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Walking in Stations - your ideas to make it not dull

Author
Miss Whippy
Native Freshfood
Minmatar Republic
#1 - 2012-03-14 03:53:17 UTC
I, like most people am firmly in the FiS camp and want it to ALWAYS remain a priority. But also like most others, I would like to see WiS some day. But at the moment I can't think of ANY good ideas for it, and I don't think anyone else can either, that's the problem. I don't think CCP know either, otherwise they'd have come up with something better than NEX.

So, let's come up with something original and unique for CCP to think about. Forget about Casinos, while it would be fun I just can't see most countries allowing it. I know that the UK government would have a serious problem with it, ISK may be fictional money, but it can be bought and sold with real money. So forget it, it's not going to happen. we can also forget about any kind of FPS game, it wouldn't make sense and the sheer amount of development to make it stand out against the many brilliant FPS games out there would be an almost impossible task.

The trick is, it needs to be something that warrants walking around to perform a task rather then just using a decent console. The CQ is a perfect example of how pointless you can make something which can be done much quicker using something like ship spinning.

So, while I don't have an overall idea, here's a few concepts I've been thinking about to get the ball rolling.

1. Let's lose the restrictive thinking that WiS should actually be JUST WiS. This is the future after all! Within stations let's have 'Micro-gravity' areas, where people can enjoy the thrills of near weightlessness, and give them the means to traverse it with 'Grav Belts' or some such device. Also, let's have running in stations!

2. Politics and NPC interaction - I'm picturing not just Avatars walking around, but NPC Civilians as well. I thought it would be cool if us players could exert influence over these civvies. The more influence you have over them, the more political influence you have over the station. Quite what privileges this could bring you I haven't thought out. But I'm picturing a world a bit like 'Syndicate' that awesome Amiga game where you ran around with 'Influence Injectors.'

3. Wide open spaces - some station models show huge Bio-domes. It would be nice to be able to walk round these if nothing else. I can also picture gigantic cathedral type rooms where maybe you can play in 'Micro gravity'.

4. Limit WiS to only a small amount of stations. One of the biggest problems I see with WiS is that you are going to end up with thousands of generic stations. I think WiS should be limited to a small amount (whatever seems reasonable), and make those stations unique. The idea of thousands of cookie cutter, generic stations bores the hell out of me.

5. Real Estate - Not an uncommon suggestion, but we should have the ability to either buy rooms/stores/facilities/whatever, and we should be able to make them work for us so that they increase in value. Making a finite amount of real-estate would make things more interesting too. More can always been added later down the line if prices get stupid.

6. Labs - These could be areas where you could experiment with genetics/robotics/nanotech. Maybe this could be something to do with the 'Crew Members' idea that so often been kicked around. You design your crew members to suit your needs, whatever that might involve - I don't want to diverse too much as to what they might be. Or here's possibly an even better idea, you can use your labs to design your own organic ships!

7. In station missions - Anyone ever play Flashback? Another awesome Amiga game, anyway there was one segment where you had to go to the job center and the machines there would spit out random missions for you. Everything from bodyguard duty to rescuing scientists that had been kidnapped by mutants. Anyway, something along those lines might be interesting, as long as it doesn't try too hard to be another contemporary game.

These are not fully fledged ideas, nor are they meant to be. But I'd be interested to hear people's thoughts on how to develop them, or even better put forward their own ideas.

Over to you.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

tankus2
HeartVenom Inc.
#2 - 2012-03-14 04:15:20 UTC
certainly an improvement over your ECCM thread, having very few flaws and yet asking for more, more, MORE!

With that out of the way, I do have a few other things that could be added:

-bars: everyone wants to slam down cold ones, so why not have your avatar do with with buddies while you slam down a few at your computer? My parry to the inevitable "or u kan do dis in RL!~ lololol" is that you can, though your buddy in Australia may not want to pay for the air fare to go to Paris every night or every other night. Along with other problems...

-holotheaters: There are holoreels, so why not holotheaters? pay a patheticly small amount of isk to watch a 3d movie with friends (or someone closer). Could even implement a 3d feature for this! Again, same parry with bars for the same question, though this time going to a 3d-enabled Imax theater.

