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SAME level 4 agents

Author
DeMichael Crimson
Republic University
Minmatar Republic
#21 - 2012-03-16 22:25:50 UTC  |  Edited by: DeMichael Crimson
Tippia wrote:
So again: not proven. Please provide evidence to support your claim.


GAWD, you are indeed the Queen Troll. Maybe you should have your eyes checked since I already provided links supporting my statement in post 15 of this thread. Now you provide evidence that supports your claim. If what you claim is actually true facts then you shouldn't have any problem providing proof that's contrary to what I posted.

Since you can't, you conveniently resort to posting more insulting statements while trying to redirect attention once again. All you ever do is post sarcastic insulting rants and twist the meaning of other players statements around in a vain attempt to justify your own self-righteous viewpoint. Instead of posting some proof, you spout more conjecture and unsubstantiated beliefs.

Some players may believe your ignorant, unfounded, unresearched, implausible bullshit as factual truth just because you say it is. Unfortunately, there are still some players who want to see actual facts so here's your own words shoved back into your face: proof or STFU
Tippia
Sunshine and Lollipops
#22 - 2012-03-16 22:58:43 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
GAWD, you are indeed the Queen Troll.
Asking you to prove your claim doesn't make me a troll. Calling people trolls for asking you to prove your assertion makes you one.

Quote:
Since you can't, you conveniently resort to posting more insulting statements while trying to redirect attention once again. All you ever do is post sarcastic insulting rants and twist the meaning of other players statements around in a vain attempt to justify your own self-righteous viewpoint
You describe yourself very well here. So let's repeat that: asking you to prove your assertions is not sarcastic, insulting, self-righteous, or a viewpoint. It is not trying to redirect any attention. It is, quite simply, what it is: an attempt to make you prove your assertions. Since you can't, you rant about how I am trolling you and you try to redirect attention away form the fact that you cannot offer any such proof.

Quote:
Maybe you should have your eyes checked since I already provided links supporting my statement in post 15 of this thread.
Nothing in that post provides evidence to support your claim. It's just more unsupported assertions. There is no proof.

Quote:
Instead of posting some proof, you spout more conjecture and unsubstantiated beliefs.
I don't need to prove anything. You do. I offer no conjecture or belief. You do. I merely say that, without any proof, there is nothing to suggest that mission offers are anything but random.

You claim there is. So prove it, or STFU.
DeMichael Crimson
Republic University
Minmatar Republic
#23 - 2012-03-17 03:19:54 UTC
Lol

Thanks for proving you are definitely a loud mouth windbag with that long rant.

You posted a link to the Wiki in an attempt to justify your statement while trying to discredit my statement, then when I post a couple links supporting my statement you say it's just more unsupported assertions.

The only thing you have proved here is that you fail miserably.

Lol
Ajita al Tchar
Doomheim
#24 - 2012-03-17 05:15:24 UTC
My "sometimes-missions-for-LP" alt has high faction standings with the 4 major empire factions and maxed social skills and there's one agent he missions for that keeps giving him anti-Amarr missions (he has ~7 standing with the faction of that agent). Sometimes in a day of missioning he won't see any of those at all (joy!), but more typically the agent gives the anti-Amarr stuff every 4 or so missions. Sometimes it happens twice in a row. What now?

The plural of "anecdote" isn't "data".
Tippia
Sunshine and Lollipops
#25 - 2012-03-17 10:30:08 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
You posted a link to the Wiki in an attempt to justify your statement while trying to discredit my statement
No. Once again, you're confusing me with you. That's what you did.

I posted a link explaining how skills affect standing to show that I did indeed understand how that happens (it's not a mystery really, the skills themselves explain it). The mechanics behind the social skills are well known, and the only real twist is that some of them — the mutator skills — go about their business by operating on the difference between actual and perfect standings, rather than directly on the actual number they are supposed to affect. Funnily enough, the mechanic you're suggesting, is nowhere to be seen in any of this. I had made no statement about my knowledge about these facts, it was just something you sprung out of nowhere, so there was nothing for me to “justify” (also, you keep using that word… it doesn't mean what you think it means), so already there, we can quite easily tell that you're confused about who did what.

