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Discussion Thread: CSM Statement regarding CCP refocusing

First post
Author
Trainwreck McGee
Doomheim
#21 - 2011-09-23 16:38:56 UTC
+1

CCP Trainwreck - Weekend Custodial Engineer / CCP Necrogoats foot stool

Cozmik R5
Chez Stan
#22 - 2011-09-23 16:40:02 UTC
I do not want to +1 a discussion. I want to +1 actual results.

Here's to hoping I can +1 something!

Try not. Do. Or do not. There is no try.

Grateler
People's Front of Offugen
#23 - 2011-09-23 16:42:06 UTC
Whilst its a good step CCP are taking to focus on what people want my concern is that you cant please all the people all of the time.

Whatever they choose to work on it wont make everyone happy and will still cause others to be irate. For example, one often heard complaint when incarna launched was not that FiS was ignored, but that there was only one skin for CQ, ie people wanted CCP to work on more pointless CQ nonsense!

As long as they are working on the Eve Spaceships game and not wasting time on stuff like CQ which offers no real new gameplay and improves the existing FiS stuff Im happy, but many will still complain.
AFKCloaked AltSpy
Doomheim
#24 - 2011-09-23 16:45:21 UTC
Cearain wrote:
AFKCloaked AltSpy wrote:
If I have said it once I have said it a thousand time, neither the CSM nor the player base has the right nor the proper information to try to tell CCP how to macromanage their company.

You can tell CCP what you would like to see in game all you want. Have fun with it.

People get really upset at hearing this for some reason, I suppose passion for the game. So tell them what you want in game. Vehemently. Make a thread with a quarter million likes.

But as soon as you tell them how to do it, you are crossing the line.

I.E. let developers develop. Tell them what you want to see developed. As long as its not gold ammo or bypasses industry, I could give 2 *****. Let the managers manage. If you can manage better than them, become one.


I don't want them to continue to assign all of their devs to things other than eve. If they continue to do that they will continue to put out crap expansions and the game will suffer. I am perfectly within my rights to say this.

Why would you even suggest people do not have a *right* to say this?


You don't know what devs or employees were hired for for what jobs. You dont know what resources were allocated to what tasks and in what timeframe.

In short, you have as much right to tell CCP management how to do their job as I have to tell you to do yours.
Clolo
Perkone
Caldari State
#25 - 2011-09-23 16:48:26 UTC
Two step wrote:
As I said in the other thread, I think we need old stuff fixed as well as some new content. Those of us with 80+ million SP need some new goals to train for.



Very well put. While I'm not up there yet in skill points, I keep looking at what's ahead and the outlook isn't so good. Every MMO, even a sandbox one like EVE, you need something better and different to progress to.
Cassidy Dee
Doomheim
#26 - 2011-09-23 16:51:30 UTC
Clearly taking an (un) official poll on the eve online forums - where bashing CCP is the 'cool thing to do' - will give you true to life opinions of the vast majority of players. +1!
Othran
Route One
#27 - 2011-09-23 16:58:41 UTC
Not really sure what the point of discussing unspecified "grave concerns" is.

I'm not being difficult but we have no clue what these concerns relate to. We can for sure take a stab at it and say "CCP are off on one of their ::awesome:: trips which they NEVER finish" but we don't know.

I think the basic problem is and will continue to be that the higher echelons of CCP are not there by merit. They believe they are right and this summer's fiasco was just a misunderstanding.

torfi knows that's not what it was - he said to Jade that "we were probably too stubborn" but he knows when its time to admit that you screwed up. I have no confidence at all that Zulu et al believe anything other than "we didn't communicate it right".

So until you guys on CSM specify the grave concerns you have there isn't a lot of point in this.
Captain Hindsite
Hedion University
Amarr Empire
#28 - 2011-09-23 17:02:52 UTC
I'm a fairly new player (about 6 months in). Here's the thing that completely blows my mind about this game: the utter lack of regular balance tweaks and fixes. It's insane. If necessary, every patch should contain small, iterative tweaks of ship and race balance. I don't want to just hurf blurf about how easy this must be; frankly, I have no idea whether it's trivially easy or excessively difficult. But here's the thing - it doesn't friggin matter how hard it is, because it's absolutely imperative that such things are done. Period. Gallente, Hybrids, Dramiel, POSes, the SCAP absurdity - these are things that a dedicated, competent MMO producer consistently and frequently works on to ensure a quality game experience for it's paying customers. Yet CCP has ignored these issues for, in some cases, years.

