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New pilot here. Where to start?

Author
Otrebla Utrigas
Iberians
#1 - 2012-03-15 08:18:31 UTC
Hi, after some years hearing about this game, I have finally decided to join it.

I have played trade space sims since Elite through privateer, Freelancer and the X series, so I thought I had the basics.

I was wrong :D

I choosed race (caldari) based on aesthetics and the little lore they give you in the character creation. For what i've seen, the Caldari are the "standard" human space faring race, so I think they will fit in my idea.

What I would like to do, and I want first to know if it is possible, is to trade, upgrade and set my own factories whenever I can get profit, and after that buy better stuff. Easy right?

Does the race selection, ascendancy, family group and all that stuff you have to choose when you make the character, matters at all at what you want to do? Or you can just train the skills you want to and every race ships are more or less the same but changing the aestethics? (like a WoW hunter is the same no matter the race)

And after that, some advices to what to do the first months? Just to have some direction, do you advice to make some NPC missions? to roam from trade station to trade station since the first day? to join a guild? (are there?)

How about PVP? I'm safe while exploring or I can find some PVP player with UBER ships just to kill me as soon as I strand to far from the home base? Can I join PVP fights? (are there "arenas" like in fantasy MMO?)

I have so many questions... well I will begin with these ones. Thanks in advance.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-03-15 08:27:56 UTC
Start of with Day 0 advice for new players. There are links there which should set you up to travel as far down this rabbit-hole as you're willing to go.

The race, bloodline, etc that you chose during character creation has very little impact on your life as a capsuleer. The ships you choose to fly will very much change your style of play. Amarr and Gallente ships tend to favour Armour Tanking, Caldari favour shield tanking, while Minmatar are known as Winmatar because you can set the ship up how you like it: this provides a competitive advantage in PvP because the opponent won't expect that a particular ship is fitted a particular way. There's a lot more to it than that of course, but that's the elevator pitch for which race does what.

You are relatively safe exploring in hi-sec areas. They have the protection of CONCORD, which more or less fills the role of town guards from fantasy MMOs. That is, you can attack your enemy but CONCORD will arrive in short order to blow your ship up. If you are worried about people attacking you, be aware that CONCORD will take time to arrive: they arrive near instantly in 1.0 sec systems, taking much longer to arrive in 0.5 systems. There is no CONCORD in 0.4 to 0.1 space, and the rules change again for 0.0 space.

If you are interested in PvP, I highly recommend trying out Red Vs Blue.
Otrebla Utrigas
Iberians
#3 - 2012-03-15 08:54:46 UTC
Thanks! I will try to do as you said. Lots of information! That's the way I like it.
J'Poll
School of Applied Knowledge
Caldari State
#4 - 2012-03-15 11:01:18 UTC  |  Edited by: J'Poll
First of all, Welcome to EVE Online.
EVE is a sandbox. You can do anything you like, but that is really general so let me answer your questions in order a bit more in detail.

Otrebla Utrigas wrote:

What I would like to do, and I want first to know if it is possible, is to trade, upgrade and set my own factories whenever I can get profit, and after that buy better stuff. Easy right?


Like said anything is possible in EVE, so the list we can give you is almost endless. As even things that aren't explored yet can be done if you want it, but here is a quick list of what you can do:

PvE:
- Missions
- Exploration sites (probing)
- Incursions
- Wormhole sites (technically form of exploration)
- Anomalies / complexes.

PvP:
- Wardecs (only in player corporations / alliances)
- Low-sec PvP
- Null-sec PvP (this includes Wormholes as they are also considered null-sec)

Industry:
- Mining
- Production (can both be done in station or in something called POS [Player Owned Structure])
- Trading

And then there are the more "shady" professions
- Pirating
- Grieving / Suicide ganking
- Scamming

Otrebla Utrigas wrote:
Does the race selection, ascendancy, family group and all that stuff you have to choose when you make the character, matters at all at what you want to do? Or you can just train the skills you want to and every race ships are more or less the same but changing the aestethics? (like a WoW hunter is the same no matter the race)


The choice you make on Race and Bloodline only matter in the way that it will change the system you start in, some basic skills (depending on race you get your racial frigate skill and weapon skill ready trained) and for the role players the background story of said race/bloodline.
And that is it. You can train anything you want with any race you want. You choose Caldari but if you want to fly Amarr ships, you can do that. There is no penalty or buff for flying your racial / non-racial ships. Keep in mind though that each type of ship and each race of ship has their own advantages and disadvantages over each other. Also in EVE: Bigger =/= Better, so don't think that a Battleship (or Capital) is an I-win-ship, capitals can be killed by frigates for instance. It's how you fly your ship and how you fit it, etc. etc.

