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Walking in Stations - your ideas to make it not dull

Author
Simi Kusoni
HelloKittyFanclub
#41 - 2012-03-15 04:59:48 UTC
Miss Whippy wrote:
Danika Princip wrote:
Miss Whippy wrote:
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.


So why haven't they banned every other MMO on the market then? It's not real money, there's no official way to transfer your winnings to real money, you should probably stop being dumb.


Offcom doesn't give a rat's ass if there's an official way or not. They will come down hard on any institution that allows under age children to gamble with real money or pretend money that can be sold for real money. Just because you're too stupid to realise this, it doesn't make it not so.

Erm, you're wrong.

In other news, OP wins angry poaster of the year award.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Herold Oldtimer
Caldari Provisions
Caldari State
#42 - 2012-03-15 11:23:48 UTC
AFK Hauler wrote:
It's not possible to have a WiS environment "worth having" in a space ship-centered game.


WiS is a waste of time that will lose another 20% of the player base just as it did last time it was rolled out. CCP was correct to drop WiS and focus on the EVE game (IMHO).


If your only focus about this space-ship centering is shooting, then yes, for you it might be impossible to include WiS. Good thing then for you that it is optional.

But this space-ship centered game is not just about shooting. And for actions not related to shooting having it corelate with WiS is a high possibility.

For instance they could add a player interaction on build orders to maximise effiency, thus speeding up the build process. Or maybe only have an ability to wiev the stuff you make as it is being made.

The social bit in this is endless though the enviroments might be limited in scope. but again the possibilities are big. I particulary like the infected area idea posted earlier on this thread. That would be interresting. Big smile Making WiS also a bit like a cold war prospect seems interresting aswell. Taking spying and player movement tracking to a new level Smile

But again, if your wiev on EVE is shoot ship. Then I can understand your dislike for WiS.

Miss Whippy
Native Freshfood
Minmatar Republic
#43 - 2012-03-15 13:59:35 UTC
Simi Kusoni wrote:
Miss Whippy wrote:
Danika Princip wrote:
Miss Whippy wrote:
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.


So why haven't they banned every other MMO on the market then? It's not real money, there's no official way to transfer your winnings to real money, you should probably stop being dumb.


Offcom doesn't give a rat's ass if there's an official way or not. They will come down hard on any institution that allows under age children to gamble with real money or pretend money that can be sold for real money. Just because you're too stupid to realise this, it doesn't make it not so.

Erm, you're wrong.

In other news, OP wins angry poaster of the year award.


Erm, no I'm not.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Leto Aramaus
Black Fox Marauders
Pen Is Out
#44 - 2012-03-15 14:04:09 UTC
I keep seeing the gambling topic on here, and some people saying that real world governments would not allow a video game that has gambling with fake video game currency.

I'm not sure how the law works in other countries (and honestly I don't know for SURE in my own country) but I would be willing to bet that here in the US there is absolutely no legal ground to outlaw gambling with FAKE currency. This is a ludicrous assumption (at least it sounds like it), does anyone have an examples of government banning fake money gambling? If so I'd love to see them.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#45 - 2012-03-15 14:37:44 UTC
Herold Oldtimer wrote:
AFK Hauler wrote:
It's not possible to have a WiS environment "worth having" in a space ship-centered game.


WiS is a waste of time that will lose another 20% of the player base just as it did last time it was rolled out. CCP was correct to drop WiS and focus on the EVE game (IMHO).


If your only focus about this space-ship centering is shooting, then yes, for you it might be impossible to include WiS. Good thing then for you that it is optional.

But this space-ship centered game is not just about shooting. And for actions not related to shooting having it corelate with WiS is a high possibility.

For instance they could add a player interaction on build orders to maximise effiency, thus speeding up the build process. Or maybe only have an ability to wiev the stuff you make as it is being made.

The social bit in this is endless though the enviroments might be limited in scope. but again the possibilities are big. I particulary like the infected area idea posted earlier on this thread. That would be interresting. Big smile Making WiS also a bit like a cold war prospect seems interresting aswell. Taking spying and player movement tracking to a new level Smile

But again, if your wiev on EVE is shoot ship. Then I can understand your dislike for WiS.


What I don't understand is why griefing players don't want to push CCP in to making easier griefing options for High sec stations. It would make wardecing a much more enjoyable activity if a pilot (or two) station camped a carebear corp while the others hunted the players inside the station! I, as a passive non-confrontational player, would hate this happening to me, but it would still be fun to play and at least try to run for my life. Perhaps I then have to judge if it's better to try and out run the ships instead of just ship spinning. I could go on about this specifics of an idea like this, but I'm not even sure it's worth pursuing due to the kind of dev cycle it would need, let alone if the core idea is even liked.

