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In regards to EVE AU speed

Author
DeBingJos
Sebiestor Tribe
Minmatar Republic
#21 - 2011-09-23 09:52:54 UTC  |  Edited by: DeBingJos
Low travel times between tradehubs would destroy inter region trading. Jita would get bigger and the other tradehubs would die.

No , space is small enough as it is today.

Ungi maðurinn þekkir reglurnar, en gamli maðurinn þekkir undantekningarnar. The young man knows the rules, but the old man knows the exceptions.

Cpt Greagor
Liquid Relief
#22 - 2011-09-23 10:52:11 UTC
This has probably already been pointed out a lot but I was too lazy to scroll down and look.

Anyway. The gates are there because the solar systems are reaaaalllllly far apart. If you've noticed, it can sometimes take over one minute to warp to another location within the SAME solar system. Now imagine going to another solar system. Being that you are talking about trade hubs, I assume you would be flying a freighter. A freighter goes 0.75 au/s. The solar systems are lightyears apart. Lightyear is a few thousand au's. So take a few thousand au's divided by 0.75 and you get a few thousand seconds. Now take that number and multiply it by however many lightyears you are wanting to jump. Do you see how this is taking a lot longer? And don't forget about cap usage. I doubt many ships would make a multiple lightyear jump in one shot.

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Lady Go Diveher
Doomheim
#23 - 2011-09-23 11:52:48 UTC
Man.

You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?

Just an idea, put it out there, see how it floats.
Ager Agemo
Rainbow Ponies Incorporated
#24 - 2011-09-23 12:31:50 UTC
Cpt Greagor wrote:
This has probably already been pointed out a lot but I was too lazy to scroll down and look.

Anyway. The gates are there because the solar systems are reaaaalllllly far apart. If you've noticed, it can sometimes take over one minute to warp to another location within the SAME solar system. Now imagine going to another solar system. Being that you are talking about trade hubs, I assume you would be flying a freighter. A freighter goes 0.75 au/s. The solar systems are lightyears apart. Lightyear is a few thousand au's. So take a few thousand au's divided by 0.75 and you get a few thousand seconds. Now take that number and multiply it by however many lightyears you are wanting to jump. Do you see how this is taking a lot longer? And don't forget about cap usage. I doubt many ships would make a multiple lightyear jump in one shot.



dude and if you won't take the time to read the whole threat don't waste our time posting, it was stated like 10 times already THIS mechanic would require the use of a module specifically wtih the purpose of stellar warps that would increase a ship warp speed a hundred times. and that this module would instead use all the ship capacitor for a single warp and left the ship unable to move at the landing point for some time.
Commander Spurty
#25 - 2011-09-23 17:21:54 UTC  |  Edited by: Commander Spurty
Lady Go Diveher wrote:
Man.

You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?

Just an idea, put it out there, see how it floats.


No intermediate jumps .. neat idea

SIGNED!!

However, that's a poor idea. Wormholes have to be probed out, makes for more fun entries.

Sansha can do this (Open wormholes), one day we will be able to as well :0

Mass prevents market hub corrosion (Sorry, no caps allowed via this method of travel).

There are good ships,

And wood ships,

And ships that sail the sea

But the best ships are Spaceships

Built by CCP

Andski
Science and Trade Institute
Caldari State
#26 - 2011-09-23 18:46:42 UTC
Lady Go Diveher wrote:
Man.

You know, it's almost like the devs should consider a new module. Perhaps they could call it a Jump drive?

Just an idea, put it out there, see how it floats.


cripes

jump drive isn't a module

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Morganta
The Greater Goon
#27 - 2011-09-23 18:50:45 UTC
Travel time was the first and most enduring time sink of any MMOG mechanic

just like with cellphones, subscription based games do not want you doing everything in a short period of time.
Travel has always been the traditional counter
Ranger 1
Ranger Corp
Vae. Victis.
#28 - 2011-09-23 19:08:42 UTC
To be honest, time and distance are not the main reasons why this will not fly.

It creates a significant lack of vulnerability compared to normal gate travel or a jump bridge network, and a significant lack of teamwork and planning compared to using the current cyno based jump mechanic.

I realize you tried to build in enough drawbacks, but I don't think that it goes far enough to justify it's inclusion.

Historically speaking, reducing travel time and effort by various means has created more problems than it solved.

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