These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

CCP! Please clarify the future plans for WiS!

First post
Author
Blatant Forum Alt
Doomheim
#3581 - 2012-03-14 09:16:54 UTC
Im still waiting for someone to explain how WiS will add to my gameplay experience in any way at all. From what has been said, it sounds like a horrific crossbreed of Club Penguin, Red Light District and Facebook Poker.

Why would you want to inflict that monstrosity upon other players?

And before you all start saying "well you can just turn off the Club Red Light Poker", CCP actually have to develop it first. To put it in words you might understand, its Opportunity Cost, just like the idiot free mineralists. If CCP spend the thousands of man hours required to make WiS 'work', that is thousands of man hours that are not being spent on fixing Eve. You know, that spaceship game we all play, and most of us have subs for. With spaceships.

Anti-WiS people are not selfish, it is actually the WiS crowd who want to deprive the community of a huge range of potential fixes and expansions to existing content, because they want to tie up CCP producing what will inevitably be a steaming pile of horse faeces for months and months. The player base would benefit from the game itself being fixed and improved, not some flashy gimmick.

However, if CCP did ditch WiS, and instead allowed us to use the Avatar technology (or whatever it is called) to use our capsuleers in Dust... all would be forgiven.
Ai Shun
#3582 - 2012-03-14 09:26:06 UTC  |  Edited by: Ai Shun
Indahmawar Fazmarai wrote:
If I invested years and millions of SP in EVE, if i was an industrialist/trader with billions in EVE assets, or if had roleplayed my character for years, why should I be forced to start anew in another game just to stretch my legs out of my pod, meet some friends or make some shady deal?


Your SP have almost no meaning in WiS. They are almost all for FiS.

For the social and space station aspects, it will work wonderfully. And if you want a shady deal - use your ISK.

Think it through. I'd rather have a win-win than a win-lose as you are proposing.

Quote:
BTW, albeit smarter looking, your overall point is "play my way or go away" + "mommy CCP, that's new, I scared, kill it with fire!", nonetheless.


How so? Are you incapable of reading - I support WiS. The full concept. Another person for WiS that can't seem to think or reason. Jesus, why are so many idiots attracted to what is such a compelling gameplay experience?
Aquila Draco
#3583 - 2012-03-14 09:33:22 UTC  |  Edited by: Aquila Draco
ucntkilme wrote:
Abandon WiS. Lets put this issue to bed and remove CQ completely.

We pay to play this game to fly SPACESHIPS not walk around a station masturbating to players portraits. I pay to play this game, to blow people up.. I pay, to get blown up... IN SPACE...

Walking In Stations was never an intended part of the game, it was CCP using it's members as guinea pigs for their 'latest and greatest endeavor' what was World of Darkness or some such like that.

So most people 'WANT' WiS? Well, i can't say what most people want, because I don't speak for others like so many on these forums do. But I can say what I want, and that's CQ to be stricken from the game permanently. WiS to be stricken from the project boards, and for everyone to quit crying because it hasn't been implemented yet.

If you want to walk around in a game that is focused around flying space ships, you need to re-think your ideas of a space game. If people really want to walk around in a game, there are plenty of games to do just that... even space games (from what i hear)... lets list some now just for you people...

World of Warcraft - yep you can walk around in this...
FlyFF - free alternative to world of warcraft - and yes you get to walk around in this too..

9dragons - made by acclaim, free -- and yep you can walk around here too...

None of these games are space games, but they give you what you want that is walking around like a rogue dumbass somewhere that no one cares you're doing it. There are plenty of space games that do offer walking around as well, though being that I don't pay to play a game to walk around -- i don't know them off the top of my head...

Keep WiS functionality to games for children -- for the people that are too scared to do anything else -- or for people who's comprehension of a game doesn't exceed that of something smiliar to WoW or FlyFF or any of the similar 'made for children' type of games...



Wow... child knows everything about eve... Lol
First learn to crawl and then walk and then to think and then try to play eve... or better some other game that don't need brain.

You anti wis ppl all you can do is to post the same sentences and nothing new from you ever.
Who wrote it for you, mom? before bed time?