-restauraunts/ clubs: same thing with bars, but with more food or lounging, and always larger quarters.

-restrooms: for teh lulz, though may want to do some camera tricks to prevent folks from seeing nudity so Eve can maintain their 'Mature' rating.

and I'll leave room to run ;d

Where the science gets done

Wolodymyr
Breaking Ambitions
#3 - 2012-03-14 07:21:30 UTC
Miss Whippy wrote:
your ideas to make it not dull

Let me shoot people, especially that red market alt that got in station somehow and is dicking with prices while 100% safe.

On a Dust514 note let us launch angry dudes with rifles at an enemy station and then start up a Dust match for them to try and damage the station services.

I honestly think PoCo based sov is a good idea https://forums.eveonline.com/default.aspx?g=posts&m=1417544

Joe Risalo
State War Academy
Caldari State
#4 - 2012-03-14 07:46:51 UTC
I have a couple ideas.

One they figure out the movement mechanics, then pehaps they could add laser tag arenas. They're either a small amount of isk to play casual with no payout, or wager matches where u and other players can pay more for a chance to win isk from other players.

My other thought falls along the theater idea. You pay a pled and get to watch 2 of any movies that are currently in theaters. I'm sure that would be profitable for CCP. Also, they could have cheap isk theaters where u can watch video playback of Eve battles or dust battles.
Viscount Hood
Deep Core Mining Inc.
Caldari State
#5 - 2012-03-14 13:09:45 UTC
A line dancing club would be nice.
Miss Whippy
Native Freshfood
Minmatar Republic
#6 - 2012-03-14 14:19:38 UTC
While bars, restaurants, and holotheatres sound like nice ideas, I don't think they would represent value for development time. I really can't see how watching an avatar sat in a bar while I talk to my friends on vent is going to keep me enthused for very long. I'd probably use it once and say 'that was quite cool' and then never use it again. Same with holotheatres, I'd rather just use netflix.

I think we need ideas that are going to be part of the gameplay and make us ISK. While running around stations with guns sounds great, I think that's what DUST is for. A station based FPS is just going to pale in comparison, there's just no justifyable or realistic reasons to have it in stations, and I'd like to think EvE is more dignified then that. As much as I hate the phrase, we need to 'think outside the box'.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Danika Princip
GoonWaffe
Goonswarm Federation
#7 - 2012-03-14 14:24:26 UTC
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V
Miss Whippy
Native Freshfood
Minmatar Republic
#8 - 2012-03-14 14:44:01 UTC  |  Edited by: Miss Whippy
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

The Hamilton
Sebiestor Tribe
Minmatar Republic
#9 - 2012-03-14 14:57:07 UTC
Miss Whippy wrote:
I, like most people am firmly in the FiS camp and want it to ALWAYS remain a priority. But also like most others, I would like to see WiS some day. But at the moment I can't think of ANY good ideas for it, and I don't think anyone else can either, that's the problem. I don't think CCP know either, otherwise they'd have come up with something better than NEX.

So, let's come up with something original and unique for CCP to think about. Forget about Casinos, while it would be fun I just can't see most countries allowing it. I know that the UK government would have a serious problem with it, ISK may be fictional money, but it can be bought and sold with real money. So forget it, it's not going to happen. we can also forget about any kind of FPS game, it wouldn't make sense and the sheer amount of development to make it stand out against the many brilliant FPS games out there would be an almost impossible task.

The trick is, it needs to be something that warrants walking around to perform a task rather then just using a decent console. The CQ is a perfect example of how pointless you can make something which can be done much quicker using something like ship spinning.


Apart from micro gravity all of the ideas have been presented in one way or another before that I am aware of. But the micro gravity aspect would take a hell of a long development cycle I'd expect.
I believe in cheap and effective solutions as far as time to implement goes since the Dev team is very small (and probably always will be). Things like opens spaces, NPC's, missions, will help to make a station feel alive when it's actually quite dead. Somewhat like a Final Fantasy situation. I would mostly go with designing very very beautiful or intense locations for people to stand around in and chat for one easy addition. Any kind of physical interaction takes a lot more development time, so that limits us to a very old click and point adventure in game-play mechanics. Unless the WoD team can pass the EVE team some sweet collision detection and interaction code.

