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CCP! Please clarify the future plans for WiS!

First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3701 - 2012-03-18 23:19:32 UTC  |  Edited by: Crucis Cassiopeiae
Ai Shun wrote:
Ladie Harlot wrote:
Ai Shun wrote:
Secondly, I believe it behooves WiS to get a proposal in front of the CSM, to have it taken to CCP and to see how things stand.


Hopefully we get another sane CSM that will continue to reinforce CCP's commitment to working on real Eve content. Nobody (except the pro-WiS nutters) want to see a return to the state the game was in over the summer.


I daresay I don't think even the rabidly pro-WiS crowd wants to return to the way EVE was over the summer. However, you are barking at it from the foundation of "WiS was to blame for exodus and crap situation". In part it was, yes. Because the whole NEX and Microtransaction debacle came as part of WiS, so WiS becomes the easy scapegoat for what was actually a more fundamental disconnect between CCP and their player base - that of Microtransactions and the risk of pay to win. If you want to blame something, blame that.

Ambulation has long been a pet project of CCPs. I'm keen to see where they go with it.



Why are you mixing WiS (Walking in Station) concept with Incarna expansion???
NeX and microtransaction and "golden ammo" and "greed is good" and many years of bugs are not a part of WiS!

And once more, all this talk "WiS is guilty for ppl leaving" is LIE.
Even on last page you have one quote, why we need to post the same arguments over and over again when ppl that talk that lies don't have even one argument to back them up.

Here is that quote again:
DeMichael Crimson wrote:

So you're still spouting the same ole lies. WiS was not the reason for the mass unsubs.

The Incarna Expansion failed to deliver the WiS that was promised years ago known as Ambulation. The Incarna Expansion was the catalyst which combined with resulting events and previous in-game problems ended up being 'The straw that broke the Camel's back'.

Those mass unsubs were due to a lot of different things listed here in no particular order.

The 1001 Papercuts thread - large list of various broken game mechanics and unfinished content since 2003.
Numerous expansions constantly being rushed out 1/2 finished and bugged breaking existing content.
CCP introducing NEX Store and MT - selling overpriced items for real money bypassing player production.
Threat of 'Gold Ammo' and 'Gold Ships' enabling 'Pay to Win' exploitation.
CCP dividing development resources working on 3 different projects at same time.
The leaked memo 'Fearless Newsletter' - Greed is good.
CCP statement of Eve Online viewed as the Golden Goose.
Forcing 3rd party programs to pay real money for providing Eve Online applications.
CCP failure to maintain promise of 'Commitment to Excellence'.
Showing players 'The Door' and removing option of choice, forced participation.
CCP attempting to diffuse the situation with excessive thread locking and banned accounts.
Lack of communication resulting in poor Public Relations due to ignoring the player base.
Releasing poorly written unoptimized code in a major expansion resulting in client side issues.
Hilmar's statement - "Watch what they do, not what they say."

Basically Hilmar's statement became the rally cry for the mass unsubs. Those unsubs combined with a large loan payment being due resulted in CCP downsizing and placing some of their other projects on the back burner.

Ladie Harlot wrote:
Captains Quarters are inside the station and you can walk in them (at least until your video card catches fire). Was that worth two years of Eve being neglected?

Strange, I had a 10 year old computer with minimum required specs and I was able to have CQ active. Granted it took a while to load up and was very laggy. Of course this was when CCP had first introduced CQ which has been optimized now so if your Video Card is catching on fire, then you'd better get a new computer.

By the way, I've seen a lot of different game play content added in the past 3 1/2 years I've been playing this game. Please explain how 2 years of Eve has been neglected?

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Ai Shun
#3702 - 2012-03-18 23:32:01 UTC  |  Edited by: Ai Shun
Crucis Cassiopeiae wrote:
Why are you mixing WiS (Walking in Station) concept with Incarna expansion???
NeX and microtransaction and "golden ammo" and "greed is good" and many years of bugs are not a part of WiS!

And once more, all this talk "WiS is guilty for ppl leaving" is LIE.
Even on last page you have one quote, why we need to post the same arguments over and over again when ppl that talk that lies don't have even one argument to back them up.