This game is INTENDED TO BE FULL SCI-FI SIMULATOR BEFORE IT WAS EVEN MADE.
That's lesson one from me. Learn history before you talk about it.

Second lesson, don't talk to strangers, that's bad for you because they will know that you dont have a clue what you are talking about.

Third, you must talk to children of your age, you cant be afraid of everything that's new. Experience it, then judge.

Fourth, whose alt of this four anti-WiSers are you my child?
Blatant Forum Alt
Doomheim
#3584 - 2012-03-14 09:36:14 UTC
Aquila Draco wrote:

Wow... 3 day old char knows everything about eve... Lol
First learn to crawl and then walk and then to think and then try to play eve... or better some other game that don't need brain.

You anti wis ppl all you can do is to post the same sentences and nothing new from you ever.
Who wrote it for you, mom? before bed time?

This game is INTENDED TO BE FULL SCI-FI SIMULATOR BEFORE IT WAS EVEN MADE.
That's lesson one from me. Learn history before you talk about it.

Second lesson, don't talk to strangers, that's bad for you because they will know that you dont have a clue what you are talking about.

Third, you must talk to children of your age, you cant be afraid of everything that's new. Experience it, then judge.

Fourth, whose alt are you my child?


It is clear you've lost the arguement when you have to resort to personal attacks, rather than actually countering what is being said.
Aquila Draco
#3585 - 2012-03-14 09:53:47 UTC
Blatant Forum Alt wrote:
Aquila Draco wrote:

Wow... 3 day old char knows everything about eve... Lol
First learn to crawl and then walk and then to think and then try to play eve... or better some other game that don't need brain.

You anti wis ppl all you can do is to post the same sentences and nothing new from you ever.
Who wrote it for you, mom? before bed time?

This game is INTENDED TO BE FULL SCI-FI SIMULATOR BEFORE IT WAS EVEN MADE.
That's lesson one from me. Learn history before you talk about it.

Second lesson, don't talk to strangers, that's bad for you because they will know that you dont have a clue what you are talking about.

Third, you must talk to children of your age, you cant be afraid of everything that's new. Experience it, then judge.

Fourth, whose alt are you my child?


It is clear you've lost the arguement when you have to resort to personal attacks, rather than actually countering what is being said.


No, i did not lose an arguement.
It just hurts my intelligence to see always the same sentences from some ppl.
Sentences that are many many many times proven to be false.
Sentences for which you can find evidence that they are false on almost every page.
Sentences that never had any evidence behind them.

Then i came to conclusion that person who writes them over and over must be or child or ******.
I want to think that world is full of small children who will grow up some day.

and if person is not children then he is something else that still prevents him to read and to think.
And then i can tell then person too that he is so arrogant and that he must calm down his ego, because world is not spinning around his 15$.
Arcathra
Technodyne Ltd.
#3586 - 2012-03-14 09:54:24 UTC
mostly @ what Blatant Forum Alt said...

Seems that we can't explain to you how WiS will add to your gameplay experience. *shrugs*

I'm perfectly fine that you can't get any satisfaction out of "Club Penguin, Red Light District and Facebook Poker". But there are others who do and can even see more than just the things you mentioned that would be worthwhile for them. You don't have to agree that these things will appeal to you, but there seem to be some people (like me) who would be happy about that.

I understand the problem that the development of WiS has and will "suck" some resources from other parts of the game development. That's because I always said that it is good that at the moment CCP is dedicated to fix a lot of way too long lasting problems. I'm a little disapponted that they can't get more people to work on WiS contend, but I perfectly understand that they have to allocate them somewhere else for some time.

The questions I'm asking are these: How long will this take, might the constant fixing be an everlasting story never to be ended? Could the space content some day be saturated because there are no more ideas that could be added? Will EvE some day because of this end up like many other MMORPGs with unending item spirals? How should the resource allocation regarding space content vs. fixes be like anyway? There is also a conflict you might not realise.