(Also this idea implies varying station safety in high-secm perhaps it changes depending on factions or corp standing or something. Not totally unsafe, just a little less safe than the invulnerable cloak it is now.)
AFLACK
D4RK M00N
X.VOID.X
#46 - 2012-03-15 14:41:19 UTC
Mini game that puts you on a 1V1 battlefield but you dont have to pay for the ship or even 3v3... but generic fittings... be like a little SiSi and attach Honor points. Since "Blobbing", "Ganking", and "Pirating" are dishonorable, but now the only way of life in actual interweb spaceships.. Being equal numbers its now honorable fighting... Make it 2 - 4 seperate teams that anyone can randomly join. Maybe have mini limited solar systems like Chinese checkers but 7-12 gates with a Beacon or 3 for possible fleet battles.

Just tossing the Idea out there and yes I know its similar to a couple other games out there but seems like it would add FUN to the game without risk for 15-20 min at a time. I'm not going to argue points and balancing issues, just wanted to toss the idea out for a potential in station mini game.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#47 - 2012-03-15 15:05:14 UTC
AFLACK wrote:
Mini game that puts you on a 1V1 battlefield but you dont have to pay for the ship or even 3v3... but generic fittings... be like a little SiSi and attach Honor points. Since "Blobbing", "Ganking", and "Pirating" are dishonorable, but now the only way of life in actual interweb spaceships.. Being equal numbers its now honorable fighting... Make it 2 - 4 seperate teams that anyone can randomly join. Maybe have mini limited solar systems like Chinese checkers but 7-12 gates with a Beacon or 3 for possible fleet battles.

Just tossing the Idea out there and yes I know its similar to a couple other games out there but seems like it would add FUN to the game without risk for 15-20 min at a time. I'm not going to argue points and balancing issues, just wanted to toss the idea out for a potential in station mini game.


I think I remember CCP commenting about this, but it being (currently) impossible with the way the game is built. But they had planned it a while ago without using WiS. May I suggest bringing the idea back with some extra features worth adding to encourage CCP to finish the job.
Arpad Elo
BrightFuture
#48 - 2012-03-15 15:42:47 UTC
make it faster and easier to control.
Miss Whippy
Native Freshfood
Minmatar Republic
#49 - 2012-03-15 17:59:00 UTC  |  Edited by: Miss Whippy
Oh another idea for the genetics could be maybe to allow players to create jump clones. CCP have been saying they want to address the amount of money it costs to make them.

Here's a thought to expand on as well. You could create different types of clones depending on your needs in stations:

Factors involves could include:

- Twitch Nerves - Effects physical reaction times
- Mental Flow - Effects ability to concentrait on tasks that require high concentration such as lab work
- Empathy Mirror Neurons - Handy for political tasks
- Muscle efficiency - For tasks that require strength


And so on. The idea is that you can design your clone around your needs or the needs of others. These would all effect how effective you are at various station tasks.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Spy 21
Infidelia Black
#50 - 2012-03-15 18:25:36 UTC
Here's my thought...

Myst in space,

Have the station environment filled with awesome graphics and places that you can get lost in exploring. Puzzle like features that once you figure out where to go and how to get there you get access to an agent in some room somewhere that's going to be able to give you a one of kind mission that has some badass rewards.

Have easter egg type objects that when located and accumulated in the right combinations can lead you to a specific location in the eve universe where you will find some random spawn that is yours.

Or a certificate that could be traded in a LP store for something equally cool.

In some other hidden and hard to find spot maybe there is a book that tells you about a certain NPC in another system you can kill and get his stuff (rewards)...

Perhaps a series of 'missions' that take place entirely inside stations... you find or acquire the objective at one station and find out it leads to a station in a different system that will lead you still further down the road to discovering something really cool.

All along the lines of exploration... but really Myst in space for those that may be old enough to remember that game.

Spy

Obfuscation for the WIN on page 3...

Miss Whippy
Native Freshfood
Minmatar Republic
#51 - 2012-03-15 18:56:28 UTC
Spy 21 wrote:
Here's my thought...

Myst in space,

Have the station environment filled with awesome graphics and places that you can get lost in exploring. Puzzle like features that once you figure out where to go and how to get there you get access to an agent in some room somewhere that's going to be able to give you a one of kind mission that has some badass rewards.