I think you misunderstood my post. I believe people were pissed off at NeX and MT and left (primarily) because of that. However, because WiS has the majority of content (all) on the NeX store WiS became the scapegoat for people who do not look deep enough and understand the core problem.

Re-read it, please.
Mr Epeen
It's All About Me
#3703 - 2012-03-18 23:49:00 UTC
What's all this hooey about pro WIS vs Pro FIS?

That's not it at all.

On one side you have the people who, like myself, want a fully interactive multiplayer science fiction simulator. And on the other you have fat neckbeards that are scared of getting Cheetos dust on their WASD keys so advocate sitting on a gate for hours and whining about the lack of fun.

One makes sense. The other...

Mr Epeen Cool
Ai Shun
#3704 - 2012-03-18 23:57:39 UTC
Mr Epeen wrote:
On one side you have the people who, like myself, want a fully interactive multiplayer science fiction simulator.


+1. Although I still think it needs to be separate games, linked where possible and so forth. EVE is a universe, it is not just one client.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3705 - 2012-03-19 00:06:00 UTC  |  Edited by: Crucis Cassiopeiae
Ai Shun wrote:
Crucis Cassiopeiae wrote:
Why are you mixing WiS (Walking in Station) concept with Incarna expansion???
NeX and microtransaction and "golden ammo" and "greed is good" and many years of bugs are not a part of WiS!

And once more, all this talk "WiS is guilty for ppl leaving" is LIE.
Even on last page you have one quote, why we need to post the same arguments over and over again when ppl that talk that lies don't have even one argument to back them up.


I think you misunderstood my post. I believe people were pissed off at NeX and MT and left (primarily) because of that. However, because WiS has the majority of content (all) on the NeX store WiS became the scapegoat for people who do not look deep enough and understand the core problem.

Re-read it, please.



Ok, i have,
Yea, it was "a part" of "WiS" that we got in Incarna.
Just i react quickly on "nex is wis" talk that i don't really think what you said.

But we did not get WiS at all.
WiS is so much more then some ppl can even imagine and i think that's the main reason why some ppl don't like it - they just don't have imagination too see what it would be like to be in complete seamless virtual world created around EVE space.


It's just too late here to get it all at once... P

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Ai Shun
#3706 - 2012-03-19 00:12:44 UTC  |  Edited by: Ai Shun
Crucis Cassiopeiae wrote:
But we did not get WiS at all.
WiS is so much more then some ppl can even imagine and i think that's the main reason why some ppl don't like it - they just don't have imagination too see what it would be like to be in complete seamless virtual world created around EVE space.


No, we didn't get WiS. We got a small teaser of what the entry into WiS could be. It is nowhere near WiS though. But I think it is a bit harsh to say people don't have the imagination to see what it would be like. It could be that they just don't care for that type of gameplay and that the risks in CCP neglect of the game (DMC summed that neglect up fairly well) they love feels too big to them.
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3707 - 2012-03-19 00:19:54 UTC
Ai Shun wrote:
Crucis Cassiopeiae wrote:
But we did not get WiS at all.
WiS is so much more then some ppl can even imagine and i think that's the main reason why some ppl don't like it - they just don't have imagination too see what it would be like to be in complete seamless virtual world created around EVE space.


No, we got a small teaser of what the entry into WiS could be. It is nowhere near WiS though. But I think it is a bit harsh to say people don't have the imagination to see what it would be like. It could be that they just don't care for that type of gameplay and that the risks in CCP neglect of the game (DMC summed that neglect up fairly well) they love feels too big to them.


I think that thinking like that is killing EVE - leave all as it is and don't implement anything new.
EVE is an OLD game and if it don't grow it is dead.
And borders need to be moved for it to grow, and WiS is exactly this.

I wrote my fears in one post before, ill quote myself:

Crucis Cassiopeiae wrote:


How you ppl can not understand... there is no EVE or WoD of DUST...
There is only CCP - the development studio.
They use tech they have or can buy for what ever they think will gain them more money.
All avatar and indor graphic is made for WoD and EVE have free tech that EVE would not got on its own. Its too $$$ tech to develop so that its only used for old game.
Yea... we must realize that -> EVE is old and look at other games that are old as EVE - either they are dead or there is successor on the way.
Because that EVE need something new or it will be dead.

