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SAME level 4 agents

Author
Cyndrogen
The Greatest Corp in the Universe
#1 - 2012-03-13 06:54:31 UTC  |  Edited by: Cyndrogen
the anomaly 3 part mission
duo of death
stop the thief
right hand of zazz
wildcat strike
vengeance
stop the thief
pirate invasion
enemies abound
duo of death
stop the thief
right hand of zazz
vengeance


seriously how many times can you cycle zazz and stop the thief?

Every day in every way I improve my skills and get better.

Sentry 10
Escape Velocity
#2 - 2012-03-13 07:56:22 UTC
rant on
Sahara Uhuru
#3 - 2012-03-13 11:11:02 UTC
In that list "stop the thief" is more or less the mission I'd complain least about.
DeMichael Crimson
Republic University
Minmatar Republic
#4 - 2012-03-13 12:07:50 UTC
Get a new agent if you don't like the missions being offered.
Cyndrogen
The Greatest Corp in the Universe
#5 - 2012-03-14 20:34:35 UTC
DeMichael Crimson wrote:
Get a new agent if you don't like the missions being offered.



Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.

Or maybe I'm imagining things.

It's not so much that I don't like the missions it's that they seem to repeat more often then before.

Not a rant just an observation.

Every day in every way I improve my skills and get better.

DeMichael Crimson
Republic University
Minmatar Republic
#6 - 2012-03-15 08:12:48 UTC
Well, I get those missions offered every once in a while but the majority of the time it seems I'm getting offered Extravaganza, Blockade, Gone Berserk, Mordus Headhunters, Worlds Collide, etc.

Maybe the type of Corporation might have something to do with it. I'm talking about Military vs Civilian. Anyway, standings probably play a major part in it.
Tippia
Sunshine and Lollipops
#7 - 2012-03-15 08:35:50 UTC
cyndrogen wrote:
Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.
No, it's just random, and the human mind really dislikes it. So yes, you're imagining things.

Not that you're getting those missions over and over again, but that it has any meaning or that it signifies any change. It's just the roll of the die.
Arec Bardwin
#8 - 2012-03-15 09:07:27 UTC
EVE RNG hates you op.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#9 - 2012-03-15 10:24:13 UTC
Tippia wrote:
cyndrogen wrote:
Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.

Not that you're getting those missions over and over again, but that it has any meaning or that it signifies any change. It's just the roll of the die.


Yup.

Got "Gone Berserk' 4 times in 3 days, then didn't see it for a few weeks.............

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DeMichael Crimson
Republic University
Minmatar Republic
#10 - 2012-03-15 11:29:00 UTC
Tippia wrote:
cyndrogen wrote:
Have the agents mission assignments been changed? I think after the previous update agents started offering only certain types of missions while previously there was a greater variety.
No, it's just random, and the human mind really dislikes it. So yes, you're imagining things.

Not that you're getting those missions over and over again, but that it has any meaning or that it signifies any change. It's just the roll of the die.


Roll of the dice? Random pool of missions? Trick of the human mind?

Please explain to me why I rarely, and I do mean rarely ever get offered any Anti-Empire encounter missions? I guess high Social skills and high positive standings with all Empire Factions has nothing to do with it and it's all just a figment of my imagination.


Tippia
Sunshine and Lollipops
#11 - 2012-03-15 11:30:46 UTC
DeMichael Crimson wrote:
Roll of the dice? Random pool of missions? Trick of the human mind?

Please explain to me why I rarely, and I do mean rarely ever get offered any Anti-Empire encounter missions?
Because there's so few of them in your agents' mission pools.
Quote:
I guess high Social skills and high positive standings with all Empire Factions has nothing to do with it and it's all just a figment of my imagination.
Yup.
DeMichael Crimson
Republic University
Minmatar Republic
#12 - 2012-03-15 14:09:51 UTC
Tippia wrote:
DeMichael Crimson wrote:
Roll of the dice? Random pool of missions? Trick of the human mind?

Please explain to me why I rarely, and I do mean rarely ever get offered any Anti-Empire encounter missions?
Because there's so few of them in your agents' mission pools.
Quote:
I guess high Social skills and high positive standings with all Empire Factions has nothing to do with it and it's all just a figment of my imagination.
Yup.


Somehow I knew you'd reply with a typical troll response.

Obviously you have no clue how Social skills affect standings or how standings affect agent mission offers.
Tippia
Sunshine and Lollipops
#13 - 2012-03-15 14:37:51 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
Somehow I knew you'd reply with a typical troll response.
Good thing that i didn't then.

Quote:
Obviously you have no clue how Social skills affect standings or how standings affect agent mission offers.
Sure I do. How social skills affect standings is quite clearly explained in the wiki, and how standings affect mission offers is very simple: you are allowed to take missions that has a level that satisfies (lvl -1)×2-1 ≤ standing.

That is all.

I know you want to claim otherwise, but here's the problem with that claim: there is absolutely nothing to support it and for everything you think you have in support of your stance, there is equal evidence to support the exact opposite.

