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Incursion fixes/feedback thread

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Author
DarthNefarius
Minmatar Heavy Industries
#461 - 2012-03-08 18:36:35 UTC
Ammzi wrote:
adopt wrote:
Ammzi wrote:
Halboreth wrote:

Of course Assaults should be more rewarding (25% above vanguards) and so the Headquarters (50% above vanguards) to equate the long form-up time and the risk.


Headquarters: Now you can earn 280 m isk an hour in incursions.
Hands down, as a longtime incursion runner and capable of FC'ing HQs. This would do wonders for my wallets.
On the other hand I sincerely doubt the logic of this in a game design perspective.




Ammzi you must be bullshitting on 280mil an hour, Serge and I got it up to 200mil at most


It was meant as a sarcastic comment to his suggestion of HQ.payout = 2 * VG.payout while I misread and failed at my calculations.
So just ignore that. Big smile

edit: Holy ****, does the forum save drafts of posts now!? Omg awesome!


I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums

Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Ammzi
Dreddit
Test Alliance Please Ignore
#462 - 2012-03-08 20:56:03 UTC
DarthNefarius wrote:


I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums

Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts


Hey Darth. I still have your vote from back in last spring where you voted against the agreements.
Do you remember that? *grins*
DarthNefarius
Minmatar Heavy Industries
#463 - 2012-03-09 01:58:28 UTC
Ammzi wrote:
DarthNefarius wrote:


I hope CCP TRIPLES vanguard payouts so NULL SEC tears flow like rivers into my tear barrel here I keep in the forums

Still waiting for the DISLIKE button in forums CCP so I can click dislike on my own posts


Hey Darth. I still have your vote from back in last spring where you voted against the agreements.
Do you remember that? *grins*


YEP i tell that to people all the time I was against farming & they don't believe it....
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#464 - 2012-03-09 15:51:04 UTC  |  Edited by: Fronkfurter McSheebleton
Does anyone else think, if they just removed the cruiser side of NCNs completely, that assaults would be much more in line?

Not fixed entirely, I mean....just much, much better.

thhief ghabmoef

DarthNefarius
Minmatar Heavy Industries
#465 - 2012-03-09 21:52:17 UTC
Fronkfurter McSheebleton wrote:
Does anyone else think, if they just removed the cruiser side of NCNs completely, that assaults would be much more in line?

Not fixed entirely, I mean....just much, much better.


NCN's are a ***** because the time it takes to do them is way out of balance with EVERYTHING else in the Incursions and all the fleet rebalancing always necessary which is not required for any othe PvE site. Its was a fun idea & is very random but needs still more polishing... like the removal of 1 middle room would help some in the time it takes.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
JitaPriceChecker2
Doomheim
#466 - 2012-03-11 10:48:13 UTC  |  Edited by: JitaPriceChecker2
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous
DarthNefarius
Minmatar Heavy Industries
#467 - 2012-03-13 08:25:36 UTC
JitaPriceChecker2 wrote:
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous

sustainable 200 mil/hour is a ridiculas lie
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Rukia Taika
Allied Operations
Mechanicus Macabre Immortale
#468 - 2012-03-13 09:14:20 UTC
JitaPriceChecker2 wrote:
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous



i smell a.......TROLL!!!!! kill it!!!

you be lucky if you are able to do 100mill an hour with a good fleet as crowded as the incursion sites are.
JitaPriceChecker2
Doomheim
#469 - 2012-03-13 09:49:40 UTC
DarthNefarius wrote:
JitaPriceChecker2 wrote:
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous

sustainable 200 mil/hour is a ridiculas lie


Even sustainable 100mil/per hour in perfect safety is blatantly broken.

Cambarus
The Baros Syndicate
#470 - 2012-03-13 15:15:35 UTC
JitaPriceChecker2 wrote:
DarthNefarius wrote:
JitaPriceChecker2 wrote:
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous

sustainable 200 mil/hour is a ridiculas lie


Even sustainable 100mil/per hour in perfect safety is blatantly broken.


