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New Attribute Skill Implants to counter learning skill loss

First post
Author
OfBalance
Caldari State
#41 - 2012-03-12 23:27:33 UTC
Ireland VonVicious wrote:
OfBalance wrote:
Outz Xacto wrote:
It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants.


The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own.


Forum whoring or trololololol the world may never know.


I'm just amazed we got this far without you posting a rattlesnake fit.
Ireland VonVicious
Vicious Trading Company
#42 - 2012-03-13 06:28:23 UTC
OfBalance wrote:
Ireland VonVicious wrote:
OfBalance wrote:
Outz Xacto wrote:
It's clear you're at a polar extreme on this and will settle for nothing but the removal of the implants.


The suggestion was to remove attribute implants and the reasoning has been stated and repeated. Thanks for showing us for the third or forth time now you're incapable of constructing a counter-argument and would rather misrepresent my own.


Forum whoring or trololololol the world may never know.


I'm just amazed we got this far without you posting a rattlesnake fit.



Answer: TROLL!
Blitz Blaster
Doomheim
#43 - 2012-03-14 11:16:22 UTC
greetings, please tell me the way i misunderstand your point in detail as i am a noob, but i think i got an idea that will solve the problem in a nice simple manor. your problem is that players who choose to PvP in W-hole/0.0 do not use the +5s to skill as they cost too much when you get podded? or atleast the new players to those areas who may not have learnedthe 'skills' to keep save-ish. while i am not even close to 0.0/W-hole from what i have heard, that is a "cutting of teeth" that you get. i am sorry if i do not have that ino correct.

now, is seems like a silly and stupid solution to the implants issue but how about this, pods are untargetable. or they have some kind of perma cloak like that of port gating. again it sounds like a stupid idea but since you seemed to regect all of SANE ideas that didn't match your PERFECTLY i figured why not go to the next logical step. so for this idea that players with +5s are just sitting in stations learning skills, i have a question for you; why d you care? are they harming your gaming experience?

are people NOT doing things so wide spread you are for a lack of targets in 0.0/W-hole?

are people using the +2-3s PvP effecting you in your game play?

are you concerned about the fact that noobs, such as mysel, do not go into 0.0/W-hole space?

OR are you just so laser focused on your own, small minded, idea what you can't see the vacuum from the ships?

please feel free to leave the normal self centered egotisical response you have left everyone else, i expect nothing less. if you want to DISCUSS a TOPIC then please do me a favor so i can understand, state the problem.

so far i have read that the implants give those who avoid risk more reward.

The fact that learning implants go away when you get podded is bad because it makes people NOT want to get the nice shiney +5s

but most of all i have gathered this from your posts, you hate other people doing things different then you. and to that last point i ask, why do you CARE?

Enjoy your Immortality, you will have a long time with it :)
CCP Phantom
C C P
C C P Alliance
#44 - 2012-03-14 18:27:44 UTC
Moved from Skill Discussions.

CCP Phantom - Senior Community Developer

Kyr Evotorin
KarmaFleet
Goonswarm Federation
#45 - 2012-03-17 20:58:24 UTC
OfBalance wrote:

I think you see the point, but you cling to the status quo as though it had sacred meaning. What you are describing here is a risk-averse player in action. What does he do while in the +5 set? Absolutely nothing worth mentioning. The +3 set for "relative danger," (ie. any time he is actually playing the game) is the default. The person with this clone setup is likely to try and maximize their time in the +5 clone any time their is not an op demanding his presence.

Does it come down to player skill? Certainly not. I am not aware of any player skills that will prevent you from loosing pods when your fleet is bubbled and grossly outnumbered.

Does it come down to intelligence? Intelligence to do what? Select the path of greatest sp/hr hiding far from the danger zones of EVE (coincidentally, the places where the best pvp content is)?

Does it come down to sp? Of course it does, that's been the prime motivator the whole time. Why else would you have two clones apart just for the purpose of maximizing training time?

tldr; Attribute implants reward either avoiding pvp or practicing only the most risk-free boring pvp. If EVE is all about anything, I would certainly hope "more sp/hr for the highsec miners than nullsec grunts," is not it.


You talk as if I care about the status quo. Let me note some things:
1. I merely mention that there is good reason for people not using certain implants over others (or vise-versa). My main point is that they have a choice.
2. Player skill can resolve any situation. Scouting and spies are the most commonly known practices of avoiding an unwanted podding. Not my fault you let yourselves get bubbled and grossly outnumbered due to a lack of scouting in one particular area surrounding yourselves. This is commonly known as well.
3. Intelligence is the major factor in everything. To discount the capabilities brought about by an intelligent person is to discount all gameplay imo. You don't have to hide. It's a choice (again, I must re-oitterate since someone didn't understand what I said the first time). A choice. Is the most important part. free will. A game designed for freedom of gameplay. need I explain anymore?
4. I think too much to really care if anything I said makes real sense... All I'm saying is... you didn't understand the point I was trying to get across. People are idiots. This game weeds many of them away, but not all of them. The idiots are the ones who complain pointlessly about things that don't really matter... like this. I enlighten bitches :)
Kyr Evotorin
KarmaFleet
Goonswarm Federation
#46 - 2012-03-17 20:58:45 UTC
OfBalance wrote:

I think you see the point, but you cling to the status quo as though it had sacred meaning. What you are describing here is a risk-averse player in action. What does he do while in the +5 set? Absolutely nothing worth mentioning. The +3 set for "relative danger," (ie. any time he is actually playing the game) is the default. The person with this clone setup is likely to try and maximize their time in the +5 clone any time their is not an op demanding his presence.

Does it come down to player skill? Certainly not. I am not aware of any player skills that will prevent you from loosing pods when your fleet is bubbled and grossly outnumbered.

Does it come down to intelligence? Intelligence to do what? Select the path of greatest sp/hr hiding far from the danger zones of EVE (coincidentally, the places where the best pvp content is)?

Does it come down to sp? Of course it does, that's been the prime motivator the whole time. Why else would you have two clones apart just for the purpose of maximizing training time?

tldr; Attribute implants reward either avoiding pvp or practicing only the most risk-free boring pvp. If EVE is all about anything, I would certainly hope "more sp/hr for the highsec miners than nullsec grunts," is not it.


You talk as if I care about the status quo. Let me note some things:
1. I merely mention that there is good reason for people not using certain implants over others (or vise-versa). My main point is that they have a choice.
2. Player skill can resolve any situation. Scouting and spies are the most commonly known practices of avoiding an unwanted podding. Not my fault you let yourselves get bubbled and grossly outnumbered due to a lack of scouting in one particular area surrounding yourselves. This is commonly known as well.
3. Intelligence is the major factor in everything. To discount the capabilities brought about by an intelligent person is to discount all gameplay imo. You don't have to hide. It's a choice (again, I must re-oitterate since someone didn't understand what I said the first time). A choice. Is the most important part. free will. A game designed for freedom of gameplay. need I explain anymore?
4. I think too much to really care if anything I said makes real sense... All I'm saying is... you didn't understand the point I was trying to get across. People are idiots. This game weeds many of them away, but not all of them. The idiots are the ones who complain pointlessly about things that don't really matter... like this. I enlighten bitches :)
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