As a new player, there's really one thing that's kept me coming back - the POTENTIAL of this game, and the universe in which it exists. That's it. As is, the game feels stale, staid, broken and boring. But my god, how good this game could (and should!) be. And that's the conundrum for the playerbase. Most everyone acknowledges these problems (with the exception of the truly dedicated fanbois), but it's so hard to leave because there's nothing else out there quite like Eve. As CCP has come to realize, however, it's getting easier and easier to do so for a lot of people.
Smoking Blunts
ZC Omega
#29 - 2011-09-23 17:05:33 UTC
what ever happens in teh next 6-8 montsh. i want to be able to tell the people i know that have quit eve this:

' well ccp have fixed almost all of the issue, the interface for industry works now, sov isnt such a ballache grind, moms now have there place, there are hardly any bugs now and this summer expansion patch notes look great'

what i fear i will be telling them is:

' **** it im done, ccp introduced more half arse crap in the winter expansion, its not finished and you know them, never ******* will be finished. the 2 bugs they fixed are back and nothing has really changed, pos are still ******* bad, sov grind is stil la grind and they have dropped back into the soon mentality'

i know what i want to tell them.

OMG when can i get a pic here

Crasniya
The Aussienauts
#30 - 2011-09-23 17:08:06 UTC
The CSM statement makes it sound like nearly the sole focus should be on bugfixes and rebalances. I can't agree with that. While I agree CCP's direction has been a bit off, and I do like more FiS for sure, I feel new features is what makes an MMO worth continuing to play years after I started. The same old gets boring.

Soraya Xel - Council of Planetary Management 1 - soraya@biomassed.net

Myxx
The Scope
#31 - 2011-09-23 17:11:38 UTC  |  Edited by: Myxx
I posted what I wanted elsewhere, but to rehash it because i think its what needs to be done before any truly new content or more microtransaction **** is added:

Things i want done in no particular order:

implement establishments
implement the rest of the captains quarters, and their larger versions
expand on wormhole space
ship balance
give soundwave more resources, full stop. give him whatever he needs
fix 'crimewatch' and highsec security mechanics to be less stupid.
put torfifrans back in the director's seat
put oveur back in the director's seat
get rid of CCP Zulu - he has pissed people off too many times
cancel resources for WoD until EVE shines like it needs to
get rid of the nex store
make those faction warfare people stop crying, throw them a bone or two ffs
nuke nullsec powerblocs to hell and back, i wont fly out there because its seriously owned by one or two major powerblocs by and large
implement BFF's 'smallholdings' idea
add another 10,000 star systems
give the live events team a hell of a lot more resources
fire ccp zulu and whoever else thought of the microtransactions idea, they're terrible.
Fix pos's. make them less of a pain in the ass (possibly in addition to compliment smallholdings?)
make all of my gallentean skills something other than worthless/pointless
Monger Man
D.S.A.
#32 - 2011-09-23 17:17:49 UTC
One thing that needs alot of attention is the FiS UI.

The directional scanner is a pain in the ass (click..click..click.) Constant clicking just to stay updated with whats around you.
The overload buttons on modules are sadistically small.
The overview though functional still has alot to be desired.
And the hot key system just doesn't make sense, I think this is one of the few games I feel more comfortable clicking
everything than hitting hot keys.

The feed back to the user on combat information is terrible. Being a pod pilot you'd think you'd know why you're guns
aren't hitting.

Need more feedback on ranges, tracking, speeds. I know as you pvp more you just start to realize whats happening,
but new players end up scratching there heads wondering why something is happening.
You shouldn't have to guess, It should be more instantly apparent that you're guns aren't tracking, there kitting you out
of range ect..


The UI is my special pet peeve. I think the thing that bothers me the most though is the dscan.
Any thing that requires constant clicking is just not good design.
Alexandra Alt
Doomheim
#33 - 2011-09-23 17:35:53 UTC
Monger Man wrote:
One thing that needs alot of attention is the FiS UI.
The directional scanner is a pain in the ass (click..click..click.) Constant clicking just to stay updated with whats around you.


And this will never change because everytime you click it, you generate network traffic, more clicks = more traffic, hence more server load to handle your click spammage, thus they introduced the 2 second delay to avoid spamming the server to dead with useless traffic, now removing this functionality would imply a constant 'ping' I mean, the same thing as an automatic clicking, thus the 'fix' would be worse than the current implementation, where now instead of having a few ppl clicking once in a while for the scanner, you'll have everyone, automatically doing it everytime, the fix would be the killing of the server and the increase of your network traffic.

The information propagation on change wouldn't work either, server would need to save each client on each solar system scan settings for their session (requiring more memory for each client connected) and to be constantly aware and calculating when that 'ping' should be sent to each client regarding their relative positioning and scanner settings, thus introducing more server load effectively not improving something, yeah would improve your 'lazyness' to click a button when needed but would blow up the server getting back the big lag issues team gridlock has been trying to fix for a good while.

