These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mad inflation

First post First post
Author
Acac Sunflyier
The Ascended Academy
#481 - 2012-03-15 11:26:54 UTC  |  Edited by: Acac Sunflyier
Tippia wrote:
Endeavour Starfleet wrote:
People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting.
…except that three times higher is not “astronomical” and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all?



There is a flaw in your argument. People who were inflating from bounties have stopped doing that and are doing incursions now. What they really need to show is how many people are causing said inflation.

Edit: If 50% of the population is only causing smallish % of inflation, then that's totally fine and incursions are fine as is.
Asuri Kinnes
Perkone
Caldari State
#482 - 2012-03-15 11:30:51 UTC
Acac Sunflyier wrote:
Tippia wrote:
Endeavour Starfleet wrote:
People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting.
…except that three times higher is not “astronomical” and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all?



There is a flaw in your argument. People who were inflating from bounties have stopped doing that and are doing incursions now. What they really need to show is how many people are causing said inflation.

Edit: If 50% of the population is only causing smallish % of inflation, then that's totally fine and incursions are fine as is.

What we really need is a break down of Isk faucets, Isk sinks, and a further break down of which security space those sinks/faucets are being used in, AND the real numbers of people using those faucets and sinks...

I would imagine that a hi-sec mission bot, or a null-sec ratting bot will skew any results and I don't think *we* have the tools needed to weed that out or adjust for it to come to an informed decision...

But this has been a fun thread... Lol

Bob is the god of Wormholes.

That's all you need to know.

Ticarus Hellbrandt
Science and Trade Institute
Caldari State
#483 - 2012-03-15 11:31:44 UTC
WTB : Responce from ccp's very own economist
Cass Lie
State War Academy
Caldari State
#484 - 2012-03-15 11:38:44 UTC
Mara Rinn wrote:
Skex Relbore wrote:
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.


So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?


Skex already touched on this, plex prices are a special case since they are linked to RL currency. I'm not completely sure they are the best indicator of an inflation. How do you define that anyway? Does it really hold for all goods across the board indiscriminately? I haven't seen much evidence on that so far. And if not can it be called an inflation?

(If you assume value ≡ isk price in the wiki definition of mudflation posted by Liang, you get the same thing as inflation.)
Acac Sunflyier
The Ascended Academy
#485 - 2012-03-15 11:39:19 UTC
Andski wrote:
people will just blitz HQs instead of vanguards

any kind of payout boost is terribly unnecessary!



Clearly, you've never run an HQ.
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#486 - 2012-03-15 11:49:35 UTC
Mara Rinn wrote:
Skex Relbore wrote:
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.


So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?


More people coming back to Eve due to Crucible, wanting to pay their game time with PLEX, but still the smae number of new players buying plex for money.
A.K.A increasing demand, same offer = Prices rise.
Cargol Bages
Perkone
Caldari State
#487 - 2012-03-15 12:14:08 UTC
This could all be solved by making Dust514 the isk sink it should be instead of the "seperate economies at first" talk that is floating around.
Asuri Kinnes
Perkone
Caldari State
#488 - 2012-03-15 12:16:03 UTC
Qvar Dar'Zanar wrote:
Mara Rinn wrote:
Skex Relbore wrote:
If it did you would be seeing a constant increase in prices overtime rather than the spike that coincided with two major null sec wars one of which has a huge effect on mineral prices.


So the rise in price of PLEX from 300M ISK to 480M ISK is merely a spike in mineral prices due to null sec wars?


More people coming back to Eve due to Crucible, wanting to pay their game time with PLEX, but still the smae number of new players buying plex for money.
A.K.A increasing demand, same offer = Prices rise.

Possible real life economic factors lowering the number of people purchasing the GTCs for cash and instead looking to plex their accounts might also be having an impact.

PLEX as a "pure" indicator of the in-game economy aren't that good, because the supply of plex can / is influenced by outside factors (players returning adding to demand that just might not be able to be supplied increasing cost).

vOv

I am not an economist.

Bob is the god of Wormholes.

That's all you need to know.

Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
#489 - 2012-03-15 13:02:56 UTC
Asuri Kinnes wrote:
vOv

I am not an economist.

don't worry, you're just like all of the posters in the thread. it's a load of faith-based not fact-based assumptions and suggestions mostly. sadly like many other religions they attract a certain following and sooner than you know, bad posts are looked as if they had authority. in reality, they just have good punctuation.


with that being said - fix risk/reward/incursions etc.
Vlodovich
Pator Tech School
Minmatar Republic
#490 - 2012-03-15 13:19:50 UTC
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now
Sunviking
Doomheim
#491 - 2012-03-15 13:30:41 UTC  |  Edited by: Sunviking
I vehemently oppose any thought of a reduction in NPC bounties.

EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties. The reward for killing a Pith Usurper is set at ISK 1,218,750. That does not go up, at least I have never seen it go up.

There is a limit to the amount of ISK that can be made in the form of Bounties for a set timeframe, and so because of that there is a limit to the extent that Bounties can cause Inflation. That limit is between 40-60million ISK per hour of gameplay (if you are lucky) per player. There is a limit that the prices of everything in EVE can go up by when the main source of income is Static NPC bounties. So prices in EVE are constrained by those limits. Inflation will not spiral out of control in EVE. It just can't.

Look at the price of Veld/Trit. It is going up, but not because of Inflation, but because people are not mining anymore. Eventually the Ore prices will rise to the point when Mining becomes a worthy profession again and people reduce their ratting/mission-running.

I would say Botting has a bigger impact on inflation than NPC bounties. Large Bounty numbers are a symptom, not the underlying problem.
Scrapyard Bob
EVE University
Ivy League
#492 - 2012-03-15 13:32:58 UTC
Vlodovich wrote:
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now


So what about all of the other T2 hulls? Have they also gone up?

You can't look at a single aspect of the game economy which happens to be experiencing a supply / demand imbalance and yell 'ZOMG inflation!' without looking at all of the other parts of the economy. There are many market sectors in EVE where prices have fallen 20-30% over the last 6-12 months or which have remained fairly stagnant other then minor price swings due to supply/demand.
Doomhowler II Augustus
Incestuous Cult of Paranoid Swamp People
#493 - 2012-03-15 13:36:32 UTC
speculators are driving up prices, who would have guessed!
Tanya Powers
Doomheim
#494 - 2012-03-15 13:37:20 UTC
Kaivar Lancer wrote:
I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.

Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?



There is not too much isk in the game actually, there are a few players gettign far too much isk witch is not the same thing.

It's not the lone guy or with a friend running missions all day that brings too much isk to the game.

It's not the null sec bear running sites all day long that brings too much isk to the game

it's not the guy participating occasionally to incursions that brings too much isk to the game.

It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots.

Those are the problem and will always be for whatever activity you put in the game but it's not a hill at it self but a symptom of a much bigger problem: the lack of game mechanics, rules, tools whatsoever to control at a right moment something that can go out of control.

There is nothing in the game that puts a barrier to any sort of activity, it's yourself who puts those barriers but if you have none?
You make forum threads pop like this one and like a few other ones, they don't understand that it's a player driven game when it doesn't brings them advantages.
As intelligent as a thicken can be playing with a knife, the average internet games player thinking he's so special, will shoot him self in the foot because no matter what they say they always act in their own selfish interest.

Add moon goo, the biggest passive income in the game.
Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining

The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots.
At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.
Sunviking
Doomheim
#495 - 2012-03-15 13:44:02 UTC  |  Edited by: Sunviking
Vlodovich wrote:
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now


Re: The Nomad

The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE.

The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints.

Also, maybe supply has been curtailed in some way, again temporarily?
Qvar Dar'Zanar
Ministry of War
Amarr Empire
#496 - 2012-03-15 13:51:06 UTC
Sunviking wrote:
Vlodovich wrote:
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now


Re: The Nomad

The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE.

The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints.

Also, maybe supply has been curtailed in some way, again temporarily?


