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Advocate role-play

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Snowflake Tem
The Order of Symbolic Measures
#41 - 2012-03-10 11:45:42 UTC
Tallian Saotome wrote:

... given that it sounds like you want to declare a side in FW without actually having any of the drawbacks of FW, I would say thats your goal.

Even if you don't realize it yourself


I guess it is hard to accept a debate from someone who has not made their motives clear from the outset.
You are right, ship combat PvP does not interest me, motives and causes interest me. EVE gives plenty of reasons for people to shoot one another in the face. But you can rarely be sure exactly why you are waking up in a new clone at any given time.

RPers make good leaders because they set impossible standards for themselves and get frustrated when other people don't see the beauty of their ideal.

The thread you linked was an interesting read, except SWTOR is not nearly as deep as EVE.

So here is my ideal. I want to take the markets from Jita - The Citadel and bring them to Everyshore.
For gods sake why? - because game lore suggests that is where it should be and if i pull it off I'll get a sense of achievement like no other.

Here's the problem; I played FW because it was new and exciting. Now my corps standings are shot to hell with the Caldari faction. I guess I'll have to convince someone else to do the hauling.

Tallian Saotome wrote:
http://www.swtor.com/community/showthread.php?t=51444
The ultimate message I got before getting bored of it is that its not roleplayers that are the reason people do their best to eliminate role play on their MMOs, its the so-called 'God Modders' who want to tell a story no one else can interfere with unless they have permission.


You see plenty of people wtriting their own EVE related stories outside of the game for that reason. RPing in EVE is every bit as hard as acting is in real life.



Xorv
Questionable Acquisitions
#42 - 2012-03-10 21:43:42 UTC
Snowflake Tem wrote:

RPing in EVE is every bit as hard as acting is in real life.


What?? Shocked Pretty sure RPing in EVE is not remotely the equivalent performing on Broadway.
Snowflake Tem
The Order of Symbolic Measures
#43 - 2012-03-10 22:33:04 UTC
Xorv wrote:
Snowflake Tem wrote:

RPing in EVE is every bit as hard as acting is in real life.


What?? Shocked Pretty sure RPing in EVE is not remotely the equivalent performing on Broadway.


didn't you know eve is real?

your probably right, my time on stage is limited to selling religion.
Arduemont
Rotten Legion
#44 - 2012-03-11 01:07:07 UTC
Snowflake,

I think it might be worth re-posting this thread as a [Proposal] at some point. You could work out the details here with others' constructive criticism in this thread. I don't have a strong knowledge of how standings work so you'll have to bear with any questions or ideas I talk through.

I would propose that;

Me wrote:
Committing a crime in empire sovereignty effects a players standings with that faction, but also (in some small way) the standing of your corporation. Also, the standing of your corporation should effect the "effective standing" of its members in a meaningful way. That way suicide ganker corporations (As an example) working in a particular empire sov would eventually get a low enough effective standing for its members that the members would not be able to enter those areas of highsec without NPC resistance (like the current system for people with particularly low standings for a particular faction).


This would get you your wish. If Goonswarm (Just as an example. Im sure there are more criminal alliances. Actually, possibly not) were to commit enough crimes in highsec their member's and the alliance in general would have some accountability and eventually would be seen as enemies in highsec.

Obviously people could still create "Marta" corps to avoid attention, but that's a sound political strategy even from a Rp basis.


"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Xorv
Questionable Acquisitions
#45 - 2012-03-11 02:27:58 UTC  |  Edited by: Xorv
Arduemont wrote:
Committing a crime in empire sovereignty effects a players standings with that faction, but also (in some small way) the standing of your corporation. Also, the standing of your corporation should effect the "effective standing" of its members in a meaningful way. That way suicide ganker corporations (As an example) working in a particular empire sov would eventually get a low enough effective standing for its members that the members would not be able to enter those areas of highsec without NPC resistance (like the current system for people with particularly low standings for a particular faction).


It shouldn't just be the 'where' that's important but the 'who'. Taking the Ice Miner example, were those miners really pod pilots that the Gallentean authorities really care about let alone really count as their own? Some maybe, that had high standings, were part of Gallente NPC corp thus providing taxes, perhaps some had been in the militia, but the rest? There could be quite reasonable RP explanations why the Gallente might actually welcome a group into their space like Goons to kill off certain miners.

NPC reactions to players shouldn't just be based on the history of a player's actions towards other players, but also a player's history towards NPCs.

The RPer in me questions why that ice and minerals is freely available in High Sec in the first place, being that it is the most built up established part of civilized space. Where are the mines in the real world? They're rarely next to major first world cities, they may have been there long ago, but have since been depleted. The current mines are out in the middle of nowhere in the wilderness and the frontiers of modern civilization.

Anyway, if you want to come up with ways to improve RP/lore in EVE, stop trying to figure out a new ways to protect High sec PvEers from the likes of the Goons, and start coming up with ways to make the game more immersive where all player actions and choices have meaningful consequences that also make sense within the game lore.
Arduemont
Rotten Legion
#46 - 2012-03-11 03:28:28 UTC  |  Edited by: Arduemont
Xorv wrote:
Anyway, if you want to come up with ways to improve RP/lore in EVE, stop trying to figure out a new ways to protect High sec PvEers from the likes of the Goons, and start coming up with ways to make the game more immersive where all player actions and choices have meaningful consequences that also make sense within the game lore.