You can say that EVE have 300.000/400.000 accounts so it can live long time with that. Well, look what you write to other players in game when they say that minerals they mine are free. OPPORTUNITY COST - if you invest your time in something and there is something that can get you more money for your time you loose money. There is moment in future when CCP will see that there is better new things to invest hundreds of devs and their time then in OLD EVE, and EVE is dead then.
You, dont letting eve to grow into the new areas to attract new players, are killing EVE. You are killing years of your time that you invested in this game. You are killing your money that you payed for game time.

There is only one direction, known to us, in which EVE can grow and that is WiS.
And there is tech being developed for other game that can make that happen.
Why are you dumb and not letting EVE to live and use that tech?
Why you want EVE dead?

And many ppl like WiS.
Many ppl want WiS.
Many ppl need WiS to play EVE.
So why not give CCP support to make EVE what they want to make from eve - Sci-Fi simulator - and make EVE Forever?

But, i know, there is small part of ppl that are afraid of new things, new ppl, new gameplay and want to things stay how they are. (And some ppl believed them in what ever they were telling them.)
But...
Well... thats impossible.
If you dont grow, you die.
Law of the stronger.


(its late here and i wrote this in half a sleep so i hope that you understand what i want to say.)


p.s.
I know that now i will be attacked my some ppl that many ppl leaved game because of WiS.
I said many times that if they have any evidence of that, show it, but they just love empty talk.
Ppl left because of golden ammo talk, but i don't have strenght to talk about that again.


... stuff ...

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Ai Shun
#3708 - 2012-03-19 00:32:47 UTC
Crucis Cassiopeiae wrote:
I think that thinking like that is killing EVE - leave all as it is and don't implement anything new.


True for a lot of things; but keep in mind it can grow in many different directions. Dust is one example of growth.

That is not anti-WiS sentiment, I am just highlighting that growth can be done in many different directions to prevent EVE from dying. That said, I don't think EVE is dying. If CCP focussed only on their existing content and worked on that they would still carry on quite merrily. Their own stats show that players of 3+ years are unlikely to ever leave the game. That type of player loyalty has come from something other than WiS.

I don't envy CCP their position. They have a lot of juggling to do to make sure they keep everything moving forward. It must be a lot more difficult from where they are sitting than it is for us to sit here and pass judgement on the forums.

Still, WiS will be a good vehicle to extend the whole, rounded view of EVE Online. I like how EPeen put it - science fiction simulator. That has more components than just spaceships, it has stations, colonies, mercenaries and a lot of things that help build a universe.



Ladie Harlot
Viziam
Amarr Empire
#3709 - 2012-03-19 00:35:40 UTC
Mr Epeen wrote:
On one side you have the people who, like myself, want a fully interactive multiplayer science fiction simulator.


When normal people think about science fiction they don't envision dress-up dolls. Eve was a fully interactive multiplayer science fiction simulator without ambulation.

The artist formerly known as Ladie Scarlet.

Ai Shun
#3710 - 2012-03-19 00:37:06 UTC
Ladie Harlot wrote:
When normal people think about science fiction they don't envision dress-up dolls. Eve was a fully interactive multiplayer science fiction simulator without ambulation.


Did Han shoot first?
Ladie Harlot
Viziam
Amarr Empire
#3711 - 2012-03-19 00:40:27 UTC
Ai Shun wrote:
Ladie Harlot wrote:
When normal people think about science fiction they don't envision dress-up dolls. Eve was a fully interactive multiplayer science fiction simulator without ambulation.


Did Han shoot first?


Yes but only after Greedo tried to sell him a $70 monocle.

The artist formerly known as Ladie Scarlet.

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3712 - 2012-03-19 00:49:28 UTC  |  Edited by: Crucis Cassiopeiae
Ai Shun wrote:
Crucis Cassiopeiae wrote:
I think that thinking like that is killing EVE - leave all as it is and don't implement anything new.


True for a lot of things; but keep in mind it can grow in many different directions. Dust is one example of growth.

