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C5 WH vs.Incursions (Highsec) isk/hour

Author
The Feuror
The Scope
Gallente Federation
#1 - 2011-09-23 02:03:51 UTC
im sure theres more then myself wondering the same question......

what makes more isk/hour?

running sites in C5 WH's with tengu's OR running incursions in highsec

i havent done either but im realy looking to start raking in huge amounts of isk and so far these are the only ways to do it without investing large amounts of capital into BPO's


so lets hear what the pros think what makes more isk/hour giving the fact that there is down time between incursions and there arent really any running sites in WH's i would think C5's are the way to go but i may be wrong which is why im asking.......

VVOOF is recruiting able pvpers for WH BLOPS operations

Udan Funaila
Doomheim
#2 - 2011-09-23 02:12:44 UTC
I have in the past (once) made 830 million in just over an hour running radar and mag sites in C5 wormholes. Got very, very lucky with loot / sites.

The problem is that it can be very, very inconsistant.
The Feuror
The Scope
Gallente Federation
#3 - 2011-09-23 02:18:38 UTC
whats the average..... 50-100m/hour / 100-200m/hour

i basically just have a tengu this pilot was my capital builder for a while just used him for the extra slots for capital componant building, but if the isk is good enough i may think about selling my main.... 47m sp sub cap pilot easy 15b sale with the skills he has to buy one that can work better in a WH/incursion

VVOOF is recruiting able pvpers for WH BLOPS operations

Mr Kidd
Center for Advanced Studies
Gallente Federation
#4 - 2011-09-23 02:52:06 UTC  |  Edited by: Mr Kidd
The Feuror wrote:
whats the average..... 50-100m/hour / 100-200m/hour

i basically just have a tengu this pilot was my capital builder for a while just used him for the extra slots for capital componant building, but if the isk is good enough i may think about selling my main.... 47m sp sub cap pilot easy 15b sale with the skills he has to buy one that can work better in a WH/incursion


Can't give you a comparison of the two since I have little experience with both. But, a C3 can net you 100-150mil/hr in a good tengu fleet that works well and efficiently together where each member has good missile skills.

However, as indicated in the previous post, consistency is at issue. Incursions can do this level of income, from what I hear, in HS. For those participating they can do it as often as they want without interruption save for competing fleets. In w-space, your situation is a bit more precarious and the number of sites available are getting more limited with more people in w-space.

Don't ban me, bro!

Udan Funaila
Doomheim
#5 - 2011-09-23 03:15:04 UTC
The Feuror wrote:
whats the average..... 50-100m/hour / 100-200m/hour



Its hard to pin down an average, but most of the time the average is about 3-400 million, sometimes up to 500 millon isk. Combat sites suck isk wise, unless you're doing cap escalations. I rarely do those so I'm not too sure off the top of my head.

Sometimes you get lucky and you have an empty chain of WHs with lots of sites worth doing, sometimes you get nothing but Ladar and Gravs.

There are down sides and advantages to doing both, just depends on what you would prefer.
Goose99
#6 - 2011-09-23 03:20:16 UTC
C5. But you can't solo it in a tengu...
Gajana
Caldari Provisions
Caldari State
#7 - 2011-09-23 08:59:43 UTC
incursions = 50-60mil / h per char
c3,c4,c5 etc 50-100mil / h per char

wh - slightly higher inconsistency (sites running out, rolling holes, hot days without farming when enemy is in the hole etc), significantly higher risk, higher initial investment (pos or/and corp), logistics
wh + you can scale up your income having multiple chars which is not possible most of the time when running incursions

setup time is similar in incursions and wh (about 1-2h finding fleet in incursions, scanning / rolling in wh)

all in all if you want just quick income without much hassle do incursions, hardcore guys are making 10b+ a month
Lady Go Diveher
Doomheim
#8 - 2011-09-23 11:39:05 UTC
Gajana wrote:
incursions = 50-60mil / h per char
c3,c4,c5 etc 50-100mil / h per char


You're bad at Eve. Get out.

Highsec incursions will net you 90-120mil per hour as a realistic figure.

A C5 / C6 fleet will touch 500mil per hour / per character under cap escalations. There is more fluctuation, however.

Without caps a good sweetspot is C4s, where RR Tengu's will do ~250mil per hr/character

You have to consider what an "hour" is to you, however.

Got 5 hours and want the max ISK possible? You're probably best off in a highsec incursion, due to consistency and setup time.

Found some site in an empty hole inbetween PVP roams and want to run them? You pretty much just set about them until you find someone to shoot.

It's a matter of perspective.
Mercurye
University of Caille
Gallente Federation
#9 - 2011-09-23 11:43:07 UTC
Lady Go Diveher wrote:
Gajana wrote:
incursions = 50-60mil / h per char
c3,c4,c5 etc 50-100mil / h per char


You're bad at Eve. Get out.

..

It's a matter of perspective.