My opinion is, that EvE will reach some kind of limit some day in the future. All the sovereignty games, endless mining, clicking through industrial processes, kicking other players in the nuts etc. gets boring and old at some point. Many players need something new once in a while that keeps them interested. But the space contents has its limits. Introduce another new ship? Yeah, everytime that happens the EvE players go nuts about it. But there will be some day that we do not really need another new ship type, another new T2 module etc. pp. What will new content look like? New Incursions, now with Angels instead Sanshas?

I think investing into WiS creates a lot of new opportunities for CCP the create exciting content for players and might expand the lifespan of EvE. It would take EvE beyond beeing "just a dated spaceship pew pew" game. Of course that will reach its limits, too. But I think it's worth it. Especially if some more gameplay beyond social gameplay is involved with WiS. I personaly would the satisfied with social gameplay, but some of the opposition has made a lot of good points why this might not work and why WiS needs "real" gameplay, too. You have convinced me regarding that point.

And think of it like that: They are going to develop "World of Darkness" anyway. So why shouldn't EvE benefit from the technology they are creating for that game?

Might the development of WiS out of reach at the moment? Yes. Should the ideas behind it and the associated gameplay with it be iterated, refined and made reality one day? Yes, absolutly.
Blatant Forum Alt
Doomheim
#3587 - 2012-03-14 10:20:57 UTC
Arcathra wrote:
*snip*


Well, I never thought I would say this... but that is a pro-WiS post from a pro-WiS person that I can agree with, and respect. So thank you.

Part of the problem is the lack of public knowledge about the direction of WiS, partly because - quite rightly so in my opinion - WiS has been put on the backburner for the time being. All we have to go on is the CQ, and the extrapolation of that is, well, Red Light District without the sex, but with the occasional casino. And that sounds terrible.

If CCP at any point decide to put a decent amount of manpower into WiS, then they will have to have a long think about the gameplay aspects of it. Casinos are bars are purely gimmicks, and while it might be quite nice to throw them in, they will not be worth the effort, not by a long way. The more I think about what potential gameplay aspects might be developed with WiS, the more I am certain about one thing:

The future of WiS is Dust.

All of the features that have been suggested for WiS - aside from the Club Penguin emoting - would fit right in with Dust, and have been included in huge numbers of other FPS games. The obvious example is the assassination in the Incarna trailer - where a capsuleer is shot by someone else. CCP are developing combat mechanics for Dust, and while you could argue they could use these mechanics in WiS, I see no point.

That would leave us with three major gameplay 'platforms' - Eve Online, FiS; Eve Online, WiS; and Dust. That means a huge amount of work to create WiS, which will end up being incredibly similar in a huge number of ways to Dust, sharing a lot of the same technology. This just seems pointless to me. Almost all of the gameplay features of WiS will be present in Dust, and will inevitably be developed to a much higher level in Dust, as it is a seperate title.

I would much rather be able to carry out all station based interactions using my Eve Capsuleer, the same capsuleer that I can then suit up and do some light hearted noob bashing in Dust. This would be true integration of Eve and Dust, something that CCP have long since stated to be a key objective. This would be vastly more efficient in terms of man hours, which will free up the manpower to improve both Eve and Dust, to form one umbrella game in the Eve universe.

And that would finally make Eve epic on the scale Hilmar invisaged when he set CCP on the road to Incarna.

Amirite?
Arcathra
Technodyne Ltd.
#3588 - 2012-03-14 10:39:21 UTC
Yes, I think you are right.

One day I would like to step onto the surface of a planet with my capsuleer. But that seems to be something that is planned exclusivly for DUST. I can understand why they made a whole new game out of the DUST idea and why they made a console game out of it, from a business standpoint that is. But it somewhat contradicts the idea of the vision that was shown to us.

At first I thought it was a good thing that fighting would be left out in stations. But I realised (thanks to some posters in this thread) that fighting and the opportunity to fight each other has to be implemented into WiS in some way. It is part of the EvE experience, after all. In hindsight I think it is a bit strange that CCP haven't thought about that.

An actual seamless EvE universe is what I really would like to see some day, too.
Taiwanistan
#3589 - 2012-03-14 11:50:48 UTC  |  Edited by: Taiwanistan
Arcathra wrote:
[
You're still posting in this thread? Wow, you are really dedicated to WiS, are you Blink?