The best thing I have seen is implant trading from the dead bodies collected after pod kills. That adds to the FiS to make pod kills more important and gives a very specific and worthwhile activity to the WiS side. While it could be excluded from WiS, if it is added, people would use it. This is the direction I think we should take. What would you add to the market, science, research ship spinning part that we could restrict to WiS that makes you RICH!
rofflesausage
State War Academy
Caldari State
#10 - 2012-03-14 15:22:18 UTC
Take Dust off planets. Put it in stations. Rename WiS to SiS (Shooting in Stations). Success!
James Amril-Kesh
Viziam
Amarr Empire
#11 - 2012-03-14 16:04:43 UTC
Wolodymyr wrote:
Miss Whippy wrote:
your ideas to make it not dull

Let me shoot people, especially that red market alt that got in station somehow and is dicking with prices while 100% safe.

Yeah, and whenever you die it mutes you in local for 10 minutes.

Don't want to be muted? Fight back.

Enjoying the rain today? ;)

Miss Whippy
Native Freshfood
Minmatar Republic
#12 - 2012-03-14 16:13:19 UTC
The Hamilton wrote:
Miss Whippy wrote:
I, like most people am firmly in the FiS camp and want it to ALWAYS remain a priority. But also like most others, I would like to see WiS some day. But at the moment I can't think of ANY good ideas for it, and I don't think anyone else can either, that's the problem. I don't think CCP know either, otherwise they'd have come up with something better than NEX.

So, let's come up with something original and unique for CCP to think about. Forget about Casinos, while it would be fun I just can't see most countries allowing it. I know that the UK government would have a serious problem with it, ISK may be fictional money, but it can be bought and sold with real money. So forget it, it's not going to happen. we can also forget about any kind of FPS game, it wouldn't make sense and the sheer amount of development to make it stand out against the many brilliant FPS games out there would be an almost impossible task.

The trick is, it needs to be something that warrants walking around to perform a task rather then just using a decent console. The CQ is a perfect example of how pointless you can make something which can be done much quicker using something like ship spinning.


Apart from micro gravity all of the ideas have been presented in one way or another before that I am aware of. But the micro gravity aspect would take a hell of a long development cycle I'd expect.
I believe in cheap and effective solutions as far as time to implement goes since the Dev team is very small (and probably always will be). Things like opens spaces, NPC's, missions, will help to make a station feel alive when it's actually quite dead. Somewhat like a Final Fantasy situation. I would mostly go with designing very very beautiful or intense locations for people to stand around in and chat for one easy addition. Any kind of physical interaction takes a lot more development time, so that limits us to a very old click and point adventure in game-play mechanics. Unless the WoD team can pass the EVE team some sweet collision detection and interaction code.

The best thing I have seen is implant trading from the dead bodies collected after pod kills. That adds to the FiS to make pod kills more important and gives a very specific and worthwhile activity to the WiS side. While it could be excluded from WiS, if it is added, people would use it. This is the direction I think we should take. What would you add to the market, science, research ship spinning part that we could restrict to WiS that makes you RICH!


The only reason they now have a small development team, is because there's nothing to develop. If WiS was truly immersive and added meaningful interactive content to the game, players would get behind it and CCP would realocate more devs again. If we limit our imaginations to ideas that are easy and quick, WiS is never going to amount to anything.

I like ideas with the corpses, but again I can't see it as justification for having WiS

[URL="https://forums.eveonline.com/default.aspx?g=posts&t=82348"]UI Iteration isn't enough, we need to start from scratch[/URL]

Velicitia
XS Tech
#13 - 2012-03-14 16:25:03 UTC
Wolodymyr wrote:
Miss Whippy wrote:
your ideas to make it not dull

Let me shoot people, especially that red market alt that got in station somehow and is dicking with prices while 100% safe.



^^^^^THIS!!

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Vertisce Soritenshi
The Scope
Gallente Federation
#14 - 2012-03-14 16:28:11 UTC  |  Edited by: Vertisce Soritenshi
There is already a MASSIVE threadnaught for this stuff that the devs are paying attention to. There are also many Dev replies in it for you to read...it can be found HERE.

I would recommend putting all of your ideas in there as well.