You were the one who tried to post wiki links to support your statement and discredit my claim that the null hypothesis hadn't been falsified. Unfortunately, the links weren't quite up to the task.

Quote:
then when I post a couple links supporting my statement you say it's just more unsupported assertions.
…because the part you're failing to prove is how standings affect mission selection. The links you posted do not provide any evidence of this and there is no known mechanic behind it. Had you actually read the links you posted, you would have noticed that even they are unsure about whether or not it is the case — quite unlike your absolute statements that it is.

The official wiki (which is still just a wiki, mind you)) makes absolutely no mention of the mechanic you imagine. The unofficial wiki (which is thus even less unreliable than the official one beyond the fact that it is several years out of date, and which still doesn't provide any evidence or sources) merely mentions that it seems like standing affects mission selection. That is not evidence — it's just an unsupported, but at least honest, claim that edges more towards a guess, just like your claim that it exists (well… apart from the honesty bit).

If you're still confused about the difference, consider this: the part about skills affecting standings that begin where I linked it, and which is then continued a bit further down, and then further elaborated on in the actual skill descriptions all contain the maths and mechanics of which skill gives what effect using which numbers. I pointed to this and said “I know this”. In fact, my knowledge of these facts is what's in question — not whether or not the facts themselves are true.

You, on the other hand, are trying to claim that we have evidence that skills and standing affect mission distribution by referring to two articles that make only the briefest and vaguest mention of something that could potentially be interpreted as such a mechanic existing, except that it's quite expressly stated that it's not known whether it does. Here, it's the facts themselves that are in questions, and the problem is that the supposed facts don't even exist in the texts you linked. All that exists is a careful suggestion that they might exist, but no mechanics or maths or data is presented to support this suggestion.

So no, there is no evidence to support your assertions in those articles. It's just another layer of unfounded assertions (and it's a very weak assertion at that).

All you have is a first strand of a hypothesis founded on anecdotal evidence, which contradicts other anecdotal evidence. You have no data. You have no supporting empirics. You have no method. You have no analysis. You have no conclusion. You have no mechanic. In short, you have nothing that even begins to suggest that the null hypothesis (no connection) could potentially by falsified.

Thus, we come back to the same old chestnut: proof or STFU.
IsTheOpOver
#26 - 2012-03-17 10:40:09 UTC
DeMichael Crimson wrote:

Roll of the dice? Random pool of missions? Trick of the human mind?
Please explain to me why I rarely, and I do mean rarely ever get offered any Anti-Empire encounter missions? I guess high Social skills and high positive standings with all Empire Factions has nothing to do with it and it's all just a figment of my imagination.


Here's what to do to get your Agent to offer Anti-Empire encounter missions:

Try uninstalling Eve Online and Windows, disassemble your rig, individually wrapping all components in lead foil and placing them into an inverted pyramid, weighing no less than 27 stone, which you must bury 3 feet deep in a location that receives only an hour of light each day. For 18 days you must dampen the area above the pyramid with a pint of fresh calf's blood, except during solstice, when rooster blood may be substituted. On the nineteenth day reassemble your computer, reinstall windows and eve, and log on. Your problem will be solved.

Works almost every time for me.

(stolen from a classic)
Krixtal Icefluxor
INLAND EMPIRE Galactic
#27 - 2012-03-17 11:02:52 UTC  |  Edited by: CCP Spitfire
Totally Random

End of story.

(My God.................................Roll) That really wasn't needed. Spitfire

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

stoicfaux
#28 - 2012-03-17 15:34:50 UTC
Dev Blog: http://community.eveonline.com/devblog.asp?a=blog&bid=909
"Yet the system by which these values affected agent access and rewards was pretty opaque, even to most devs, and the effects were not particularly meaningful."

So yes, agent quality might affect the mission pool and/or mission distance, but then it also might not, and if it did, it probably wasn't meaningful. Ugh

Quote:
Agent Quality Changes

In addition to the division changes, we've also implemented a pretty huge change to how agent quality works. Previously, an agent's quality, ranging from -20 to +20, factored into both how difficult it was to gain access to that agent and how much that agent paid out for missions. Yet the system by which these values affected agent access and rewards was pretty opaque, even to most devs, and the effects were not particularly meaningful.