I'm with you that WiS should also be complex and have some depht like the EVE we are playing now.

But please don't hyperbolise. EVE hasn't that much depht or complexity that you are implying. In the end it's just a game like any other and people (especially your lot) are just playing it like that. Just because some peope chose this game as their hobby or some kind of lifestyle doesn't add more depht.

Also the perception what really adds "depht" can be very subjective. For example the emoting and socialising that you're so dreaded of adds more depht to the game for me. Maybe not for you, that's okay and I'm fine with that. But that's no reason to constantly insult people who don't think like you.

Please keep in mind that EVE is still a sandbox (and is stll advertised as such), which means that the game can be enjoyed by a lot of very different people who play it in very different ways. This has to create tension in some way and you can see this tension in this very forum every day. The key is to always remember that all other players are also just that. Players. Humans who just want some fun and adventure. Just because they want to enjoy their game in a different way you want to enjoy it don't makes them "freaks" or "shitstupid". So please, try to respect people who have not the same approach to this game than you have. As long as they're not violating any rules set by CCP, they have all the rights to play the game their way just like you.

And it is allowed to give feedback to the devs. No, we are not game devs and most of us (me included) certainly don't want to be one. But most of us here are just tossing around some ideas and opinions or, to be honest, more wishes what we want WiS to be. You want WiS to be something different and I respect your views and it's always nice to have the opportunity to discuss those things. Preferably without accusations, insults and trolling. By the way, this is addressed to both sides of this dispute.

I'm always baffled how some differing opinions about a simple game can upset people so much. In the end we can't do more than give feedback and wait what CCP will actually make of it. Hopefully they can find a good middle ground that you and me can live with.


EVE is a complex game, ever seen that eve_learning_curve.jpeg? how many times do you hear that the New player tutorials need to be improved?
the wis you envisioned is not The Sci-Fi Simulator, it's crap, it's a spaceship game with a emoting rig bolted on, and social-gaming-wise it's pretty inferior to the the real deal, which is second life, where at least they can lisp to their hearts' content, anything can be made from items to even avatar animation hence sandbox.
because guess what? CCP art department is super strict on keeping EVE to the way they envisioned it, not how you and your bad taste envision it. Mark my words, you will NOT see any sort of player-designed "aesthetic" item EVER *apart from alliance logos, this includes clothes, tattoos, furniture, ship-skins, potted plants sculptures and etc. and I THANK THE LORD that's the way CCP rolls, keepin dat shiz REGULATED so i don't get induced to commit a hate crime. So you end up with no sandbox but a emoting barbie game.

oh and Issler? i googled "goons destroying games" and i came up with second life. gee i wonder why they chose second life. Is it because it is full of people emoting each other dressing up, all day long in virtual doll houses? somebody had to do god's work amirite?

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Arcathra
Technodyne Ltd.
#3590 - 2012-03-14 13:04:37 UTC  |  Edited by: Arcathra
Taiwanistan wrote:

EVE is a complex game, ever seen that eve_learning_curve.jpeg? how many times do you hear that the New player tutorials need to be improved?

Yes, I have seen that picture of the learning curve. I like it, but we can now argue if it really shows the complexity of EvE or that the game is just complicated. The game isn't very friendly to new players but that doesn't mean that it is complex or more complex than other games. It just has a bad new player experience. A lot of things could be made a lot more clear and easyer without a big change to the gameplay. To me, EvE feels mostly dated and overcomplicated rather than complex.

Taiwanistan wrote:
the wis you envisioned is not The Sci-Fi Simulator, it's crap, it's a spaceship game with a emoting rig bolted on, and social-gaming-wise it's pretty inferior to the the real deal, which is second life, where at least they can lisp to their hearts' content, anything can be made from items to even avatar animation hence sandbox.