100mil/hour is NOT sustainable. People leave, sites get contested, and after 60 or so people in a vanguard system the sites start getting finished faster than they can respawn. Also, if you have a problem with people pulling 100mil/hour by banding together, you must also hate people who can pull 60-70 an hour on their own in lvl 4s yeh?
DarthNefarius
Minmatar Heavy Industries
#471 - 2012-03-13 21:17:32 UTC
JitaPriceChecker2 wrote:
DarthNefarius wrote:
JitaPriceChecker2 wrote:
Nerf hi-sec payouts.

Or nerf concord in affected constellations so it can be tanked/killed.

200mil per hour in perfect safety is ridiculous

sustainable 200 mil/hour is a ridiculas lie


Even sustainable 100mil/per hour in perfect safety is blatantly broken.



INCURSIONS CAN BE DONE WITH PERFECT SAFETY IS A BLATANT LIE TOLD BY LIARS
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
ian papabear
No Regard.
#472 - 2012-03-15 17:56:48 UTC  |  Edited by: ian papabear
suggestions


bounties on every single one of the rats in sites

what would this accomplish?

you could nerf the isk paypout down to about a maximum of 6-7 mill a site in vanguards and that payout would only come after killing ALL the rats in the site rather than blitzing sites likes otas

another suggestion:

double the raw hp of rats or doubling the power of reppers like mara

what would this accomplish?

youd be in the site double the amount of time it normally takes, keep the payout the same however increase time in site. Doubling the effectiveness of mara would force players to actually primary targets rather than have shiny fleets be able to kill a tama on thier own.

yet another suggestion:


beef up requirements and have it where only bs, bcs, and logi can enter the sites rather than have these t3 fleets which chew through nmcs and nco in no time.

if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc

and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions

.

ian papabear
No Regard.
#473 - 2012-03-15 18:13:00 UTC
Andski wrote:
ian papabear wrote:
Imo there is nothing wrong with the current mechanics of incursions at all. If people want to complain , well whatever boohooo: thats the reason why CCP has developed so many options in the game for us to try out. Whether it be pvp, mining, running complexes, trying out wormholes, trading, and even scamming.. these are all things people can do if they have an issue with incursions all of which can pay more or close to what a fleet makes from running incursions all day.


yeah of course incursions are balanced, 100m+ isk/hr printed risk-free in hisec lol

it's getting nerfed, deal with it


"its getting nerfed, deal with it"

you say that like im upset or sad they they are getting nerfed lol. i do plenty of other things to make isk and im perfectly fine with incursions being nerfed.

and btw, if youre going to respond to my post make sure you read everything and reply to everything that i stated in my posts rather than giving me a broad response.

.

DarthNefarius
Minmatar Heavy Industries
#474 - 2012-03-15 21:01:42 UTC
ian papabear wrote:
suggestions


if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc

and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions


Sustained 260 million an hour is rarely possible. The legion/T3 fleets have to jump system to system doing this with scouts or work in tandem with MAC nightmare ships doing OTAs at 3-4 minute tics even then you got the NMCs starting to stack eventually. But for the most part still I agree with you. The OTA's & especially NCO's have 2-4 minute tics while the NMC's are about 9-15 minute tics thanx to the shineists of shiney armour T3's/ shield MAC NMs Either add timed spacing of spawns in these 2 site to make them on par with NMC tics or some other buff of these rats would be a way to slow up the faucet
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Dinsdale Pirannha
Pirannha Corp
#475 - 2012-03-15 23:41:23 UTC
DarthNefarius wrote:
ian papabear wrote:
suggestions


if anyone knows incursions, they know that legion fleets are the bread winners of vanguards. they can top out at close to 260 mill an hour and thats the real problem. 100 mill an hour is not practical even for a fleet of pirate faction bs, you have people going in and out the fleet, getting contests, people dcing, etc

and the reason im so oriented around vanguards is because there is nothiong unbalanced with hq and assault sites. until incursions are nerfed, vanguards sites will always be the breadwinner of incursions


Sustained 260 million an hour is rarely possible. The legion/T3 fleets have to jump system to system doing this with scouts or work in tandem with MAC nightmare ships doing OTAs at 3-4 minute tics even then you got the NMCs starting to stack eventually. But for the most part still I agree with you. The OTA's & especially NCO's have 2-4 minute tics while the NMC's are about 9-15 minute tics thanx to the shineists of shiney armour T3's/ shield MAC NMs Either add timed spacing of spawns in these 2 site to make them on par with NMC tics or some other buff of these rats would be a way to slow up the faucet


Darth, don't feed the trolls.
You know as well as anyone that no one has ever hit 260M/hour.
Assuming 10 man fleet, and 10M/site, that means 26 sites/hour.
That means a site every 138 seconds, or 2 minutes, 18 seconds.