Otrebla Utrigas wrote:
And after that, some advices to what to do the first months? Just to have some direction, do you advice to make some NPC missions? to roam from trade station to trade station since the first day? to join a guild? (are there?)


First of all, try not to mention Guilds (or any other known word from any of the other MMO's that are out there, specially WoW), in EVE they are called Corporations. Mentioning WoW stuff on the forum attracts a sh**load of trolls, they kind of have a 6th sense for that stuff.

My advice is to first do all tutorials (The Aura tutorial and all 5 career agents), this will get you to know the basics of EVE. After that I suggest you move to Arnon and do the Sisters of EVE Epic Arc (SoE). These are 50 missions with a common background story behind them and get you a good starting money and some ships/items/skillbooks that could be usefull at the start.

Also I suggest you look at the certificates (Character screen, option just below skills) and train the Core and Defence Certificates to at least standard level. In itself certificates don't do anything but they are a guide to what is usefull for any ship and the Core and Defence certificates make any ship in EVE harder to kill and easier to fit.

Otrebla Utrigas wrote:
How about PVP? I'm safe while exploring or I can find some PVP player with UBER ships just to kill me as soon as I strand to far from the home base? Can I join PVP fights? (are there "arenas" like in fantasy MMO?)
I have so many questions... well I will begin with these ones. Thanks in advance.


On PvP, I will warn you (and this may sound that EVE is very very hostile) that no place in space is 100% safe. If you are in space others CAN kill you, doesn't mean that the whole of EVE is a slugfest where people shoot each other every single day.

Unlike other MMO's there is no arena style PvP and also no consensual PvP agreements. People don't have to ask you to PvP, they can just start shooting you (again, doesn't mean you will be killed on sight every single time you undock).
PvP can be done fairly quickly, and as mentioned before Red vs Blue are good to get to know PvP if you want too, they have easy entry PvP and also are doing PvP for fun, not to annoy others or for the sake of grieving players.

The system security of the system you are in (top left hand of the screen, number from 1.0 to -1.0) defines how 'dangerous' the system is:

1.0 - 0.5 = High security space (aka hi-sec, CONCORD [NPC Police] will punish the offender if he had no right too shoot you [more on that below], keep in mind CONCORD is like the normal police they take time to arrive and could be too late to safe you)
0.4 - 0.1 = Low security space (aka low-sec, No CONCORD though the gates and stations still have guns that shoot people who have no right to shoot you and you will get a criminal flag if you shoot someone without reason).
0.0 and below = Null-sec space (aka 0.0, lawless space, and many other names, In here anything goes, you can shoot who you want, no penalties or what so ever. There is 0.0 space that is controlled by player alliances (SOV space) and they can set their own rules on what is allowed and what not and will repel invaders).

In high-sec there is also the possibility to declare war on each other if you are in a player runned corporation / alliance. What this does is it makes people from the opposite corporation appear as war targets which means you can shoot them without CONCORD intervening

If you have questions, don't be affraid to EVEmail / convo me, will try to answer them.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Otrebla Utrigas
Iberians
#5 - 2012-03-15 12:29:40 UTC
Many thanks to both of you. I'm glad to see the community on this MMO is so friendly

I'm sorry about using fantasy MMO names, but these are the ones that i know.

Anyway why so much hate for WoW? Why can't you play both of them? Reminds me of the old "Warhammer fantasy vs Warhammer 40K" trend.
Kata Amentis
Sebiestor Tribe
Minmatar Republic
#6 - 2012-03-15 13:07:53 UTC  |  Edited by: Kata Amentis
yes you can play both of them, many do, but unfortunately the forum warriors get to read the posts of a great many wow players coming to eve and rather than trying to play eve they try to turn eve into wow, with posts like "add xp/leveling grind, remove permadeath, add absolute safety areas, add combat arenas" etc. After a while the forum warriors read enough of these and turn into evil and bitter trolls...

