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CCP! Please clarify the future plans for WiS!

First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3721 - 2012-03-19 08:15:07 UTC  |  Edited by: Crucis Cassiopeiae
Duvida wrote:
quote:

Why are you mixing WiS (Walking in Station) concept with Incarna expansion???
NeX and microtransaction and "golden ammo" and "greed is good" and many years of bugs are not a part of WiS!

And once more, all this talk "WiS is guilty for ppl leaving" is LIE.
Even on last page you have one quote, why we need to post the same arguments over and over again when ppl that talk that lies don't have even one argument to back them up.

Here is that quote again:
DeMichael Crimson wrote:

So you're still spouting the same ole lies. WiS was not the reason for the mass unsubs.

The Incarna Expansion failed to deliver the WiS that was promised years ago known as Ambulation. The Incarna Expansion was the catalyst which combined with resulting events and previous in-game problems ended up being 'The straw that broke the Camel's back'.

Those mass unsubs were due to a lot of different things listed here in no particular order.

The 1001 Papercuts thread - large list of various broken game mechanics and unfinished content since 2003.
Numerous expansions constantly being rushed out 1/2 finished and bugged breaking existing content.
CCP introducing NEX Store and MT - selling overpriced items for real money bypassing player production.
Threat of 'Gold Ammo' and 'Gold Ships' enabling 'Pay to Win' exploitation.
CCP dividing development resources working on 3 different projects at same time.
The leaked memo 'Fearless Newsletter' - Greed is good.
CCP statement of Eve Online viewed as the Golden Goose.
Forcing 3rd party programs to pay real money for providing Eve Online applications.
CCP failure to maintain promise of 'Commitment to Excellence'.
Showing players 'The Door' and removing option of choice, forced participation.
CCP attempting to diffuse the situation with excessive thread locking and banned accounts.
Lack of communication resulting in poor Public Relations due to ignoring the player base.
Releasing poorly written unoptimized code in a major expansion resulting in client side issues.
Hilmar's statement - "Watch what they do, not what they say."

Basically Hilmar's statement became the rally cry for the mass unsubs. Those unsubs combined with a large loan payment being due resulted in CCP downsizing and placing some of their other projects on the back burner.

Ladie Harlot wrote:
Captains Quarters are inside the station and you can walk in them (at least until your video card catches fire). Was that worth two years of Eve being neglected?

Strange, I had a 10 year old computer with minimum required specs and I was able to have CQ active. Granted it took a while to load up and was very laggy. Of course this was when CCP had first introduced CQ which has been optimized now so if your Video Card is catching on fire, then you'd better get a new computer.

By the way, I've seen a lot of different game play content added in the past 3 1/2 years I've been playing this game. Please explain how 2 years of Eve has been neglected?


Just to repost this list. It was a collection of things that caused the mass-exodus. And I'll emphasize the client-side issues in the case of my video card working too hard after the Incarna release. It was finally addressed after several months, but I have an unproven idea on why some of the 'old' cards were ok, just slow. I'm guessing that they simply weren't able to try to execute all the Carbon instructions in the same way that newer ones could try to. So they didn't end up working as hard. Unproven, however, I'll admit. I'd like to see WiS, and I have NO idea how Jita will work out, but FiS is a priority as well.

And rather than making our CCP Karkur unhappy, I'd suggest bringing treats on Monday (or whenever you people show up in Iceland for Fanfest P )


But one thing.
Yout PC must handle 100% load on all components without problems.
Do you know how is PC tested for stability after overclocking of graphic card?
Run graphic benchmark for 12 hours (it is made to stress out your graphic card).
Same thing is with other components.

So, if your PC can't handle 100% load, something is wrong with it.

And why new cards were heating?
Because old cards cant produce that much heat
And new cards can (just look at TDP data of graphic chip)
So, when you don't clean your PC from dust, old card will work well under heavy load, and new, faster, card will start overheat.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Taiwanistan
#3722 - 2012-03-19 12:07:29 UTC
Mr Epeen wrote:
Ai Shun wrote:
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


That was my point. You asked - where is the gameplay - of something that is currently being redesigned, redeveloped and is under discussion. I pointed out that gameplay like Entropia could be appealing.