I would argue this idea would add immersion to the game. It wouldn't really be a nerf for PvP alliances and such. It would become a lifestyle choice. It wouldn't protect highsec people, because there will always be people wanting to kill highsec players whatever the consequences. But it would mean that those corporations and alliances would have to be generally located on the fringes, in lowsec. You can still highsec gank using wardecs if you want without incurring these penalties.

It would give pirate corps a much more authentic feel. Because lets face it, plenty of pirate corps have people flying around in highsec without a care in the world (Sure, maybe not many of them.)

I think it would make for much more interesting options when joining corps. Having to choose whether you wanted to join an hardcore infamous pirate corp that can not go into gallante space, or some mild mannered alternative that tries to keep its relationships all hunky-dorry with the factions.

I really don't want to protect highsec players. If you have any alternatives to make this kind of thing work, throw up some ideas. That's kind of the point.

"In the age of information, ignorance is a choice." www.stateofwar.co.nf

Xorv
Questionable Acquisitions
#47 - 2012-03-11 09:36:58 UTC
Arduemont wrote:

I really don't want to protect highsec players. If you have any alternatives to make this kind of thing work, throw up some ideas. That's kind of the point.


If your idea was to replace CONCORD as a form High Sec Policing, and that the standing hits/NPC reaction was based on who the aggressor and who the aggressed are to the NPCs rather than just where it happens, I would consider it a potentially nice improvement.

Ultimately a system that is built to promote immersion and the game lore shouldn't distinguish between player actions towards other players and player actions towards NPCs. Game mechanics that have the Gallente NPCs outlaw the Mattani because he blew up a hundred or so Ice Miners in their space, but give a free pass to some other player who blew up a thousand Gallente Navy ships running Caldari missions, never was about the Lore or RP.
Snowflake Tem
The Order of Symbolic Measures
#48 - 2012-03-11 10:32:03 UTC
I'm sorry, I'm afraid I'm not bright enough to follow the technical aspects of standings you've described in your posts

People seem to be under the impression I've got something against Goonswarm, I really don't. The Ice interdiction was the most exiting thing to happen in my neighbourhood in years. The fact that they announced the action allowed me to protect the vulnerable people in my corp. I want to encourage interaction between small highsec corps and big nullsec alliances

they did not couch the interdiction in RP terms because quite frankly they don't have to, there is no advantage to it. but that should not stop someone from trying to interpret their action in terms of game lore

quite frankly i'm jealous. as someone has already pointed out, they are having more fun in this game than i am, and the reason is they are in no way tied to game lore and they are not stuck sat in highsec out of necessity. that's my beef. game lore should be a story telling driver not an impediment

What bothers the hell out of me is that no one can offer a satisfying response to the ice interdiction, except take some ships up to their stronghold and shoot at them

i've argued myself to a stand-still because there really is no place left to go

players can't take the part of the empires in empire space bacuase they have very little control over the environment
the GMs can't take the part of the empires without being called out for favouritism, they are few in number and have to be painstakingly careful not to upset the balance

there is something very very wrong, I can't see a solution - maybe you can.
Tallian Saotome
Nuclear Arms Exchange Inc.
#49 - 2012-03-11 10:48:23 UTC  |  Edited by: Tallian Saotome
Snowflake Tem wrote:
game lore should be a story telling driver not an impediment

This is the major difference between a sandbox like eve and a theme park like wow.

In a theme park, story is the driver, in a sandbox, players are.

Oh, and according to game lore, capsuleers are not citizens anyway, they are pretty much treated as 1 man sovereign nations by the empires.

Edit: I am trying to be real nice about this, but ultimately this thread comes down to you not quite understanding that eve is a pvp sandbox. Even mining is supposed to be a form of pvp(getting the ore before the other guy) and ice mining is one of the thing that break this paradigm. ANYTHING that you can do with no real competition or threat breaks this paradigm.

Inappropriate signature removed, CCP Phantom.

Snowflake Tem
The Order of Symbolic Measures
#50 - 2012-03-11 11:09:36 UTC
Tallian Saotome wrote:
Even mining is supposed to be a form of pvp(getting the ore before the other guy) and ice mining is one of the thing that break this paradigm. ANYTHING that you can do with no real competition or threat breaks this paradigm.


I've never considered it in those terms before.
Maybe it is the ice mining mech that needs to be fixed.

Thank you folks for adjusting my thinking without pissing me off too much. :)
I wish you all the best in every endeavour.
Snowflake Tem
The Order of Symbolic Measures
#51 - 2012-03-11 11:40:34 UTC  |  Edited by: Snowflake Tem
Tallian Saotome wrote:
Snowflake Tem wrote:
game lore should be a story telling driver not an impediment

Oh, and according to game lore, capsuleers are not citizens anyway, they are pretty much treated as 1 man sovereign nations by the empires.
.


