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Walking in Stations - your ideas to make it not dull

Author
Joe Risalo
State War Academy
Caldari State
#21 - 2012-03-14 18:35:12 UTC
To be honest, how many of us actually care about WiS?

I mean sure, there are people that would like to see it, but I personally feel that it's a waist of CCP's effort.

We have captain's quarters. The only thing we might need to add to this is Corp and alliance offices so that players could gather and it would allow a central hub for collaberating with dust.

I don't know how many of you are like me, but I personally have turned captain's quarters off. It serves no purpose in Eve. The recruitment tools, agents, fittings...Everything is available without ever entering your captain's quarters, and if CCP ever changed it to where you had to be in quarters or WiS in order to achieve these things, there would be a large portion of the Eve population that would be extremely pissed.

The only way to make WiS and CQ's important enough for the majority of the player base to care, would be to actually establish being in stations as it's own game. It would basically need to be a space based WoW. the only possitive outcome that this would establish is that CCP would basically have created a new MMO that's tied to Eve and Dust in which Eve players could interact, or players could create their own accounts specifically for the station based MMO.

However, the vast majority of Eve players isn't even happy that Dust is drawing attention away from Eve, so they'd be even more pissed to find out that another essentially mini MMO would draw attention away as well.

Honestly, the best thing CCP could do is create corp and alliance offices for personal and Eve to dust use, then leave it at that. Most Eve players aren't going to use it unless it serves a valid purpose that doesn't take away from the functions of Eve the way it currently is, and like I said, the only way to do that is to create another game entirely.
Kolya Medz
Kolya Inc.
#22 - 2012-03-14 18:54:29 UTC
WiS needs cool bars like Mass Effect and Deus Ex with music and atmosphere uniquely styled for that faction.

http://www.youtube.com/watch?v=UplUXX-EF4k

http://www.youtube.com/watch?v=uz-JqyIHlSw&feature=results_main&playnext=1&list=PLCBDB03AAB4050D9E


Sound quality on vids isn't the best, but you get the idea.

Not sure what to put inside to help gameplay tho :(
Nnam Pir
Nnam Fleet
#23 - 2012-03-14 18:57:33 UTC
Add in a mini-game arcade in stations as well.
Buzzy Warstl
Quantum Flux Foundry
#24 - 2012-03-14 19:10:16 UTC
WiS gives the possibility for tasks based on different player skills than FiS uses, and it could really do wonders for the industrial and social side of the game.

http://www.mud.co.uk/richard/hcds.htm Richard Bartle: Players who suit MUDs

Leto Aramaus
Frog Team Four
Of Essence
#25 - 2012-03-14 19:29:00 UTC  |  Edited by: Leto Aramaus
Here's my idea to make walking in stations bettter...

Get rid of it.

Make Flying in Space better.

I've said it a few times now in the last couple days on a couple different threads...

Until they make EVE a fully created reality where you can walk: in stations, on planets, in your ship, anywhere at all... and have guns, a GUI to use them, people to shoot at....

...walking in stations is stupid and pointless. I don't want to see another second wasted on building WiS when the spaceship aspect of EVE could be improved in (literally) a thousand or more different ways.
Danika Princip
GoonWaffe
Goonswarm Federation
#26 - 2012-03-14 19:57:00 UTC
Miss Whippy wrote:
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.


So why haven't they banned every other MMO on the market then? It's not real money, there's no official way to transfer your winnings to real money, you should probably stop being dumb.
Miss Whippy
Native Freshfood
Minmatar Republic
#27 - 2012-03-14 20:43:13 UTC  |  Edited by: Miss Whippy
Danika Princip wrote:
Miss Whippy wrote:
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.


So why haven't they banned every other MMO on the market then? It's not real money, there's no official way to transfer your winnings to real money, you should probably stop being dumb.


Offcom doesn't give a rat's ass if there's an official way or not. They will come down hard on any institution that allows under age children to gamble with real money or pretend money that can be sold for real money. Just because you're too stupid to realise this, it doesn't make it not so.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#28 - 2012-03-14 20:44:46 UTC
Leto Aramaus wrote:
Here's my idea to make walking in stations bettter...

Get rid of it.

Make Flying in Space better.

I've said it a few times now in the last couple days on a couple different threads...

Until they make EVE a fully created reality where you can walk: in stations, on planets, in your ship, anywhere at all... and have guns, a GUI to use them, people to shoot at....

...walking in stations is stupid and pointless. I don't want to see another second wasted on building WiS when the spaceship aspect of EVE could be improved in (literally) a thousand or more different ways.


Sorry, this isn't the whine about WiS thread, so HTFU.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#29 - 2012-03-14 20:55:54 UTC  |  Edited by: Miss Whippy
The Hamilton wrote:
And now for a list of probably bad ideas. I hope someone can salvage a bit of inspiration from this though. Keep in mind I'm being a hypocrite and suggesting things, like micro gravity, that would have big development cycles here.