That is not anti-WiS sentiment, I am just highlighting that growth can be done in many different directions to prevent EVE from dying. That said, I don't think EVE is dying. If CCP focussed only on their existing content and worked on that they would still carry on quite merrily. Their own stats show that players of 3+ years are unlikely to ever leave the game. That type of player loyalty has come from something other than WiS.

I don't envy CCP their position. They have a lot of juggling to do to make sure they keep everything moving forward. It must be a lot more difficult from where they are sitting than it is for us to sit here and pass judgement on the forums.

Still, WiS will be a good vehicle to extend the whole, rounded view of EVE Online. I like how EPeen put it - science fiction simulator. That has more components than just spaceships, it has stations, colonies, mercenaries and a lot of things that help build a universe.




I agree with everything.
But we mustn't look only at the past.
Who lives in past, never see the future.

And one thing... Dust is not EVE.
It can be in EVE universe, but it will never be EVE.
And WiS can be, and is, EVE.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Taiwanistan
#3713 - 2012-03-19 02:28:41 UTC
DeMichael Crimson wrote:

Nothing wrong with that post or the Video. The graphic content in it is excellent and that was how CCP had previewed WiS Ambulation years ago which is what players were expecting with Incarna.

Anyway, please STFU.


Mr Epeen wrote:
What's all this hooey about pro WIS vs Pro FIS?

That's not it at all.

On one side you have the people who, like myself, want a fully interactive multiplayer science fiction simulator. And on the other you have fat neckbeards that are scared of getting Cheetos dust on their WASD keys so advocate sitting on a gate for hours and whining about the lack of fun.

One makes sense. The other...

Mr Epeen Cool

Where's the gameplay? seems like the two you really want to meet up in a cq and emote each other and call that sci-fi simulation.
i just don't get it can you explain coherently the importance of multi-avatar social gaming and how it should not be dismissed as frivolous.
aint it just dumb when dudes who are in npc / solo corps, doing nothing but solo missions to pay their monthly plex rent whine about the lack of fun and player interaction.

Also, to all you thinking that goons are going to destroy the game, yes "they" the Illuminati might!
All the sov we control, the CSM domination, the infiltration of ex-goons amongst the devs, are all part of the "doomsday protocol", callsign ALMIGHTY, It all depends on how wis goes, if it goes full second life (you know what happened there right?) or gets tainted by Korean mmo practices then only god ALMIGHTY can help this game.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Duvida
The Scope
Gallente Federation
#3714 - 2012-03-19 02:31:00 UTC  |  Edited by: Duvida
quote:

Why are you mixing WiS (Walking in Station) concept with Incarna expansion???
NeX and microtransaction and "golden ammo" and "greed is good" and many years of bugs are not a part of WiS!

And once more, all this talk "WiS is guilty for ppl leaving" is LIE.
Even on last page you have one quote, why we need to post the same arguments over and over again when ppl that talk that lies don't have even one argument to back them up.

Here is that quote again:
DeMichael Crimson wrote:

So you're still spouting the same ole lies. WiS was not the reason for the mass unsubs.

The Incarna Expansion failed to deliver the WiS that was promised years ago known as Ambulation. The Incarna Expansion was the catalyst which combined with resulting events and previous in-game problems ended up being 'The straw that broke the Camel's back'.

Those mass unsubs were due to a lot of different things listed here in no particular order.

The 1001 Papercuts thread - large list of various broken game mechanics and unfinished content since 2003.
Numerous expansions constantly being rushed out 1/2 finished and bugged breaking existing content.
CCP introducing NEX Store and MT - selling overpriced items for real money bypassing player production.
Threat of 'Gold Ammo' and 'Gold Ships' enabling 'Pay to Win' exploitation.
CCP dividing development resources working on 3 different projects at same time.
The leaked memo 'Fearless Newsletter' - Greed is good.
CCP statement of Eve Online viewed as the Golden Goose.
Forcing 3rd party programs to pay real money for providing Eve Online applications.
CCP failure to maintain promise of 'Commitment to Excellence'.
Showing players 'The Door' and removing option of choice, forced participation.
CCP attempting to diffuse the situation with excessive thread locking and banned accounts.
Lack of communication resulting in poor Public Relations due to ignoring the player base.
Releasing poorly written unoptimized code in a major expansion resulting in client side issues.
Hilmar's statement - "Watch what they do, not what they say."

