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CCP! Please clarify the future plans for WiS!

First post
Author
Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3641 - 2012-03-17 11:33:32 UTC
i just thought that way CCP can make more money - and more money for CCP - more devs - better game.
But yea, I know, there is much problems with that.

I'll just quote what i found there:

Bloodpetal wrote:
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P

Moving along - I'm definitely excited to see this come through.

I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :

https://forums.eveonline.com/default.aspx?g=posts&t=60345

I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.


To summarize the basic ideas in the post for the purpose of this thread :

- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.

The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.

Hope you enjoy. Cool



Aquila Draco wrote:
Bloodpetal wrote:
Ryunosuke Kusanagi wrote:

@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).


It actually does make perfect sense.

PLEX = Pilots License Extension Program..

No PLEX = No License = No Flying.

You can be a capsuleer and not be able to fly, and vice versa.

As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.

It's so obvious it hurts actually.


The more I think about it... the more i see that this is the most brilliant idea. Attention
It would make things for CCP easier (to follow industry in changes of payment model - one part can be F2P) and it would be the only way that current EVE players can accept F2P model (no much influence in space part at all).
And EVE would get more players, CCP more money, and old players would still be happy - and many more players would pay for PLEX too see whats the space they are living in so space part would get more pilots. And space part would get new content connected to WiS part.

This would be for CCP real reason to invest more in WiS.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

oldbutfeelingyoung
Perkone
Caldari State
#3642 - 2012-03-17 11:44:31 UTC
Crucis Cassiopeiae wrote:
i just thought that way CCP can make more money - and more money for CCP - more devs - better game.
But yea, I know, there is much problems with that.

I'll just quote what i found there:

Bloodpetal wrote:
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P

Moving along - I'm definitely excited to see this come through.

I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :

https://forums.eveonline.com/default.aspx?g=posts&t=60345

I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.


To summarize the basic ideas in the post for the purpose of this thread :

- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.

The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.

Hope you enjoy. Cool



Aquila Draco wrote:
Bloodpetal wrote:
Ryunosuke Kusanagi wrote:

@Bloodpetal - Not sure I approve of the idea of F2P eve, how does it fit into eve lore vs character/capsuleer creation? Secondly, you suggest going from F2P to sub, would you suggest the other way around, from sub to F2P (which would make NO sense imo).


It actually does make perfect sense.

PLEX = Pilots License Extension Program..

No PLEX = No License = No Flying.

You can be a capsuleer and not be able to fly, and vice versa.

As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.

It's so obvious it hurts actually.


The more I think about it... the more i see that this is the most brilliant idea. Attention
It would make things for CCP easier (to follow industry in changes of payment model - one part can be F2P) and it would be the only way that current EVE players can accept F2P model (no much influence in space part at all).
And EVE would get more players, CCP more money, and old players would still be happy - and many more players would pay for PLEX too see whats the space they are living in so space part would get more pilots. And space part would get new content connected to WiS part.

This would be for CCP real reason to invest more in WiS.




Making WIS free to play and FIS not , will make WIS a sidegame to EVE .
While we know that the promise of WIS is something we will not see in the near future ,doing something like this will make WIS nothing more then a social network or maybe getting a occasional recruitment platform

We want WIS as promised.
I know it will not have any meaningful game play in the beginning,but it could have later on.
So i stick on the WIS idea ,we all want.
EvE didn,t evolve to what it is now ,WIS will be not another story
butt i am willing to give it a change,as long it is ingame and not as some portal to EvE

R.S.I2014

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3643 - 2012-03-17 11:52:31 UTC
oldbutfeelingyoung wrote:
Crucis Cassiopeiae wrote:
i just thought that way CCP can make more money - and more money for CCP - more devs - better game.
But yea, I know, there is much problems with that.

I'll just quote what i found there:

Bloodpetal wrote:
Torfi, for real, you're my favorite dev. Bear That Troll Punkturis has nothing on you. P

Moving along - I'm definitely excited to see this come through.

