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Manufacturing paper cuts I would like to be automated/changed

First post First post
Author
Scrapyard Bob
EVE University
Ivy League
#61 - 2012-03-05 00:54:42 UTC
Skippermonkey wrote:

I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.


Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.

Basically, you have to be better organized if you're going to use POS labs/arrays.
Revolution Rising
Last-Light Holdings
#62 - 2012-03-05 01:52:32 UTC
Scrapyard Bob wrote:
Skippermonkey wrote:

I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.


Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.

Basically, you have to be better organized if you're going to use POS labs/arrays.


Yeah I admit I've had similar issues, although mostly when I decided to make 200 of each of 10 different t2 items one time and had to shift around all the different things into 4 factories 3 labs etc..

Was completely insane.

.

Zathryon
Amarr General Drilling and Construction
#63 - 2012-03-05 04:55:06 UTC
Scrapyard Bob wrote:
Skippermonkey wrote:

I want to keep the hangar divisions like they are now, just not have to keep a toon at the POS everytime i invent because i need to shift my data interfaces, decryptors and datacores to a new lab when i use all the slots on the lab i was just on.


Buy 2nd or 3rd copies of the data interfaces (those are cheap), stock the right datacores / decryptors in each lab and assign (2) mobile labs to a specific character. Only do invention on that character that matches what is loaded into their assigned labs. Setup jEVEAssets stockpiles that tell you when the mobile lab is running low on decryptors / datacores, restock once a week.

Basically, you have to be better organized if you're going to use POS labs/arrays.



oh i totally agree. but what about when you are making ammo at 8 separate ammo arrays (in the example i gave). no amount of organization is going to help you figure out which of your ammo arrays you just wanted to build a job in, outside of alot of trial and error. even IF i had 8 alts and ONLY built in array X with alt X and array Y with alt Y, the fact remains that every time I go out it will show me all 8 arrays and I will have to try and figure out which is which before i can install a job.

im not saying you have to spoon feed it to me, but dont make it nearly impossible to do either.
Revolution Rising
Last-Light Holdings
#64 - 2012-03-05 06:15:03 UTC  |  Edited by: Revolution Rising
I'd like to see something along the lines of a "personal hangar" added to the game - perhaps still requires a NEW role of its' own to put up.

Then the corp could run its' hangars and Members their own. A small amount of PG/CPU for each one (some corps are big and live out of a POS).

It would really help with anyone trying to start a low-sec corp or wormhole corp. Where do your miners put their ore? How can I tell their ore from my ore? How can we keep security on the ore once it has been put in, etc.. etc..

Present system sucks all around.

Allowing security to be set to allow director access/role access could also be an option for the member to set.

My one thought about POS changes is we're going to hear the same from CCP as we did about not showing the difference between BPC and BPO for years. "The database isn't set up for it".

.

Frothgar
State War Academy
Caldari State
#65 - 2012-03-05 22:30:15 UTC
Perhaps introduce a material bonus for manufacturing in space.

Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.

I think that alone would encourage more POS dwellers to try their hand at industry.
Tekota
The Freighter Factory
#66 - 2012-03-06 08:42:28 UTC

  • For ME research mobile labs have a 0.75 multiplier, advanced labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
  • For PE research mobile labs have a 0.75 multiplier, hyasyoda labs have a 0.75 multiplier.
  • For invention mobile labs have a 0.5 multiplier, advanced labs have a 0.5 multiplier, hyasyoda labs have a 0.5 multiplier.
  • For copying mobile labs have a 0.75 multiplier, advanced labs have a 0.65 multiplier.


Across all activities and lab types time multipliers are identical for a given activity with the exception of the single copy slot on a mobile lab running at 0.75 compared to the 0.65 on the three advanced lab slots.

For now this is only a minor inconvenience, a paper cut if you will, but when we get modular POS' (*we will be getting modular POS right? right?) where to start a job we need only select the POS and not the individual lab, and copies & cores are held in shared (divisible) storage across all labs rather than individual little per lab pots then having consistency of time multipliers across the lab types will be a requirement.