Surely you could understand that or is it a problem if I use words of more than one syllable at a time? Or did you just not read the post and fire off a response once you'd seen the word Entropia?


He's too busy roleplaying the stupid jock to actually read and respond with any intelligence.

Hmmm... maybe it's not a roleplay. Maybe he really is just a moron in real life.

vOv

Mr Epeen Cool


Ai Shun, i asked where is the gameplay, while it is true team avatar has stated that gameplay is being worked on, we have seen nothing tangible in any devblogs yet. I am all for new gameplay, didn't I describe with favorable terms, how mining seems much more interesting in Entropia?

My point is that unfortunately, while team avatar is working on gameplay, there are people like this crazed csm candidate wissler dainze, who is blatantly telling Team Avatar to "not over-think" about making wis into a viable platform of meaningful gameplay, she is in fact demanding CCP to just throw out something quick and dirty like a corp room that has no gameplay functions. And then we see a parade of freaks coming out, parroting their support, trying to influence Team Avatar their way crying about how they think a bunch of dudes emoting each others' avatars will complete EVE Online as the ultimate sci-fi simulator. Some people are just lack vision, welp.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Elanor Vega
Native Freshfood
Minmatar Republic
#3723 - 2012-03-19 15:28:21 UTC  |  Edited by: Elanor Vega
Taiwanistan wrote:
Mr Epeen wrote:
Ai Shun wrote:
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


That was my point. You asked - where is the gameplay - of something that is currently being redesigned, redeveloped and is under discussion. I pointed out that gameplay like Entropia could be appealing.

Surely you could understand that or is it a problem if I use words of more than one syllable at a time? Or did you just not read the post and fire off a response once you'd seen the word Entropia?


He's too busy roleplaying the stupid jock to actually read and respond with any intelligence.

Hmmm... maybe it's not a roleplay. Maybe he really is just a moron in real life.

vOv

Mr Epeen Cool


Ai Shun, i asked where is the gameplay, while it is true team avatar has stated that gameplay is being worked on, we have seen nothing tangible in any devblogs yet. I am all for new gameplay, didn't I describe with favorable terms, how mining seems much more interesting in Entropia?

My point is that unfortunately, while team avatar is working on gameplay, there are people like this crazed csm candidate wissler dainze, who is blatantly telling Team Avatar to "not over-think" about making wis into a viable platform of meaningful gameplay, she is in fact demanding CCP to just throw out something quick and dirty like a corp room that has no gameplay functions. And then we see a parade of freaks coming out, parroting their support, trying to influence Team Avatar their way crying about how they think a bunch of dudes emoting each others' avatars will complete EVE Online as the ultimate sci-fi simulator. Some people are just lack vision, welp.


What, what, what???
Wait a minute... Taiwanistan?

So you are saying, after all this pages, that you are not against WiS???
That you are actually for WiS with gameplay?
Henry Haphorn
Killer Yankee
#3724 - 2012-03-19 16:18:35 UTC
Quote:
Those mass unsubs were due to a lot of different things listed here in no particular order.

The 1001 Papercuts thread - large list of various broken game mechanics and unfinished content since 2003.
Numerous expansions constantly being rushed out 1/2 finished and bugged breaking existing content.
CCP introducing NEX Store and MT - selling overpriced items for real money bypassing player production.
Threat of 'Gold Ammo' and 'Gold Ships' enabling 'Pay to Win' exploitation.
CCP dividing development resources working on 3 different projects at same time.
The leaked memo 'Fearless Newsletter' - Greed is good.
CCP statement of Eve Online viewed as the Golden Goose.
Forcing 3rd party programs to pay real money for providing Eve Online applications.
CCP failure to maintain promise of 'Commitment to Excellence'.
Showing players 'The Door' and removing option of choice, forced participation.
CCP attempting to diffuse the situation with excessive thread locking and banned accounts.
Lack of communication resulting in poor Public Relations due to ignoring the player base.
Releasing poorly written unoptimized code in a major expansion resulting in client side issues.
Hilmar's statement - "Watch what they do, not what they say."