I've tossed some ideas around with the community and have a thread that's worked out ideas for game play objectives of the future and have positive support from players so far for the concepts we have fleshed out there :

https://forums.eveonline.com/default.aspx?g=posts&t=60345

I know it's a lot of text - but maybe you can find some trinkets in there that make sense for you.


To summarize the basic ideas in the post for the purpose of this thread :

- Create a social class of EVE player that doesn't have to fly spaceships as Free 2 Play content (they can cross over to flying spaceships with subs and PLEX fit perfectly). This will allow old EVE players to return "docked" and socialize and get dragged back into space, and allow current players to invite new friends or spouses for social time, and of course tap into the Free 2 Play market that people love to dabble around in. F2P would have no skill training, and other restrictions that make sense.

- Social gameplay can focus on using basic player owned establishments in the environment to generate "influence" to have control over a "district" of a game - the more successful an establishment, the more it generates influence, which can turn the district into a "bonus" for those who operate from that station. You could get cheaper taxes (economic benefits), you could get faster production (industry benefits), you could get "booster trading" (black market benefits). So, an establishment owner actually shapes his environment and station for other players. This of course quickly turns to politics and back-stabbing as people have different interests for different stations. (i.e. Jita would become a political hellhole).

- Finally, the F2Players would flesh out the station environments, promote sales and revenue through being able to access content and fill the spaces. Ways to interact with capsuleers would be important, social professions could emerge less focused on pew pew and more on things like : being a noobie recruiter, being a broker for capsuleers who don't want to get out of their ships, etc.

The thread digs into concepts by a few people, and I have generally gotten positive responses to the whole concept as proof that this is more than just my delusions.

Hope you enjoy. Cool



Aquila Draco wrote:
Bloodpetal wrote:


It actually does make perfect sense.

PLEX = Pilots License Extension Program..

No PLEX = No License = No Flying.

You can be a capsuleer and not be able to fly, and vice versa.

As a trial player, you would start as a capsuleer able to fly, when your trial ends you can walk around stations and interact, etc. When you're ready to fly again, you pick up a PLEX and become a licensed pilot and can fly again.

It's so obvious it hurts actually.


The more I think about it... the more i see that this is the most brilliant idea. Attention
It would make things for CCP easier (to follow industry in changes of payment model - one part can be F2P) and it would be the only way that current EVE players can accept F2P model (no much influence in space part at all).
And EVE would get more players, CCP more money, and old players would still be happy - and many more players would pay for PLEX too see whats the space they are living in so space part would get more pilots. And space part would get new content connected to WiS part.

This would be for CCP real reason to invest more in WiS.




Making WIS free to play and FIS not , will make WIS a sidegame to EVE .
While we know that the promise of WIS is something we will not see in the near future ,doing something like this will make WIS nothing more then a social network or maybe getting a occasional recruitment platform

We want WIS as promised.
I know it will not have any meaningful game play in the beginning,but it could have later on.
So i stick on the WIS idea ,we all want.
EvE didn,t evolve to what it is now ,WIS will be not another story
butt i am willing to give it a change,as long it is ingame and not as some portal to EvE




I want WiS badly and i think that EVE do not have future without WiS (I talked about it few pages ago)
And because i want it so badly i am open to some changes in concept - but only some.
WiS and FiS must be a part of one EVE.

I would love if CCP can make it the way they promised it and showed it to us, and that's my fist choice ofc.