Bounties for all! https://forums.eveonline.com/default.aspx?g=posts&m=2279821#post2279821

FloppieTheBanjoClown
Arcana Imperii Ltd.
#15 - 2012-03-14 16:38:00 UTC
One word: COMBAT.

WiS should be no safer than FiS. If you're at war and docked up in a station, leaving your CQ to make use of the WiS services should be just as risky as undocking. Nullsec station security should be determined and enforced by the owners.

Founding member of the Belligerent Undesirables movement.

The Hamilton
Sebiestor Tribe
Minmatar Republic
#16 - 2012-03-14 17:19:13 UTC
And now for a list of probably bad ideas. I hope someone can salvage a bit of inspiration from this though. Keep in mind I'm being a hypocrite and suggesting things, like micro gravity, that would have big development cycles here.


  • Android building / selling / buying - these could be used as CQ assistants that auto update things for you. This would be sure to bring people out of their ships if it meant less logging on just to update (skills/planets/markets) and could be considered with bots to make players beat bots more easily and bots unable to use these.

  • Adoption system - I only suggest this because MANY other MMO's use something like this successfully and it brings the lady's like no other! Come on an alien pet, who wouldn't want that!

  • Scanning mini-game - Somewhat like metroid prime, where you can scan things to find out more about them. This could then be added to the research game-play.

  • Weight gain and loss P

  • Changing environment - Such as floating and moving platforms (might be even harder than microgravity). Keep things fresh.

  • AI sports games you can watch in a stadium - Include betting and perhaps if it becomes popular player demand for a playable version might rise up.

  • A ton of automated animations - I don't want to have to tell my character to act interesting all the time. But keep them subtle

  • Give characters tablets - So that popup menu as always available. But only sell upgraded ones in WiS (give more reasons to go explore out of the ship)

  • Hallucinogenics - Warp our screens show us creepy / strange / hidden items and things (Suggested this in the module thread for some reason).

  • Very very big spaces - That need to be flown around, allowing for different controls for flying (more similar to dust) - Obviously a huge addition to the EVE engine, but may be do able in separate server clusters.

  • Infected regions with illness - With the addition of negative effects on your characters flying ability. These could be then introduced to new stations and so on. Though counter productive to get pilots to use WiS. It adds more depth to the game overall

  • Various languages on signs / codes - Help promote community and talking amongst strangers.. meh. Maybe with the addition of hidden places. Sort of a scavenger hunt.

  • Better insurance prices - That are a little harder to find or require missions / quests to get access too

  • Out of station walking - Space walking, kinda like astronauts do now. An addition to the micro gravity idea. But you can see all the ships fly right past you.

  • Different security sections - your high , low and null sec of WiS within bigger stations (Jita)

  • Language classes - Learn something with a small small incentive in EVE (isk / item / aurum), because I think games can be more than just a time sink, but a great inventive for your other life.

  • Shared quarters for two people - Give those couples something extra. And perhaps also for people who dual account.

  • Make some extra use of the class system people chose at the beginning of the game.

  • A very visible 3D space with market information - Sort of a trade hub that makes using the market constantly even easier.

  • Art galleries - A place to show off all that fancy concept art players love to look at. Even the old stuff.

  • High fives - Because high fives are awesome!

  • Hiring booths for corps - Make it easy to see where the corp is, what they do and so on. Even allow approved videos (perhaps).

  • EVE radio competition viewing - And stuff like this on massive screens.

  • Help NPCs fit their own (non pod) ships - A good way to introduce newbies to fitting various ships before dropping cash on them (in before evemon).

  • Dress code areas - Not to hinder game play, but give people paying for pants something else than just pants.

  • Modular captains quarters - That players can build, design and sell. These are then automatically built in any station you visit when you flash the guy your VIP card as you get docking clearance. After all it's customary to be nice to the pod pilots visiting your station.

  • Thugs that follow you around - For no other purpose than to push other NPCs out of the way. Sorry these ideas are getting really bad now. I'll stop.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#17 - 2012-03-14 17:30:57 UTC  |  Edited by: The Hamilton
FloppieTheBanjoClown wrote:
One word: COMBAT.