Have easter egg type objects that when located and accumulated in the right combinations can lead you to a specific location in the eve universe where you will find some random spawn that is yours.

Or a certificate that could be traded in a LP store for something equally cool.

In some other hidden and hard to find spot maybe there is a book that tells you about a certain NPC in another system you can kill and get his stuff (rewards)...

Perhaps a series of 'missions' that take place entirely inside stations... you find or acquire the objective at one station and find out it leads to a station in a different system that will lead you still further down the road to discovering something really cool.

All along the lines of exploration... but really Myst in space for those that may be old enough to remember that game.

Spy


I loved Myst, something like this would be amazing. But it would be a hell of an undertaking. But sure, there's a whole story to Eve which you never really get to hear about. It it was made part of some interactive element, I think that would be cool.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Joe Risalo
State War Academy
Caldari State
#52 - 2012-03-15 20:16:12 UTC
Miss Whippy wrote:
Joe Risalo wrote:
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations


Just having corporation and alliance rooms is as pointless as CQ and you posting on this thread. If you're not intested in WiS just HTFU.



Actually, corp and alliance rooms would serve a purpose as long as Dust is around. Their purpose would be for strategic use, and/or rally/congregation point.

Oh, and you may wanna wash that sand outta there, cause you're getting really cranky.
Miss Whippy
Native Freshfood
Minmatar Republic
#53 - 2012-03-15 20:29:50 UTC  |  Edited by: Miss Whippy
Joe Risalo wrote:
Miss Whippy wrote:
Joe Risalo wrote:
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations


Just having corporation and alliance rooms is as pointless as CQ and you posting on this thread. If you're not intested in WiS just HTFU.



Actually, corp and alliance rooms would serve a purpose as long as Dust is around. Their purpose would be for strategic use, and/or rally/congregation point.

Oh, and you may wanna wash that sand outta there, cause you're getting really cranky.


Two things about that. First Dust will take place on planets and not station. Second it's not for PC or EvE players, so it would be pretty pointless to have a rally point in a different game, that no one who needs it can use.

What do you mean by strategic use? How is walking around a room going to have any strategic use at all?

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Joe Risalo
State War Academy
Caldari State
#54 - 2012-03-15 21:07:03 UTC  |  Edited by: Joe Risalo
Miss Whippy wrote:
Joe Risalo wrote:
Miss Whippy wrote:
Joe Risalo wrote:
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations


Just having corporation and alliance rooms is as pointless as CQ and you posting on this thread. If you're not intested in WiS just HTFU.



Actually, corp and alliance rooms would serve a purpose as long as Dust is around. Their purpose would be for strategic use, and/or rally/congregation point.

Oh, and you may wanna wash that sand outta there, cause you're getting really cranky.


Two things about that. First Dust will take place on planets and not station. Second it's not for PC or EvE players, so it would be pretty pointless to have a rally point in a different game, that no one who needs it can use.

What do you mean by strategic use? How is walking around a room going to have any strategic use at all?


OK, you misunderstood what I was saying.

it would be of use for eve players to coordinate with each other and dust players.

We'll say that it could be a meeting room to which an Officer could plot out maps of a system for eve players, then feed a map plot and strategy plan to dust players. This way everyone knows what they're looking for in dust, and Eve players know before hand who their primary targets are...etc. etc. through a projector and laser pointer type situation, and the officers and feed the same type package to dust commanders to give their soldiers.

Consider it a briefing room like what the military uses. The air force and the army aren't all in that room. The air force is giving their brief in one room, and the army is giving their brief in another room, but the two briefings coordinate the attack with each other.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#55 - 2012-03-16 00:14:03 UTC  |  Edited by: The Hamilton
Joe Risalo wrote:

OK, you misunderstood what I was saying.

it would be of use for eve players to coordinate with each other and dust players.

We'll say that it could be a meeting room to which an Officer could plot out maps of a system for eve players, then feed a map plot and strategy plan to dust players. This way everyone knows what they're looking for in dust, and Eve players know before hand who their primary targets are...etc. etc. through a projector and laser pointer type situation, and the officers and feed the same type package to dust commanders to give their soldiers.

Consider it a briefing room like what the military uses. The air force and the army aren't all in that room. The air force is giving their brief in one room, and the army is giving their brief in another room, but the two briefings coordinate the attack with each other.

WHOA THERE BUDDY! Hold on!