Now, all agents in the game will have an effective quality of both -20 and +20: That is, in terms of calculating access to an agent based on your standings with his or her corporation, the system will assume that all agents are quality -20, making them (in some cases, considerably) easier to access; and at the same time, every agent will pay out rewards as if he or she had a quality of +20, meaning all agents of the same level within the same system security level (e.g., 0.6) will pay out the same amount for similar missions - and in most cases, they will pay out somewhat more than they used to.




Quote:
http://www.eve-wiki.net/index.php?title=Agents#Effective_quality
Effective Quality = 20 + (5 * Level of Negotiation) + Effective Standing (Technically the first 20 is the agent's base quality, but, similarly to access, since Incursion 1.5 it is always +20 for the purpose of calculating rewards.)

Effective quality (EQ) determines from what end of the mission pool the agent will select missions. The high the EQ, the shorter the trips will be for couriers and the closer the kill targets will be. Also, it seems to improve the chances of the agent offering the harder and more rewarding missions. This actually means that with higher standings and Negotiation an agent may offer you harder, instead of easier, missions. The better rewarding missions are often the harder ones although they also often require a lot more time so the effective reward may not differ as much as it seems. Effective quality also directly affects the reward and your standing gain with the agent and their corporation, for every mission.

That edit was made by Piotrus on April 30, 2009.
"In game, my nickname is Prokonsul Piotrus. I am also an experienced Wikipedian, and I believe wiki sites are the best way to create community databases of knowledge. Currently I am a mission-runner in empire and trade tycoon in Solitude."

I've sent an in-game mail to see if he can provide some clarity.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Aggressive Nutmeg
#29 - 2012-03-19 01:18:11 UTC
I believe missions are allocated randomly. But since I don't have access to the game mechanics, I'm really only guessing based on my experience and knowledge of probability. I keep a database of all missions run for various L4 agents. There's over 300 mission records in this database and I don't see any pattern emerging in terms of frequency or order.

Perhaps some agents draw a subset of missions from the overall pool and perhaps there is a weighting system in place to make some missions slightly more likely than others. I just don't know.

One thing's for sure, the primitive human mind has evolved to look for patterns. This might be a useful attribute in caveman days - where we needed to detect patterns in the migration of animals, weather patterns, etc - but it's useless when dealing with randomly generated events.

For example, I had a feeling that the offering of faction missions became less likely the more you work with a particular agent OR the more you decline such missions. But when I look at the data, this does not seem to be the case. What the data does show is that the offering of faction missions is usually clumped - ie. when you decline a faction mission you are frequently offered another faction mission either immediately or one mission later.

I believe this conflict in the human mind is the main cause of problem gambling, for example. There are people who really do believe in 'luck' and they think they see patterns in the cards, dice or reels that simple aren't there. We have evolved this way.

Only mathematics - specifically probability and standard deviation theory - will get you closer to understanding the puzzle that is Eve agent mechanics.

Here's the distribution of missions awarded to my main missioning character. I can't see a pattern:


A Fine Wine 2
Angel Extravaganza 10
Assault, The 7
Attack of the Drones 8
Blockade, The 10
Buzz Kill 9
Cargo Delivery 4
Damsel in Distress, The 15
Downing The Slavers (2 of 2) 7
Dread Pirate Scarlet 12
Duo of Death 9
*Exploited Sensitivities 8*
Gone Berserk 7
*In the Midst of Deadspace (1 of 5) 7*
Infiltrated Outposts 6
Intercept The Saboteurs 9
Massive Attack 5
Materials For War Preparation 6
Mordus Headhunters, The 8
Pirate Invasion 11
*Pot and Kettle (1 of 5) 5*
Recon (1 of 3) 5
Recon (2 of 3) 5
Recon (3 of 3) 5
Right Hand of Zazzmatazz, The 8
Rogue Drone Harassment (Lvl 4) 7
Rogue Slave Trader, The (1 of 2) 7
Score, The 4
Serpentis Extravaganza 10
Serpentis Spies, The 7
Shifting Rocks 2
Shipyard Theft 1
Silence The Informant 6
*Smash the Supplier 6*
Smuggler Interception 13
Stop The Thief 6
*Surprise Surprise 8*
Transaction Data Delivery 2
Unauthorized Military Presence 6
Vengeance 15
Worlds Collide 6

* denotes declined faction missions

Never make eye contact with someone while eating a banana.