You do realise that I'm all for adding gameplay to WiS besides catering to players who like social gameplay? You also realise that I'm not asking for Second Life but for expanding the EvE universe? I know that you fear social gameplay like the plague and have some serious issues with that. But that is your opinion on that matter, that doesn't make it "crap". I'm not searching for "the real deal of social gaming" (as you call it), I'm searching for the "real deal social gaming in the sandbox that is EvE". I would like to social game in the context of EvE and stay part of the same sandbox all the other EvE players (including you) are part of. The funny part is: do you realise that you are already socialising with me by "arguing" with me here? You do realise that your Alliance does that as well? Your dreaded social gameplay is already part of EvE Lol.

If you had read my last response to Blatant Forum Alt you would know that I have some doubts that WiS might really end up a bit "bolted on" and that I would prefer a more seamingless EvE universe.

Taiwanistan wrote:
because guess what? CCP art department is super strict on keeping EVE to the way they envisioned it, not how you and your bad taste envision it. Mark my words, you will NOT see any sort of player-designed "aesthetic" item EVER *apart from alliance logos, this includes clothes, tattoos, furniture, ship-skins, potted plants sculptures and etc. and I THANK THE LORD that's the way CCP rolls, keepin dat **** REGULATED so i don't get induced to commit a hate crime. So you end up with no sandbox but a emoting barbie game.

You must confuse me with someone else. I never stated that I want player designed aesthetics. You know, I played APB for a while and I know very well how that works out. I'm not asking for a change of the art of EvE. But there is room for pre-generated clothing (which we already have) and some decorations for sure.

Your view on what a sandbox is and what social gameplay involves seems to be completely different than mine. Maybe you're just getting me wrong.

Taiwanistan wrote:
oh and Issler? i googled "goons destroying games" and i came up with second life. gee i wonder why they chose second life. Is it because it is full of people emoting each other dressing up, all day long in virtual doll houses? somebody had to do god's work amirite?

...and their "destruction" of Second Life went really well, huh? Last I checked the game was very alive and well Blink. Your comment just shows how narrow minded you seem to be.
Indahmawar Fazmarai
#3591 - 2012-03-14 14:29:41 UTC  |  Edited by: Indahmawar Fazmarai
Ai Shun wrote:
Indahmawar Fazmarai wrote:
If I invested years and millions of SP in EVE, if i was an industrialist/trader with billions in EVE assets, or if had roleplayed my character for years, why should I be forced to start anew in another game just to stretch my legs out of my pod, meet some friends or make some shady deal?


Your SP have almost no meaning in WiS. They are almost all for FiS.

For the social and space station aspects, it will work wonderfully. And if you want a shady deal - use your ISK.

Think it through. I'd rather have a win-win than a win-lose as you are proposing.


Nice cherry picking... now adress this:

...if (I) had roleplayed my character for years, why should I be forced to start anew in another game?

The point is, WHO you are in EVE has got a meaning, starting anew is not acceptable. A character is -to some players, but not you, obviously- a serious investment. WiS outside of EVE is not aceptable.

Quote:
Quote:
BTW, albeit smarter looking, your overall point is "play my way or go away" + "mommy CCP, that's new, I scared, kill it with fire!", nonetheless.


How so? Are you incapable of reading - I support WiS. The full concept. Another person for WiS that can't seem to think or reason. Jesus, why are so many idiots attracted to what is such a compelling gameplay experience?


So your point is that WiS must be allowed to have their game but not as a part of EVE, and you call yourself a WiS supporter? Lol

As i said: "play my way ( FiS) or go away (play F2P WiS elsewhere)"
Flyberius
F'n'F Inc
#3592 - 2012-03-14 15:08:08 UTC
Aquila Draco wrote:


No, i did not lose an arguement.
It just hurts my intelligence to see always the same sentences from some ppl.
Sentences that are many many many times proven to be false.
Sentences for which you can find evidence that they are false on almost every page.
Sentences that never had any evidence behind them.

Then i came to conclusion that person who writes them over and over must be or child or ******.
I want to think that world is full of small children who will grow up some day.

and if person is not children then he is something else that still prevents him to read and to think.
And then i can tell then person too that he is so arrogant and that he must calm down his ego, because world is not spinning around his 15$.