WiS should be no safer than FiS. If you're at war and docked up in a station, leaving your CQ to make use of the WiS services should be just as risky as undocking. Nullsec station security should be determined and enforced by the owners.


This is what I see in every thread. It would take ages, and be very difficult to convince the player base it is more important than fixing and improving ship combat. This would be more likely to happen when WoD is a proven success. Also it would most likely have to be time based like 90% of the other MMO combat in 3D games.

Now to get what we really want
I suggest adding a shooting range mini-game first. This would allow a small dev team to iterate and prove that CCP can do WiS combat to a larger section of players who currently don't care. There would be more time to fix bugs and could provide a strong stepping stone to the real combat we want. Players could point out flaws (whether we want FPS or over the shoulder) and so on. It would also give a small incentive to gun manufacturing for Dust players. All this with a MUCH shorter implementation time. Expand this to NPC or animal killing before dealing with balancing issues. Then give us the whole kit-n-kaboodle.
AFK Hauler
State War Academy
#18 - 2012-03-14 17:47:45 UTC
Miss Whippy wrote:
I, like most people am firmly in the FiS camp and want it to ALWAYS remain a priority. But also like most others, I would like to see WiS some day. But at the moment I can't think of ANY good ideas for it, and I don't think anyone else can either, that's the problem. I don't think CCP know either, otherwise they'd have come up with something better than NEX.




Stopped reading after the sweeping generalization that "most people" even want WiS or FiS...

CCP did the right thing and re-focused back on the space ships and the game known as EVE.

Crucible was the admission that distractions like WiS lose players...



I do not support any more distractions from making EVE more EVE - period. I believe that you cannot come up with any "good" ideas because it's a dead end gimmick that will waste CCPs precious resources from making EVE better.
The Hamilton
Sebiestor Tribe
Minmatar Republic
#19 - 2012-03-14 18:00:27 UTC  |  Edited by: The Hamilton
AFK Hauler wrote:
Miss Whippy wrote:
I, like most people am firmly in the FiS camp and want it to ALWAYS remain a priority. But also like most others, I would like to see WiS some day. But at the moment I can't think of ANY good ideas for it, and I don't think anyone else can either, that's the problem. I don't think CCP know either, otherwise they'd have come up with something better than NEX.




Stopped reading after the sweeping generalization that "most people" even want WiS or FiS...

CCP did the right thing and re-focused back on the space ships and the game known as EVE.

Crucible was the admission that distractions like WiS lose players...



I do not support any more distractions from making EVE more EVE - period. I believe that you cannot come up with any "good" ideas because it's a dead end gimmick that will waste CCPs precious resources from making EVE better.


I agree, I wouldn't say most either. But that could change given the right circumstances. After all people expect a lot more from RPG's these days. The same is happening in MMO's, look at the directions Rift and Guild Wars 2 are going. Why do EVE mission agents give me a wall of ****** text instead of some nice voice acting with high quality animation which is actually enjoyable to watch?
If more games are made like SWTOR in the coming years then EVE will only loose players and never gain because new expectations will be added. And EVE will never meet them with only new ships.
Simi Kusoni
HelloKittyFanclub
#20 - 2012-03-14 18:17:05 UTC
Miss Whippy wrote:
Danika Princip wrote:
Considering the number of eve gambling sites that already exist, I doubt anyone's government is going to have a problem with us playing space-poker.

I suppose CCP could always go full ****** and rip off star trek online's third person system? :V


EvE online don't own those gambling sites though, and they are small enough to remain undetected. But having an actual gambling system in game will be subject to a review by Offcom, and I can tell you now it's highly unlikely they will allow it unless the minimum playing age is raised to 16.

Those ISK gambling sites don't get away with it because they're "undetected", they get away with it because whilst you can legally convert money to ISK you cannot legally convert ISK to money.

There would be no real legal opposition to the introduction of "equal chance games" like poker, since they are essentially player versus player and played using a currency that can only be converted one way.

Ofcom might not be best pleased if they introduced and heavily advertised non "equal chance" games, and heavily skewed them in favor of the house, but even then there wouldn't be much they could do about it.

[center]"I don't troll, I just give overly blunt responses that annoy people who are wrong but don't want to admit it. It's not my fault that people have sensitive feelings"  -MXZF[/center]

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