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Player Features and Ideas Discussion

 
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Buff mining Ship Defences?

Author
tankus2
HeartVenom Inc.
#121 - 2012-03-16 22:34:20 UTC
if you haven't already Joe, I'd say go for it. I really should start some threads for my second-line barges (extra tanky but crappier yield hulks) and mothership :/

Where the science gets done

bornaa
GRiD.
#122 - 2012-03-17 00:15:51 UTC
i support OP.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
masternerdguy
Doomheim
#123 - 2012-03-17 00:45:13 UTC
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.

Things are only impossible until they are not.

bornaa
GRiD.
#124 - 2012-03-17 01:04:16 UTC
masternerdguy wrote:
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.


All SP in pew pew.
0 in industry.
but i have common sense.

and i am takling about tier3 BC ganks.
one BC can not kill any hulk it want in high sec.
its too big price difference for that.
[Yes, I'm an Amateur](http://www.youtube.com/watch?v=hRa-69uBmIw&feature=relmfu)
Adunh Slavy
#125 - 2012-03-17 01:12:06 UTC
+1 bump up HP on all barges, industrials, freighters.

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

masternerdguy
Doomheim
#126 - 2012-03-17 01:12:57 UTC
bornaa wrote:
masternerdguy wrote:
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.


All SP in pew pew.
0 in industry.
but i have common sense.

and i am takling about tier3 BC ganks.
one BC can not kill any hulk it want in high sec.
its too big price difference for that.


Then use a Rokh. Easier to tank.

Honestly, this isn't very complicated.

Things are only impossible until they are not.

Buzzy Warstl
Quantum Flux Foundry
#127 - 2012-03-17 01:24:23 UTC
masternerdguy wrote:
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.


Officer fit Hulk? That's so crazy it just might work :)

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Fredfredbug4
The Scope
Gallente Federation
#128 - 2012-03-17 02:26:17 UTC  |  Edited by: Fredfredbug4
Kusum Fawn wrote:


I had a lot more to say, breaking down your post line by line, but then i realized i dont care that much

you exaggerate the desires of the op and the rest of the posters in this thread



You still wrote quite a bit for not caring that much. At least the OP actually appeared to not care about what I said, probably because it renders everything she said invalid.

And yes, I have stated on multiple occasions that I like to exaggerate things, and apparently massive amounts of hyperbole still doesn't get my point across to you lot.

Quote:

basically what is wanted is a buff to the hulks defenses, not to make ganking impossible, just harder.


Nothing is hard to gank below the capital ship level these days. Even a well fit machrial will fall victim to two or three tornados. If combat ready ships are fairly easy to gank then why should a ship not meant for combat be?

Quote:
so far there hasnt been much in terms of constructive counter arguments
"stay aligned" is not a mining term. an active align gives the hulk one cycle on a set of asteroids before it is out of range. it will also outdistance an orca in this time. nor does this advice apply in the slightest to mackinaws, another ship which is badly in need of help


Technically you are aligned even if you are sitting still. The biggest killer of ships when they try to GTFO is usually not the time it takes to enter warp but actually the process of moving the ship so it is aimed at in a perfect line to the destination. Hence why pods warp almost instantly, because they are very agile. If you don't have to worry about agility your survival will be much better.


Quote:


however being that this is a game, and not supposed to represent, illuminate or fully replicate real life, some {additional} balance should be added to deal with what has become a relatively cheap profession.

however being that this is a game, and not supposed to represent, illuminate or fully replicate real life, some {additional} balance should be added to deal with what has become a relatively cheap profession. since the change in insurance payouts to not include gank ships it had become not as profitable to gank hulks in hisec, however with the ship additions of the tier 3 bc and the recent buff to destroyers it may very well be.


It's not supposed to represent real life, I'm trying to make a comparison to make the logic a little more relatable. I guess the ships don't need a buff after all considering how difficult it is getting this through your thick hulls. Plus it's far from cheap, you are guaranteed to lose a ship everytime you press F1 or your preferred turret hotkey. I still see hulks AFK mining all the time in busy systems. Either these people are bots, suicide ganking isn't that big a deal as these forums like to make it out to be(who's exaggerating now?) or miners simply don't give a damn about taking loses.

Quote:

as the recent interdiction of ice campaigns has shown it is relatively easy to kill large numbers of these uninsureable ships. adding buffer to be able to survive in what is supposed to be secured space by an attack of a ~1.2 million isk fitted ship does not seem unreasonable on a ship that costs between 225 and 230 million. this in itself is a game balance issue


it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hise


Ship price vs ship price has nothing to do with on this end of the spectrum. One ship is meant for combat the other ship is meant to shoot rocks. Why should a ship that is meant to be no where near the front lines be able to easily withstand attacks by cruisers?

And have you ever even tried to mine in low or null? It's suicide by yourself. Don't believe me? Take a fairly cheap ships with similar align times and speed to a hulk. A tier one racial hauler or something, then go through at least 5 jumps of lowsec and 5 jumps of nullsec during peak server times (no scouting). Then pull into an asteroid belt and wait. You'll probably be dead before you can even get to the last step.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

tankus2
HeartVenom Inc.
#129 - 2012-03-17 02:33:33 UTC
well fred, half of being aligned is, well, pointing in the right direction. In a hulk, this is a rather easy thing as they are surprisingly nimble.

The issue is the other half of being aligned is getting up to 3/4 top speed, as they have a higher-than-normal mass and poor acceleration. I've tried to 10mn AB a hulk and I only managed ~250m/s nano/speed fit.