Eve and Wow are very different, and are meant to be, they are after all very different worlds that are being made. Coming into Eve with an open mind and trying to "get it" rather than trying to play "eve like wow" will probably keep you safe from the bitter evil trolls.

On a more personal note, comparing wow and eve is more like comparing "snap" with "40k before they simplified it" P

Curiosity killed the Kata... ... but being immortal he wasn't too worried about keeping a count.

Velicitia
XS Tech
#7 - 2012-03-15 13:18:07 UTC
Mostly because WoW is the "biggest" rollercoaster MMO out there... which is the exact opposite of what EVE is (i.e. a sandbox). Also, WoW has the connotation of nearly everyone being 12 years old and annoying.

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Markatta
Republic Military School
Minmatar Republic
#8 - 2012-03-15 13:19:57 UTC
Otrebla Utrigas wrote:
Anyway why so much hate for WoW? Why can't you play both of them? Reminds me of the old "Warhammer fantasy vs Warhammer 40K" trend.

I guess some of it is gamers' pride, some is trolling for trolling's sake. But much of it is due to the fact that this game is so different from the usual MMO fare, on such a fundamental level, that concepts from WoW and its clones just don't translate well at all.

Take the previously mentioned corporations, for instance. They can own space in the old fashioned sense - if you can hold it, it's yours. They can set up their own industrial centers, declare war on other corporations, and just generally do stuff that just isn't even possible for guilds in a typical MMO. Not to mention all the other differences, like skills, crafting, research, combat mechanics (try speed tanking with your Pally), ship destruction, etc.

Anyone who comes here from another MMO with blinders on is in for a shock...
gfldex
#9 - 2012-03-15 13:23:08 UTC
Otrebla Utrigas wrote:
Anyway why so much hate for WoW?


WoW is the antithesis to EVE. Where the latter is a sandbox with plenty of broken bottles that will kill you dead if you do halve a wrong step. (At least it used to be like that.) The other is a theme park with safety signs all over the place where you can't possibly do anything wrong.

One gives winning meaning because you can fail. The other is completely pointless.

There are plenty of players who want to turn EVE into WoW in space. We hate them and do our best to drive them out of the game.

If you take all the sand out of the box, only the cat poo will remain.

Otrebla Utrigas
Iberians
#10 - 2012-03-15 13:46:07 UTC
I see. I don't want WoW on space. I want WoW on Azeroth, and EvE on New Eden.

BTW can you be killed without respawn? how can you prevent that? any kind of save, or "insurance" like in the X games?

In the tutorials it is said that no PVE character will kill your capsule but PVP can, so when your capsule is killed, and you with it, then you have to begin from a cold start?
gfldex
#11 - 2012-03-15 14:28:27 UTC
Otrebla Utrigas wrote:
BTW can you be killed without respawn?


You will respawn all the time but your brain might suffer a little. Here are details.

If you take all the sand out of the box, only the cat poo will remain.

Nihi Lismus
A Lone Wolf Inc.
#12 - 2012-03-15 14:34:34 UTC
No. you won't end up with 90'000 Skillpoint (is this the starting amound atm?).

You are a clone. As a clone you have an implant in your head, that copys your mind milliseconds befor you die and transferes it into a new clone that will wake up in the station you've set it befor.
"Just" your implants are gone.

Btw: as soon, as you get beyond 900'000 skillpoints, you have to upgarde your clone. If you don't do that, you will lose a few skillpoints if you get podded.
Xercodo
Cruor Angelicus
#13 - 2012-03-15 16:36:20 UTC
You ALWAYS have a 900k SP clone so if you die 87329465917834659381 times and lose all your skills you'll still have 900k SP worth of them in the end.

If you ever dock at a station while in a pod that you don't already have a ship at you will get a free rookie ship to starts working your way back up with.

The Drake is a Lie

Baneken
Arctic Light Inc.
Arctic Light
#14 - 2012-03-15 19:26:35 UTC
Otrebla Utrigas wrote:
I see. I don't want WoW on space. I want WoW on Azeroth, and EvE on New Eden.

BTW can you be killed without respawn? how can you prevent that? any kind of save, or "insurance" like in the X games?

