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A somewhat unusual question about PI

Author
Dragonfel
Magitek Consortium
#1 - 2012-03-15 02:20:55 UTC
My skill for Command Center Upgrades is about to hit level 4 in a couple days, I was curious what kind of output a level 4 upgrade gets for power and CPU. It will help me a ton if anyone knows.
KevLor I
Zephyr Corp
#2 - 2012-03-15 03:17:19 UTC
I don't remember off-hand and have closed down the game for the evening, but if you download EveHQ, I know that it is very helpful (after a bit of tinkering) and has that info. I am pretty sure the power is 17,000 (19,000 for CC5), but can''t remember CPU.
Dragonfel
Magitek Consortium
#3 - 2012-03-15 03:29:53 UTC
KevLor I wrote:
I don't remember off-hand and have closed down the game for the evening, but if you download EveHQ, I know that it is very helpful (after a bit of tinkering) and has that info. I am pretty sure the power is 17,000 (19,000 for CC5), but can''t remember CPU.


Thanks!
Xenuria
#4 - 2012-03-15 04:56:14 UTC
Even with the skill at 5 you will find that you can only handle 15 structures even if everything is right next to each other.

1 Launch Pad
1 Extractor with all heads
13 Processors

If you are in null sec and have your extractor on a hotspot you are not going to be able to handle all the inflow of commodities.

So PI is fundamentally flawed really. I have pretty much given up on it at this point. The power grid is just nerffed to hell and the charts are never anywhere close to this side of accurate no matter what you have for skills.
Serge Bastana
GWA Corp
#5 - 2012-03-15 09:52:31 UTC
At Command Center Upgrades 4 you get:

CPU: 21,315 tf
Power: 17,000 MW

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Krixtal Icefluxor
INLAND EMPIRE Galactic
#6 - 2012-03-15 10:31:24 UTC
Xenuria wrote:


If you are in null sec and have your extractor on a hotspot you are not going to be able to handle all the inflow of commodities.



Just let the Processors continue to run after the Extraction has finished.

ALL materials WILL be processed.

"He has mounted his hind-legs, and blown crass vapidities through the bowel of his neck."  - Ambrose Bierce on Oscar Wilde's Lecture in San Francisco 1882

KevLor I
Zephyr Corp
#7 - 2012-03-15 13:54:45 UTC
Quote:
If you are in null sec and have your extractor on a hotspot you are not going to be able to handle all the inflow of commodities.

So PI is fundamentally flawed really. I have pretty much given up on it at this point. The power grid is just nerffed to hell and the charts are never anywhere close to this side of accurate no matter what you have for skills.

There are a LOT of other ways to do PI. If your whole premise is maximum extraction in minimum time, yes, you will run into problems. That isn't a flaw, it is a design bottleneck to make you have to think about it a bit. Your real question should be how do I maximize extraction in a period of time w/o losing product?

For your example (which is P0 -> P1, since there is only one extractor), you could lengthen the program time to reduce the incoming extractor rate to match (over time) the processor conversion rate. Yes, this reduces your average material produced per hour, but that does not mean the system is broken. On the up side, it will require less maintaining and will reduce depletion.

Alternatively, you could produce P2 on one planet instead of just P1. This results in a significant reduction in extraction/processing rate (around a 50%, give or take), but you end up with reduced taxes (if you are paying any) AND increased value of final product. Take two of the highest P1 materials that also happen to be available on the same planet - electrolytes and plasmoids on a storm planet. My last check has those worth (at Jita Buy orders) $510 and $550. You need 8 of each to make 1 unit of Rocket Fuel, so that is right around $8,500 in P1 value, but your rocket fuel is worth 10,900, give or take. That is ~28% increase in value, which goes a long way in offsetting your 50% loss in extraction - which you cannot achieve anyway.

Ofc, this is pretty close to a best case scenario - if you find a Storm planet, start making RF :). Each planet can make a couple of P2s, at least, but not all are as profitable. A summary of the P1 -> P2 value increases that I last updated:
Barren:
$5,700 Biocells +32%
$6,100 Mech Parts +24%
$4,800 Nanites +60%
$3,700 Test Cultures +21%
$3,400 WC CPU -2%

As you can see, the % increase in value is not directly tied to price, but also to the value of the input materials. Nanites are a large increase in value, but mainly because you put crappy P1 (bacteria and reactive metals); OTOH, the best P1 out there for Barren planets right now is precious metals at $405 and the second best is water at $217. The P1 base equivalent for this planet is [Best P1 x 8] = $3,240. This is an idea of the value if you just took out P1 instead of converting to P2. With the markups of biocells and mech parts, it will likely turn out to be much more profitable to make these P2s rather than the P1s.

Taxes, factory planets, depletion, etc. all play a part in your math, ofc.