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How much to out run missiles with an interceptor?

Author
kyrv
State Protectorate
Caldari State
#1 - 2012-03-18 13:25:16 UTC  |  Edited by: kyrv
Hi, I'm hitting a hard wall in terms of fleet fights with my Stiletto, Drakes are overpowered and even just small increments add up to a whole lot of pain.

So I'm wishing to use some speed implants and out run these missiles from EFT Drake missile speeds are 5625km's with Fury I can just cannot best this with everything level 5 and a shaqil's implant and I'm thinking with an orbit and overdrives this isn't going to be enough.

Does this work in practice?, Below is a rough fitting so far..

[Stiletto]
Overdrive Injector System II
Overdrive Injector System II
Overdrive Injector System II

Upgraded 1MN MicroWarpdrive I
Experimental 1MN Afterburner I
Warp Disruptor II
Small Shield Extender II

150mm Light AutoCannon II, EMP S
150mm Light AutoCannon II, EMP S
Rocket Launcher II, Defender I

Small Auxiliary Thrusters II
Small Auxiliary Thrusters II
JoeTwo PointOh
Did he say Jump
Deepwater Hooligans
#2 - 2012-03-18 13:56:26 UTC
Fly with bonuses?
Grimpak
Aliastra
Gallente Federation
#3 - 2012-03-18 14:31:33 UTC
wait drakes?
tackle with a maller and RR support?

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Soporo
#4 - 2012-03-18 16:12:11 UTC  |  Edited by: Soporo
2/10

You can escape at will, anytime, and yes, you will have plenty of time against any BC/Bs, or do you just want to be able to pwn things without any risk at all? If lone Drakes with Fury's are running you off, or worse lolKillingYou then God help you, your skills, your fit, and your tactics.

ps: It's a good thing you havent run across some rookie trying out a hero tank AML fit Drake, or Caracal, or Nighthawk, or Cerb.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

kyrv
State Protectorate
Caldari State
#5 - 2012-03-18 16:28:32 UTC
Generally I would agree but notice Drake and Hurricane, there is no tactic for the interceptor against such.. well.. UN-formidable prey Blink within a greater tactical asset.
Grimpak
Aliastra
Gallente Federation
#6 - 2012-03-18 16:34:09 UTC
Soporo wrote:
2/10

You can escape at will, anytime, and yes, you will have plenty of time against any BC/Bs, or do you just want to be able to pwn things without any risk at all? If lone Drakes with Fury's are running you off, or worse lolKillingYou then God help you, your skills, your fit, and your tactics.

ps: It's a good thing you havent run across some rookie trying out a hero tank AML fit Drake, or Caracal, or Nighthawk, or Cerb.



well do agree with you, but considering drakeblobs, even MSE'ed interceptors can get whooped by a death of a thousand papercuts, if you consider the sheer amount of missiles that one of those blobs can throw.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Kattshiro
Deep Core Mining Inc.
Caldari State
#7 - 2012-03-18 16:35:39 UTC
Wouldnt small sig be of more benefit if you're staying on and tackling? Or say running a faction frig?
kyrv
State Protectorate
Caldari State
#8 - 2012-03-18 16:50:07 UTC  |  Edited by: kyrv
Yes signature is of great usefulness and so is the force multiplier of a Loki or Vulture/Tengu had for the reason of this, this ship is a great benefactor to them you just know that your a target of circumstance and not a primary..

I guess making these a less lightly target is awesome but it would be great to have the hidden talent of missile avoidance a more prominent feature.

Faction frigs (named frigs) just draw that much more attention.
Lyron-Baktos
The Scope
Gallente Federation
#9 - 2012-03-18 17:39:04 UTC
wtf, why are you trying to run away in fleet fights? Your job is to scout and tackle
Soporo
#10 - 2012-03-18 17:49:41 UTC
Lyron-Baktos wrote:
wtf, why are you trying to run away in fleet fights? Your job is to scout and tackle


Sounds to me like the Op wants to avoid (be immune) to missiles, and screw around in big enemy blobs and do...something.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken

Degnar Oskold
Moira.
#11 - 2012-03-19 14:50:07 UTC
One of my corpmates tackles Drakes in a Malediction with Defender missiles to cancel out about a 3rd of the incoming DPS.
Halete
Sebiestor Tribe
Minmatar Republic
#12 - 2012-03-19 15:07:21 UTC
What good are you trying to accomplish at that speed besides out-running missiles? What kind of orbit are you maintaining with that thing? How is your manual piloting distance control? Why a Small Shield Extender?

"To know the true path, but yet, to never follow it. That is possibly the gravest sin" - The Scriptures, Book of Missions 13:21

Crellion
Nano Rhinos
PURPLE HELMETED WARRIORS
#13 - 2012-03-19 16:05:49 UTC
Hello M8,

What you are trying to accomplish (outrunning missles) is vistually impossible after the nanonerf. However when you reach ridiculous speeds the damage is such that an entire fleet would have to be tagretting you. If they do and you die in a ceptor after a few volleys then you have bought enough time for your fleet (if turret based and say close to equal in numbers) to kill a few drakes... so a good exchange all in all.

