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Liquid Space

First post First post
Author
evXetwvi
Sebiestor Tribe
Minmatar Republic
#1 - 2012-03-15 11:18:55 UTC  |  Edited by: evXetwvi
Dear CCP
I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it).
But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O).
I will be happiest man in the world if u remove it forever.
Thanx.
J3ssica Alba
Federal Navy Academy
Gallente Federation
#2 - 2012-03-15 11:29:43 UTC
evXetwvi wrote:
Dear CCP
I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it).
But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O).
I will be happiest man in the world if u remove it forever.
Thanx.



Your warp drive slows you down when not in use to create a warp bubble. Cant have people zooming away at relativistic speeds.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
My Postman
Royal Amarr Institute
Amarr Empire
#3 - 2012-03-15 11:30:13 UTC
So when you shut down your engines you want to travel on at "ridiculous" speed, and when you want to stop you will have to start some braking engines? Good luck on ever finding to your target/rock/station/pos/whatever.

This is not IRL, this is a internet spaceship GAME.
Jet Aeon
Two Smoking Barrels
#4 - 2012-03-15 13:22:58 UTC  |  Edited by: Jet Aeon
My Postman wrote:
So when you shut down your engines you want to travel on at "ridiculous" speed, and when you want to stop you will have to start some braking engines? Good luck on ever finding to your target/rock/station/pos/whatever.

This is not IRL, this is a internet spaceship GAME.
I agree it's only a game, but if CCP insists on marketing this game as a "Simulation", it would be nice to see some reverse thrust engaged. As of now it looks like ships stop like trains and turn like aircraft.
Chandaris
Immortalis Inc.
Shadow Cartel
#5 - 2012-03-18 19:04:40 UTC
A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric.

read your chronicles. it's in there somewhere.

and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :)

if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/
masternerdguy
Doomheim
#6 - 2012-03-18 19:06:49 UTC
Chandaris wrote:
A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric.

read your chronicles. it's in there somewhere.

and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :)

if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/


Oh, orbiter's fun.

Tell me when you get the ship off the ground Big smile

Things are only impossible until they are not.

CCP Explorer
C C P
C C P Alliance
#7 - 2012-03-18 19:38:17 UTC  |  Edited by: CCP Explorer
EVE's space physics is probably easiest to compare to "tennis balls in water" (non-rigid balls in non-viscous fluid). It's of course not accurate or realistic but it the gaming experience is better since that's what most people find easiest to understand and adapt to.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Dror Roidcrusher
Balls of Megacyte
#8 - 2012-03-18 19:51:02 UTC
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)
Momoyo
Rivinshield Trading Inc.
#9 - 2012-03-18 19:51:08 UTC  |  Edited by: Momoyo
Chandaris wrote:
A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric.

read your chronicles. it's in there somewhere.

and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :)

if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/


Or, or.... Battlecruiser Millennium.
stoicfaux
#10 - 2012-03-18 19:55:11 UTC
Dror Roidcrusher wrote:
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)

Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?


Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Dror Roidcrusher
Balls of Megacyte
#11 - 2012-03-18 20:10:33 UTC
stoicfaux wrote:
Dror Roidcrusher wrote:
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)

Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?



Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least.
One could ask whether there is fluid outside the station even when nobody is undocked..
stoicfaux
#12 - 2012-03-18 20:15:05 UTC
Dror Roidcrusher wrote:
stoicfaux wrote:
Dror Roidcrusher wrote:
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)

Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?



Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least.
One could ask whether there is fluid outside the station even when nobody is undocked..

Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Solhild
Doomheim
#13 - 2012-03-18 20:18:50 UTC
evXetwvi wrote:
Dear CCP
I agree with all game change and expansions and there im not going to cry about Inferno and Crucible(anyaw i like it).
But there in EvE is present a thing called "Liquid Space"(ships are losing speed like submarines in the ocean o_O).
I will be happiest man in the world if u remove it forever.
Thanx.


