These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
Previous page12
 

Lowsec

Author
Willl Adama
Deep Core Mining Inc.
Caldari State
#21 - 2012-03-14 14:36:34 UTC
Interesting ideas. There's been alot of suggestions how to change lowsec mechanic though, I think there's been some really good ones lately.

Hi

Buzzmong
Aliastra
Gallente Federation
#22 - 2012-03-14 14:46:50 UTC
I'm in support of faction police (not Concord) being around gates, only in the high sec border systems though, if only to encourage more people to go into low sec by at least reducing the masssssssive brick wall that's a 0.5->0.4 jump.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#23 - 2012-04-24 07:22:13 UTC
Thread necro for review.

Tech moons in lowsec? 10% of total number?

Araviel
Epic.
#24 - 2012-04-24 07:31:45 UTC
Caleb Seremshur wrote:
Thread necro for review.

Tech moons in lowsec? 10% of total number?



there are already plenty of tech moons in low sec. they are mostly held by 0.0 alliances.
Caleb Seremshur
Bloodhorn
Patchwork Freelancers
#25 - 2012-04-24 07:38:49 UTC
and this isn't viewed as a problem? ****.. make level 5 agents get players to attack POS's for their respective empire faction.

Honestly for a company that (so I was told) made 66 million last year they sure seem hard pressed to introduce things into the game.

If Inferno is all about just grabbing the bag of marbles and throwing it across the floor why not dramaticly change this while they're at it.
Previous page12