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

oldbutfeelingyoung
Perkone
Caldari State
#3644 - 2012-03-17 11:58:03 UTC
Crucis Cassiopeiae wrote:
oldbutfeelingyoung




Making WIS free to play and FIS not , will make WIS a sidegame to EVE .
While we know that the promise of WIS is something we will not see in the near future ,doing something like this will make WIS nothing more then a social network or maybe getting a occasional recruitment platform

We want WIS as promised.
I know it will not have any meaningful game play in the beginning,but it could have later on.
So i stick on the WIS idea ,we all want.
EvE didn,t evolve to what it is now ,WIS will be not another story
butt i am willing to give it a change,as long it is ingame and not as some portal to EvE

[/quote wrote:



I want WiS badly and i think that EVE do not have future without WiS (I talked about it few pages ago)
And because i want it so badly i am open to some changes in concept - but only some.
WiS and FiS must be a part of one EVE.

I would love if CCP can make it the way they promised it and showed it to us, and that's my fist choice ofc.



understood O>

a lot of us want that ,at least the ones posted in this thread.

R.S.I2014

Crucis Cassiopeiae
Ministry of War
Amarr Empire
#3645 - 2012-03-17 13:02:05 UTC
oldbutfeelingyoung wrote:
Crucis Cassiopeiae wrote:
oldbutfeelingyoung




Making WIS free to play and FIS not , will make WIS a sidegame to EVE .
While we know that the promise of WIS is something we will not see in the near future ,doing something like this will make WIS nothing more then a social network or maybe getting a occasional recruitment platform

We want WIS as promised.
I know it will not have any meaningful game play in the beginning,but it could have later on.
So i stick on the WIS idea ,we all want.
EvE didn,t evolve to what it is now ,WIS will be not another story
butt i am willing to give it a change,as long it is ingame and not as some portal to EvE




I want WiS badly and i think that EVE do not have future without WiS (I talked about it few pages ago)
And because i want it so badly i am open to some changes in concept - but only some.
WiS and FiS must be a part of one EVE.

I would love if CCP can make it the way they promised it and showed it to us, and that's my fist choice ofc.[/quote wrote:



understood O>

a lot of us want that ,at least the ones posted in this thread.



I am glad to have you on the same page... Smile

Vote Issler Dainze for CSM7! http://community.eveonline.com/council/voting/Vote.asp?c=470 

Vetrox Satria
Star Nation
Goonswarm Federation
#3646 - 2012-03-17 13:51:08 UTC
I just thought I would add something about the current state of WiS (no doubt i will drag up a load of hate)

As it stands at this very minute (including the way the NeX store gets you fancy clothes) I couldnt be happier than when there was never WiS. I much prefer walking around my quarters with a big **** off huge TV screen than just staring at my ship like i used too.

I remember when they first announced the captains quarters...I was like a kid at christmas. Sure it wasnt as amazing as i was expecting (no expansion for any game is. We hype it up too much) but it was still an addition to the game and I like new things.

Going back to world of warcraft (i used it in a previous example) what do their expansions and new content contain?...The same thing every time. A new level cap, new items (lets not get distracted about these new items they are only there to allow the higher level cap) and some new dungeons.

Put that into perspective of what we, as eve players, get for our 15 dollar/euro subscription. We actually get new FEATURES as well as added items and bug fixes and what not. When was the last time WOW players got a whole new piece of content for their game? Captains quarters (although not finished) is a gift that shows what eve can become and something new to explore. It may not add anything major to the gameplay yet but Eve developers have thought about something completley different and developed it. Not just added a few items and a couple of star systems.

Just be thankfull CCP are still carrying on with WiS developement rather than leaving it or not even adding it in the first place.
Avila Cracko
#3647 - 2012-03-17 18:36:49 UTC
I just can't wait to see full version of WiS in EVE.
I think that EVE will get many many new players with it.
CCP, please, don't **** this up.
You have a gold mine here.

truth, the whole truth and nothing but the truth.

bornaa
GRiD.
#3648 - 2012-03-17 22:29:18 UTC
Shocked
This thread is still alive?


Good to know that there is many ppl that support WiS. Big smile
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Flamespar
WarRavens
#3649 - 2012-03-18 01:03:45 UTC
Given that allowing dust players to socialise with EVE players on stations is something that CCP intends to implement (eventually).