The fact remains: humans like to see patterns in random distributions — your predilection lies in tying skills and standing to mission offers, but the evidence is simply just not there. Until it is, it's all in your head. Just because you can't provide any evidence to support your case doesn't make me a troll for pointing out that there is nothing to support your case and that, to the best of anyone's knowledge, it's all random.
Krixtal Icefluxor
INLAND EMPIRE Galactic
#14 - 2012-03-15 18:02:17 UTC
Tippia wrote:
DeMichael Crimson wrote:
Somehow I knew you'd reply with a typical troll response.
Good thing that i didn't then.

Quote:
Obviously you have no clue how Social skills affect standings or how standings affect agent mission offers.
Sure I do. How social skills affect standings is quite clearly explained in the wiki, and how standings affect mission offers is very simple: you are allowed to take missions that has a level that satisfies (lvl -1)×2-1 ≤ standing.

That is all.

I know you want to claim otherwise, but here's the problem with that claim: there is absolutely nothing to support it and for everything you think you have in support of your stance, there is equal evidence to support the exact opposite.

The fact remains: humans like to see patterns in random distributions — your predilection lies in tying skills and standing to mission offers, but the evidence is simply just not there. Until it is, it's all in your head. Just because you can't provide any evidence to support your case doesn't make me a troll for pointing out that there is nothing to support your case and that, to the best of anyone's knowledge, it's all random.


You are not alone. He's unbelievably Trolling ME about PI and ICE sales vs. Fuel Block sales over in another Thread.................

https://forums.eveonline.com/default.aspx?g=posts&m=946966#post946966

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

DeMichael Crimson
Republic University
Minmatar Republic
#15 - 2012-03-16 00:03:53 UTC  |  Edited by: DeMichael Crimson
Krixtal Icefluxor wrote:
Tippia wrote:
Sure I do. How social skills affect standings is quite clearly explained in the wiki, and how standings affect mission offers is very simple: you are allowed to take missions that has a level that satisfies (lvl -1)×2-1 ≤ standing.

That is all.

I know you want to claim otherwise, but here's the problem with that claim: there is absolutely nothing to support it and for everything you think you have in support of your stance, there is equal evidence to support the exact opposite.

The fact remains: humans like to see patterns in random distributions — your predilection lies in tying skills and standing to mission offers, but the evidence is simply just not there. Until it is, it's all in your head. Just because you can't provide any evidence to support your case doesn't make me a troll for pointing out that there is nothing to support your case and that, to the best of anyone's knowledge, it's all random.


You are not alone. He's unbelievably Trolling ME about PI and ICE sales vs. Fuel Block sales over in another Thread.................

https://forums.eveonline.com/default.aspx?g=posts&m=946966#post946966


Dude, I think you need to stop crackin that Ice. I have never seen that thread before and my name is nowhere in that thread. I have never ever posted anything about PI, Ice or POS Fuel in all my years of playing Eve.


As for you Tippia, you post another long winded troll rant filled with nothing more than unsubstantiated claims and insults. I've already posted evidence to support my statement in various other threads yet you still haven't posted any contrary proof. I've also had other players back up my statement due to their own experience.

Just like your signature states, all you do is rant a bunch of nonsense with no evidence to back up your claims. You keep singing the same old fail-safe adage as if it's an Official CCP statement. Your replies are comprised of typical generic excuses quoted by players relying on what others have stated without doing research.

Quote:
http://www.eve-wiki.net/index.php?title=Agents#Effective_quality
Effective Quality = 20 + (5 * Level of Negotiation) + Effective Standing (Technically the first 20 is the agent's base quality, but, similarly to access, since Incursion 1.5 it is always +20 for the purpose of calculating rewards.)

Effective quality (EQ) determines from what end of the mission pool the agent will select missions. The high the EQ, the shorter the trips will be for couriers and the closer the kill targets will be. Also, it seems to improve the chances of the agent offering the harder and more rewarding missions. This actually means that with higher standings and Negotiation an agent may offer you harder, instead of easier, missions. The better rewarding missions are often the harder ones although they also often require a lot more time so the effective reward may not differ as much as it seems. Effective quality also directly affects the reward and your standing gain with the agent and their corporation, for every mission.


Quote:
http://wiki.eveonline.com/en/wiki/Agent#Agent_Levels
As you run missions for an agent, your standings towards the agent and its corporation will improve. As your standings towards the agent improve, you will be offered more rewarding missions. Rewards are affected by: 1) agent level 2) agent location (security level of the system) 3) agent standing 4) Negotiation skill level

Of course, rewards are affected by missions you get, too :)
Spineker
#16 - 2012-03-16 00:16:11 UTC
I think that cleared it up fairly well :)
stoicfaux
#17 - 2012-03-16 00:42:35 UTC
DeMichael Crimson wrote:

Quote:
http://www.eve-wiki.net/index.php?title=Agents#Effective_quality
Effective Quality = 20 + (5 * Level of Negotiation) + Effective Standing (Technically the first 20 is the agent's base quality, but, similarly to access, since Incursion 1.5 it is always +20 for the purpose of calculating rewards.)