In the tutorials it is said that no PVE character will kill your capsule but PVP can, so when your capsule is killed, and you with it, then you have to begin from a cold start?


The way 'dying' works in this game is essentially same as with any MMO's out there with the exception that you lose all the stuff that you happen to be carrying with you (in the ship); even if you might be able to run without losing the pod (and thus not 'really' dying).
You can pick your stuff later as from the ship wreck but usually any PvP-wreck will be picked clean by the time you're able to salvage anything from it.

Anyway "respawn point" is any station that you happen to have you 'medical clone' stationed which in your case is the station in n00b system where you started the game.
You can change the medical station anytime you like provided that you have proper standings and all for the corp who owns the station.
When you lose your pod you die for real (and also leave a corpse behind to be sold in auction or to be kept as personal troféé ...) and you have to buy (update) a new medical clone which is free of charge until you have 900 000 SP.
The more you get SP the more it costs to keep your clone up to date.
If your clone is not up to date you lose SP's from highest rank skill that you have learned so far, hence keeping your clone updated is always a highest priority for any capsuleer.

You can insure you ship but it only covers your ship and not the fittings or vice versa and often not even that if you happen to have a taste T2 or faction ships.
Jouron
Hadon Shipping
#15 - 2012-03-15 20:58:19 UTC
You want your own factories that you want to set up and run?

Planetary interaction is for you and fortunately you can do it in empire.

If you have a blueprint and the right material you can build that in any station with a factory, or any pos with the proper assembly array.

Pos stands for Player owned Station and you anchor them at moons in space and you can anchor things in the shields they project like assembly arrays for various things ships, modules etc. So technically that would be your own personal factory as well, but as Pos's consume fuel on a regular basis and your a new player your not quite there yet. If theres a station around with a factory great stick with that. If your in empire It doesn't really pay to have a pos solely for the point of manufacturing however setting up labs and doing research....

The best trading happens in station. Acquiring trading skills allows you to basically flip product in station, If you want to do arbitrage(buy it cheap sell it expensive else where) find null sec entry points and sell your trade there. The major hubs are: Jita. Rens, Amarr and Dodixie, also every region has a regional hub so there not hard to find check the market tab in regions your not familiar with and say where all the sell and buy orders are situated.

Before you trade or use something to manufacture, please do your homework. Look at the market tabs, check the history of the product. Check EVE Markets, and EVE Central these websites can help you establish whats worth building and whats not, as well as which products have the best/worse margins. Know what a product is first and how it is 'consumed' weather its just used up or destroyed in various ways.

Pvp is not hard to find. Check out Dotlan for numbers of jumps into low and null sec systems and you will know where the action is. Make sure you never fly a ship you cant afford to use. Play bumper cars. Dont bring your lexus to the fair, bring your geo metro because you can loose 30 of it and not bat an eye.
Otrebla Utrigas
Iberians
#16 - 2012-03-15 21:15:17 UTC
Jouron wrote:
You want your own factories that you want to set up and run?

Planetary interaction is for you and fortunately you can do it in empire.

If you have a blueprint and the right material you can build that in any station with a factory, or any pos with the proper assembly array.

Pos stands for Player owned Station and you anchor them at moons in space and you can anchor things in the shields they project like assembly arrays for various things ships, modules etc. So technically that would be your own personal factory as well, but as Pos's consume fuel on a regular basis and your a new player your not quite there yet. If theres a station around with a factory great stick with that. If your in empire It doesn't really pay to have a pos solely for the point of manufacturing however setting up labs and doing research....

The best trading happens in station. Acquiring trading skills allows you to basically flip product in station, If you want to do arbitrage(buy it cheap sell it expensive else where) find null sec entry points and sell your trade there. The major hubs are: Jita. Rens, Amarr and Dodixie, also every region has a regional hub so there not hard to find check the market tab in regions your not familiar with and say where all the sell and buy orders are situated.

Before you trade or use something to manufacture, please do your homework. Look at the market tabs, check the history of the product. Check EVE Markets, and EVE Central these websites can help you establish whats worth building and whats not, as well as which products have the best/worse margins. Know what a product is first and how it is 'consumed' weather its just used up or destroyed in various ways.

Pvp is not hard to find. Check out Dotlan for numbers of jumps into low and null sec systems and you will know where the action is. Make sure you never fly a ship you cant afford to use. Play bumper cars. Dont bring your lexus to the fair, bring your geo metro because you can loose 30 of it and not bat an eye.