* working on the assumption that if you say something enough it becomes true.
Shana Matika
KDM Enterprises
#67 - 2012-03-07 09:15:01 UTC
Carlisle Perera wrote:
Can't belive this has not been addressed:

- add the ability to place the blueprints in containers and manufacture/research them from there

Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess !


Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.


Frothgar wrote:
Perhaps introduce a material bonus for manufacturing in space.

Right now advanced assembly arrays have a material PENALTY to them which ensures that no T2 item will ever be built in a POS in space.

I think that alone would encourage more POS dwellers to try their hand at industry.


Mh - maybe this could be used to stop whining about T2 BPO's (I have no problem with T2 BPO's, ok one, I've none but that's fine). As adv. Arrays are just for this purpose they should be able to work always at ME0/PE0 level - no matter what the BP has. Ok, T2 BPO's are screwed but that's fine, you can use those to build in a station with bonus. But all Adv. Arrays should be special. We would need an adv. Ammo and Drone arrays then :)

And YES: Stop the Clickfest. We need presets for manufacturing or at least a LOT more selections that remember their last settings.
Laura Marhsal
The Echo Underground Project
#68 - 2012-03-11 13:51:09 UTC
hope it will get fixed soon
Fly byNighter
Republic Military School
Minmatar Republic
#69 - 2012-03-14 15:32:02 UTC
Fire Stone wrote:
Manufacturing paper cuts I would like to be automated/changed

* When putting in a manufacturing job automatically select the slot with the lowest queue/leave the ability to select a different queue thou.
* When putting in a manufacturing job remember the last input and output hangers selected
* Automatically deliver build jobs once complete vs having to click a button for each
* Change the cancel job button so only a director or above can cancel a build job




Show the indy players some love CCP!!!!!!!!!!!!! The above are great fixes that every indy player would approve
Imuran
Zentor Industries
#70 - 2012-03-15 20:36:37 UTC
Failing all else - the right click menu context for invention, manufaturing, copying etc should go straight to select installation bypassing the need to click the button to select installation. It has to be done so why put a step in the way of it, 1 less click to do
Granix Uvelian
The Scope
Gallente Federation
#71 - 2012-03-15 23:42:30 UTC
Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.

My 2 ISK.
Scrapyard Bob
EVE University
Ivy League
#72 - 2012-03-16 01:14:46 UTC
Granix Uvelian wrote:
Get rid of the 'deliver job' mechanic and have all jobs automatically delivered. We already have to specify the output location when we install and accept the job. The deliver mechanic is a complete waste of clicks and time.

My 2 ISK.


Won't work in larger corps where you restrict 'take' perms. Not until corp UI gets overhauled.
Hashi Lebwohl
The Graduates
The Initiative.
#73 - 2012-03-18 11:13:06 UTC
Would love to be able to select 10 bpc and then complete a single invention dialog box and have then all install into the lab, doubling up where necessary.

When delivering inventions could the dialog box be enlarged so that I can actually see what print have been successful - or the texts reversed so that the print details are shown at the top and the meaningless text of how close or not I was with the invention shown in the bottom ( so fans of that disclosure can scroll down to it).

Aaron Marketgarden
#74 - 2012-03-18 13:25:04 UTC
A really simple, but insanely useful small change would be the possibility to merge BPCs. That would make it less of a hassle to produce T2 items where you are tied to 10 copies so that you are forced to adjust your RL schedule. This is especially annoying with light drones where you have to log in every 3 hours. Maybe make it so you could only merge BPCs with same ME/PE or maybe take the average of the blueprints.
Rindon Callsar
Viziam
Amarr Empire
#75 - 2012-03-18 16:36:04 UTC
Stig O'Tracy wrote:
CCP Phantom wrote:
Calladad wrote:
So many good things in this thread I dont even know where to begin.

Now to get Dev attention!!


Agreed.

Another example why the EVE Community is the best community! Smile



Just as long as you listen to the actual manufacturers, particularly the high sec manufacturers, and NOT the Goons/CSM.
We all know what will happen to high sec production if the current and future CSM get their way.



