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EVE Retaliation: a rework of the bounty hunting system

Author
Indahmawar Fazmarai
#1 - 2012-03-17 21:10:34 UTC  |  Edited by: Indahmawar Fazmarai
Now this should be fun...

I think we all can agree that the bounty system is broken. So here I come with a fix in order to add some "consequences" to griefing in EVE.

I call it EVE: Retaliation

Proposal 1: "transferable kill rights". Sbdy shot you down, you can transfer the kill rights to sbdy else to take care of the agressor, for a price.

The kill rights can be transfered to as many undertakers as you want -but bounty hunters taking them can't transfer them again. Why unlimited transfers? To prevent the agressors from stealing the rights from the victim with a bounty hunter alt.

Proposal 2: "The price of destruction". Bounties are claimed by destroying the agressor's stuff, not necessarily killing him

Up to twice the inflicted loss, the reward is half the cost of the destroyed stuff. Practical case: they blow your hulk, you lose 300 million, so you pay 300 million for sbdy to destroy 600 million worth of agressor's stuff. Payment is due upon the destruction of stuff, no kill, no gain.

Proposal 3: "it sucks to be friends". Hirers can extend kill rights to any other hunted prey in the target's corporation.

Practical case: Captain Scum got a bounty on his head and is in the same corporation as Vicious Ganker, who also got a bounty on his head. By getting a kill right on Captain Scum, Miner Malone can also ask the bounty hunters to target Vicious Ganker even if Vicious Ganker never did anything to Miner Malone. The kill rights stand even if Vicious Ganker leaves the corporation.

Proposal 4: "you will never be alone". Bounty hunters on duty can track their target via two new skills.

Skill one: network interaction. Allows acces to the records of gates and stations, so whenever a target jumps or docks, the bounty hunter can read a track record about it. The distance and time span of track records varies with skill, up to a whole Faction's space and the last 5 days.

Practical case: with Network Interaction V, a bounty hunter can read the records of every jump and dock carried out by Captain Scum in (say) Minmatarr space for the last 5 days.

The access would have a CONCORD fee, so any hirer should pay some expenses to the bounty hunter.

Skill two: Navsat interaction. Allows access to the local satellite network so whenever the hunter shows in a local chat, if even for 0.5 seconds while leaving a station, the bounty hunter knows his exact location. In order to do so the bounty hunter must deploy combat probes, which will interact wiht navsats and tell where exactly was seen the target.

Practical case: Captain Scum is in a safe spot in a lowsec sytem. Accidentally trips off his cloak and then recloaks. Five days later, a bounty hunter interacts with the navsats and learns of the last known location of Captain Scum... bounty hunter jumps in and he's AFK cloaked. G-bye Captain Scum!

This skill is so powerful that it must be expensive, say, 30 days to level 5. Of course, bounty hunters only can track targets upon which they got a kill right from a hirer.

Summary:

- unlimitedly transferable kill rights; if a hirer is fillthy rich and can throw 20 hunters on the agressor, let the agressor have it
- pay for destroying the target's stuff, not merely kill him. No longer self-killing for the bounty unless you're up to losing twice the reward.
- any other target in the prey's corporation can be punished too. If you gang together against bounty hunters, bounty hunters can gang together against you.
- bounty hunters can track the last moves of their target via stargates and stations. It sucks to be hunted.
- bounty hunters can pinpoint the last moves of the target via the target's appearences in local chat. It sucks a lot to be hunted.
masternerdguy
Doomheim
#2 - 2012-03-17 21:17:00 UTC
Transferable kill rights eliminates the personal responsibility of avenging one's own death. I can't support taking away responsibility.

Things are only impossible until they are not.

Indahmawar Fazmarai
#3 - 2012-03-17 21:20:59 UTC
masternerdguy wrote:
Transferable kill rights eliminates the personal responsibility of avenging one's own death. I can't support taking away responsibility.


Yay, because nobody would target characters with null ability to avenge their own death. Roll

Also, would be so wrong that a miner alt could transfer the kill rights to its PvP main... right? Blink
masternerdguy
Doomheim
#4 - 2012-03-17 21:22:37 UTC
Indahmawar Fazmarai wrote:
masternerdguy wrote:
Transferable kill rights eliminates the personal responsibility of avenging one's own death. I can't support taking away responsibility.


Yay, because nobody would target characters with null ability to avenge their own death. Roll

Also, would be so wrong that a miner alt could transfer the kill rights to its PvP main... right? Blink


Transferring kill rights between alts and mains will encourage metagaming. Do we really want more metagaming?

Things are only impossible until they are not.

Grumpy Owly
Imperial Shipment
Amarr Empire
#5 - 2012-03-18 11:37:28 UTC  |  Edited by: Grumpy Owly
For PvP and like to encourage more of it?

Want to validate a potential Career path in EvE with new income potential that is ideally designed as simply a transferance of ISK from one pilot to another?

Actually like situations where ships shoot back and "really" improve your KB resume?

You agree that pilots should adapt to challenging situations in EvE where acceptance of risk is an everyday seperator of those getting ahead on the curve?

Or simply want to make EvE less boring?

Vote: Bounty Hunting for CSM7.

Join the discussion in the CSM if you like, the only thing preventing numerous threads from finally effecting CCP to repair this area of the game is if we get behind all the various methods of communication and drag out all these request threads from under the capret they are continually swept under. BH ineffectiveness has been a "long" standing issue. Fortunatley for the majority of the candidates there seems to be a common theme of identifying with it as something that needs addressing.
Indahmawar Fazmarai
#6 - 2012-03-18 20:28:24 UTC
I guess there's a candidate for everything...
DeMichael Crimson
Republic University
Minmatar Republic
#7 - 2012-03-23 11:35:58 UTC
Indahmawar Fazmarai
#8 - 2012-03-25 11:19:55 UTC
DeMichael Crimson wrote:
Good post.


Humbly i think so. But it's been ignored.

I somehow expected that gankers would troll it in outrage at the proposed target tracking skills... but maybe don't even read that far.
Ines Tegator
Serious Business Inc. Ltd. LLC. etc.
#9 - 2012-03-25 19:40:24 UTC