In other words: Start producing your own Nomad, you should get rich, don't you?
Sunviking
Doomheim
#497 - 2012-03-15 13:51:21 UTC
Tanya Powers wrote:
Kaivar Lancer wrote:
I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.

Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?



There is not too much isk in the game actually, there are a few players gettign far too much isk witch is not the same thing.

It's not the lone guy or with a friend running missions all day that brings too much isk to the game.

It's not the null sec bear running sites all day long that brings too much isk to the game

it's not the guy participating occasionally to incursions that brings too much isk to the game.

It's those running sites/mission/incursions 24h/d with their bots, mining entire belts al alone with their bots, running belts/sites in null with their very numerous bot alts, running incursions with their numerous alts and bots.

Those are the problem and will always be for whatever activity you put in the game but it's not a hill at it self but a symptom of a much bigger problem: the lack of game mechanics, rules, tools whatsoever to control at a right moment something that can go out of control.

There is nothing in the game that puts a barrier to any sort of activity, it's yourself who puts those barriers but if you have none?
You make forum threads pop like this one and like a few other ones, they don't understand that it's a player driven game when it doesn't brings them advantages.
As intelligent as a thicken can be playing with a knife, the average internet games player thinking he's so special, will shoot him self in the foot because no matter what they say they always act in their own selfish interest.

Add moon goo, the biggest passive income in the game.
Throw some drone crap once again profiting to a very small part of eve players and killing a major part of the game for years now: mining

The list can go on, but whatever you'll pick each and every one of these will always bring exponential rewards for those playing more than 2 accounts, exploiting game mechanics, using bots.
At the end of the day the single player, the guy discovering the game and playing it normally with some fellows found here and there when he reads this kind of threads he might as well think there are different servers of eve online.


100% Agreed.
Sunviking
Doomheim
#498 - 2012-03-15 13:51:59 UTC
Qvar Dar'Zanar wrote:
Sunviking wrote:
Vlodovich wrote:
Since Ive been flying Broadswords, which is only a few months, they have increased 140 mil to 250 mil each. Worst is the Nomad, every time I save up enough isk to buy one they've gone up another billion. 3.8 bil a few months ago, something stupid like 7 bil now


Re: The Nomad

The underlying tech1 Freighter blueprint required to invent a Nomad (can't remember the name) is fixed in price and available at NPC stations throughout EVE.

The only real factors causing the price of a Nomad to go up is demand (which is temporary, as supply will eventually increase to fill that demand); and the cost of the capital components required to manufacture, which is also subject to temporary supply and demand constraints.

Also, maybe supply has been curtailed in some way, again temporarily?


In other words: Start producing your own Nomad, you should get rich, don't you?


Yes. Big money to be made in Capital ship production.
Lexmana
#499 - 2012-03-15 13:55:12 UTC
Sunviking wrote:
EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties.

Every time you kill an NPC with a bounty (or complete an incursion) ISK is created out of thin air just like €€ are created out of thin air whenever you take a loan in a bank IRL. None is static and both have their limits.
Sunviking
Doomheim
#500 - 2012-03-15 14:03:42 UTC  |  Edited by: Sunviking
Lexmana wrote:
Sunviking wrote:
EVE is not the real world. Money does not get printed in EVE, and certain incomes are static. Like NPC bounties.

Every time you kill an NPC with a bounty (or complete an incursion) ISK is created out of thin air just like €€ are created out of thin air whenever you take a loan in a bank IRL. None is static and both have their limits.


The point I am making is that there is a limit to have much time a player can spend collecting bounties, even if you are Botting. Therefore there is a limit to the amount of ISK that can be injected into the economy by Bounties.

ISK does not get printed when you kill an NPC, you are expending time and effort to generate that wealth, so its not really printed in the sense of the word we use in the Real World. Unless you are a Bot, but that is a different matter.

When the Fed or BoE or ECB 'prints' money it literally creates a fresh bank account out of thin air and makes the electronic balance in that account whatever it desires, which it then uses for whatever purposes it wants. It does that with no effort or work involved by the general population of the country. That is printing money. 'Money' with no effort involved, that's what printing money is.