I guess that for dust players, parts of WiS will be free to play. Though I dare say that due to limitations of the PS3 there will be areas and things that dust players might not be able to do. And they shouldn't be able to do it all anyway, because we are elite , and they are not.
Ai Shun
#3650 - 2012-03-18 01:34:39 UTC
So I'm curious, what is your individual timeline expectations like, guys? I want this all tomorrow (If I had to admit to the excitement factor) but I also want them to do it so well that there can be no complaints about it. How long do you think it will take them?
Indahmawar Fazmarai
#3651 - 2012-03-18 07:49:38 UTC
Ai Shun wrote:
So I'm curious, what is your individual timeline expectations like, guys? I want this all tomorrow (If I had to admit to the excitement factor) but I also want them to do it so well that there can be no complaints about it. How long do you think it will take them?


In a perfect world, I would like to get inital limited social interaction by summer 2013, and complete social interaction + initial limited gameplay by winter 2013.

In the real world, it's impossible to asess what's gonna happen without a peek at CSM7 and Fanfest 2012.
oldbutfeelingyoung
Perkone
Caldari State
#3652 - 2012-03-18 08:04:06 UTC
Ai Shun wrote:
So I'm curious, what is your individual timeline expectations like, guys? I want this all tomorrow (If I had to admit to the excitement factor) but I also want them to do it so well that there can be no complaints about it. How long do you think it will take them?



We don,t know what ccp,s thoughts about WIS are at the moment.
CCP asked for ideas and feedback ,but they don,t really respond on that.

I guess that indeed we have to wait to fanfest to know anything.

R.S.I2014

Ai Shun
#3653 - 2012-03-18 08:33:05 UTC
Indahmawar Fazmarai wrote:
In the real world, it's impossible to asess what's gonna happen without a peek at CSM7 and Fanfest 2012.


I'm going to be bold here and suggest that even if the CSM turns out to not favour this; with enough voices we can force them to consider it. This thread has shown there is a level of support for ambulation that is still alive and well. It is difficult to gauge how much without raw data from CCP - especially as we are seeing only a slice of the forum population.

However, with a compelling enough post and enough "support" flags in the Jita Park Speakers Corner we can push the CSM to consider it. (In the mandate, read up on it if you don't believe me P)

Maybe it is worth somebody (Preferably somebody neutral in the debate who is not engaged in forum warfare on all fronts) to put together a topic for discussion and then we can flock in and support it for the CSM.

Once the elections are done, of course.

(P.S. Glad to see you are still talking to me and hoping you understand the concept I was describing a bit better now)

Mr Epeen
It's All About Me
#3654 - 2012-03-18 08:47:49 UTC
Ai Shun wrote:
Indahmawar Fazmarai wrote:
In the real world, it's impossible to asess what's gonna happen without a peek at CSM7 and Fanfest 2012.


I'm going to be bold here and suggest that even if the CSM turns out to not favour this; with enough voices we can force them to consider it. This thread has shown there is a level of support for ambulation that is still alive and well. It is difficult to gauge how much without raw data from CCP - especially as we are seeing only a slice of the forum population.

However, with a compelling enough post and enough "support" flags in the Jita Park Speakers Corner we can push the CSM to consider it. (In the mandate, read up on it if you don't believe me P)

Maybe it is worth somebody (Preferably somebody neutral in the debate who is not engaged in forum warfare on all fronts) to put together a topic for discussion and then we can flock in and support it for the CSM.

Once the elections are done, of course.

(P.S. Glad to see you are still talking to me and hoping you understand the concept I was describing a bit better now)



I think the real issue here is that CCP tried to reinvent the wheel and ended up with a room that will crash any computer that attempts to have two characters in it.

It's obvious that WIS is on the back burner while they try to rectify this little faux pas.

As much as I'd like to see the door opened sooner than later, I don't think we're going to to be having guests in our captains quarters any time soon.