Just nuancing your post a little while reading
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#10 - 2011-09-23 11:45:16 UTC
Lady Go Diveher wrote:
Gajana wrote:
incursions = 50-60mil / h per char
c3,c4,c5 etc 50-100mil / h per char


Highsec incursions will net you 90-120mil per hour as a realistic figure.


If this is true, then Incursions need a nerf because that's just stupid steady isk for high sec.
TriadSte
The Scope
Gallente Federation
#11 - 2011-09-23 11:58:00 UTC  |  Edited by: TriadSte
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.

Do they need nerfing?

The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.

Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.

I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...

Leave incursions alone, working as intended.
Maikhanh
Doomheim
#12 - 2011-09-23 12:17:41 UTC
TriadSte wrote:
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.

Do they need nerfing?

The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.

Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.

I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...

Leave incursions alone, working as intended.

incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop.

and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6.

your C3 with your pos is just too safe.
TriadSte
The Scope
Gallente Federation
#13 - 2011-09-23 12:28:42 UTC
If anything primaries you in a C5-6 without triage logi support your as good as dead.

Those bhaals would just go poppety pop pop.

Those Logis will get primed too going poppety pop pop.

Maikhanh
Doomheim
#14 - 2011-09-23 12:39:57 UTC
n00n3r
Malicious Destruction
#15 - 2011-09-23 12:54:14 UTC  |  Edited by: n00n3r
Maikhanh wrote:
TriadSte wrote:
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.

Do they need nerfing?

The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.

Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.

I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...

Leave incursions alone, working as intended.

incursion needs a nerf for sure. with 3 basi in a fleet, no way in hell your fleet will pop.

and probably you havent seen any C5 cap km, 2 bhaal and you're dead for sure, or not even that, a few T3s with one logis would be enough taking down any cap running sites in C5, C6.

your C3 with your pos is just too safe.


Sure, there is more safety in a fleet with 3 logis. However, anytime you take a DPS ship out of the equation you're looking at the possibility of not getting paid for the sites you do because that other fleet, who is only flying twin logi, just out damaged you in the site and got paid instead. So it's a trade off.

As a matter of fact, losing sites to a superior fleet is becoming more common place now that more people are getting into the high dps ships. And sadly, a Tengu isn't considered high dps.

Interested in Incursions? Check out our recruitment thread!  https://forums.eveonline.com/default.aspx?g=posts&t=12104&find=unread

TriadSte
The Scope
Gallente Federation
#16 - 2011-09-23 12:58:43 UTC
LOL well that deserved to die...

2 guardians
Apoc
Scorp
vigilant
Huginn

Rofl thats 1 serious fail fleet for a C6
Emperor Salazar
Remote Soviet Industries
Insidious Empire
#17 - 2011-09-23 13:09:27 UTC
TriadSte wrote:
I personally have been making 100million p/h running vanguards. There is NOTHING as consistent as incursions for making Isk.

Do they need nerfing?

The answer is no, simply because there is alot of risk involved just as there is in a wormhole space. If a Basi pilot disconnects then the entire fleet can be popped very easily resulting in anything upto 50 billion isk being lost maybe more depending on fleet composition and modules installed.

Competeing in certain sites calls for killing tamas and spawning more Sansha in the hope of the DPS overwhelming the opposing fleets Logis and getting that fleet popped.

I have lived in a C3 for a long time but a C5-6 can't get alot of traffic really and even if they did your running with capitals with triage so that fleet is pretty much safe, Battleships arn't gonna warp in and try for the gank are they? lol...

Leave incursions alone, working as intended.


There is no "risk" in PvE when you have a brain. Risk vs. reward is concerning the risk of other players, not NPCs.

If you have half a brain and can put together a decent fleet and know what you're doing, you shouldn't lost a damn thing to NPCs in PvE. The risk comes from players. There is none in high sec.
Mart Allini
Lead Farmers
#18 - 2011-09-23 13:41:19 UTC
I really wish all c5/c6 running fleets thought carriers made them 100% safe while running sites. So much easier to get the drop on people when they think they are safe and don't pay attention.
Weasel Juice
Mayhem and Destruction
#19 - 2011-09-23 13:59:46 UTC  |  Edited by: Weasel Juice
Emperor Salazar wrote:

[...]
There is no "risk" in PvE when you have a brain. Risk vs. reward is concerning the risk of other players, not NPCs.

If you have half a brain and can put together a decent fleet and know what you're doing, you shouldn't lost a damn thing to NPCs in PvE. The risk comes from players. There is none in high sec.


People flying 1-3 billion ships on the average. Logi's are about 300-400mil. That gives you 1bn in logis, and a fair 10-20 bn in DPS in solid fleets.

Now there is suicide gankers, ECM Burst griefers, griefing Logi, griefing FCs, bad FCs, bad Logis, failfit Logis, disconnecs and idiots in OTAs - this is a very small list - incursions are risky. Don't kid yourself.

The fact that incursions require very careful planning and execution - and any derivation means people die proves its the content that is risky.
TriadSte
The Scope
Gallente Federation
#20 - 2011-09-23 14:10:55 UTC
Ah finally someone with brain and further more understanding!
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