Even if you can do a VG site that fast, which you can't, there is the small thing of flying between sites, warping through the gate, and oh yeah, waiting for sites to respawn.
DarthNefarius
Minmatar Heavy Industries
#476 - 2012-03-16 00:22:23 UTC  |  Edited by: DarthNefarius
Dinsdale Pirannha wrote:
Darth, don't feed the trolls.
You know as well as anyone that no one has ever hit 260M/hour.
Assuming 10 man fleet, and 10M/site, that means 26 sites/hour.
That means a site every 138 seconds, or 2 minutes, 18 seconds.

Even if you can do a VG site that fast, which you can't, there is the small thing of flying between sites, warping through the gate, and oh yeah, waiting for sites to respawn.


For the most part you are correct its nearly impossible to make 200+ million is an hour unless you include concord lp prices from before the collapse of Concord lp of ~9k per lp ( now its worth under 1k) as part of the isk/hour calculation. Almost all the fleets I've been in (& many FC'd) the past 2 weeks have made under 100 million an hour only 1 or 2 above and none over 130 million an hour! And I am nearly always skirting the top 10 lists in the incursions I participate in
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Andski
Science and Trade Institute
Caldari State
#477 - 2012-03-16 01:55:59 UTC
yes please make highsec incursions worthwhile enough for nullsec pilots to hilariously own you in every contest and basically "blob" you back to l4s

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Xorv
Questionable Acquisitions
#478 - 2012-03-16 03:28:50 UTC
While I would prefer a solution to High Sec Incursions that involved adding player conflict and RP, such as allowing players to fight for the Sansha, there is another solution to this problem..

Have High Sec Incursions reward only Loyalty Points and give it a unique store where only new modules and ammo can be purchased that are only useful in Incursions PvE and have no value whatsoever to the rest of the game.
Rukia Taika
Allied Operations
Mechanicus Macabre Immortale
#479 - 2012-03-16 06:17:20 UTC
Xorv wrote:
While I would prefer a solution to High Sec Incursions that involved adding player conflict and RP, such as allowing players to fight for the Sansha, there is another solution to this problem..

Have High Sec Incursions reward only Loyalty Points and give it a unique store where only new modules and ammo can be purchased that are only useful in Incursions PvE and have no value whatsoever to the rest of the game.




thats crazy talk!
It would just shift people to running missions that are slowly getting nicer payouts then what they were. peolpe do these for multiple reasons. I have seen many of you 0.0 pilots in there farming them right along side to make isk to pay for your PVP ships. I know with the 0.0 sanctum/haven nerf has hurt the power blocks which i think was intentionally done by GOON CSM guys in hope of gaining a better foot hold since they cannot fly super caps. 10k rifter fleet. lol

all i gotta say is those whining about the incursions in how much folks make are crying like little school girls cause the empire guys got smart. just deal with it cause many of them do not wish to go out to low sec or null sec space.

The more you talk the more you look like a 2 year old. grow up.
Xorv
Questionable Acquisitions
#480 - 2012-03-16 18:52:25 UTC
Rukia Taika wrote:
I have seen many of you 0.0 pilots in there farming them right along side to make isk to pay for your PVP ships.

I'm not a 0.0 pilot.

Your right about level 4 missions in high sec, those should also be addressed, once Incursions is dealt with.

As to what's crazy... I might be the crazy one were EVE supposed to be a themepark MMO built around PvE. However as a player conflict driven Sandbox the craziness is having PvP free PvE that is even remotely competitive with PvE in areas where PvP is much more likely. In fact I can't think of another Sandbox MMO where there was any PvE free from PvP other than for day old newbie characters.


But you know if CCP Soundwave, or any of the other members of CCP that seem to defend Incursions wants to come here and tell me the official plan is for EVE to be a more of a Themepark type game where PvP is consensual and PvE and PvP are to be firewalled from one another, I'll just bow out and stop posting. Until then, you better come up with better arguments than calling me childish and making wild assumptions about me being 0.0 pilot.