Thanks, i'm playing the agent careers misions to see what really I want to do here, since the factories and that stuff will come later I think. First I need to know hot everything works.

Concerning skills I suppose learning the basic to level 2 or 3 is paramount (shield operation, guns, manueoverablity, frigate... that stuff) And after that you focus on what you really want to do (exploration, trade, production, killing stuff etc)

I will check the pages you said for the market. I have heard that the EVE market is so real that it has been studied by real brokers. I will do my homework, but first i must learn to crawl...

Thank you all. I have been here around for a single day, and I have find more help than in the regular fantasy MMO forum.
J'Poll
School of Applied Knowledge
Caldari State
#17 - 2012-03-15 21:19:33 UTC  |  Edited by: J'Poll
Otrebla Utrigas wrote:
Jouron wrote:
You want your own factories that you want to set up and run?

Planetary interaction is for you and fortunately you can do it in empire.

If you have a blueprint and the right material you can build that in any station with a factory, or any pos with the proper assembly array.

Pos stands for Player owned Station and you anchor them at moons in space and you can anchor things in the shields they project like assembly arrays for various things ships, modules etc. So technically that would be your own personal factory as well, but as Pos's consume fuel on a regular basis and your a new player your not quite there yet. If theres a station around with a factory great stick with that. If your in empire It doesn't really pay to have a pos solely for the point of manufacturing however setting up labs and doing research....

The best trading happens in station. Acquiring trading skills allows you to basically flip product in station, If you want to do arbitrage(buy it cheap sell it expensive else where) find null sec entry points and sell your trade there. The major hubs are: Jita. Rens, Amarr and Dodixie, also every region has a regional hub so there not hard to find check the market tab in regions your not familiar with and say where all the sell and buy orders are situated.

Before you trade or use something to manufacture, please do your homework. Look at the market tabs, check the history of the product. Check EVE Markets, and EVE Central these websites can help you establish whats worth building and whats not, as well as which products have the best/worse margins. Know what a product is first and how it is 'consumed' weather its just used up or destroyed in various ways.

Pvp is not hard to find. Check out Dotlan for numbers of jumps into low and null sec systems and you will know where the action is. Make sure you never fly a ship you cant afford to use. Play bumper cars. Dont bring your lexus to the fair, bring your geo metro because you can loose 30 of it and not bat an eye.


Thanks, i'm playing the agent careers misions to see what really I want to do here, since the factories and that stuff will come later I think. First I need to know hot everything works.

Concerning skills I suppose learning the basic to level 2 or 3 is paramount (shield operation, guns, manueoverablity, frigate... that stuff) And after that you focus on what you really want to do (exploration, trade, production, killing stuff etc)

I will check the pages you said for the market. I have heard that the EVE market is so real that it has been studied by real brokers. I will do my homework, but first i must learn to crawl...

Thank you all. I have been here around for a single day, and I have find more help than in the regular fantasy MMO forum.


All very true, but I would suggest to look at the certificates for Defence and Core and train it too standard level. These will make your ships better (no matter which ship).

EDIT: Also, yes production and trade are maybe a bit to much for now. They don't require a lot of in game skillpoints, more actual real skills and common sense. But like RL, it takes money to make money. If you don't have initial funds to start trading/production then it will be harder to get into it.

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Baneken
Arctic Light Inc.
Arctic Light
#18 - 2012-03-16 05:44:55 UTC
It really depends on what you prefer as basic, i have an alt steadily ticking towards 30mil SP all in science & industry, only guns he can use are those that were needed to pass the epic arch in arnon (destroyers et al.)

So if you plan on staying in high sec or even in null you don't need guns per se but if the push comes to shove it feels good to be able to do at least something about it.
Tau Cabalander
Retirement Retreat
Working Stiffs
#19 - 2012-03-16 23:35:18 UTC  |  Edited by: Tau Cabalander
What happens when my character dies

Rule #1: Don't undock unless your medical clone is sufficient.

Rule #2: Don't pilot what you cannot afford to lose and replace.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#20 - 2012-03-17 14:51:36 UTC  |  Edited by: Kessiaan
Otrebla Utrigas wrote:
What I would like to do, and I want first to know if it is possible, is to trade, upgrade and set my own factories whenever I can get profit, and after that buy better stuff. Easy right?