Basically Hilmar's statement became the rally cry for the mass unsubs. Those unsubs combined with a large loan payment being due resulted in CCP downsizing and placing some of their other projects on the back burner.


QFT

Adapt or Die

oldbutfeelingyoung
Perkone
Caldari State
#3725 - 2012-03-19 16:24:52 UTC
Elanor Vega wrote:
Taiwanistan wrote:
Mr Epeen wrote:
Ai Shun wrote:
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


That was my point. You asked - where is the gameplay - of something that is currently being redesigned, redeveloped and is under discussion. I pointed out that gameplay like Entropia could be appealing.

Surely you could understand that or is it a problem if I use words of more than one syllable at a time? Or did you just not read the post and fire off a response once you'd seen the word Entropia?


He's too busy roleplaying the stupid jock to actually read and respond with any intelligence.

Hmmm... maybe it's not a roleplay. Maybe he really is just a moron in real life.

vOv

Mr Epeen Cool


Ai Shun, i asked where is the gameplay, while it is true team avatar has stated that gameplay is being worked on, we have seen nothing tangible in any devblogs yet. I am all for new gameplay, didn't I describe with favorable terms, how mining seems much more interesting in Entropia?

My point is that unfortunately, while team avatar is working on gameplay, there are people like this crazed csm candidate wissler dainze, who is blatantly telling Team Avatar to "not over-think" about making wis into a viable platform of meaningful gameplay, she is in fact demanding CCP to just throw out something quick and dirty like a corp room that has no gameplay functions. And then we see a parade of freaks coming out, parroting their support, trying to influence Team Avatar their way crying about how they think a bunch of dudes emoting each others' avatars will complete EVE Online as the ultimate sci-fi simulator. Some people are just lack vision, welp.


What, what, what???
Wait a minute... Taiwanistan?

So you are saying, after all this pages, that you are not against WiS???
That you are actually for WiS with gameplay?




He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.

R.S.I2014

Guttripper
State War Academy
Caldari State
#3726 - 2012-03-19 17:15:16 UTC
oldbutfeelingyoung wrote:
He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.


There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize.

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off).

But I could be wrong.
Taiwanistan
#3727 - 2012-03-19 17:18:43 UTC
oldbutfeelingyoung wrote:

He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.

this accusation comes from issler dainze herself, telling ccp to not over-think about gameplay.
look at her yell "troll" and dodging my concern about her view on wis development
https://forums.eveonline.com/default.aspx?g=posts&m=949652#post949652

she is basically running for the csm as the engine of the loltrain, here are two examples of the social-crazed creatures trotting behind her platform


Indahmawar Fazmarai wrote:

As I've pointed out several times, social gameplay is the mother of emergent gameplay. It needs a minimal investment in infrastructure and can keep players amused like forever. Just hand out some tools and allow people use them. Organized gameplay is cool to have, NPC interaction is cool, but from a cost/profit POV there is nothing as effective as just let people interact through avatars. Throw in some "hologram" technology so they're not forced to be aboard the same station and ther you go. Now add some advantages to physically being there (I already suggested stuff like kissing, caressing, punching, slapping... or dancing, if CCP were up to a tough ball; i've been iterating on the dance concept and I am figuring ways so two players can syncronize their moves within EVE's 1 second server frames... I don't mean "hit dance emote, do silly moves", rather "press the right keys at the right time so the server is fed the right "combos" from both sides at the right time and plays the right animation... in my limited knowledge, nobody ever tried that online...)

Err, to the point, there are lots of things that can be done as tools for friendly social interaction. If someone wants avatar PvP, they may have it, as long as it is not shoved down the throat of every player. Stations are griefing free zones and should stay like that. The worst that can happen in a station is being scammed and that must stay like that.


