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Player Features and Ideas Discussion

 
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Preposterous ideas too radical for implementation

Author
the stand
The Organization of Fire and Steel
Elementium Alliance
#1 - 2012-03-17 18:04:01 UTC
I have some ideas I'd like to share, but before I even list them, I'd like you to know that I know that they are pretty crazy and will most likely never be tried.

  • Ships will now queue up to jump through a jump bridge into another system. Only one ship can pass through at a time, and it takes 1-4 seconds for a ship to get through, depending on how fast a ship it is ( a frigate for example, will pass through quickly, a freighter, not so quickly ). This will serve to hopefully spread the universe out a bit. An attempt to solve the "Jita problem" really. Nobody wants to wait minutes to get into one system, so they'll try out others first if the one they want to get into is already packed and has high levels of traffic.

  • Change jump bridge visuals into something that looks more like a controlled wormhole. For example, the current wormhole effect surrounded by a slowly rotating force field of some kind.

  • Remove local from nullsec. Give it back after the Ihub or whatever has been properly upgraded. Delay local in lowsec, highsec stays the same.

  • Cyno's are now large, unstable, temporary wormholes. It will take anywhere from 1 second, to 5 minutes to successfully create a wormhole the ship can jump through. Cyno ships will now have to be pretty well protected by support ships. This should help nerf force projection in the form of capitals. Prior planning will now be key in the use of capital fleets.

  • Titan created bridges are now smaller, more stable wormholes than capital cynos and are capable of supporting Battleship class vessels and below.

  • POS anchored jump bridges are now mini jump bridges with stable wormholes capable of carrying Battlecruiser and smaller ships across. They do not show up in local. There is now an unlimited amount of these allowed per system as long as you have sovereignty of that system.

  • Increase the bounty on rats slightly, and vastly decrease the amount of them present per system or in missions. Increase their tank a bit.

  • Nerf mining to the point that creating a Cruiser is as difficult as creating a Battleship is now. Increase mining ships tank to Battlecruiser levels. I wasn't around at the time, but I wish to see the days that a Battleships is a big deal. Remove drone droppings and lower the amount of minerals received from reprocessing modules.

  • Make nullsec vastly more profitable than highsec. The danger introduced with the removal of local in nullsec earlier should be balanced out with much higher profitability.


And that's about all I have for now. My overall goal would be to slow down eve a bit. What used to be a big deal, like building a Titan, isn't anything special anymore. Many things are becoming obsolete as a result and there's nowhere to move forward either. I'll gladly take any criticisms you might have and will gladly listen to any crazy ideas you might have yourself but haven't listed anywhere because they are just that - crazy.
Tinu Moorhsum
Random Events
#2 - 2012-03-17 18:13:35 UTC
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.

Next pls.

T-
the stand
The Organization of Fire and Steel
Elementium Alliance
#3 - 2012-03-17 18:22:07 UTC
Tinu Moorhsum wrote:
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.


Yep, pretty much exactly my intentions.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#4 - 2012-03-17 18:37:18 UTC
I like this thread. The ideas in it, I'm still undecided.
Danika Princip
GoonWaffe
Goonswarm Federation
#5 - 2012-03-17 20:33:51 UTC
the stand wrote:
Tinu Moorhsum wrote:
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.


Yep, pretty much exactly my intentions.


I hear making a game less fun to play is a great way to increase subscriber numbers.
Feligast
Brutor Tribe
Minmatar Republic
#6 - 2012-03-17 21:11:07 UTC
I have nothing to add to the thread title.
Simi Kusoni
HelloKittyFanclub
#7 - 2012-03-18 03:21:09 UTC
Danika Princip wrote:
the stand wrote:
Tinu Moorhsum wrote:
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.


Yep, pretty much exactly my intentions.


I hear making a game less fun to play is a great way to increase subscriber numbers.

Would it make it less fun to play? I don't agree with most of the OP's ideas, or at least think they need a lot of work, but I've often found myself thinking along similar lines.

It would be nice to see in Eve a game where ships were truly valued again, currently even if I lose my most expensive PvE T3 I could replace it 20-30x over. So could a lot of other players, hell a PvP battleship can be replaced with an hour or two of running incursions.

Eve seems to have reached a point now where we've become so effecient at building stuff that even supers and titans hold relatively little value. I'm not sure Eve in poverty would necessarily be less fun.

Hell, at least the upcoming drone changes might push mineral prices up a bit.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Danika Princip
GoonWaffe
Goonswarm Federation
#8 - 2012-03-18 11:10:52 UTC
Simi Kusoni wrote:
Danika Princip wrote:
the stand wrote:
Tinu Moorhsum wrote:
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.


Yep, pretty much exactly my intentions.


I hear making a game less fun to play is a great way to increase subscriber numbers.

Would it make it less fun to play? I don't agree with most of the OP's ideas, or at least think they need a lot of work, but I've often found myself thinking along similar lines.

It would be nice to see in Eve a game where ships were truly valued again, currently even if I lose my most expensive PvE T3 I could replace it 20-30x over. So could a lot of other players, hell a PvP battleship can be replaced with an hour or two of running incursions.

Eve seems to have reached a point now where we've become so effecient at building stuff that even supers and titans hold relatively little value. I'm not sure Eve in poverty would necessarily be less fun.

Hell, at least the upcoming drone changes might push mineral prices up a bit.


I suppose 1000 man rifter battles might be funny, but the problem would be the complete removal of any ability anyone has ever had to move anywhere quickly.
Nariya Kentaya
Ministry of War
Amarr Empire
#9 - 2012-03-18 16:55:32 UTC
Danika Princip wrote:
Simi Kusoni wrote:
Danika Princip wrote:
the stand wrote:
Tinu Moorhsum wrote:
The majority of those ideas seem intended to slow down fleet development and deployment, make ships more expensive and harder to build and to limit force projection.


Yep, pretty much exactly my intentions.


I hear making a game less fun to play is a great way to increase subscriber numbers.

Would it make it less fun to play? I don't agree with most of the OP's ideas, or at least think they need a lot of work, but I've often found myself thinking along similar lines.

It would be nice to see in Eve a game where ships were truly valued again, currently even if I lose my most expensive PvE T3 I could replace it 20-30x over. So could a lot of other players, hell a PvP battleship can be replaced with an hour or two of running incursions.

Eve seems to have reached a point now where we've become so effecient at building stuff that even supers and titans hold relatively little value. I'm not sure Eve in poverty would necessarily be less fun.

Hell, at least the upcoming drone changes might push mineral prices up a bit.


I suppose 1000 man rifter battles might be funny, but the problem would be the complete removal of any ability anyone has ever had to move anywhere quickly.

moving anywhere quickly is kinda the problem.
force projection is one of the factors in what was a total NAP-fest in null, its why no small allaince can take SOV, because if there within nullsec, they are within the jump range of the defending alliances insta-pwn capital fleet.
now the gate queue idea was BAD, but some of the others werent "terrible", they werent good, but they werent terrible. because as it is, the only asset an allaince needs to care about are its tech moons and player-count, since ships are so easy to mass-produce EVERYTHING fromr ifters to titans are relatively easy to repalce.