Toshiko Kin
Material Reclamation Services
#34 - 2011-09-23 17:35:57 UTC
I resub'd one account just to be able to like/+1 the CSM statement. I don't think that what they are saying is never do anything new again, but fix what's broken now first before adding any new stuff in that, if we are honest about CCP, will have lots of new broken bits when it's introduced. It's the current broken bits, real game breaking bugs, that are holding my enjoyment level down to somewhere between luke-warm and freezing. I'd like it to be on boil again.
mkint
#35 - 2011-09-23 17:40:36 UTC  |  Edited by: mkint
Ok, all this "CCP needs to fix the game" stuff sounds good, and I agree with it... But I think we're missing the target. So, let me ask... with all these demand about how CCP should allocate resources, they should do it for how long?

I think the important thing here isn't "CCP must do everything the players demand" because actually, that's kinda stupid. People, especially in large groups, are shortsighted and stupid. However, CCP has proven to be shortsighted, disconnected, and stupid.

No, I don't want CCP to do everything us players say. What I want is for CCP to stop being so goddamned stupid. I want CCP to start working for the betterment of EVE, a game about spaceships, as opposed to working for another corp jet for HIlmar, to pad folks resumes, or to enhance the mushroom trip they are on where they live in a fantasy world completely disconnected with reality.

I vote for CCP to stop doing stupid sh*t every expansion without having to be babysat.

Maxim 6. If violence wasn’t your last resort, you failed to resort to enough of it.

Ranger 1
Ranger Corp
Vae. Victis.
#36 - 2011-09-23 17:43:29 UTC
I think most people realize that CCP as a company MUST split its resources between its various high profile projects (DUST, WOD, EVE). There really isn't any realistic debate about that.

What is debatable is:

1: What percentage of CCP resources needs to be devoted to each of these projects.
2: Of the resources devoted to EVE, how should those resources be split between Iteration on existing content, new shiney, bug fixes, and Incarna development. Eventually the Incarna content will fall neatly within the other categories, but not yet.

No matter how they divy resources up, not everyone is going to be happy. I can live with that as long as there is a realistic, or at least well reasoned and explained, division of resources.

I want them to meet their production goals for their other products.
I want them to take the final steps in making Incarna content fun and entertaining for (most) everyone.
I just don't want EVE to be largely ignored in the process.

Our 18 month wait is about up. I hope that CCP is roughly on track with their predictions that now would be the time when the horn of plenty disgorges its developer resource goodies in our direction again.

I'd also really like the enough planning to go into this effort to make these projects fit into two or more categories above.

As a random example, if when redistributing resources in high, null, and WH space (in accordance with a hopefully very, very well researched plan) if you also had the rest of the solar systems in New Eden follow the "special effects" rules that they do in WH space you would thrill and challenge most every player in the EVE universe. This one addition would breath new life in to PVP of all levels, and put new and interesting challenges out there for people more interested in PVE activities.

Don't stop at killing two birds with one stone, aim to kill the whole flock.

I know, I know, much easier said than done... but it's a worthy goal to shoot for.


View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Crunchmeister
The Scope
Gallente Federation
#37 - 2011-09-23 17:44:07 UTC
While I support CCP's recent statements, I also know they they've made such statements in the past and have never followed through. I'm hopeful that the recent player backlash, negative press and declining subscriptions is finally a clear indication that if they continue down this same path, they can finally kiss Eve goodbye in the next couple of years at most. Along with that, Dust will die too, so it's not just their flagship product they have to worry about, but its offspring as well.

Historically, it seems CCP's biggest issue is that they easily get distracted from their current projects and plans by the latest and greatest idea to be pushed down from Management. They put a ton of resources into something when it's a fresh idea. Halfway through, something shiny distracts them and they're now focusing on that instead, completely abandoning their previous project mid-stream (like FW and sov for example).

This is the culture that needs to change at CCP along with their communication with the customers and CSM. Without that, nothing changes and they can announce "changes" till the cows come home, and nothing will get fixed.

So I'm not out with my torch and pitchfork yet. I'll give CCP the benefit of the doubt one last time, since the current circumstances are very different and much more dire than they've ever been for both our beloved game and their company's livelihood. Call me pessimistic, but I'm not overly hopeful either.

People were constantly telling me I was crazy. For a long time I didn't believe them, but after a while, I started to think they might be right.

But it turns out that they were all wrong. One of the voices in my head is a psychiatrist and he says I'm perfectly sane.

