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Missions & Complexes

 
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Best two-man setup for mission running?

Author
Kaivar Lancer
Doomheim
#1 - 2012-03-17 21:39:02 UTC
My main is a domi-flying drone specialist and I'm thinking of training a second alt to dual-box missions. Would training the alt as another drone specialist be a good idea? The good thing with drones is that you can divide your attention while the drones rip the enemy apart. ATM I'm using my alt as a salvager, but half the time he's not contributing anything while my main clears missions.
Fynen
Center for Advanced Studies
Gallente Federation
#2 - 2012-03-18 00:09:11 UTC
I personally choose to concentrate on mission running and blitz them. Flying in a marauder or pirate faction battleship like a machariel or nightmare is the first step. Using 5% or 6% implants and knowing your missions is the next step. Limit the value you use in modules to limit the risk to get ganked for it. Use faction modules or t2 as often as you can. Don't use officer stuff. Oh, faction ammunition is also a good idea to decrease the time you need to run a mission.

If you do not loot, theres a corporation who specialized itself for salvaging. Its called "Pro Synergy". You make a bookmark for each stage, abandon the wrecks on warpout and they do your work for you. You get about 45% of the value they get out of it and you never wasted a single second salvaging.

So, basic rules, get your tank up as far as necessary, get your gank up as high as possible, limit the combined value of the modules and ignore the loot.

Using those guidelines usually makes it unnecessary to use a second char. Perhaps you would get even faster with the alt in some missions. In others it wouldn't make much of a difference.

Oh, i suggest you get out of the dominix. Its great for the beginning i suppose, but you can get more out of railguns if you are gallente and invest in the related skills. Also, theres only the Dominix Navy Issue to go and after that, theres not a single droneboat to upgrade to.

Regards,
Fynen
MadMuppet
Critical Mass Inc
#3 - 2012-03-18 00:25:32 UTC
Other thoughts:

Train the alt to be a command ship pilot and throw you bonuses without having to be in the mission with you (just be in system).

Train the alt to fly a T3 BC and come in after agro is pulled and kill all the big stuff with it.


But really, get in a Machariel and blitz the missions, use the alt to speed loot the mission (leave the wrecks, grab what is in them) and move on. You don't get the 1-3 million a mission for getting the circuits and armor plates, but you make up for it in bounties and LP. If you can find someone that will pull the empty wrecks, so be it, but don't expect much for your effort (my guy said it wasn't woth it even though I had all the wrecks in a 2000m wide ball.)

This message brought to you by Experience(tm). When common sense fails you, experience will come to the rescue. Experience(tm) from the makers of CONCORD.

"If you are part of the problem, you will be nerfed." -MadMuppet

Sir Livingston
Doomheim
#4 - 2012-03-18 01:21:46 UTC
The alt in a command ship for boosts is a great idea. I would train for that.
good suggestion MadMuppet

Sci-fi games as played by an earthbound human in the 21st century http://www.youtube.com/JonnyPew

Fynen
Center for Advanced Studies
Gallente Federation
#5 - 2012-03-18 02:52:07 UTC
My problem with the alt in a command ship is... the warfare links are useless for me. I have a big enough tank for all lvl4 missions, i can even make mistakes and get a full stageaggro in almost all of them. Thats without any boost from fleeting up with anything at all.

Now those warfare links give you great bonus to shield or armor. Even to some other stuff. But damage bonus they do not give you. And thats essentially what determines the time you need for a mission. If you absolutely have to use a second char, i would put him into a dominix to make him easy to manage in the times your main is busy killing stuff and doesn't need your attention. Said Dominix can also boost your tracking and/or transfer energy over. Whats practical depends on your playing style i guess.

And now to the salvage: As i said, i tend to hand over my bm to Pro Synergy. They have a nice table on their page that tells you the money that is on average to be found in bounty, LP, loot and salvage in a mission. According to that - and i admit i didn't check those values myself - it does make an impression in your wallet if you don't loot and salvage both.

However, if you are a bit older to get decent mission completion times you will make more money ignoring loot as well as salvage and just running through. That said, i really like to get half of what i ignore for next to no additional work. Let those that already are in a noctis do that work for you. They also get to sell the salvaged stuff and to sort the loot and decide what to sell and what to reprocess and then sell as minerals. Thats even more time saved.

Regards,
Fynen
Undistinguished Gray Suit
School of Applied Knowledge
Caldari State
#6 - 2012-03-18 07:01:55 UTC
One slacker setup you can use use for a second ship in missions is a FOF boat, possibly with drones. The ultimate slacker FOF/Drone boat is probably a Rattlesnake. The minimal training el-cheapo version is a Drake orbiting your Domi and firing FOFs, but anything that can fire FOFs and has enough tank for an L4 should work. WIth more skills the Drake can use a link. If you set the second ship's drones to assist the Domi (or just ignore them) all you have to do is click the launchers once in a while to restart them after they run out of FOFs and reload.

The point of doing this is not to maximize income, but to increase your isk/hour with minimal additional work. Flying both ships manually will kill stuff faster as long as you can keep up with the clicking.

Lemok Sonji
Lethal Devotion
Escalation Theory
#7 - 2012-03-18 07:08:32 UTC
I too think that a command ship will be a bit of a miss.
You want to add dps to get the missions faster.

I suggest either a missile ship or a sniper ship.
You can get a cruise missile ship (a simple raven) to kill all the BS while your domi kill the smaller.
Or you can get a tornado/naga and snipe at BSs from safe distance.

That way you will get to maximize your dps, reduce incoming damage quickly.

I'm using tengu for long range and a 100mn proteus to kill BSs. Not the best but its fun Big smile
Substantia Nigra
Polaris Rising
Goonswarm Federation
#8 - 2012-03-18 07:36:44 UTC
Warfare link boosts are nice for hisec mission-running if ya just happens to have them there, but they are far from necessary. They do, however, start becoming very useful when you move into other areas of eve ... gang PvP and w-space PvE to mention just a couple.

When you start having sleepers throw some real DPS at ya, ya quickly become very thankful for the fleet boosts coming your way ... no matter how tough your tank might have seemed to be in hisec missions.

If you're after maxi-boosts you'll be wanting to train T3s anyway, rather than command ships. T3 booster ships are both faster to train and provide better boosts in their specialty field (e.g. tengu = siege = shield). The equivalent command ship (e.g. vulture = siege = shield) can permarun one more module (7 v 6) than it's T3 counterpart in a dedicated booster setup. Of course they can both be setup to provide DPS plus boosts and both do that pretty well.

So, if all you expect to be doing in your eve-life is lvl4 hisec mission running then you unlikely to need those boosts enuff to dedicate the necessary months of alt training. If, however, it's possible that you'll move onto some more demanding PvE or other stuff then it may well be worth a second thought.

I guess I am almost a 'vet' by now. Hopefully not too bitter and managing to help more than I hinder. I build and sell many things, including large collections of bookmarks.