovy Dacella
Empire Assault Corp
Dead Terrorists
#8 - 2012-03-20 07:52:05 UTC
I totally disagree.

Do you have any idea how hard and risky it is for a -5 outlaw to venture into high sec, find a target worth dying for, killing it before Concord arrives and having someone else pick up the loot? It's a major task! Anyone who can pull that off deserves to profit. On the other hand, care bears that fear red skulls in high sec deserve to get ganked for all they are worth. I suggest you find a way to protect yourself instead of asking the developers for help.

Pirates earn every thing they take. Pirate
Simi Kusoni
HelloKittyFanclub
#9 - 2012-03-20 09:29:31 UTC
Dorn Val wrote:
Edit: Although abusive, and obviously butt hurt yourself (still laughing at you btw)

Heh, what, I'm butthurt that you looked up my alt's kill board? :D Oh noes.

Dorn Val wrote:
you do bring up an interesting point about insta warping through systems (but that could also be reduced as well and be made to scale with character sec status and system status).

Yeah, but the point is why would you want it to? You know life doesn't revolve around you high sec carebears right? Suicide ganking isn't the only way players lose sec status, and your "solution" effects both gankers and PvPers equally.

Anyone actively PvPing in low sec ends up with negative SS, it's annoying enough that you then have to have systems of alts to be continues functioning in the game, now you want to make it so low sec PvP toons can't even move through high sec?

You realize most of low sec isn't even connected right? So negative SS players have to blitz it through high sec a lot of the time?

tl;dr: You don't understand simple game mechanics, and you're a high sec care bear attempting to masquerade as some kind of PvP toon by posting a terribad kill board.

Amaroq Dricaldari wrote:
Even if you have tons of Inertial Stabilizers and an Afterburner on your Industrial Ship, it still takes a while before it goes to warp, regardless wether it is aligned or not.

I guess you haven't heard of T2 transports yet.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Amaroq Dricaldari
Ministry of War
Amarr Empire
#10 - 2012-03-20 10:38:14 UTC
Simi Kusoni wrote:
Dorn Val wrote:
Edit: Although abusive, and obviously butt hurt yourself (still laughing at you btw)

Heh, what, I'm butthurt that you looked up my alt's kill board? :D Oh noes.

Dorn Val wrote:
you do bring up an interesting point about insta warping through systems (but that could also be reduced as well and be made to scale with character sec status and system status).

Yeah, but the point is why would you want it to? You know life doesn't revolve around you high sec carebears right? Suicide ganking isn't the only way players lose sec status, and your "solution" effects both gankers and PvPers equally.

Anyone actively PvPing in low sec ends up with negative SS, it's annoying enough that you then have to have systems of alts to be continues functioning in the game, now you want to make it so low sec PvP toons can't even move through high sec?

You realize most of low sec isn't even connected right? So negative SS players have to blitz it through high sec a lot of the time?

tl;dr: You don't understand simple game mechanics, and you're a high sec care bear attempting to masquerade as some kind of PvP toon by posting a terribad kill board.

Amaroq Dricaldari wrote:
Even if you have tons of Inertial Stabilizers and an Afterburner on your Industrial Ship, it still takes a while before it goes to warp, regardless wether it is aligned or not.

I guess you haven't heard of T2 transports yet.

Actually, I have, and I am mot talking about those. I am talking about Tech I Industrials like the Hoarder and the Noctis and Iteron and such.

This is my signature. There are many like it, but this one is mine.

Simi Kusoni
HelloKittyFanclub
#11 - 2012-03-20 12:21:17 UTC
Amaroq Dricaldari wrote:
Actually, I have, and I am mot talking about those. I am talking about Tech I Industrials like the Hoarder and the Noctis and Iteron and such.

Then I'm confused, was your original statement a complaint on the align times of Tech I industrials? If so, why not use T2?

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Nycterix
Caldari Provisions
Caldari State
#12 - 2012-03-20 15:23:56 UTC
Dorn Val wrote:
My proposal: Increase the signature radius of a Pod based on the sec status of the player and the system that the player is in, making it easier to target said player. People will still suicide gank, but it will be riskier for them to travel in high sec.


How does this make sense? How would completely unrelated things, namely, security status and signature radius effect one another?

Also, as was mentioned in the thread, pods instawarp. Reducing this feature would be a very large change.