Where the science gets done

Asuka Solo
I N E X T R E M I S
Tactical Narcotics Team
#130 - 2012-03-17 05:57:50 UTC
Zombo Brian wrote:
no, hulks in high should be very gankable, if you dont want to lose a hulk, fly a covetor,

and if you want a hulk to be safe, go into 0.0 and mine there, much much safer and easier and even more money

if hulks would be too sturdy, mineral prices would go to hell, thats what hulkageddon is for



Listen to you wanting risk free pvp in high security space where the reward should be 10 times worth your destroyer even if only a single module is dropped.

Infact, hisec jihadding is too profitable for the lack of risk involved. It should be nerfed.

And we dont have to do the thing where you pretend to care about mineral prices. We all know you want the cheapest ships possible on the market.....

Eve is about Capital ships, WiS, Boobs, PI and Isk!

Ioci
Bad Girl Posse
#131 - 2012-03-17 06:04:49 UTC
masternerdguy wrote:
bornaa wrote:
masternerdguy wrote:
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.


All SP in pew pew.
0 in industry.
but i have common sense.

and i am takling about tier3 BC ganks.
one BC can not kill any hulk it want in high sec.
its too big price difference for that.


Then use a Rokh. Easier to tank.

Honestly, this isn't very complicated.


You are right, it isn't complicated.
Miners are supposed to fail fit for thier bonus.
You are asking people to put proverbial lasers on a Thorax.

R.I.P. Vile Rat

Miss Whippy
Native Freshfood
Minmatar Republic
#132 - 2012-03-17 06:04:57 UTC
Fredfredbug4 wrote:


You still wrote quite a bit for not caring that much. At least the OP actually appeared to not care about what I said, probably because it renders everything she said invalid.


Maybe if what you said were true, but unfortunately it isn't. You see, what you're doing is making a straw man argument. Sadly it doesn't work very well when people only have to look at what I ACTUALLY wrote at the start of this thread, to see that the bullshit you claim I wrote are in fact two different things.

That's shows a pretty stunning level of idiocy, and what is more you are arrogant with it.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Joshua Aivoras
Tech IV Industries
#133 - 2012-03-17 11:16:30 UTC
Holy ****, you can't suggest anything in this game pertaining to re-balancing of anything without someone flaming the **** out of you. Is anyone that plays EvE objective, even a little bit?

95% of the players are loving EVE, the other 5%? On the forums.

Buzzy Warstl
Quantum Flux Foundry
#134 - 2012-03-17 15:16:44 UTC
Joshua Aivoras wrote:
Holy ****, you can't suggest anything in this game pertaining to re-balancing of anything without someone flaming the **** out of you. Is anyone that plays EvE objective, even a little bit?

Yeah, but Exhumers are some awesome ships as they stand.

They do not *need* a buff to prevent cheap ganks, as a little bit of time spent with EFT should demonstrate to most anyone.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

James Amril-Kesh
Viziam
Amarr Empire
#135 - 2012-03-17 19:56:29 UTC
masternerdguy wrote:
If you are a miner and want to survive a gank you need to pony up the cash. Setup a full deadspace or officer fit and you'll be immune to ganks by destroyers.

So, where do you mine again? Let me know, I'll provide escort.

Enjoying the rain today? ;)

Xavier Thorm
Caldari Provisions
Caldari State
#136 - 2012-03-18 14:54:18 UTC
Kusum Fawn wrote:
[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec


As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general.
Buzzy Warstl
Quantum Flux Foundry
#137 - 2012-03-18 16:43:45 UTC
Xavier Thorm wrote:
Kusum Fawn wrote:
[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec


As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general.

In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*.

No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Xavier Thorm
Caldari Provisions
Caldari State
#138 - 2012-03-18 18:44:42 UTC
Buzzy Warstl wrote:
Xavier Thorm wrote:
Kusum Fawn wrote:
[quote=Fredfredbug4]it is funny that the roles are reversed in eve and real life no? the most dangerous place for a hulk is in hisec not null. armored vehicles are used where ever there is a threat to the saftey of the crew. in this case it would be hisec


As someone who has done a lot of nullsec mining, I would argue that this is because nullsec miners are considerably more careful than hisec pilots, in general.

In nullsec you have perfect intel from local, as well as from alliance security channels so you know if someone likely to shoot you is even *close*.

No such luck in highsec, even the quietest highsec system will have people you don't know flitting through on a regular basis. If you dock everytime you see someone suspicious while mining in my old home of Nakugard you'd never undock to begin with.



That's a good point. I'm not against the way that works, because I feel like game mechanics should somewhat push people toward nullsec, but I guess I can't give miners' level of caution all the credit.
masternerdguy
Doomheim
#139 - 2012-03-18 19:03:24 UTC
Velicitia wrote:
nerf CONCORD, make it easier/safer to gank people in hisec.

i.e. in 0.5, CONCORD doesn't show for GCC (navies do). You can avoid the navy legally*.
Now 0.5 sec mining fleets warrant having a defence fleet.


*change aggression mechanics to prevent docking. Jumping *MAY* be OK (i.e. priates can GTFO to low... if they GTFO to hi, well hilarity will ensue when CONCORD murders them on the gate). Navies can see through cloaks and stuff to keep people from safing up and cloaking.


My name is masternerdguy and I approve this message.

Things are only impossible until they are not.

Nicolo da'Vicenza
Viziam
Amarr Empire
#140 - 2012-03-18 19:49:58 UTC  |  Edited by: Nicolo da'Vicenza
Other way around

High-sec protections should be lowered to the point where taking non-CONCORD based protection is the standard, not a competitive disadvantage for miners. Then highsec will be full of guys who can either tank ti3 bc volleys and those who either defend their mining fleets actively, or flatout lose money.