Despite the broken English this point really rings true. Half the arguements against WiS is that it doesnt involve a space ship or space. Well duh. Its not called, Flying Space Ships Through Corridors. Also, do you remember that sci-fi film where all the main characters sat in stasis gloop for the entire film? No? Oh that's right, that would be the most boring sci-fi ever conceived.
oldbutfeelingyoung
Perkone
Caldari State
#3593 - 2012-03-14 15:18:51 UTC  |  Edited by: oldbutfeelingyoung
Blatant Forum Alt wrote:
Im still waiting for someone to explain how WiS will add to my gameplay experience in any way at all. From what has been said, it sounds like a horrific crossbreed of Club Penguin, Red Light District and Facebook Poker.

Why would you want to inflict that monstrosity upon other players?

And before you all start saying "well you can just turn off the Club Red Light Poker", CCP actually have to develop it first. To put it in words you might understand, its Opportunity Cost, just like the idiot free mineralists. If CCP spend the thousands of man hours required to make WiS 'work', that is thousands of man hours that are not being spent on fixing Eve. You know, that spaceship game we all play, and most of us have subs for. With spaceships.

Anti-WiS people are not selfish, it is actually the WiS crowd who want to deprive the community of a huge range of potential fixes and expansions to existing content, because they want to tie up CCP producing what will inevitably be a steaming pile of horse faeces for months and months. The player base would benefit from the game itself being fixed and improved, not some flashy gimmick.

However, if CCP did ditch WiS, and instead allowed us to use the Avatar technology (or whatever it is called) to use our capsuleers in Dust... all would be forgiven.




5 people on WIS makes thousands of hours? yeah right

So you don,t want resources on Walking in Stations ,where the flyboys dock,but you want the same game engine to Walk on Dirt ,where you ship can,t even go?
Lol just lol



Edit:
well at least the post that you made later are interesting
Sorry for reacting just a bit too early
But complaining about the resources if it not fit you ,is still weird to me .
Its like complaining about incursions added to Eve ,bc i never do Incursions,but you don,t hear me about it

R.S.I2014

Taiwanistan
#3594 - 2012-03-14 15:43:06 UTC  |  Edited by: Taiwanistan
oldbutfeelingyoung wrote:
Blatant Forum Alt wrote:
Im still waiting for someone to explain how WiS will add to my gameplay experience in any way at all. From what has been said, it sounds like a horrific crossbreed of Club Penguin, Red Light District and Facebook Poker.

Why would you want to inflict that monstrosity upon other players?

And before you all start saying "well you can just turn off the Club Red Light Poker", CCP actually have to develop it first. To put it in words you might understand, its Opportunity Cost, just like the idiot free mineralists. If CCP spend the thousands of man hours required to make WiS 'work', that is thousands of man hours that are not being spent on fixing Eve. You know, that spaceship game we all play, and most of us have subs for. With spaceships.

Anti-WiS people are not selfish, it is actually the WiS crowd who want to deprive the community of a huge range of potential fixes and expansions to existing content, because they want to tie up CCP producing what will inevitably be a steaming pile of horse faeces for months and months. The player base would benefit from the game itself being fixed and improved, not some flashy gimmick.

However, if CCP did ditch WiS, and instead allowed us to use the Avatar technology (or whatever it is called) to use our capsuleers in Dust... all would be forgiven.




5 people on WIS makes thousands of hours? yeah right

So you don,t want resources on Walking in Stations ,where the flyboys dock,but you want the same game engine to Walk on Dirt ,where you ship can,t even go?
Lol just lol



Edit:
well at least the post that you made later are interesting
Sorry for reacting just a bit too early
But complaining about the resources if it not fit you ,is still weird to me .
Its like complaining about incursions added to Eve ,bc i never do Incursions,but you don,t hear me about it


why not, people play FPS, it involves shooting, and possibly my PI passive income depends on it (i would be motivated to defend it with orbital bombardment from my dreadnaught in space, hell that's a great reason to train for a dread other than structure grinding) maybe i am caught up with the whole ultimate sci-fi simulator advertisement am i a fool? maybe i can betray my own mercs like in the trailer lol
but barbie dressup emoting? not so much Lol just lol