Personally, I like it as the explanation for it is v cool and SciFi (warp core hooking into the viscous soup of subspace and directing the ship against it)

Big smile
Meryl SinGarda
Belligerent Underpaid Tactical Team
#14 - 2012-03-18 20:20:51 UTC
stoicfaux wrote:
Dror Roidcrusher wrote:
stoicfaux wrote:
Dror Roidcrusher wrote:
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)

Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?



Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least.
One could ask whether there is fluid outside the station even when nobody is undocked..

Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence.



Do aerodynamics even matter in Space? I would think that they don't.
Dror Roidcrusher
Balls of Megacyte
#15 - 2012-03-18 20:32:55 UTC
We at Balls of Megacyte take the study of all balls very seriously and will be conducting experiments regarding this matter.

My hypothesis would be that in its natural state, the decelerating effect of the liquid in cases of inadequate propulsion actually has an effect of decreasing the probability of collision (of the balls), yet once they have collided, the fluid dynamics facilitate further and further smaller collisions because separation is impeded.
Arec Bardwin
#16 - 2012-03-18 20:54:53 UTC
Balls touching (involving liquids); this is gay, right?
Valentyn3
Deep Core Mining Inc.
#17 - 2012-03-18 21:25:51 UTC
Arec Bardwin wrote:
Balls touching (involving liquids); this is gay, right?


I'm no doctor but if your balls don't touch one another or have any liquid in them you might need to seek immediate medical attention.

I don't always use hax. But when I do, it's because I'm an NPC.. http://i.imgur.com/PUZou.jpg

Argaral
Ministry of War
Amarr Empire
#18 - 2012-03-18 22:55:30 UTC
Momoyo wrote:
Chandaris wrote:
A powered up warp core creates a 'gravity anchor/drag' effect on the fabric of space time, which results in the ships having to maintain a constant thrust to maintain speed, a maximum speed as the effect increases with velocity relative to the space/time fabric.

read your chronicles. it's in there somewhere.

and really.. planets dont' orbit, and are a few hundred/thousand km across.. i mean if we're gonna start complaining about realism there's bigger fish to fry :)

if you want to play a spaceship *SIMULATOR*, go download orbiter. probably the only game out there more complex than eve ;) http://orbit.medphys.ucl.ac.uk/


Or, or.... Battlecruiser Millennium.


I'd like a game that actually works and doesn't have the creator go ballistic when I call him on his crap as to why it dpesn't play without crashing
Meissa Anunthiel
Redshift Industrial
Rooks and Kings
#19 - 2012-03-18 23:02:38 UTC
Meryl SinGarda wrote:
stoicfaux wrote:
Dror Roidcrusher wrote:
stoicfaux wrote:
Dror Roidcrusher wrote:
so the next time you bump someone when undocking, never forget that the (non-rigid) balls are touching (in viscous fluid)

Do the balls touching create the viscous fluid, or does the existence of the viscous fluid cause the touching of the balls?



Everyone can agree that the fluid facilitates the touching, yet causation can not be proven. Not until true Incarna at least.
One could ask whether there is fluid outside the station even when nobody is undocked..

Given how non-aerodynamic most Eve ships are, I doubt anyone could smoothly undock without the fluid already being in existence.



Do aerodynamics even matter in Space? I would think that they don't.


In real space it does, with sufficienctly high velocities, on deformable balls space in a viscous fluid, depends if the ball deforms with the ship or not.

Member of CSM 2, 3, 4, 5, 6 and 7

Buzzmong
Aliastra
Gallente Federation
#20 - 2012-03-19 00:08:31 UTC  |  Edited by: Buzzmong
Argaral wrote:
Momoyo wrote:
Or, or.... Battlecruiser Millennium.


I'd like a game that actually works and doesn't have the creator go ballistic when I call him on his crap as to why it dpesn't play without crashing


Careful now, mentioning his name three times in a row is a well known summoning ritual.

He's also somewhat fond of EVE fwiw.
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