You can make some serious money trading, but if you want to make the big bucks you need to prepared to invest a lot of time into it and you'll need starter capital. Gevlon started playing EvE recently, and he's already up over a billion ISK at a time most people are getting into Drakes and doing lv. 3s. Same with production - tech II and tech III are where the money is but it's all chance based and requires a lot of equipment and production chains.

Quote:
Does the race selection, ascendancy, family group and all that stuff you have to choose when you make the character, matters at all at what you want to do? Or you can just train the skills you want to and every race ships are more or less the same but changing the aestethics? (like a WoW hunter is the same no matter the race)


When I started in 2007 it mattered a little bit since we started with more skillpoints back then (but didn't get the training boost, so it all comes out the same in the end). Now it doesn't matter at all aside from looks and where you start at.

Quote:
And after that, some advices to what to do the first months? Just to have some direction, do you advice to make some NPC missions? to roam from trade station to trade station since the first day? to join a guild? (are there?)


1) Learn to use out-of-game tools. Evemon, Battleclinic, Eve Fitting Tool, Dotlan, EvE-Survival for starters.
2) Join a PC corp that you'll have fun with. Since you're a noob this may take a long time and you may go through a few corps, but playing EvE solo gets boring very quickly and life in low/nullsec is over 9000 times easier when your home systems are populated by friendly players in your timezone and you have access to good intel channels and you can scramble a fleet to deal with any hostiles that show up to play. Both of my breaks from this game where during periods when I was between corps.
3) Don't be afraid to try different things. Take advantage of the fact that you don't really much to lose at this point regardless of what you do.

Quote:
How about PVP? I'm safe while exploring or I can find some PVP player with UBER ships just to kill me as soon as I strand to far from the home base? Can I join PVP fights? (are there "arenas" like in fantasy MMO?)


You have to forget everything you ever learned about MMO pvp before you try it in EvE or you'll fail epically.

1) Since you drop everything when you die, pimp fit pvp ships are very, very rare. Cost effectiveness is the primary consideration - almost all pvp ships have a plain tech 2 / meta 4 fit, and you might see a faction mod if it's cheap relative to overall cost (my Megathrons generally use a c-type ANP) or if it greatly enhances the role of the ship (the Lachesis commonly fits a faction point that costs more than the rest of the fit put together, but with gang links and good skills it can point out over 100kms).

Keep in mind that the more expensive a pvp ship is, the more reluctant the pilot (generally) is to engage with it. I've seen far too many pilots in this game spend a billion+ ISK on some fancy ship, then never leave the station docking radius because they're too scared to lose it.

2) Aside from core fitting skills which affect all your ships, you can train up a new hull to a level equivalent with the majority of the vets in this game in, at most, a couple of months (caps excluded, but cap warfare is terrible and always has been, but we won't go there just yet). For all the whining you may have heard elsewhere on the internet, most people are on fairly even footing when it comes to character skills relevant to hull being flown.

3) Solo pvp doesn't really happen in this game. If you want to have fun in pvp it's really, really important that you get into a corp that does the kind of pvp you like. I think sov warfare is insufferably boring, but other people like to undock their shiny capitals and pew over strategic assets. I like roaming in shield BC and HAC gangs because they're cheap enough to shoot at anything that looks fun, but they'd probably think that's not worth wasting their time over. There's this alliance that camps a system all the logistics to Stain (where I live) runs through, all they do is kill people who can't figure out how to drop a cyno properly or that it's a bad idea to dock your carrier at a kickout station. I'd go insane if I had to sit in one system but that's what they like to do and I respect them for that. There's a guy in my corp who makes all of his ISK by finding and killing officer-fit mission ships in highsec with his 5 buddies in Tornados. Some people like to camp gates that get a lot of traffic. Not to mention RvB which is probably the best place for anyone interested in pvp get started at the moment. There's many, many possibilities for pvp, but for the most part your ability to work as a team and fly your own ship competently (player-skillwise, not character-skillwise) is far, far more important than the character sheet of any individual pilot. Furthermore, the most important person in the fleet is the FC (fleet commander), followed by the scouts and you won't find those skills on your character sheet either.
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