Diamaht Nevain
EVE University
Ivy League
#30 - 2012-03-19 01:54:54 UTC  |  Edited by: Diamaht Nevain
cyndrogen wrote:
DeMichael Crimson wrote:
Get a new agent if you don't like the missions being offered.



Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.

Or maybe I'm imagining things.

It's not so much that I don't like the missions it's that they seem to repeat more often then before.

Not a rant just an observation.


It depends on what corp you are running missions for, but it does seem that the anti faction missions have shifted over to the faction navy corps. I'm running missions for Roden right now and I don't get nearly as many faction missions as I did a year ago.

They still come up now and then so maybe the percentage chance has changed for them.

I've probably run 30 or 40 missions for Roden in the last couple weeks and only had to decline one vs Amarr. It's been that way for weeks really. It does seem like something has changed
Krixtal Icefluxor
INLAND EMPIRE Galactic
#31 - 2012-03-19 11:16:37 UTC  |  Edited by: Krixtal Icefluxor
* Damsel In Distress * ....... again. At least she gets rescued 4500 times a day....at RANDOM

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

Cyniac
Federal Navy Academy
Gallente Federation
#32 - 2012-03-19 15:37:09 UTC
Even though on this my anecdotal evidence seems to align fairly well with that of Crimson - I agree entirely with Tippia's assertion that this is at best, anecdotal.

So let me put this in another way.

What kind of data (that us mortal players) can be gathered which would be the best to show things one way or the other? I'm willing to invest some time in gathering said data and see what happens.
Prokonsul Piotrus
Prokonsular Republic
#33 - 2012-03-19 17:01:09 UTC  |  Edited by: Prokonsul Piotrus
stoicfaux wrote:

That edit was made by Piotrus on April 30, 2009.
"In game, my nickname is Prokonsul Piotrus."

I've sent an in-game mail to see if he can provide some clarity.



Thanks for the eve-mail notification.

If you look at edit history, you'll note at http://www.eve-wiki.net/index.php?title=Agents&diff=prev&oldid=38114 that I just merged this from a now-deleted page on Guide:Agents

Unfortunately, even through I am an admin at eve wiki I seem to be unable to view the history of the Guide:Agents. Weird, but I have not been active there for a while, and perhaps the interface to view the deleted edits has changed (or that page is messed up beyond repair). All I can say at this point is that I suspect somebody else added it to the Guide:Agents page at some point (I am pretty sure it was not my discovery), and I just merged it while organizing the entries on agents on that wiki. It is a 2009 or older piece of information, and at this point I am not familiar enough with EVE to be sure if it is still accurate. It most likely was accurate around 2009, or at least somebody thought it was and nobody challenged it till now.

You may want to see who are the current active admins on eve-wiki, and ask them if they can see the deleted history of Guide:Agents, and thus can trace the author of that claim.

Btw, the http://eve.grismar.net/wikka.php?wakka=AgentLevelAndQuality/history entry is from 2010 so it was likely copied from eve-wiki. I cannot find another source for it on the web.
DeMichael Crimson
Republic University
Minmatar Republic
#34 - 2012-03-19 22:45:24 UTC
Cyniac wrote:
Even though on this my anecdotal evidence seems to align fairly well with that of Crimson - I agree entirely with Tippia's assertion that this is at best, anecdotal.

So let me put this in another way.

What kind of data (that us mortal players) can be gathered which would be the best to show things one way or the other? I'm willing to invest some time in gathering said data and see what happens.



Anecdotal Evidence is merely casual observations or indications rather than rigorous or scientific analysis.

Obviously there is very little info available and CCP has not released any Official statements regarding this subject. I posted what little info there is available that supports this 'Anecdotal Evidence' which was immediately dismissed by some players claiming it as more unfounded assertions. Yet they still can't post any links providing support to their contradictions which makes their statements nothing more than Hearsay Evidence.