CCP has nerfed ganking enough, there is no reason make the game even easier.
Dorn Val
Ministry of War
Amarr Empire
#13 - 2012-03-22 07:49:30 UTC  |  Edited by: Dorn Val
Simi Kusoni wrote:

Heh, what, I'm butthurt that you looked up my alt's kill board? :D Oh noes.


Being abusive with your replies while posting with an alt speaks volumes about your character...

Nycterix wrote:


CCP has nerfed ganking enough, there is no reason make the game even easier.


My proposal isn't about making ganking more difficult, it's about leveling the playing field. Too many peeps in this game are preying on the weak because it's easy -PVP ships just aren't fitted the same as PVE ships, and current game mechanics give griefers the edge.

I play this game because of the risks, but I don't prey on the weak. Complaining that CCP is nerfing ganking is like complaining that someone held you back from beating up a cripple...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Simi Kusoni
HelloKittyFanclub
#14 - 2012-03-22 09:08:20 UTC  |  Edited by: Simi Kusoni
Dorn Val wrote:
Being abusive with your replies while posting with an alt speaks volumes about your character...

You think my post was abusive? You must be new here...

Also, my main combat character: http://eve.battleclinic.com/killboard/combat_record.php?type=player&name=Shaidar+Hussan#kills

As I said, your kill board is terrible, you don't seem to understand basic game concepts, your idea doesn't work and it isn't justified. Nuff said.

Dorn Val wrote:
I play this game because of the risks, but I don't prey on the weak. Complaining that CCP is nerfing ganking is like complaining that someone held you back from beating up a cripple...

If you want some omnipotent father figure to step in and stop us beating up cripples, you might be playing the wrong game. In Eve, it's the cripples responsibility to learn about what keeps happening to them, then turn around and beat you to death with their crutches.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Dorn Val
Ministry of War
Amarr Empire
#15 - 2012-03-24 07:35:12 UTC
Simi Kusoni wrote:

If you want some omnipotent father figure to step in and stop us beating up cripples, you might be playing the wrong game. In Eve, it's the cripples responsibility to learn about what keeps happening to them, then turn around and beat you to death with their crutches.


I wondered why there was so much butt hurt in your posts -you're one of the peeps who preys on the weak in this game. U mad bro? :) Where is your character that plays station games in trade hubs?....

I don't want CCP to stop anything -if you actually took the time to read my posts that would be clear. But current game mechanics make it all too easy for a jerk to bully someone out of the game. People prey on the weak in Eve not simply because they can, they do it because it's easy and relatively risk free. Currently null sec is safer than high sec , and I don't think it was meant to be that way.

BTW: If you really could analyze someone by looking at their kill board you wouldn't have called me a high sec care bear...

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Laechyd Eldgorn
Avanto
Hole Control
#16 - 2012-03-24 08:45:52 UTC
remove corp hangar and ship bay from orca

all problems solved
Simi Kusoni
HelloKittyFanclub
#17 - 2012-03-24 13:24:41 UTC
Dorn Val wrote:
Simi Kusoni wrote:

If you want some omnipotent father figure to step in and stop us beating up cripples, you might be playing the wrong game. In Eve, it's the cripples responsibility to learn about what keeps happening to them, then turn around and beat you to death with their crutches.


I wondered why there was so much butt hurt in your posts -you're one of the peeps who preys on the weak in this game. U mad bro? :) Where is your character that plays station games in trade hubs?....

Of course I "prey on the weak", if you voluntarily engage a stronger force in Eve you're doing something horribly wrong. Although unfortunately I have no station games character, I rarely venture into high/low sec and I certainly never go anywhere near anything you'd regard to be a "trade hub".

Well, not on a combat character anyway. Obviously my station trading alt is sat in Jita 24/7 dedicated purely to making life that little bit more expensive for everyone.

Dorn Val wrote:
I don't want CCP to stop anything -if you actually took the time to read my posts that would be clear. But current game mechanics make it all too easy for a jerk to bully someone out of the game. People prey on the weak in Eve not simply because they can, they do it because it's easy and relatively risk free. Currently null sec is safer than high sec , and I don't think it was meant to be that way.

The problem is you have no experience of living in low sec, or null sec. Roaming through there in a few wanna-be pvp tornado gangs doesn't make you experienced in living there.