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

Taiwanistan
#3595 - 2012-03-14 15:53:03 UTC
Arcathra, i don't fear social gaming, I hate it, I /spit on it, like carebears hate ganking and want to be invulnerable in hisec. I feel that it deserves zero resources dedicated to it.
However, i will not deny that i do my bit of social gaming, but it happens organically in fleets where we are doing something else (oh how we laughed) and shared moments. Social gaming does not need special crutches dedicated to enable it, it is already happening.
My point about EVE-wis devoid of player created items is devoid of the sandbox feature, which is second life's only saving grace.
So are the goons going to destroy eve online yes or no Issler? them goon directors seem to be pretty bad at the game and at destroying games.

don't mind Indahmawar Fazmarai, he said many times he is just running out his sub, just whining and pouting his last days away and playing with the barbie face maker. the door is going to slam him on the behind when his sub runs out and he is going to like that familiar feeling.

TA on wis: "when we have a feature that is its own functional ecosystem of gameplay then hooks into the greater ecosystem of EVE as a whole, and it provides good replayability."

oldbutfeelingyoung
Perkone
Caldari State
#3596 - 2012-03-14 16:02:37 UTC
Taiwanistan wrote:
oldbutfeelingyoung wrote:
Blatant Forum Alt wrote:
Im still waiting for someone to explain how WiS will add to my gameplay experience in any way at all. From what has been said, it sounds like a horrific crossbreed of Club Penguin, Red Light District and Facebook Poker.

Why would you want to inflict that monstrosity upon other players?

And before you all start saying "well you can just turn off the Club Red Light Poker", CCP actually have to develop it first. To put it in words you might understand, its Opportunity Cost, just like the idiot free mineralists. If CCP spend the thousands of man hours required to make WiS 'work', that is thousands of man hours that are not being spent on fixing Eve. You know, that spaceship game we all play, and most of us have subs for. With spaceships.

Anti-WiS people are not selfish, it is actually the WiS crowd who want to deprive the community of a huge range of potential fixes and expansions to existing content, because they want to tie up CCP producing what will inevitably be a steaming pile of horse faeces for months and months. The player base would benefit from the game itself being fixed and improved, not some flashy gimmick.

However, if CCP did ditch WiS, and instead allowed us to use the Avatar technology (or whatever it is called) to use our capsuleers in Dust... all would be forgiven.




5 people on WIS makes thousands of hours? yeah right

So you don,t want resources on Walking in Stations ,where the flyboys dock,but you want the same game engine to Walk on Dirt ,where you ship can,t even go?
Lol just lol



Edit:
well at least the post that you made later are interesting
Sorry for reacting just a bit too early
But complaining about the resources if it not fit you ,is still weird to me .
Its like complaining about incursions added to Eve ,bc i never do Incursions,but you don,t hear me about it


why not, people play FPS, it involves shooting, and possibly my PI passive income depends on it (i would be motivated to defend it with orbital bombardment from my dreadnaught in space) maybe i am caught up with the whole ultimate sci-fi simulator advertisement am i a fool? maybe i can betray my own mercs like in the trailer lol
but barbie dressup emoting? not so much Lol just lol


Funny i don,t care about emoting ,and i still like to see WIS in this game.
and who knows maybe one of those betrayed mercs will wait silently behind that door some day,not knowing you never tried that door,bc of the fear for emoters.

R.S.I2014

The Hamilton
Sebiestor Tribe
Minmatar Republic
#3597 - 2012-03-14 17:49:55 UTC  |  Edited by: The Hamilton
Here's a list of ideas I posted in another thread. I hope someone can salvage a bit of inspiration from this or that you get at least a laugh out of it.


  • Android building / selling / buying - these could be used as CQ assistants that auto update things for you. This would be sure to bring people out of their ships if it meant less logging on just to update (skills/planets/markets) and could be considered with bots to make players beat bots more easily and bots unable to use these.

  • Adoption system - I only suggest this because MANY other MMO's use something like this successfully and it brings the lady's like no other! Come on an alien pet, who wouldn't want that!

  • Scanning mini-game - Somewhat like metroid prime, where you can scan things to find out more about them. This could then be added to the research game-play.