Basically Hilmar's statement became the rally cry for the mass unsubs. Those unsubs combined with a large loan payment being due resulted in CCP downsizing and placing some of their other projects on the back burner.

Ladie Harlot wrote:
Captains Quarters are inside the station and you can walk in them (at least until your video card catches fire). Was that worth two years of Eve being neglected?

Strange, I had a 10 year old computer with minimum required specs and I was able to have CQ active. Granted it took a while to load up and was very laggy. Of course this was when CCP had first introduced CQ which has been optimized now so if your Video Card is catching on fire, then you'd better get a new computer.

By the way, I've seen a lot of different game play content added in the past 3 1/2 years I've been playing this game. Please explain how 2 years of Eve has been neglected?
[/quote]

Just to repost this list. It was a collection of things that caused the mass-exodus. And I'll emphasize the client-side issues in the case of my video card working too hard after the Incarna release. It was finally addressed after several months, but I have an unproven idea on why some of the 'old' cards were ok, just slow. I'm guessing that they simply weren't able to try to execute all the Carbon instructions in the same way that newer ones could try to. So they didn't end up working as hard. Unproven, however, I'll admit. I'd like to see WiS, and I have NO idea how Jita will work out, but FiS is a priority as well.

And rather than making our CCP Karkur unhappy, I'd suggest bringing treats on Monday (or whenever you people show up in Iceland for Fanfest P )
Ai Shun
#3715 - 2012-03-19 03:19:56 UTC  |  Edited by: Ai Shun
Taiwanistan wrote:
Where's the gameplay? seems like the two you really want to meet up in a cq and emote each other and call that sci-fi simulation.
i just don't get it can you explain coherently the importance of multi-avatar social gaming and how it should not be dismissed as frivolous.
aint it just dumb when dudes who are in npc / solo corps, doing nothing but solo missions to pay their monthly plex rent whine about the lack of fun and player interaction.


You seem to be projecting quite a bit and not always coherently.

Where is the game-play? Go have a look at Project Entropia and what that entails. The theme for Calypso is Colonist Sci-Fi. It has a space station that is being run as a bar / night club; there are shopping malls with player owned components. Hunting in the wilds and a lot of content for players to build, explore and use. The implications in crafting, individual creativity and so forth are immense. I'm not going to touch on the financial aspects though as their economy is linked to the real world and you can, if you are smart enough, earn a living playing that game. It still holds the record for the most expensive virtual assets sold.

Project Entropia and it's success is part of what makes me see WiS as a separate, yet linked game. You can read more about Entropia here, although that barely scratches the surface. If you have the wits to play it; give it a go. It's not a bad game at all - but, tastes differ so you may not enjoy it as much.

So translate some of that into the backstory and lore of EVE Online. See potential, instead of "dudes emoting". Think of the epic moments in science fiction movies, books and entertainment that were between people interacting. There is a lot scope to help create those environments for us.

Then, keep in mind that MMOs are traditionally social games - people interacting and playing games with other people. To restrict it to one sphere only seems a bit short sighted. Yes, it won't be to everyone's tastes. There are bits in the EVE FiS portion that you enjoy that I may dislike. There are bits I like you dislike. More options gives more scope for more players if they do not short change one for the other.

It is critical to CCP to maintain their current game, but I don't see what the opposition is to them adding content people other than yourself may enjoy as long as they can do so without returning to where we were before - the years of neglect as DMC so rightly point out.
Taiwanistan
#3716 - 2012-03-19 04:29:45 UTC
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay

http://www.youtube.com/watch?v=OjXYIuvYe0M&feature=related
that guy has a few videos on mining, looks more fun than mining in eve. it looks like something i'll roll an alt for.

but what did we see in the incarna preview video? nothing but dudes emoting each other at a bar and some strippers dancing. oh i forgot some boardgame, which i would rather have in a separate window so i can drag re-size it.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Ai Shun
#3717 - 2012-03-19 05:16:57 UTC
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


That was my point. You asked - where is the gameplay - of something that is currently being redesigned, redeveloped and is under discussion. I pointed out that gameplay like Entropia could be appealing.

