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JF Cyno in and Cyno out - Any chance?

Author
Bad Messenger
Rehabilitation Clinic
#21 - 2012-03-13 09:43:44 UTC
There has been also some bugs that may cause JF losses even on stations, maybe fixed but i doubt.
Sjugar
Science and Trade Institute
Caldari State
#22 - 2012-03-13 22:46:40 UTC
Instalock Muninn instapopping the cyno at the exact right moment and a prober with probes around the sun.

If the Jumpfreighter jumps at the exact time his cyno is popped he won't land at the station but in the sun. From there he will be propelled out at ridiculous speeds, but you can catch him when he slows down.

It needs a bit (a lot) of work but can be done.
Kessiaan
Sebiestor Tribe
Minmatar Republic
#23 - 2012-03-13 23:45:11 UTC
Sjugar wrote:
Instalock Muninn instapopping the cyno at the exact right moment and a prober with probes around the sun.

If the Jumpfreighter jumps at the exact time his cyno is popped he won't land at the station but in the sun. From there he will be propelled out at ridiculous speeds, but you can catch him when he slows down.

It needs a bit (a lot) of work but can be done.


This still depends on the JF pilot being stupid and not logging off when he jumps into the wrong spot, or at worst after 1 d-scan and seeing combat probes.

There's a lot of confusion about the recent changes to aggression mechanics - they don't get a 15 minute timer if they log off *before* they're aggressed.
Zaxix
State War Academy
Caldari State
#24 - 2012-03-14 19:37:45 UTC
The time it takes to slow down to a speed that would allow a prober to catch you on a grid and get to you for tackle is more than enough time for the cap to recharge and jump back out.

Bokononist

 

Mark Hadden
Imperial Academy
Amarr Empire
#25 - 2012-03-16 13:16:28 UTC
JF at stations are almost absolutely invulnerable.
Only chance of catching them if they cyno in on POS and slowboat into the forcefield or warp off somewhere, where you could drop a bubble, assumed he would warp/cyno in anyways with you in local.
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