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[Proposal] Show cooldown for bomb launchers on module icon.

Author
Bam Stroker
The Graduates
The Initiative.
#1 - 2012-03-15 02:35:45 UTC
When you light a cyno which has a 10 minute cycle time it actually takes 10 minutes for the red ring around the module icon on the UI to cycle.

When you launch a bomb the ring cycles immediately and there's no indication as to when the module is ready to launch again. You kind of have to guesstimate and hope that when you press the button again the cooldown has cleared.

Proposal:

When you launch a bomb the module cycle time (the period while the red ring fills up around the module icon on the UI) should be matched the to time it takes the module to cooldown.

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mxzf
Shovel Bros
#2 - 2012-03-15 03:11:20 UTC
The one thing against that is that I believe the cycle time is tied to reloading. The current system allows you to change/reload bombs and not lose time. I agree that there should be some indicator though.
Bam Stroker
The Graduates
The Initiative.
#3 - 2012-03-15 03:35:09 UTC
Ah, yes. I see what you're saying there and how that'd be problematic. Oh well, whatever form it takes I hope CCP gets on to it.

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Gerrick Palivorn
Caldari Provisions
Caldari State
#4 - 2012-03-15 08:01:23 UTC
Anything to indicate when I can launch my bomb next would be nice. Cooldown timer or just a pulsing blinking red light around the bomb launcher indicating that it's still cooling down.

MMOs come and go, but Eve remains.  -Garresh-

Takara Mora
University of Caille
Gallente Federation
#5 - 2012-03-15 20:38:43 UTC
Just make the bomb launcher reloading time = the cooldown time? --> who cares how fast you can load a bomb if you can't fire it until cooldown is over anyway?
mxzf
Shovel Bros
#6 - 2012-03-15 23:20:35 UTC
Takara Mora wrote:
Just make the bomb launcher reloading time = the cooldown time? --> who cares how fast you can load a bomb if you can't fire it until cooldown is over anyway?


Because you can reload while you're waiting for the cooldown to end, while off-grid. And then you use the remaining cooldown time to cloak up, fly to the spot for your next bombing run, and get in position for the next pass.
Alx Warlord
The Scope
Gallente Federation
#7 - 2012-03-15 23:49:06 UTC
It is easy ,make the bomb deploy in the begin of the launcher cycle, and make the cycle as long as the cooldown.

Problem solved!
mxzf
Shovel Bros
#8 - 2012-03-16 00:01:36 UTC
Alx Warlord wrote:
It is easy ,make the bomb deploy in the begin of the launcher cycle, and make the cycle as long as the cooldown.

Problem solved!


o.O you didn't read the thread, did you? Changing the cycle time to the length of the cooldown has been mentioned twice already in the thread (three times including you) and the core issue with it has yet to be addressed.
Abdiel Kavash
Deep Core Mining Inc.
Caldari State
#9 - 2012-03-16 00:31:11 UTC
Show the cycle visually on the module, allow reloading during the cycle (as it is allowed now). Problem solved.

Same thing with interdictor bubbles.
Bam Stroker
The Graduates
The Initiative.
#10 - 2012-03-16 04:14:52 UTC
Originally this thread called for LIC sphere launchers to have the same cooldown but I edited that out of the title. I figured since a warp disrupt probe bubble lasts for the same duration as the cooldown (give or take 2 seconds) there's your indicator right there.

Although I suppose if you're no longer on grid with the bubble you put up then it would be worth having the same indicator that they'd hopefully put on the bomb launchers, so +1 for that addition, too.

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NUXI7
Sebiestor Tribe
Minmatar Republic
#11 - 2012-03-16 17:07:27 UTC
Bam Stroker wrote:
Originally this thread called for LIC sphere launchers to have the same cooldown but I edited that out of the title. I figured since a warp disrupt probe bubble lasts for the same duration as the cooldown (give or take 2 seconds) there's your indicator right there.


Uhh... sure if you have interdictors trained to 0, then the launcher delay is 120 seconds just like the bubble duration. If you have it trained to 1 (which you need to even fly the ship) then the delay is 108 seconds. If you have it trained to 4, the delay is only 72 seconds.

So I would say the feature is as important for a bubble launcher as it is for the bomb launcher.
Bam Stroker
The Graduates
The Initiative.
#12 - 2012-03-17 11:29:36 UTC
Hadn't thought of that.

Well then CCP, make it for both types of launcher!

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