Surely you could understand that or is it a problem if I use words of more than one syllable at a time? Or did you just not read the post and fire off a response once you'd seen the word Entropia?
Mr Epeen
It's All About Me
#3718 - 2012-03-19 05:25:10 UTC
Ai Shun wrote:
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


That was my point. You asked - where is the gameplay - of something that is currently being redesigned, redeveloped and is under discussion. I pointed out that gameplay like Entropia could be appealing.

Surely you could understand that or is it a problem if I use words of more than one syllable at a time? Or did you just not read the post and fire off a response once you'd seen the word Entropia?


He's too busy roleplaying the stupid jock to actually read and respond with any intelligence.

Hmmm... maybe it's not a roleplay. Maybe he really is just a moron in real life.

vOv

Mr Epeen Cool
Doc Fury
Furious Enterprises
#3719 - 2012-03-19 05:46:08 UTC  |  Edited by: Doc Fury
Taiwanistan wrote:
I knew about entropia, it is heavily MT-ed. why do you bring that up? are you whining about NEX? dude if you don't feel like it's worth your money, don't buy it, in entropia you have stuff to do ie gameplay


Enropia is not heavily MT-ed. It's 100% MT and you can definitely P2W. You cannot do anything in that game other than socialize without getting out your credit card. You can spend $15 the first hour you start trying to skill-up and then you are done unless you drop-in some more dosh. Almost all social activity heavily revolves around emoting and dressup, and the PVP (what very little there is) is completely laughable.

Ai Shun wrote:
Project Entropia and it's success


Entropia can hardly be used as a "success" model IMHO given it's already changed hands 3 times and when they ****-up an expansion or upgrade (see: VU 10) it makes CCP's past failures in those areas seem completely insignificant. It's more of a niche game then EVE ever has been, and probably enjoys only a few thousand concurrent players at peaks because the game play is actually very limited and very grind-oriented and considering you have to pay RL cash just to grind-up, it is no wonder its not very popular.

Ai Shun wrote:
I pointed out that gameplay like Entropia could be appealing.


Maybe some style elements or a few basic concepts, but everything in that game is an expensive chanced-based grind with the odds favoring the house in all things. If you just want to chill out, there is no real content beyond emoting/dancing. The crafting and player run services could be borrowed from certainly if we are going to continue to be saddled with the NeX. I think a better successful game to glean gameplay elements and style from would be Mass Effect.


/I really hate Entropia
//there are some very cool people who play it however and a few general ideas that could be borrowed.

There's a million angry citizens looking down their tubes..at me.

Ai Shun
#3720 - 2012-03-19 07:00:05 UTC  |  Edited by: Ai Shun
Doc Fury wrote:
Enropia is not heavily MT-ed. It's 100% MT and you can definitely P2W. You cannot do anything in that game other than socialize without getting out your credit card. You can spend $15 the first hour you start trying to skill-up and then you are done unless you drop-in some more dosh. Almost all social activity heavily revolves around emoting and dressup, and the PVP (what very little there is) is completely laughable.


It is certainly not a PvP game, that is for sure. Hence the desire to borrow from specific elements. The mining system is handy. The shopping malls and crafting elements are useful. Of course it would need to be focused more towards EVE and elements that would suit the nature of EVE.


Doc Fury wrote:
Maybe some style elements or a few basic concepts, but everything in that game is an expensive chanced-based grind with the odds favoring the house in all things. If you just want to chill out, there is no real content beyond emoting/dancing. The crafting and player run services could be borrowed from certainly if we are going to continue to be saddled with the NeX. I think a better successful game to glean gameplay elements and style from would be Mass Effect.


Beyond emoting and dancing for chilling out - well. What else can there be? Sure, we can have poker, games of chance and so forth but beyond that how many other forms of social interaction can you have when you're constrained to an online avatar? (Thinking of chilling out ... there are other systems we can have for other content)

Mass Effect is an interesting choice.

The core is though - it is not as Taiwanistan wants to believe - devoid of opportunity and gameplay beyond emoting. There are options and there are screeds of science fiction games that have shown us this.

/I liked Entropia (But not as much as EVE)
//there are some very cool people who play it however and a few general ideas that could be borrowed.