Adaris wrote:
I would very much like if the short term focus for Incarna was on a three-fold approach:

- Avatar expression (emote system)
- Avatar customization (clothes, tattoos, hair styles, body elements etc)
- Avatar socializing (facilitating more avatars being in the same location as one another)


Customization, for the most part is stand-alone. Expression is tied to socializing though, so the issue with the graphical demands of having multiple avatars in the same location needs to be addressed. If we can get a system whereby the facility to invite a set amount of avatars to the same location is possible, then much has been achieved for future iteration.

I would talk about what type of environments and activities should follow these three themes, but that should be considered more long term, especially with just one Dev Team assigned right now.

I am unsure if the current team has the technical expertise to address the issues of having multiple avatars occupy the same CQs though, but perhaps the expansion of expression through emotes (likely through the chat system) could follow alongside the continued work on avatar customization.


makes you wonder why she is considered not news-worthy on the player created eve-mediasphere (podcasts and interviews, blogs, newsites)

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Doc Fury
Furious Enterprises
#3728 - 2012-03-19 17:39:13 UTC
Guttripper wrote:
oldbutfeelingyoung wrote:


But he thinks that we only want to Emote others,where this comes from i don,t know.


There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize.

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off).



^^This, I believe you you nailed it, at least for me. I bolded the key bits.

WIS needs to contain the same potential for risk and consequences FIS has. Otherwise, as has already been suggested, WIS should just be a separate game altogether like DUST, marketed specifically to PVE and social media types of players.

There's a million angry citizens looking down their tubes..at me.

Taiwanistan
#3729 - 2012-03-19 17:43:54 UTC  |  Edited by: Taiwanistan
Guttripper wrote:
oldbutfeelingyoung wrote:
He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.


There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize.

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off).

But I could be wrong.

god damn, you've just summarized months of my posting

also the products of wis activities (no clothes and other vanities should still be via NEX) has to be part of the player controlled market/industry, as demonstrated by how PI products are made, bought and sold by the players. *no it's not all about the ganking.
if these conditions are not met there is no reason for wis to exist.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Yoma Karima
Deep Core Mining Inc.
Caldari State
#3730 - 2012-03-19 17:46:47 UTC
Hmmm WiS and Dust....... ohhhhh i know we can have the dust bunnies invaid having all WiS players running to find hand guns......ok so maybe far far down the roadTwisted

Those who wish to end War wish to end what it means to be human. Those who advocate War do not know its power. Yet Those who learn from War will be remembered for all time.

bornaa
GRiD.
#3731 - 2012-03-19 18:59:32 UTC
Taiwanistan wrote:
Guttripper wrote:
oldbutfeelingyoung wrote:
He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.


There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize.

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off).

But I could be wrong.

god damn, you've just summarized months of my posting

also the products of wis activities (no clothes and other vanities should still be via NEX) has to be part of the player controlled market/industry, as demonstrated by how PI products are made, bought and sold by the players. *no it's not all about the ganking.
if these conditions are not met there is no reason for wis to exist.


I don't have anything against danger in station.
Just if there is security level distribution so that some parts are safe, some have some danger, some are dangerous and some are deadly. That way all types of players will find what they like.
And danger can be scaled too, like danger of economic loss, and danger of loosing your head.
Just, i would not like to see gun fights in stations.
It maybe can be implemented like part of missions, but, in regular stations no.
Pod pilots are not dusters.
Guns must be banned by concord scans on all entrances.

Maybe, you can make gun from parts of it you smuggle in but it must be very very expensive job and it should take much time.
I would like danger from like poison injected in your arm by some hyper spray or bribing bartender to put poison in your drink, or put poison in drink you are bringing to your mission agent to "bribe him" and it kills him - he will never again talk to you.
Or some sort of knife - but it can be used only in corridors where is no security cameras (cameras see weapon the moment you reach for it and alarm goes of) or old and proven break a neck with no weapon.
But it have to be some serious repercussions for your deeds, like you can't leave you'r CQ for long time at stations with the same owner, prices of everything on stations owned by the same corp goes up for you for very very long time and agents wont speak with you...

Make WiS sneaky "dark" place, but with all flavors.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3732 - 2012-03-19 19:00:14 UTC
So I see this running theme that somehow all I want is emoting with other players. Nothing could be farther from the truth.