IMO the devs should put everything to a community vote instead of using the CSM. The CSM are like politicians, they all have their own agenda that most of the time it is bad for the people.
Revolution Rising
Last-Light Holdings
#76 - 2012-03-18 18:23:55 UTC  |  Edited by: Revolution Rising
Corp refining taxes.
Corp (only?) ore buyback contracts - open ended? - ability to change the amounts you wish to pay for the minerals/ores whenever you need to. Automatic price index to jita would be a bonus.

The ability to make labs public access would be awesome - altho I think the entire POS system would need to be rewritten, I shall shed a tear about that having to be done?! :)

I'll hand out the tissues for everyone else too, I'm sure a few others would be sheeding tears for the poor CCP workers on that one ;)

.

August Guns
Generic Technologies and Futures Organization
#77 - 2012-03-20 13:26:45 UTC
Here's one that should be (relatively) easy to implement:

Turn all small, normal, and large ship assembly arrays (normal and advanced) into a single type "ship assembly array."

- Capable of T1 and T2 production
- 1.0 Material modifier
- .75 Production Time (to compensate for fuel costs when compared to station slots)
- Can build every sub-cab in the game.



Celeritas 5k
Connoisseurs of Candid Coitus
#78 - 2012-03-22 19:43:12 UTC
I didn't read the whole thread, but posting in huge support.


  • Batch Jobs
  • Batch Jobs
  • No seriously, Batch Jobs
  • Make invention/manufacturing at a POS not suck so hard
  • Fix corp roles so it's possible to run a large scale manufacturing op without opening yourself to corp theft/griefing on a crippling scale. (I love that EVE punishes stupidity, don't ever change that-- but current game mechanics don't allow corp management to protect manufacturing assets/jobs in any meaningful way without insanely tedious practices.)
  • Slightly smaller issue- Make it possible to trade BPCs in large numbers more easily. Back when this corp was active we tried outsourcing our copying (Didn't feel like dealing with that many alts) but there's no easy way to tell how many blueprints were in the cans we were buying-- my options were either to count hundreds of rows or take our contractor on faith that he wasn't ripping us off.

Samuel Tuffstein
Republic Military School
Minmatar Republic
#79 - 2012-03-24 10:01:05 UTC
Just my two cents and a gentle bump for this awesome topic.

It would be a nice addition if , when setting up a buy order / when trading in general, you could choose the Corp wallet you want to use.

Right now your only choice is tho use your currently active wallet and while you can easily change your active wallet, it still needs an unnecessary amount of extra clicking.

I dont know how many Industrialists are using different wallet divisions for their projects, i definately do, helps me keeping track of my earnings and spendings on different projects.

So my proposal would be: Instead of only having one checkbox "Use Corporation wallet - [the one currently active]" introduce checkboxes for all corporation wallets you have acces to.

This wouldn't be a big change but it would spare us quiet a bit of extra clicking and "ahh fck used the wrong division again" moments.



Besides that , yeah invention need alot more lovin, but there have been plenty of good proposals, so no need to repeat them.
Im not for batching jobs, but at least make BPCs of the same type and with the same attributes stackable, managing 1000+ copies is realy annoying sometimes.

August Guns
Generic Technologies and Futures Organization
#80 - 2012-03-26 16:30:13 UTC  |  Edited by: August Guns
Shana Matika wrote:
Carlisle Perera wrote:
Can't belive this has not been addressed:

- add the ability to place the blueprints in containers and manufacture/research them from there

Having thousands of blueprints in your hangar does not really help performance or usability ... so i always sort them into all kinds of cans. Problem is, you need to put them back to the hangar before you want to do anything with it. Its a constant mess !


Thought about something like this. Maybe no can's but some kind of "BP Database" where you can fill in BPO's and BPC's (more then 1001!). They have some form of Register where you can browse by type like on the market. If there are more types with the same attributes (run, ME, PE) you see one entry with a number behind that.


https://forums.eveonline.com/default.aspx?g=posts&t=83807&find=unread

Essentially, an easy way of stacking BPCs that makes coding batch jobs easier, makes your hangars neater, and makes trading bpcs a breeze.