I think some actual gameplay has slipped into this idea. What's this about star maps? Well actually DUST already gets this within the war barge. So it would probably be just easier to allow EVE players into war barges. As for corp rooms? They really were just extravagant chat rooms as far as development has gone so far, which is why EVE players got so upset with WiS.

BUT this doesn't even need a whole extra room to use the better idea of gameplay you had. I'm sure if you made programmable (in the game sense) star maps for corps to use, then show recordings of the plans in each players CQ they could get the day's (week's/month's) plan(s) in their own time instead of making EVE more demanding in time to organize game operations. These can take a long time for big alliances so anything to shorten that time to get more FiS can only be a good thing right?

This way if you aren't in the right place in a pre-organised attack, then it's your own damn fault for not watching the recorded instructions from your FC.

Easy to develop compared to the whole extra room so we get this quicker and fly moar!
Simi Kusoni
HelloKittyFanclub
#56 - 2012-03-16 11:43:05 UTC
Miss Whippy wrote:
Erm, no I'm not.

This:

Simi Kusoni wrote:

Those ISK gambling sites don't get away with it because they're "undetected", they get away with it because whilst you can legally convert money to ISK you cannot legally convert ISK to money.

There would be no real legal opposition to the introduction of "equal chance games" like poker, since they are essentially player versus player and played using a currency that can only be converted one way.

Ofcom might not be best pleased if they introduced and heavily advertised non "equal chance" games, and heavily skewed them in favor of the house, but even then there wouldn't be much they could do about it.

If RMT is against the ToS, not a legitimate aspect of the game and CCP do not condone, encourage or allow it in any way then paying to play a game is not gambling, even if that game involves chance based mechanics.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

Miss Whippy
Native Freshfood
Minmatar Republic
#57 - 2012-03-16 18:28:15 UTC
Joe Risalo wrote:
Miss Whippy wrote:
Joe Risalo wrote:
Miss Whippy wrote:
Joe Risalo wrote:
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations


Just having corporation and alliance rooms is as pointless as CQ and you posting on this thread. If you're not intested in WiS just HTFU.



Actually, corp and alliance rooms would serve a purpose as long as Dust is around. Their purpose would be for strategic use, and/or rally/congregation point.

Oh, and you may wanna wash that sand outta there, cause you're getting really cranky.


Two things about that. First Dust will take place on planets and not station. Second it's not for PC or EvE players, so it would be pretty pointless to have a rally point in a different game, that no one who needs it can use.

What do you mean by strategic use? How is walking around a room going to have any strategic use at all?


OK, you misunderstood what I was saying.

it would be of use for eve players to coordinate with each other and dust players.

We'll say that it could be a meeting room to which an Officer could plot out maps of a system for eve players, then feed a map plot and strategy plan to dust players. This way everyone knows what they're looking for in dust, and Eve players know before hand who their primary targets are...etc. etc. through a projector and laser pointer type situation, and the officers and feed the same type package to dust commanders to give their soldiers.

Consider it a briefing room like what the military uses. The air force and the army aren't all in that room. The air force is giving their brief in one room, and the army is giving their brief in another room, but the two briefings coordinate the attack with each other.


Now we're talking.

I like the idea of a 'War room', but why limit it to just dust. It could be a central information gathering center. I can imagine a large room with an huge interactive holomap in the middle, which can be reconfigured to coordinate everything from Dust, to Station Politics, Sov Space War, to member's whereabouts to enemy whereabouts.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Joe Risalo
State War Academy
Caldari State
#58 - 2012-03-16 18:39:23 UTC
Miss Whippy wrote:


Now we're talking.

I like the idea of a 'War room', but why limit it to just dust. It could be a central information gathering center. I can imagine a large room with an huge interactive holomap in the middle, which can be reconfigured to coordinate everything from Dust, to Station Politics, Sov Space War, to member's whereabouts to enemy whereabouts.


EXACTLY!!!

That's what the corp/alliance rooms are for.
Again, apart from those war rooms/congregation hubs, there's not point in any other part of WiS. Basically, CCP would have to create a ton of mini games, or one massive MMO style station game specifically to make WiS apart from war rooms worth going in to.

The only other way that CCP could make WiS actually usable is requiring the players to leave their ship and WiS in order to buy items/mods/ammo/etc., fitting their ships, loading their holds, etc. etc., but if CCP did that, there would be a whole lot of pissed off pilots and it would probably be the death of Eve which would also mean the death of Dust.
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