Monger Man
D.S.A.
#38 - 2011-09-23 17:44:08 UTC
Alexandra Alt wrote:
Monger Man wrote:
One thing that needs alot of attention is the FiS UI.
The directional scanner is a pain in the ass (click..click..click.) Constant clicking just to stay updated with whats around you.


And this will never change because everytime you click it, you generate network traffic, more clicks = more traffic, hence more server load to handle your click spammage, thus they introduced the 2 second delay to avoid spamming the server to dead with useless traffic, now removing this functionality would imply a constant 'ping' I mean, the same thing as an automatic clicking, thus the 'fix' would be worse than the current implementation, where now instead of having a few ppl clicking once in a while for the scanner, you'll have everyone, automatically doing it everytime, the fix would be the killing of the server and the increase of your network traffic.

The information propagation on change wouldn't work either, server would need to save each client on each solar system scan settings for their session (requiring more memory for each client connected) and to be constantly aware and calculating when that 'ping' should be sent to each client regarding their relative positioning and scanner settings, thus introducing more server load effectively not improving something, yeah would improve your 'lazyness' to click a button when needed but would blow up the server getting back the big lag issues team gridlock has been trying to fix for a good while.



I hate and take offense to the lazy statement. I'm anything but lazy with dscan. And any time anyone defends the way it works either with you're lazy, or the servers simply cannot handle the traffic is simply defending a system because they are used to the way it works. There must be a way to have the dscan update, keep some skill involved in using it, but remove the horrendous amount of clicking it requires. And don't defend it with "server load", I'm sure the developers can figure something out. They have the overview for gods sake, yes I know thats "on grid". But if you had to press a button to update overview for the last upteen years you'd probably defend that as well with "it takes skillz".
Grimpak
Aliastra
Gallente Federation
#39 - 2011-09-23 17:45:30 UTC
in all honesty, this thread has the best approach on the new content vs iteration of old content discussion.

[img]http://eve-files.com/sig/grimpak[/img]

[quote]The more I know about humans, the more I love animals.[/quote] ain't that right

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#40 - 2011-09-23 17:46:32 UTC  |  Edited by: Grey Stormshadow
Giving +1 to this was really a no brainer...
Anyways few comments to CCP about the subjects are in place...

Trebor Daehdoow wrote:

* CCP should significantly increase the development resources being dedicated to Flying-in-Space (FiS).

In other words Incarna should be completed as side project without deadline. It will be good when it is ready and it will be ready when it is ready. You had awesome tech demo years ago but binned it and wanted to be more :awesome:. Instead you ended up having :failsome: on your hands. Don't repeat your mistakes - finish it this time and keep focus on content.

Trebor Daehdoow wrote:

* CCP should strongly favor iteration of existing game content over shiny new content. ***
* CCP should listen to the wishes of the community, who have repeatedly indicated which issues are most important to them via crowdsourcing.

***) Crowdsourcing has many items on top 10 which support this.

If you start listening to players and focusing on tasks what crowdsourcing results are about, more people start voting and getting involved. There is not many - if any - games where players can directly give concrete feedback, suggestions and wishes about future of the game. This is something special and :awesome: what EvE has. Use it for you benefit. Advertise, get people involved. Dedicated players stay and bring more people to the game. This is your win road for steady growth and keeps Eve fun and innovative for years to come. It IS that easy.

Trebor Daehdoow wrote:

* Any new content should be directly related to providing support for iteration of existing content. For example (this is not a proposal, just an example for illustration purposes), an expansion of space could be used to provide opportunities for small sovholding, and materials for new POS structures and manufacturing.


I would keep weight on word "should" on this and put even more weight to crowdsourcing above. If people want some totally new feature, obviously it should override this. However I would like to remind about content being more important than graphics. Updating graphics is rather easy and can be done 5 times but updating core content should be done well on 1st go.

Trebor Daehdoow wrote:

* The "little things" and Team Gridlock initiatives should receive additional resources.

People who play the game daily are the ones who notice these things. They are also the ones you're trying to keep in the game.

Trebor Daehdoow wrote:

It is the strong belief of the CSM that if CCP refocuses their efforts on delivering what the community wants, they will be able to regain the faith and trust of the community, and subscriber numbers will resume their steady growth.


If players get a game they want, they would have to be really stupid to leave. Obviously there has to be few inviduals who fall to this category, but majority will thank you. It is all about getting them involved and providing what they want.

This game is totally different than any other mmorpg. Playerbase is more involved and value different things than average teenager. Premade solutions from some other game haven't been working in Eve very well. Being innovative is good thing, but gotta do it with terms of the actual product and the people who are using it to have fun.

There...
You may disagree and I may be wrong. We're all humans afterall.
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