  • Android building / selling / buying - these could be used as CQ assistants that auto update things for you. This would be sure to bring people out of their ships if it meant less logging on just to update (skills/planets/markets) and could be considered with bots to make players beat bots more easily and bots unable to use these.

  • Adoption system - I only suggest this because MANY other MMO's use something like this successfully and it brings the lady's like no other! Come on an alien pet, who wouldn't want that!

  • Scanning mini-game - Somewhat like metroid prime, where you can scan things to find out more about them. This could then be added to the research game-play.

  • Weight gain and loss P

  • Changing environment - Such as floating and moving platforms (might be even harder than microgravity). Keep things fresh.

  • AI sports games you can watch in a stadium - Include betting and perhaps if it becomes popular player demand for a playable version might rise up.

  • A ton of automated animations - I don't want to have to tell my character to act interesting all the time. But keep them subtle

  • Give characters tablets - So that popup menu as always available. But only sell upgraded ones in WiS (give more reasons to go explore out of the ship)

  • Hallucinogenics - Warp our screens show us creepy / strange / hidden items and things (Suggested this in the module thread for some reason).

  • Very very big spaces - That need to be flown around, allowing for different controls for flying (more similar to dust) - Obviously a huge addition to the EVE engine, but may be do able in separate server clusters.

  • Infected regions with illness - With the addition of negative effects on your characters flying ability. These could be then introduced to new stations and so on. Though counter productive to get pilots to use WiS. It adds more depth to the game overall

  • Various languages on signs / codes - Help promote community and talking amongst strangers.. meh. Maybe with the addition of hidden places. Sort of a scavenger hunt.

  • Better insurance prices - That are a little harder to find or require missions / quests to get access too

  • Out of station walking - Space walking, kinda like astronauts do now. An addition to the micro gravity idea. But you can see all the ships fly right past you.

  • Different security sections - your high , low and null sec of WiS within bigger stations (Jita)

  • Language classes - Learn something with a small small incentive in EVE (isk / item / aurum), because I think games can be more than just a time sink, but a great inventive for your other life.

  • Shared quarters for two people - Give those couples something extra. And perhaps also for people who dual account.

  • Make some extra use of the class system people chose at the beginning of the game.

  • A very visible 3D space with market information - Sort of a trade hub that makes using the market constantly even easier.

  • Art galleries - A place to show off all that fancy concept art players love to look at. Even the old stuff.

  • High fives - Because high fives are awesome!

  • Hiring booths for corps - Make it easy to see where the corp is, what they do and so on. Even allow approved videos (perhaps).

  • EVE radio competition viewing - And stuff like this on massive screens.

  • Help NPCs fit their own (non pod) ships - A good way to introduce newbies to fitting various ships before dropping cash on them (in before evemon).

  • Dress code areas - Not to hinder game play, but give people paying for pants something else than just pants.

  • Modular captains quarters - That players can build, design and sell. These are then automatically built in any station you visit when you flash the guy your VIP card as you get docking clearance. After all it's customary to be nice to the pod pilots visiting your station.

  • Thugs that follow you around - For no other purpose than to push other NPCs out of the way. Sorry these ideas are getting really bad now. I'll stop.


Finally! Someone's opened their mind and thought of some ideas to give the game some depth. I particularly like the infections and viruses thing. I was thinking of something similar, in that players can custom design their own viruses for various purposes.

The same could be made true for creating nanobots, which could be used for intel gathering. Imagine you could inject another player with a nanotracking device, which reports their whereabouts.

You could also introduce hacking, which allows you to plant software viruses into other corps mainframes, and gather info about their assets.

I personally think WiS should be about passive warfare. Where it's all about information gathering, espionage, counter espionage, sabotage, spying, you name it. Mix this with sec levels in stations and you're really onto something. Espionage in high-sec stations would be incredibly risky, but the rewards would be higher if you could avoid getting caught. The consequences would be a loss of sec just like in FiS.

I think making it into FPS would be a lame cop-out. Space warfare in EVE is more about tactics then reactions and skills, WiS should be the same.

FiS is for the conventional wars. WiS should be about the COLD WARS!

I like all the above ideas, they all add depth.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Leto Aramaus
Frog Team Four
Of Essence
#30 - 2012-03-14 21:04:41 UTC
I really wasn't just whining, I'm serious.

WiS is a waste of our hard earned subscription money and I honestly think it should be left alone until the REAL part of EVE is fixed.
Miss Whippy
Native Freshfood
Minmatar Republic
#31 - 2012-03-14 21:13:41 UTC
Leto Aramaus wrote:
I really wasn't just whining, I'm serious.