Living in low sec your sec status will go down, eventually you will be negative sec status and without dedicating a disproportionate amount of your time to a very unprofitable style of PvE (blitzing a single BS rat in a chain of null systems) you cannot sustain above -2.0 sec status.

What you suggest, for this reason, destroys low sec corporations. Low sec is not all connected, and low sec trade hubs are pitiful, if pods can be caught on gate travel is now limited to podding yourself to a corp office or jump cloning. Many low sec players, now unable to move freely or purchase supplies, would simply quit the game.

Dorn Val wrote:
BTW: If you really could analyze someone by looking at their kill board you wouldn't have called me a high sec care bear...

Looking at your kill board I see 90 kills, around 10b in damage, mostly done in moderately large BC blobs and a large part of which consists of POS modules and customs offices. You fly a few specialist ships, but you don't really do anything solo/clever with them, and generally you're relatively inactive on the PvP front.

Also interesting, most of your recent kills seem to be ganking stuff in FD-MLJ, around 3j from where I live. I know that system quite well, and I must say it takes genuine skill to sit in there and gank stuff coming/going through PF- < / sarcasm>

Anyway, you don't seem to live up to your standard of not preying on the weak. Most of your kills were achieved as part of a large gang, where you outnumbered them at least twice over. So, explain again, how are you better than gankers?

tl;dr: You have the capacity to stop suicide ganking yourself. Stop flying untanked T1 industrials filled to the brim with phat lootz through high sec. I've moved 20b+ at a time in a T2 transport before, the ships required to avoid ganking exist and they function perfectly. Learn to use them and stop QQing.

Also, if you think null is safer than high sec feel free to move expensive modules through my home system any time you please.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Dorn Val
Ministry of War
Amarr Empire
#18 - 2012-03-24 16:50:14 UTC
Simi Kusoni wrote:
.....wrote a wall of text that's almost incoherent


Living in low sec will not give you a negative sec status, but taking GCC will. I lived in low sec for several months and got board.

I don't know of a single low sec pirate that doesn't have a high sec alt that they use for carebearing..

My alliance mates and I never gate camp, all of my kills were accomplished by getting someone to agress and then warping a larger force on top of them. Sometimes it works, and sometimes we die in a fire :)

This will be my last reply to you, unless you want to discuss the gap between ships fitted for PVE and PVP (the real root of the curent edge the gankers have over the bears).

Sandbox: An enclosed area filled with sand for children engaged in open-ended, unstructured, imaginative play. Also a place for cats to urinate and defecate...

Simi Kusoni
HelloKittyFanclub
#19 - 2012-03-24 17:11:30 UTC
Dorn Val wrote:
Living in low sec will not give you a negative sec status, but taking GCC will. I lived in low sec for several months and got board.

PvPing in low sec will give you GCC at some point, whether you like it or not. The majority of PvP characters in low sec end up with negative sec status, the exception being those that spend as much time grinding as they do fighting.

Also, you lived in low sec for several months? I can believe that, but don't pretend you PvP'd in low sec for several months, because you didn't. 92 kills over an entire toons lifetime makes you a care bear, hell, I'm mostly a care bear that just PvPs on the side and I've got 50+ kills this week alone.

Dorn Val wrote:
I don't know of a single low sec pirate that doesn't have a high sec alt that they use for carebearing..

I know plenty. In fact I was a director of a low sec alliance for three months, we got relatively large for a pure low sec alliance, with 300 members. Of those 300 members only a few of us had reliable logistics alts travelling between high sec and low sec, the rest podded to jita and got black frog to move the ships for them.

Dorn Val wrote:
My alliance mates and I never gate camp, all of my kills were accomplished by getting someone to agress and then warping a larger force on top of them. Sometimes it works, and sometimes we die in a fire :)

Yeah, looking back now I can see that in your kill board: This lone gas harvesting hurricane probably came close to wiping the floor with your eight man fleet of command ships, HACs, recons and T3s.

Lol.

Dorn Val wrote:
This will be my last reply to you, unless you want to discuss the gap between ships fitted for PVE and PVP (the real root of the curent edge the gankers have over the bears).

What gap? What? You aren't supposed to PvP in PvE ships, you are supposed to avoid PvP in them. And that is not something that is difficult to do, we have interdiction nullifiers, the MWD+Cloak trick, covert ops cloaks, scouts, local intel.

Christ, it's almost impossible to lose a ship in PvE unless you do something horribly wrong.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]