What I am calling for when I said start small and get us something sooner is simple. If CCP starts out with the goal for the next delivery to be full on Jita sized environments and dozens of new game play elements we will never see it in our lifetime. By setting a goal for the first delivery as a "jesus feature" as Hilmar called it CCP will never ever get there and if they do they will get it wrong.

These days agile development practices are the norm. They are all about smaller incremental delivery. That is what I am calling for.

For example I suggested a corp meeting room. I don't mean something useless, for example it could have a war room feature to let you share tactical planning for an upcoming battle. Or to review logistics of upcoming mining operations. How about a recruiting office where I could interview someone that wants to join, allowing me to see what I can with the API and interview them about their history before I accept their application. Start small and build. There have been lots of other suggestions for smaller things we could get sooner that would be useful.

Also the benefit of smaller deliveries there is more opportunity to get it right. Mistakes cost less and are easier to correct going forward. The CQ was an example of "big feature set delivery" and look how that played out.

So spin it anyway you want but when you say all I want is a room to emote with my friends in you really are off the mark. In fact in virtually every other MMO I play I find emoting distracting and rarely bother to learn the commands.

Also, as to clothes and Nex, again, not my thing. What is in the character creator is fine with me. The ONLY thing I would like to see is some manner for corp and alliance members to have the opportunity to display their logo and I'd prefer that on ships first. When CCP has completed all aspects of Eve and live in a giant cave built out of the money they made being so awesome then maybe they could give a corp or alliance Tee shirt.

Issler Dainze
Fan of Smaller Incremental Ambulation Feature Introduction
The Miner's Friend
CSM 7 Candidate
oldbutfeelingyoung
Perkone
Caldari State
#3733 - 2012-03-19 19:19:13 UTC  |  Edited by: oldbutfeelingyoung
Taiwanistan wrote:
Guttripper wrote:
oldbutfeelingyoung wrote:
He always stated that meaningful gameplay was needed .
He even put in some ideas into this thread.

But he thinks that we only want to Emote others,where this comes from i don,t know.


There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize.

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off).

But I could be wrong.

god damn, you've just summarized months of my posting

also the products of wis activities (no clothes and other vanities should still be via NEX) has to be part of the player controlled market/industry, as demonstrated by how PI products are made, bought and sold by the players. *no it's not all about the ganking.
if these conditions are not met there is no reason for wis to exist.



hhmmm although i believe meaningful WIS is a long way of ,meaningful bits and pieces can be added later on.
i don,t mind in station pvp, as long i get the change to leave CQ and not being killed the moment, i push that door button
If there is some sort of socializing system or emoting ,i doubt i ever use it.
But game related content that could be added ,i probably use.
How game related content should look like depends on the ideas from the players and how CCP wil handle them
But we know nothing now ,at least not until fanfest


edit : i forgot ,pls remove NEX ,give it to the Dustmites

R.S.I2014

bornaa
GRiD.
#3734 - 2012-03-19 19:28:17 UTC
And about NEX.
If it will give us new ships skins and logos it can stay.
That will mean that it will make revenue and finance itself and we will get much more skins.

I don't use it, but it don't bother me.
If ppl wants to pay money for pants, their loss.

And, i did not see that anyone was against NEX, i only saw that they were against it when prices were revealed.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Ai Shun
#3735 - 2012-03-19 20:55:14 UTC  |  Edited by: Ai Shun
Taiwanistan wrote:
My point is that unfortunately, while team avatar is working on gameplay, there are people like this crazed csm candidate wissler dainze, who is blatantly telling Team Avatar to "not over-think" about making wis into a viable platform of meaningful gameplay, she is in fact demanding CCP to just throw out something quick and dirty like a corp room that has no gameplay functions. And then we see a parade of freaks coming out, parroting their support, trying to influence Team Avatar their way crying about how they think a bunch of dudes emoting each others' avatars will complete EVE Online as the ultimate sci-fi simulator. Some people are just lack vision, welp.