If you know your role will be this I would suggest resist tank and a tech I frig. Buying so much time in atech I frig and holding tackle even for a few seconds makes you a hero in my book and a real addition for your side.

If your fleet has logistics and they are willing to assign them to help the tackler then note some AFs can survive a LOT of missiles so perhaps look into that too...

Don't mind all the haters saying well what did you expect and what not... it is obvious from your post you are just asking for advice and not asking for a drake nerf...

Where I come from we say... who has the fly, flies...
Meditril
Hoplite Brigade
Ushra'Khan
#14 - 2012-03-19 16:19:57 UTC
It is basically not possible to solo-tackle a good Drake pilot with an T1-Frigate or Interceptor for longer period of time. If you want to tackle a Drake I advice you to use an Assault Frigate. Preferable one of those which have high resists for Kinetic like the Caldari or Galente ones. With those you should have no problem to keep a point/scram on a Drake forever. Small signature + speed + high resists = almost invulnerable to Drakes kinetic missiles.
Ravenesa
School of Applied Knowledge
Caldari State
#15 - 2012-03-19 16:52:36 UTC  |  Edited by: Ravenesa
Dramiel
Snakes
Hyper Nav
MSE
Long Point
Nano
3x Overdrives
Poly's

10.1km per second, still takes damage from a Drake.

Ares is second fastest, takes similar damage, but that is thanks to the sig reduction. Passive Shield should hold out. Must overheat for max velocity bonus. Drone damage is completely negated.

Per EFT you are looking at roughly 15DPS taken

Makes little difference between lowgrade and highgrade snakes.

EWAR needed that is Anti-Missle and NOT Defender Missles, they are a complete waste.
kyrv
State Protectorate
Caldari State
#16 - 2012-03-19 18:41:43 UTC  |  Edited by: kyrv
Halete wrote:
What good are you trying to accomplish at that speed besides out-running missiles? What kind of orbit are you maintaining with that thing? How is your manual piloting distance control? Why a Small Shield Extender?



Yes one of the question's I don't really know I come in with approach and hit the orbit key it is calibrated for about 20km's but that will initially throw my Inty out to around the 28km's mark inside what I can target and the range of disruptor, which is great.

Since posting I've found that the fleet bonuses and a t2 implant will have an orbit fast enough to mitigate some fire power, I was thinking as along with the small shield extender and defender answers, to fit a claw, its faster, has a smaller sig but wouldn't I know it has lesser targeting range all that would make it feel gimped..
Lyron-Baktos
The Scope
Gallente Federation
#17 - 2012-03-19 18:47:17 UTC
if you are tackling someone 1v1 while you wait for your fleet to come in and save you, do not solely hit approach on your target. You can do that at first to get your ship going in the correct direction but if you start taking fire, adjust your direction so that you are not moving directly toward the enemy. Keep your transversal up. Once you are in a good orbit around a target, you should be able to stay alive long enough until your fleet comes in. Just keep an eye on range to make sure they don't try to either escape or get in real close to blast you.

if you are in the middle of a fleet fight, just burn off or warp off to avoid getting killed
Kessiaan
Sebiestor Tribe
Minmatar Republic
#18 - 2012-03-19 19:19:17 UTC
The extra tankiness of an MSE greatly outweights the increase in sig radius. You can actually fit 2 of them onto a stiletto (but unless you have scimis in your fleet you'll probably be a lot better off with 1 MSE and a damage control).

Also, don't dual-prop fleet interceptors. If you're close enough to get scrammed you're doing it wrong.
elitatwo
Zansha Expansion
#19 - 2012-03-20 10:14:06 UTC
I hope the OP is not trying to outrun the missile travelling speed and ment the explosion velocity instead?

If you ment the latter, you just need to accelerate to full speed in any direction without any propulsion mods. With propulsion mods the incoming damage will be even smaller.

BUT
the closer you are to your target the shorter it is for the missile to reach you (which is called flight time) and the closer you are the shorter that time gets, which then translates into dps - yes even with missiles.

And in return, the further you are away from your target the longer it takes for the missile to reach you, which gives you more time to recover from any hit and a lower dps from your target.

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This is the law of ship progression!

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kyrv
State Protectorate
Caldari State
#20 - 2012-03-20 11:52:36 UTC
So I tried doing this thing on singularity with snakes and no boosts to answer my own question I found the following:

-Drakes missiles are out manoeuvred and even with the Nighthawks explosion velocity factor they are easily out run too with speed tanking..

-Hurricanes guns are out-manoeuvred but having a consequence, the faster you must go to out run missiles the greater the range for orbit you find your self easily tracked by Zealots and Hurricanes, Sleipnirs and etc.. using pulse or auto-cannon.


Fortunately my set-up required the MSE as advised above and a kinetic deflection amplifier with a kinetic screen re-enforcer you need a substantial lack of inertia.

I'd be wrong if there is intended leeway to modify with modules and rigs and make this possible.. I guess im looking too far into this by this point-

:d
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