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Player Features and Ideas Discussion

 
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LOST : Mini-Professions Expansion Oddessy Update, possible Cancel

First post
Author
Hikaru Kuroda
Extheria
#101 - 2012-02-26 23:58:50 UTC
You're God, man.

You're about to become what all CCP devs should have done...
Tharandor Kelmora
The Executives
#102 - 2012-02-27 14:02:34 UTC
There arent enough time in the entire universe to give this thread the amount of +1 it deservs.

So +1
Nova Fox
Novafox Shipyards
#103 - 2012-02-28 06:08:08 UTC
Quick minor update added a praise section to the OP yeah its shameless self plugging but hopefully more readers who go though the whole thing.

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Nova Fox
Novafox Shipyards
#104 - 2012-03-07 17:51:37 UTC
Well... I am faced with having to adapt again.

Inferno holds alot of effed up new things I have to step up and change up to.

First of which is naming conventions. Ill be ditching the suffix and prefix names for exchange for a four digit alphanumeric tag instead.

Letters used would be shared groups at a time and try to make it sensible

Like (C)PU (P)ower (T)weakers would all be the fitting for ALL modules.

If you have any feedback on these changes let me know. Ill be updating posts shortly.

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Nova Fox
Novafox Shipyards
#105 - 2012-03-14 14:40:47 UTC
I am now going to start deploying inferno edition, it will take me a while but bear with me.

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Nova Fox
Novafox Shipyards
#106 - 2012-03-26 00:47:26 UTC
Oh my gosh and dear me. Fan Fest just shook up everything I had planned...

Ill be posting updates in response to fan fest.

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Nova Fox
Novafox Shipyards
#107 - 2012-03-27 18:21:48 UTC
Well inferno is comming and new incarna suggest popped up to which I am taking a liking to. Ill try to get at least hacking and archeology for out of pod experince.

In other news I have decided I wont be drawing the empire recovery ships.

Instead Ill just reused existing models the ibis, velator, reaper, and imperator models and update them to 'militarized' standards that have to be built from blueprints instead of free.

Planetary belts opens up a new place to harvest but nothing more as far as I can see.

New hacking software may be used in out of pod experince as well.

Ill be formatting the ideas over again review and refining them and I think.

I belive I have gotten capital versions of the hacking ships on the way that would free me up to release the thukker capitals as well.

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Nova Fox
Novafox Shipyards
#108 - 2012-03-30 19:30:03 UTC
Okay Empire survey ships stats are updated blueprint later. Ill also have to do trial fits on my client when I get home to ensure that its all 'viable' for the variety of fits possible.

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Corina Jarr
en Welle Shipping Inc.
#109 - 2012-03-31 01:03:01 UTC
This is nuts...



Thats good btw.



Wish I was patient enough to get through the whole thing.
Jacob Staffuer
Doomheim
#110 - 2012-04-05 18:15:23 UTC
TL;DR
Nova Fox
Novafox Shipyards
#111 - 2012-04-05 18:30:46 UTC
Jacob Staffuer wrote:
TL;DR


This is just a boost to minature professions.

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Tarn Kugisa
Kugisa Dynamics
#112 - 2012-04-08 00:01:05 UTC  |  Edited by: Tarn Kugisa
You sir have came up with an amazing career, one that I believe would be awesome.

+9^999999


(Also it was something to read while I make 30 Jumps)

Be polite. Be efficient. Have a plan to troll everyone you meet - KuroVolt

Just Alter
Futures Abstractions
#113 - 2012-04-08 01:03:12 UTC
tl;dr.

Maybe try to make a super brief summary?

Seems like a great job though.
Nova Fox
Novafox Shipyards
#114 - 2012-04-09 17:36:40 UTC
It seems that way things are going all empire hacker ships are now offically canceled.

CCP is shifting to have ore as its own 'race' if you will.

SOE Mordu and Thukker will have to shift in a similar fashion.

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Gevlin
Pator Tech School
Minmatar Republic
#115 - 2012-04-10 23:13:51 UTC  |  Edited by: Gevlin
the hacker idea
as a profession
thought is it more of a WIS adventure
- Ideas to approach: Market EWar
- Able to modify enemies pricing up or down a little for a limited amount of time
-able to hamper manufacturing lines in Stations

Through Ships
- Hampering Out Post Production/services,
-Increasing Services Costs
- Add costs of running an out post
- Hampering POS labs, Manufacturing. Increasing Fuel Consumption
- Pi Production Hampering - Early Launching of Minierals.
- Hampering Infrastructure Hub modules ie - increasing the requirement cost to make it to the next level
-Customs office - And a second tax to syphn isk, limit costs
-Gate Guns - Shut them down for a limited amount of time, or adjust their - Scan Str, Optimal Range, Fall off, Tracking etc.
-Slow down Production of Moon Mining modules

The Salvage Profession
At fan fest there was a talk about "draining a benefit from another system" My thoughts was that active system of ratters who don't salvage will pollute solar system and the effective rating of the system for bounties and rate raise.
So the people of the home systems can salvage the area (low rate of return) or load up the trash balls into a freighter and dump it into an enemy system. Moving the negative effect of trash to your neighbor or to system you don't care about.

The New ships design
Avoid the T3 Idea except at an aggressive or defensive module to ad to the current t3 cruiser
Pirate factions ships would be cool

Archology
The archology expansion would work well with the original WIS establishments where a person will be able to build personal stores and customizable weapons and ships.

Someday I will have the time to play. For now it is mining afk in High sec. In Cheap ships

Nova Fox
Novafox Shipyards
#116 - 2012-04-11 14:29:14 UTC
Im revising to accomdiate for Out of Pod Excursions as well.

Hacking should be able to work in and out of pods just mehtood of virus insertion changes depending.

I am also going have to go back and redo all the ships to allow for day 1 ships for anyone interested in any of these fields.

No room for pirate faction ships those ships are pure combat and always will be. Although the Mordu and Thukker faction cut it close its thier nature.

As for the thing about purposly polluting as a means to harass players I left that window open on purpose :D

As for the archeology ccp wants to make a 'dungeon' explorer out of pod experince for it. I am goin have to work with that idea as well. Either way expect every profession to get a OPE post.

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Nova Fox
Novafox Shipyards
#117 - 2012-04-11 18:28:59 UTC  |  Edited by: Nova Fox
Okay here we go.

I am going to remove the empire ship's from the line up entirely.

I am going to refactor the existing ships into the new skill path.

Basically we're getting a

Frigate > Destroyer (off spec) > Cruiser > Battlecruiesr (offspec) and a battleship version for each ship line.

Roles will still be retained BUT I have to redo the bonuses to factor into each sizes greater strengths.

I also have to introduce new skills.

Blueprints on all ships will be deleted as I have to rematch them to thier ship sizes.

This also means I have to redo all soe ships to thier proper sizes as well.

Also Ill begin introducing my ideas for out of pod experinces with all these mini professions.

Also my table of contents just died.

Curse you BBC coding.

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Nova Fox
Novafox Shipyards
#118 - 2012-05-12 08:07:01 UTC
It seems they fixed BBC coding going to go back and reinstall the Table of Contents.

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Nova Fox
Novafox Shipyards
#119 - 2012-05-29 17:43:11 UTC
Blah I swore to myself to get this edition going and welll things happened Ill begin work shortly I promise... after I get this deck built.

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Gabriel Kaile
Caldari Provisions
Caldari State
#120 - 2012-05-29 18:07:47 UTC
Mother of God.