Okay, thank you for the clarification. That makes your position very clear, thanks. And apologies for not understanding that from your previous post.
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3736 - 2012-03-19 21:06:17 UTC
Ai Shun wrote:
Taiwanistan wrote:
My point is that unfortunately, while team avatar is working on gameplay, there are people like this crazed csm candidate wissler dainze, who is blatantly telling Team Avatar to "not over-think" about making wis into a viable platform of meaningful gameplay, she is in fact demanding CCP to just throw out something quick and dirty like a corp room that has no gameplay functions. And then we see a parade of freaks coming out, parroting their support, trying to influence Team Avatar their way crying about how they think a bunch of dudes emoting each others' avatars will complete EVE Online as the ultimate sci-fi simulator. Some people are just lack vision, welp.


Okay, thank you for the clarification. That makes your position very clear, thanks. And apologies for not understanding that from your previous post.



So the "clarification" offered is neither a correct representation of my position and I could hardly see myself as "crazed".

Issler
Ai Shun
#3737 - 2012-03-19 21:29:55 UTC  |  Edited by: Ai Shun
Issler Dainze wrote:
So the "clarification" offered is neither a correct representation of my position and I could hardly see myself as "crazed".


/sigh

Do you want a tissue or are you demanding an explanation as to why I quoted Taiwanistan to apologise to him after reading the rest of the posts in the thread?

I'm guessing you missed the fact that I dropped a like on your post that explained your position. So why pull things out of context?
bornaa
GRiD.
#3738 - 2012-03-19 21:52:05 UTC
Ai Shun wrote:
Issler Dainze wrote:
So the "clarification" offered is neither a correct representation of my position and I could hardly see myself as "crazed".


/sigh

Do you want a tissue or are you demanding an explanation as to why I quoted Taiwanistan to apologise to him after reading the rest of the posts in the thread?

I'm guessing you missed the fact that I dropped a like on your post that explained your position. So why pull things out of context?



I see that you are temperament person...
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Issler Dainze
Tadakastu-Obata Corporation
The Honda Accord
#3739 - 2012-03-19 22:21:50 UTC
Ai Shun wrote:
Issler Dainze wrote:
So the "clarification" offered is neither a correct representation of my position and I could hardly see myself as "crazed".


/sigh

Do you want a tissue or are you demanding an explanation as to why I quoted Taiwanistan to apologise to him after reading the rest of the posts in the thread?

I'm guessing you missed the fact that I dropped a like on your post that explained your position. So why pull things out of context?


No, I'm sorry, I understood your post. I meant it to other readers of the thread.

Serious apologies for the misunderstanding.

Issler
Rek Seven
University of Caille
Gallente Federation
#3740 - 2012-03-19 22:31:36 UTC  |  Edited by: Rek Seven
Guttripper wrote:

There have been some very pro-active WIS supporters within this thread that have stated they do not want a FIS version within the station walls. That is, the potential to get ganked, jumped, or killed should not be a part of WIS. While there have been comments about having stations broken down into various security levels and I have mentioned some potential to have new trees of skills, again there have been a cry against such activities. It seems to boil down to WIS should be a place to chat, play games, and socialize

So Taiwanistan concludes (I believe) that if there is no meaningful game play, two avatars standing around will basically just emote back and forth (while potentially wearing fancy threads to show off)

But I could be wrong.


Why does "meaningful gameplay" have to revolve around us shooting each other? I assume you and Taiwanstan are American..

I think there are only a couple of people who have said WiS shouldn't have PVP in it. The majority of EVE players would most likely be in favour of in station PVP but it would have to be drastically different from the FiS style of combat. I think the last thing people would want is for stations to be full of people jumping around firing lasers like some twelve year old Halo player, but if we where to have that style of play, it would have to be reserved for nul sec and we would need something different in high sec.

I've said it before and i'll say it again, it's not our job to decide what should be in WiS, we're just here to show support for its expansion through the implementation of actual gameplay

PS. I'm happy to see that Taiwanistan has finally seen the light and moved over to the pr WiS camp Roll