Mr Epeen Cool
Docter Daniel Jackson
Fleetworks Training
#3655 - 2012-03-18 08:52:32 UTC
Ai Shun wrote:
Indahmawar Fazmarai wrote:
In the real world, it's impossible to asess what's gonna happen without a peek at CSM7 and Fanfest 2012.


I'm going to be bold here and suggest that even if the CSM turns out to not favour this; with enough voices we can force them to consider it. This thread has shown there is a level of support for ambulation that is still alive and well. It is difficult to gauge how much without raw data from CCP - especially as we are seeing only a slice of the forum population.

However, with a compelling enough post and enough "support" flags in the Jita Park Speakers Corner we can push the CSM to consider it. (In the mandate, read up on it if you don't believe me P)

Maybe it is worth somebody (Preferably somebody neutral in the debate who is not engaged in forum warfare on all fronts) to put together a topic for discussion and then we can flock in and support it for the CSM.

Once the elections are done, of course.

(P.S. Glad to see you are still talking to me and hoping you understand the concept I was describing a bit better now)



I think once they get the walking part down because I hate how slow and bad the walking is in the WISis, they will have more people follow it. I think because they had so many bugs and problems with it they did not seem to get so many people jumping up and down for more.

Which is sad rely because Wis is a great idea that can link Dust and EVE into one big sexy game. It also has some great things it can add to the game like cleaning up the UI with Wis, how you might ask well I would rather talking to npc's face to face and other interfaces with in the WIS then using some UI that some times makes me cry. lol

All I ask is, no jumping in WIS plz ... lol
Ladie Harlot
Viziam
Amarr Empire
#3656 - 2012-03-18 09:32:20 UTC
Ai Shun wrote:
[This thread has shown there is a level of support for ambulation that is still alive and well.


Considering that 80% of this thread is real Eve players trolling people who want CCP to ruin the game you are incorrect in your assertion.

The artist formerly known as Ladie Scarlet.

oldbutfeelingyoung
Perkone
Caldari State
#3657 - 2012-03-18 09:53:59 UTC
Ladie Harlot wrote:
Ai Shun wrote:
[This thread has shown there is a level of support for ambulation that is still alive and well.


Considering that 80% of this thread is real Eve players trolling people who want CCP to ruin the game you are incorrect in your assertion.




lol still trying he mister Harlot ?

R.S.I2014

CCP karkur
C C P
C C P Alliance
#3658 - 2012-03-18 09:54:38 UTC  |  Edited by: CCP karkur
None ofthe Above wrote:
CCP karkur wrote:
wow... just wow. I hope you guys are joking.
I'm sorry we are delivering something as well as working on wis... or no, actually I'm not sorry, I'm just sorry that some of you see it this way Sad
You have to admit it is confusing.

We were just trying to get used to the idea that team Avatar was working on WiS, and this comes out with significant UI and other changes being accredited to you guys.

Elanor Vega wrote:
And when i see name of team Avatar (And we are talking about team of only few devs here.) above 2/3 of things that is not about avatars i am afraid that team Avatar is only (again) one PR thing and that you are neglecting us, and WiS, again... and i ask myself, for how many years will this go on, and on, and on!?...
And we are talking about team of only few devs here.

Maybe it's a bit confusing that Team Avatar was doing all these UI changes. The fact that we managed to put that out in Crucible 1.5 does not mean that we are some PR stunt Sad and that we are not focusing on Avatar stuff and prototyping (the character creator is one of the systems the team is responsible for so I don't think character creation changes should be confusing people). All it really means is that there is a UI person in the team, and we want to contribute a little bit to the expansions even though we are working on prototyping.

What rubbed me the wrong way about the comments was that people were complaining about too many changes from us (and doing fuzzy math) when all of them were implemented by only one person (me) and tested by another teammate. And to be honest, a lot of the work was done during my free time because I wanted to make those changes (which is not really good for sustainability, so it's not something we should be doing).