I have sent a petition to CCP asking them to clarify this issue once and for all. I'll post their reply asap.
Tippia
Sunshine and Lollipops
#35 - 2012-03-20 13:26:33 UTC
DeMichael Crimson wrote:
Obviously there is very little info available and CCP has not released any Official statements regarding this subject. I posted what little info there is available that supports this 'Anecdotal Evidence' which was immediately dismissed by some players claiming it as more unfounded assertions. Yet they still can't post any links providing support to their contradictions which makes their statements nothing more than Hearsay Evidence.
We can provide exactly the same evidence as you can, and provide exactly the same kind of support you can. The difference is that we are not trying to prove anything — you are. We are simply stating that there is nothing to suggest that we should deviate from the null hypothesis (that there is no link).

You are the one trying to claim there is a connection, so the only one who has to provide any kind of evidence is you. Until you do, we don't need to do anything but remind you that you have none and that you cannot really go about and claim that there is such a connection the way you do. Us doing anything at all beyond that is just a courtesy — absolutely nothing is required of us until you provide something to disprove (should we even have any desire to do so).

Calling people trolls because they don't buy your departure from the null hypothesis with anything backing it up just makes you look like you prefer this to be a matter of faith (complete with persecution of those who don't automatically hold the same beliefs) rather than of actual knowledge.
DeMichael Crimson
Republic University
Minmatar Republic
#36 - 2012-03-20 16:21:14 UTC  |  Edited by: DeMichael Crimson
Tippia wrote:
We can provide exactly the same evidence as you can, and provide exactly the same kind of support you can. The difference is that we are not trying to prove anything — you are. We are simply stating that there is nothing to suggest that we should deviate from the null hypothesis (that there is no link).


What a load of crap. You've been constantly trying to prove I'm incorrect with every single post you make in this thread. Please post this so called evidence of yours proving that my viewpoint is incorrect and I will gladly retract my statement and claim you're right.

Tippia wrote:
You are the one trying to claim there is a connection, so the only one who has to provide any kind of evidence is you. Until you do, we don't need to do anything but remind you that you have none and that you cannot really go about and claim that there is such a connection the way you do. Us doing anything at all beyond that is just a courtesy — absolutely nothing is required of us until you provide something to disprove (should we even have any desire to do so).


More lies, where is this so called rule written that says the burden of proof is on me? Also you were the one who started it with your claim that mission offers are totally random with this post:

Tippia wrote:
cyndrogen wrote:
Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.
No, it's just random, and the human mind really dislikes it. So yes, you're imagining things.

Not that you're getting those missions over and over again, but that it has any meaning or that it signifies any change. It's just the roll of the die.


Since you insist on stating your viewpoint with no supporting evidence then I have every right to state my viewpoint without providing evidence. It seems you don't understand how a debate works since I already posted links showing support for my statement. Now it's your turn to post links showing support for your statement. That's called point and counterpoint which is otherwise known as a debate.

Tippia wrote:
Calling people trolls because they don't buy your departure from the null hypothesis with anything backing it up just makes you look like you prefer this to be a matter of faith (complete with persecution of those who don't automatically hold the same beliefs) rather than of actual knowledge.


You are trolling due to constantly writing long drawn out posted replies ranting about how I'm wrong and yet you can't provide any evidence whatsoever to support your claim. So far all I've seen is a bunch of hearsay being presented as fact with a few players trying to give credence to your statement. I could also get players to post in this thread and give credence that supports my statement but I'm not going to waste anymore of my time with your bullshit.

More importantly, I see you conveniently overlooked my last statement: "I have sent a petition to CCP asking them to clarify this issue once and for all. I'll post their reply asap."
stoicfaux
#37 - 2012-03-20 16:50:15 UTC
Personally, I'm insulted by Tippia's continuance of this "debate."

Tippia, are you implying that the rest of us are too stupid to know that DeMichael Crimson's arguments are weak-sauce? That we need to be continually reminded about anecdotal evidence, unsupported/unverifiable/potentially-out-of-date sources, or about such concepts as "proving a negative" or the burden of proof?

Hrmph.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Kira Deschain
Arcane Odyssey
Electus Matari
#38 - 2012-03-20 20:10:12 UTC
DeMichael Crimson wrote:

More lies, where is this so called rule written that says the burden of proof is on me?


Dude, it has been known since ancient Greece. Seriously....