WiS is a waste of our hard earned subscription money and I honestly think it should be left alone until the REAL part of EVE is fixed.


Which is a given that was stated in the very first paragraph of this thread. So yes you are whining, take your 'Waaaaaaaaaaaa I hates WiS' whinging somewhere else. This is a thread for people who want to create a WiS environment worth having.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Leto Aramaus
Frog Team Four
Of Essence
#32 - 2012-03-14 21:16:14 UTC
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaa mommmyyyyyyyyyyyy walking in stations is laaaaaaame.


waaaaaaaaaaaaa.


waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh
AFK Hauler
State War Academy
#33 - 2012-03-14 21:25:04 UTC
Miss Whippy wrote:
Leto Aramaus wrote:
I really wasn't just whining, I'm serious.

WiS is a waste of our hard earned subscription money and I honestly think it should be left alone until the REAL part of EVE is fixed.


Which is a given that was stated in the very first paragraph of this thread. So yes you are whining, take your 'Waaaaaaaaaaaa I hates WiS' whinging somewhere else. This is a thread for people who want to create a WiS environment worth having.



Your argument is self defeating...

It's not possible to have a WiS environment "worth having" in a space ship-centered game.


WiS is a waste of time that will lose another 20% of the player base just as it did last time it was rolled out. CCP was correct to drop WiS and focus on the EVE game (IMHO).
Miss Whippy
Native Freshfood
Minmatar Republic
#34 - 2012-03-14 21:52:12 UTC
AFK Hauler wrote:
Miss Whippy wrote:
Leto Aramaus wrote:
I really wasn't just whining, I'm serious.

WiS is a waste of our hard earned subscription money and I honestly think it should be left alone until the REAL part of EVE is fixed.


Which is a given that was stated in the very first paragraph of this thread. So yes you are whining, take your 'Waaaaaaaaaaaa I hates WiS' whinging somewhere else. This is a thread for people who want to create a WiS environment worth having.



Your argument is self defeating...

It's not possible to have a WiS environment "worth having" in a space ship-centered game.


ROFL! Why because you say so? Grow up!


Quote:
WiS is a waste of time that will lose another 20% of the player base just as it did last time it was rolled out. CCP was correct to drop WiS and focus on the EVE game (IMHO).


Yes they were correct to focus on FiS. That doesn't mean because you lack any kind of imagination that it should be dropped for the rest of eternity. The only imagination you seem to have in fact, is pulling numbers out of your ass. Show me the figures that show that there are 20% less accounts now active as a direct result of WiS.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#35 - 2012-03-14 21:56:10 UTC
Leto Aramaus wrote:
Waaaaaaaaaaaaaaaaaaaaaaaaaaaaaa mommmyyyyyyyyyyyy walking in stations is laaaaaaame.


waaaaaaaaaaaaa.


waaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaaahhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhhh


Pathetic. Maybe you should go back to writing begging letters asking people to join in on your fail threads.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Leto Aramaus
Frog Team Four
Of Essence
#36 - 2012-03-14 22:15:27 UTC
At least my thread is about improving the real, important part of EVE.

https://forums.eveonline.com/default.aspx?g=posts&t=78946&find=unread

Everyone check it out. Here's a thread about making EVE better, not wasting time making bars and restaurants and minigames that nobody important in EVE has ever cared about.

Everyone take my advice and let this be the last post in this "fail thread" about the stupidest part of EVE.
Joe Risalo
State War Academy
Caldari State
#37 - 2012-03-15 00:34:45 UTC
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations
AFK Hauler
State War Academy
#38 - 2012-03-15 01:12:14 UTC
Not to say too much more on a thread that's becoming more and more trolling, but you should read this before posting anything more on WiS...

EVE Insider


It's been acknowledged that CCP was too distracted from what was most important. This idea you have proposed is a continuation of that distraction.
Miss Whippy
Native Freshfood
Minmatar Republic
#39 - 2012-03-15 04:53:14 UTC
AFK Hauler wrote:
Not to say too much more on a thread that's becoming more and more trolling, but you should read this before posting anything more on WiS...

EVE Insider


It's been acknowledged that CCP was too distracted from what was most important. This idea you have proposed is a continuation of that distraction.


Don't read it and don't reply to it then, no one is making you.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Miss Whippy
Native Freshfood
Minmatar Republic
#40 - 2012-03-15 04:56:45 UTC
Joe Risalo wrote:
Again, I don't think WiS should go any further than corporation and alliance rooms.
Past that, there is nothing worth presenting Eve players through WiS apart from building an entirely new MMO specifically for stations


Just having corporation and alliance rooms is as pointless as CQ and you posting on this thread. If you're not intested in WiS just HTFU.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

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