Effective quality (EQ) determines from what end of the mission pool the agent will select missions. The high the EQ, the shorter the trips will be for couriers and the closer the kill targets will be. Also, it seems to improve the chances of the agent offering the harder and more rewarding missions. This actually means that with higher standings and Negotiation an agent may offer you harder, instead of easier, missions. The better rewarding missions are often the harder ones although they also often require a lot more time so the effective reward may not differ as much as it seems. Effective quality also directly affects the reward and your standing gain with the agent and their corporation, for every mission.

Tentatively, the missions getting closer seems to make sense based on non-empirical personal observation. As for agent quality influencing the pool of missions, I don't know of anyone who's run enough missions to figure that out. So unless someone has a lot of data or a reliable dev comment (and devs have been wrong before,) I'll go with "show me the numbers and/or code."


Quote:
Quote:
http://wiki.eveonline.com/en/wiki/Agent#Agent_Levels
As you run missions for an agent, your standings towards the agent and its corporation will improve. As your standings towards the agent improve, you will be offered more rewarding missions. Rewards are affected by: 1) agent level 2) agent location (security level of the system) 3) agent standing 4) Negotiation skill level

Of course, rewards are affected by missions you get, too :)

Context. The "rewarding missions" are simply the ability to run higher level missions.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

DeMichael Crimson
Republic University
Minmatar Republic
#18 - 2012-03-16 01:39:18 UTC
stoicfaux wrote:
As for agent quality influencing the pool of missions, I don't know of anyone who's run enough missions to figure that out. So unless someone has a lot of data or a reliable dev comment (and devs have been wrong before,) I'll go with "show me the numbers and/or code."


The same can be said to those stating that it doesn't influence the pool of missions. Since none of us are Dev's with access to the 'code', it all boils down to your own personal experience, your standings and your list of completed missions in 'Show Transactions' option for Corporations.

stoicfaux wrote:
Context. The "rewarding missions" are simply the ability to run higher level missions.



The 'rewarding missions' doesn't refer to the ability of advancing to a higher level agent, it refers to the larger harder missions being offered such as 'Extravaganza', 'Gone Berserk', 'Blockade', etc., instead of 'Duo Of Death', 'Covering Your Tracks', 'Right Hand of Zazzmatazz', etc..
Tippia
Sunshine and Lollipops
#19 - 2012-03-16 09:24:30 UTC  |  Edited by: Tippia
DeMichael Crimson wrote:
I've already posted evidence to support my statement in various other threads yet you still haven't posted any contrary proof.
…except that you've never posted any evidence to support your statement. If you have any, please do. All you have ever posted is anecdotes about how you thought you got more or less of some particular mission when you did certain things. In fact, you've claimed so many different influencing factors by now that it would probably be a random mush anyway from all the variables. At no point have I ever seen you offer any actual proof — just unfounded assertions and angry rants whenever someone has asked you to provide some actual proof for those assertions.

You just call people trolls because we don't believe your ignorant, unfounded, unresearched, implausible bullshit is true just because you say it is. Unfortunately, this makes you the troll. So again: proof or STFU.

Quote:
I've also had other players back up my statement due to their own experience.
Yeah, see, this is where that pattern recognition vs. random distribution problem comes in: experience is not proof. It's just you expressing your preferred pattern-recognition interpretation.

Quote:
stoicfaux wrote:
As for agent quality influencing the pool of missions, I don't know of anyone who's run enough missions to figure that out. So unless someone has a lot of data or a reliable dev comment (and devs have been wrong before,) I'll go with "show me the numbers and/or code."
The same can be said to those stating that it doesn't influence the pool of missions.
No it can't. You are the one claiming that there is a connection, so you are the one who has to provide proof of this. Until such proof has been provided, the default position is always “there is no connection” and the “no proof” stance remains uncontested.

Quote:
The 'rewarding missions' doesn't refer to the ability of advancing to a higher level agent, it refers to the larger harder missions being offered such as 'Extravaganza', 'Gone Berserk', 'Blockade', etc., instead of 'Duo Of Death', 'Covering Your Tracks', 'Right Hand of Zazzmatazz', etc..
No, it refers to you being paid more ISK and LP for the same mission. We can say this because we do, in fact, know that higher standing leads to higher mission rewards. We do not have any proof whatsoever to suggest that higher standings lead to “better” missions.

So again: not proven. Please provide evidence to support your claim.
Caellach Marellus
Stormcrows
#20 - 2012-03-16 09:43:34 UTC
I clearly need to run for a new corp just to see how accurate that claim is. I'm at effective 10.0 with the various agents I use and to be fair DiD comes up rarely, right hand even less so.

Vengeance, Blockade, WC and Extravaganza and DPS? Common. Maybe I just pick agents with really good mission pools.

When your gut instincts tell you something is wrong, trust them. When your heart tells you something is right, ignore it, check with your brain first. Accept nothing, challenge everything.

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