"semper necessitas probandi incumbit ei qui agit"

http://en.wikipedia.org/wiki/Legal_burden_of_proof

http://en.wikipedia.org/wiki/Philosophic_burden_of_proof

Also, kinda have to agree with Stoicfaux on this whole "debate"....
Cyndrogen
The Greatest Corp in the Universe
#39 - 2012-03-20 20:26:42 UTC  |  Edited by: Cyndrogen
Aggressive Nutmeg wrote:
I believe missions are allocated randomly. But since I don't have access to the game mechanics, I'm really only guessing based on my experience and knowledge of probability. I keep a database of all missions run for various L4 agents. There's over 300 mission records in this database and I don't see any pattern emerging in terms of frequency or order.

Perhaps some agents draw a subset of missions from the overall pool and perhaps there is a weighting system in place to make some missions slightly more likely than others. I just don't know.

One thing's for sure, the primitive human mind has evolved to look for patterns. This might be a useful attribute in caveman days - where we needed to detect patterns in the migration of animals, weather patterns, etc - but it's useless when dealing with randomly generated events.

For example, I had a feeling that the offering of faction missions became less likely the more you work with a particular agent OR the more you decline such missions. But when I look at the data, this does not seem to be the case. What the data does show is that the offering of faction missions is usually clumped - ie. when you decline a faction mission you are frequently offered another faction mission either immediately or one mission later.

I believe this conflict in the human mind is the main cause of problem gambling, for example. There are people who really do believe in 'luck' and they think they see patterns in the cards, dice or reels that simple aren't there. We have evolved this way.

Only mathematics - specifically probability and standard deviation theory - will get you closer to understanding the puzzle that is Eve agent mechanics.

Here's the distribution of missions awarded to my main missioning character. I can't see a pattern:


A Fine Wine 2
Angel Extravaganza 10
Assault, The 7
Attack of the Drones 8
Blockade, The 10
Buzz Kill 9
Cargo Delivery 4
Damsel in Distress, The 15
Downing The Slavers (2 of 2) 7
Dread Pirate Scarlet 12
Duo of Death 9
*Exploited Sensitivities 8*
Gone Berserk 7
*In the Midst of Deadspace (1 of 5) 7*
Infiltrated Outposts 6
Intercept The Saboteurs 9
Massive Attack 5
Materials For War Preparation 6
Mordus Headhunters, The 8
Pirate Invasion 11
*Pot and Kettle (1 of 5) 5*
Recon (1 of 3) 5
Recon (2 of 3) 5
Recon (3 of 3) 5
Right Hand of Zazzmatazz, The 8
Rogue Drone Harassment (Lvl 4) 7
Rogue Slave Trader, The (1 of 2) 7
Score, The 4
Serpentis Extravaganza 10
Serpentis Spies, The 7
Shifting Rocks 2
Shipyard Theft 1
Silence The Informant 6
*Smash the Supplier 6*
Smuggler Interception 13
Stop The Thief 6
*Surprise Surprise 8*
Transaction Data Delivery 2
Unauthorized Military Presence 6
Vengeance 15
Worlds Collide 6

* denotes declined faction missions



Thank you for posting this it confirms my belief that DPS (dread pirate scarlet) is indeed offered less often now.

Before I was running DPS almost daily from an agent in a 0.7 system, I would get that mission sometimes TWICE in a single day but those days are over. I am lucky if I get that mission now once a week.

Also is it better to get 2k LP missions or 5k lp mission??? I can usually get through a 2k LP in under 20 minutes maybe 15 if the gates are not far apart. So technically I'm better off running 2k LP missions since I can net higher LP per hour where as DPS can take me 45 minutes up to an hour to net 5k LP....

My average in highsec is about 17 million an hour. With DPS however that average doubles, but then again I don't get to play that mission as often anymore.

Every day in every way I improve my skills and get better.

Borun Tal
Brutor Tribe
Minmatar Republic
#40 - 2012-03-20 20:59:29 UTC
1. If there's nothing worth looting/salvaging, blitz them.
2. If there's stuff worth looting/salvaging, do it.
3. LP is LP

What's the problem? Go run missions for another faction, do some exploration, hit up some Incursions, etc... Why you people insist on whining when there's so --expletive deleted-- much to do in this game baffles me.
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