We will most likely have a few UI change in the next release, so don't panic if you see more UI changes from us P

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

oldbutfeelingyoung
Perkone
Caldari State
#3659 - 2012-03-18 10:03:46 UTC
CCP karkur wrote:
None ofthe Above wrote:
CCP karkur wrote:
wow... just wow. I hope you guys are joking.
I'm sorry we are delivering something as well as working on wis... or no, actually I'm not sorry, I'm just sorry that some of you see it this way Sad
You have to admit it is confusing.

We were just trying to get used to the idea that team Avatar was working on WiS, and this comes out with significant UI and other changes being accredited to you guys.

Elanor Vega wrote:
And when i see name of team Avatar (And we are talking about team of only few devs here.) above 2/3 of things that is not about avatars i am afraid that team Avatar is only (again) one PR thing and that you are neglecting us, and WiS, again... and i ask myself, for how many years will this go on, and on, and on!?...
And we are talking about team of only few devs here.

Maybe it's a bit confusing that Team Avatar was doing all these UI changes. The fact that we managed to put that out in Crucible 1.5 does not mean that we are some PR stunt Sad and that we are not focusing on Avatar stuff and prototyping (the character creator is one of the systems the team is responsible for so I don't think character creation changes should be confusing people). All it really means is that there is a UI person in the team, and we want to contribute a little bit to the expansions even though we are working on prototyping.

What rubbed me the wrong way about the comments was that people were complaining about too many changes from us when all of them were implemented by only one person (me) and tested by another teammate. And to be honest, a lot of the work was done during my free time because I wanted to make those changes (which is not really good for sustainability, so it's not something we should be doing).

We will most likely have a few UI change in the next release, so don't panic if you see more UI changes from us P



Again your extra work is well appreciated.
But keeping silent on avatar stuff and working on UI made it confusing
We don,t even know what you are working on ,when it comes to the avatar stuff
a bit more info would help

greetings from Oldbutt

R.S.I2014

Elanor Vega
Native Freshfood
Minmatar Republic
#3660 - 2012-03-18 11:27:49 UTC
CCP karkur wrote:
None ofthe Above wrote:
CCP karkur wrote:
wow... just wow. I hope you guys are joking.
I'm sorry we are delivering something as well as working on wis... or no, actually I'm not sorry, I'm just sorry that some of you see it this way Sad
You have to admit it is confusing.

We were just trying to get used to the idea that team Avatar was working on WiS, and this comes out with significant UI and other changes being accredited to you guys.

Elanor Vega wrote:
And when i see name of team Avatar (And we are talking about team of only few devs here.) above 2/3 of things that is not about avatars i am afraid that team Avatar is only (again) one PR thing and that you are neglecting us, and WiS, again... and i ask myself, for how many years will this go on, and on, and on!?...
And we are talking about team of only few devs here.

Maybe it's a bit confusing that Team Avatar was doing all these UI changes. The fact that we managed to put that out in Crucible 1.5 does not mean that we are some PR stunt Sad and that we are not focusing on Avatar stuff and prototyping (the character creator is one of the systems the team is responsible for so I don't think character creation changes should be confusing people). All it really means is that there is a UI person in the team, and we want to contribute a little bit to the expansions even though we are working on prototyping.

What rubbed me the wrong way about the comments was that people were complaining about too many changes from us (and doing fuzzy math) when all of them were implemented by only one person (me) and tested by another teammate. And to be honest, a lot of the work was done during my free time because I wanted to make those changes (which is not really good for sustainability, so it's not something we should be doing).

We will most likely have a few UI change in the next release, so don't panic if you see more UI changes from us P



Thnx for response...Smile
You know that we love you Blink
just you guys know to, from time to time, stream away from the route you advertised so we must give you a little nudge from time to time too see if anyone is still behind that rudder.

All that comments were not with bad intentions,
just its a little confusing to hear all other info just nothing about WiS.

No hard feelings? Blink