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POS in nullsec for mining ops+more

Author
Lemk
Republic Military School
Minmatar Republic
#1 - 2012-03-18 15:43:16 UTC
hey,

my very small corp (me and my friend+alt accounts) wants to build a POS in nullsec for our mining ops, and I'm not sure how to fit it to maximize my profits.

first of all, we'd like to make our own fuel in the station from mining ice and doing PI; what will be required to do so?
another thing we might want to do is produce ammo/anything that might be profitable but won't require too high skill-up. will we need anything else other than ammo production array for it?

moon harvesting -- is it a good idea? I read that you make the real money only if you react the materials, but how much more investment does it require (money and time wise), and will it be worth it?

research -- should I put a lab in the POS for research? does it require much skills to be profitable/useful?

and about the POS size: should we go with medium or large?
as you can see, I pretty much want a bit of everything in my POS, which makes me think I need a large tower to have enough CPU/pwrgrid for everything. but maybe I'm wrong for wanting all those arrays in my POS, and a medium tower with less stuff in it will be more useful? or maybe even putting all those arrays in a medium tower while offlining arrays that aren't needed.

to sum it up, here's the stuff I'm thinking of putting in the POS:

Control Tower
Corporate Hangar Array - (for ore and loot)
Ship Maintenance Array - (for ships and fitting)
Ammunition Assembly Array - (making ammo.. also read that you can make fuel here, is it true?)
Advanced Mobile Laboratory - (research)
Moon Harvesting Array - (mining moon)
Simple Reactor Array - (not sure which one to use actually)
Silo - (storing moon goo)
+ turrets/hardeners/ewar (no idea how much of it though).


any advice will help me greatly!
thanks,
-Lemk
Iggep
Pandemic Horde Inc.
Pandemic Horde
#2 - 2012-03-18 16:17:00 UTC
Some of it is outdated, but start by reading http://www.isktheguide.com/. http://www.isktheguide.com/downloads/ISK_Vol1_Crucible_1_5_2_HUN.rar for the downloaded PDF.

http://www.iggepsrealm.com - the ramblings of a spaceship driving techophile

Emperor Salazar
Remote Soviet Industries
Insidious Empire
#3 - 2012-03-18 16:54:33 UTC
Lemk wrote:


moon harvesting -- is it a good idea? I read that you make the real money only if you react the materials, but how much more investment does it require (money and time wise), and will it be worth it?



Any moons worth harvesting, are already taken/being contested.

And to be honest, as soon as some locals see you squatting with a makeshift POS for mining/manufacturing, you will be nuked.

Consider wormhole space instead.
Lemk
Republic Military School
Minmatar Republic
#4 - 2012-03-18 17:02:15 UTC
Emperor Salazar wrote:
Lemk wrote:


moon harvesting -- is it a good idea? I read that you make the real money only if you react the materials, but how much more investment does it require (money and time wise), and will it be worth it?



Any moons worth harvesting, are already taken/being contested.

And to be honest, as soon as some locals see you squatting with a makeshift POS for mining/manufacturing, you will be nuked.

Consider wormhole space instead.



forgot to mention I'll build the POS in my alliance territory after I asked for their permission. there's a moon with Atmospheric Gases and Hydrocarbons I can get, but I'll only take it if I can actually make money out of it.


thanks Iggep for the guide, it seems to contain a lot of useful info (:
Vigo Carpath
Science and Trade Institute
Caldari State
#5 - 2012-03-18 17:22:07 UTC
Lemk wrote:
Emperor Salazar wrote:
Lemk wrote:


moon harvesting -- is it a good idea? I read that you make the real money only if you react the materials, but how much more investment does it require (money and time wise), and will it be worth it?



Any moons worth harvesting, are already taken/being contested.

And to be honest, as soon as some locals see you squatting with a makeshift POS for mining/manufacturing, you will be nuked.

Consider wormhole space instead.



forgot to mention I'll build the POS in my alliance territory after I asked for their permission. there's a moon with Atmospheric Gases and Hydrocarbons I can get, but I'll only take it if I can actually make money out of it.


thanks Iggep for the guide, it seems to contain a lot of useful info (:


If you are paying rent you need to figure that cost into the profitability of what you are doing. We can't tell you if something is profitable with out those numbers and to be honest that is really something you need to crunch on your own. If you have the room on your pos for a harvester once everything else is up I'd throw one up anyway and just let it grind away.
Rashino Zea
State War Academy
#6 - 2012-03-18 17:35:44 UTC
Lemk wrote:
Emperor Salazar wrote:
Lemk wrote:


moon harvesting -- is it a good idea? I read that you make the real money only if you react the materials, but how much more investment does it require (money and time wise), and will it be worth it?



Any moons worth harvesting, are already taken/being contested.

And to be honest, as soon as some locals see you squatting with a makeshift POS for mining/manufacturing, you will be nuked.

Consider wormhole space instead.



forgot to mention I'll build the POS in my alliance territory after I asked for their permission. there's a moon with Atmospheric Gases and Hydrocarbons I can get, but I'll only take it if I can actually make money out of it.


thanks Iggep for the guide, it seems to contain a lot of useful info (:


You wont make anything mining the low end goos. The fuel cost to run a pos capable of both mining and reacting the materials will kill it. Also, gases and hydrocarbs don't react and they're the lowest of the low end.

Since you'll have permission, just throw down a small pos put only your hangar and maintenance array in there, and call it good. You can't defend it, don't bother. It's not worth making your own fuel, don't bother. A single blockade runner can bring in 10 days of fuel in 1 run for a small tower. Ammo logistics will kill your profits.

Keep in mind a small tower alone is 150,000 isk every hour to keep running. A large tower to do all that stuff you want (all your goals wont fit in a single towers anyways) would be over half a million isk an hour, with much greater logistics requirements.



Lemk
Republic Military School
Minmatar Republic
#7 - 2012-03-18 17:59:39 UTC  |  Edited by: Lemk
thank you all for shedding some light. I think I'm gonna start it simple with a small/medium POS just for mining and storage, and then expand if needed once I learn more and start to crunch numbers.
P3po
Perkone
Caldari State
#8 - 2012-03-20 06:24:33 UTC
Also if you can, fit in Large ship assemble array for storing the ore. It can hold around 18 mil m3 and not only 1,4 m3 as corporate hangar.
Zetaomega333
High Flyers
#9 - 2012-03-20 11:20:20 UTC
P3po wrote:
Also if you can, fit in Large ship assemble array for storing the ore. It can hold around 18 mil m3 and not only 1,4 m3 as corporate hangar.



This, I use a small gall tower, a ship array and a lab and it all fits.
Maximus Hashur
Federal Defense Union
Gallente Federation
#10 - 2012-03-23 20:23:10 UTC
Iggep wrote:
Some of it is outdated, but start by reading http://www.isktheguide.com/. http://www.isktheguide.com/downloads/ISK_Vol1_Crucible_1_5_2_HUN.rar for the downloaded PDF.




Nice. That file is in every language except english

Looked up...saw this F***ING clown dropping like a rock.  Woke up in Vylade wondering what just happened!!!