Except Roden is an Empyrean (capsuleer) - see Templar One

I really tried not to point that out, but "the geek" won over.
Xorv
Questionable Acquisitions
#52 - 2012-03-11 21:34:34 UTC  |  Edited by: Xorv
Tallian Saotome wrote:

In a theme park, story is the driver, in a sandbox, players are.


Great point, but I would qualify the statement somewhat.

In the Themepark MMORPG the story beginning to end is predetermined. The tracks are laid out for the player, and although there may be different tracks to follow, you can never get off the tracks and set your own path to an unknown outcome. Also because of this the Developers are under constant pressure to lay down new tracks (content), because players aren't given the tools and freedom to create their own

The Sandbox MMORPG players are more free to create their own story and that of others, or to have their own story shaped by other players willingly or not. However, all this still happens within a framework of the game world. It's not pure imagination land where anything goes, just like the real world there's laws of physics, a backdrop of history and culture, a framework that builds up a virtual world that allows us all to interact with it and each other in a meaningful way. It's in this context that the game lore is a legitimate story driver in the Sandbox MMORPG. Albeit unlike the Themepark, it's up to the players how they deal with it

Put yet another way... the ultimate Themepark, is like a Disney Land/Six Flags that builds new rides so fast that there's always something new when you get bored of the last one, and just like Dave and Busters you get cheesy prizes at the end just for playing. The ultimate Sandbox is Star Trek's Holodeck. Which is the better venue for roleplaying?

In EVE's particular case, I've long argued that the game's areas delineated by security rating should rather be divided according to how much the players can manipulate the sand in the box. Wormholes and Sovereignty Nullsec are the purest player Sanbox parts of the game and should remain that way. Empire space (High Sec and Low Sec) and NPC Nullsec should be driven by NPC politics. That is to say in this space the game lore drives the story, or perhaps better put, the game lore drives the players to create the story
Snowflake Tem
The Order of Symbolic Measures
#53 - 2012-03-12 16:18:53 UTC
just a quick related question

is Red vs Blue's current popularity because of an absence of game lore and alliance politics - or because the enemy is clearly defined and you know what you are fighting for and against?
Smiling Menace
The Scope
Gallente Federation
#54 - 2012-03-12 16:28:16 UTC
Snowflake Tem wrote:
just a quick related question

is Red vs Blue's current popularity because of an absence of game lore and alliance politics - or because the enemy is clearly defined and you know what you are fighting for and against?


Popular because it gives casual gamers that have limited time for fleet fights to undock and get a fight there and then without the 3 hour form up and 2 hour roam 35 jumps away.
Snowflake Tem
The Order of Symbolic Measures
#55 - 2012-03-13 13:55:56 UTC

thanks Dani

http://youtu.be/9gq2-k3Ozac

it's still real to me dammnit

http://youtu.be/BvTNyKIGXiI





Blatant Forum Alt
Doomheim
#56 - 2012-03-13 16:08:22 UTC
Snowflake Tem wrote:

quite frankly i'm jealous. as someone has already pointed out, they are having more fun in this game than i am, and the reason is they are in no way tied to game lore and they are not stuck sat in highsec out of necessity. that's my beef. game lore should be a story telling driver not an impediment.


So essentially:

Snowflake Tem wrote:

Im butthurt because the limitations Im putting on myself are limiting my gameplay.


Simply solution: dont roleplay. You know, like 99% of Eve players.
Snowflake Tem
The Order of Symbolic Measures
#57 - 2012-03-14 10:08:53 UTC
Blatant Forum Alt wrote:

Blatant Forum Alt wrote:

Im butthurt because the limitations Im putting on myself are limiting my gameplay.


Simply solution: dont roleplay. You know, like 99% of Eve players.


you really have no idea what is limiting my game-play
and i'm butt-hurt because I've been sitting scouring the forums for someone able to represent the alleged 1% you are so eager to dismiss.
Gorki Andropov
I Dn't Knw Wht You Wnt Bt I Cn't Gve It Anymre
#58 - 2012-03-16 13:14:00 UTC
Gorki Andropov, space captain extraordinnaire, whips out a laser space pistol and blows off the OPs head (in his Captain's Quarters)
Snowflake Tem
The Order of Symbolic Measures
#59 - 2012-03-16 13:43:54 UTC
Gorki Andropov wrote:
Gorki Andropov, space captain extraordinnaire, whips out a laser space pistol and blows off the OPs head (in his Captain's Quarters)


Whip your pistol out in your own quarters Gorki. There's a good boy.
Baaldor
Pandemic Horde Inc.
Pandemic Horde
#60 - 2012-03-16 15:31:58 UTC
Snowflake Tem wrote:
Gorki Andropov wrote:
Gorki Andropov, space captain extraordinnaire, whips out a laser space pistol and blows off the OPs head (in his Captain's Quarters)


Whip your pistol out in your own quarters Gorki. There's a good boy.


" Mama just killed a man, Put a gun against his head, pulled my trigger, now he's dead." -Freddy Mercury, Queen, 1975
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