  • Weight gain and loss P

  • Changing environment - Such as floating and moving platforms (might be even harder than microgravity). Keep things fresh.

  • AI sports games you can watch in a stadium - Include betting and perhaps if it becomes popular player demand for a playable version might rise up.

  • A ton of automated animations - I don't want to have to tell my character to act interesting all the time. But keep them at least a little subtle.

  • Give characters tablets - So that popup menu as always available. But only sell upgraded ones in WiS (give more reasons to go explore out of the ship)

  • Hallucinogenics - Warp our screens show us creepy / strange / hidden items and things (Suggested this in the module thread for some reason).

  • Very very big spaces - That need to be flown around in car things, allowing for different controls for flying (more similar to dust) - Obviously a huge addition to the EVE engine, but may be do able in separate server clusters.

  • Infected regions with illness - With the addition of negative effects on your characters flying ability. These could be then transferred to new stations by sick pilots and so on. Though counter productive to get pilots to use WiS. It adds more depth to the game overall

  • Various languages on signs / codes - Help promote community and talking amongst strangers.. meh. Maybe with the addition of hidden places. Sort of a scavenger hunt.

  • Better insurance prices - That are a little harder to find or require missions / quests to get access too

  • Out of station walking - Space walking, kinda like astronauts do now. An addition to the micro gravity idea. But you can see all the ships fly right past you.

  • Different security sections - your high, low and null sec of WiS within bigger stations (Jita)

  • Language classes - Learn something with a small small incentive in EVE (isk / item / aurum), because I think games can be more than just a time sink, but a great incentive for your other life.

  • Shared quarters for two people - Give those couples something extra. And perhaps also for people who dual account.

  • Make some extra use of the class system people chose at the beginning of the game.

  • A very visible 3D space with market information - Sort of a trade hub that makes using the market constantly even easier.

  • Art galleries - A place to show off all that fancy concept art players love to look at. Even the old stuff.

  • High fives - Because high fives are awesome!

  • Hiring booths for corps - Make it easy to see where the corp is, what they do and so on. Even allow approved videos (perhaps).

  • EVE radio competition viewing - And stuff like this on massive screens.

  • Help NPCs fit their own (non pod) ships - A good way to introduce newbies to fitting various ships before dropping cash on them (in before evemon).

  • Dress code areas - Not to hinder game play, but give people paying for pants something else than just pants.

  • Modular captains quarters - That players can build, design and sell. These are then automatically built in any station you visit when you flash the guy your VIP card as you get docking clearance. After all it's customary to be nice to the pod pilots visiting your station.

  • Thugs that follow you around - For no other purpose than to push other NPCs out of the way. Sorry these ideas are getting really bad now. I'll stop.

  • Shooting ranges to begin implementing combat with low overhead.
Vetrox Satria
Republic Military School
Minmatar Republic
#3598 - 2012-03-14 18:16:35 UTC
If your worried that WIS developement is taking valuable man hours away from FIXING the rest of the game then my counter argument is that 7 Years of PVP developement have taken man hours away from my WIS development...

You still got a bajillion people working on other aspects of the game. So it a few guys designing something to add to the game is all gravy imo
Ladie Harlot
Viziam
Amarr Empire
#3599 - 2012-03-14 18:21:42 UTC
Aquila Draco wrote:
This game is INTENDED TO BE FULL SCI-FI SIMULATOR BEFORE IT WAS EVEN MADE.


That's fantastic. Now tell me what microtransactions and dress up dolls have to do with sci-fi.

The artist formerly known as Ladie Scarlet.

oldbutfeelingyoung
Perkone
Caldari State
#3600 - 2012-03-14 18:23:17 UTC
Vetrox Satria wrote:
If your worried that WIS developement is taking valuable man hours away from FIXING the rest of the game then my counter argument is that 7 Years of PVP developement have taken man hours away from my WIS development...

You still got a bajillion people working on other aspects of the game. So it a few guys designing something to add to the game is all gravy imo



i was gonna like this one ,but EvE isn,t all about pvp .
Something some people sometimes forget.




but bc you made me laugh a little ,still a +1

R.S.I2014