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and if CCP remove Jump Freigthers ?

Author
Ladie Harlot
Viziam
Amarr Empire
#61 - 2011-09-23 03:47:46 UTC
Vanilla Twilight wrote:
lets get off all the ships, FiS is dead anyway. Monocles are the future

You sound upset that people aren't taking your stupid ideas seriously.

The artist formerly known as Ladie Scarlet.

Tarryn Nightstorm
Hellstar Towing and Recovery
#62 - 2011-09-23 04:26:06 UTC
Russell Casey wrote:
Clearly, people aren't dying enough in null.


^^This.

In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Ryuce
#63 - 2011-09-23 07:59:05 UTC
So how exactly would the OP suggest for moon minerals to be transported around?

Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare.
Vanilla Twilight
Partido dos Trabalhadores
#64 - 2011-09-23 10:03:30 UTC
Ryuce wrote:
So how exactly would the OP suggest for moon minerals to be transported around?

Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare.


Transport Ships. I want you to get MAD
Eyup Mi'duck
Doomheim
#65 - 2011-09-23 10:29:33 UTC
Ryuce wrote:
So how exactly would the OP suggest for moon minerals to be transported around?

Placing a few cloakers with cynos in vital POS systems would make this a logistical nightmare.


Who needs Moonsh!t anyway?

Seriously though, the whole nullsec uber-thing needs to be nerfed big-time. The game was a lot more FUN when null was more accessible...

I am me.         I am not you.     I have my own thoughts.     I am very happy with this situation.

Andski
Science and Trade Institute
Caldari State
#66 - 2011-09-23 18:42:33 UTC
Tarryn Nightstorm wrote:
Russell Casey wrote:
Clearly, people aren't dying enough in null.


^^This.

In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance.


I've never been suicide ganked on any of my highsec alts. If you really think that there is any risk to mission running in highsec (as long as you're not in a ridiculously blinged out ship) you need your head checked.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Tarryn Nightstorm
Hellstar Towing and Recovery
#67 - 2011-09-24 12:03:09 UTC
Andski wrote:
Tarryn Nightstorm wrote:
Russell Casey wrote:
Clearly, people aren't dying enough in null.


^^This.

In my experience, you're at least as safe--in some ways, arguably safer--in deep sov-zerosec than you are in hisec. (No worries about random suicide-ganks, for instance.


I've never been suicide ganked on any of my highsec alts. If you really think that there is any risk to mission running in highsec (as long as you're not in a ridiculously blinged out ship) you need your head checked.


That was just one example of what could potentially happen. More realistic maybe, is ninja-looter/salvagers. Of course if you do the smart thing--ignore the ninja--then it's still risk free, but target the wrong thing at the wrong time....Twisted

(I've been seeing s lot of ridiculously blinged-out ships of late, too. Are those officer-mods really necessaryUgh)

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Josefius
13th Tribe of Kobol Expeditionary
#68 - 2011-09-24 14:42:49 UTC  |  Edited by: Josefius
Miilla wrote:
Watch the prices of JF's tank now :)

Just as I trained JF's they remove them. Typical.


No **** eh? **** CCP if they do this. I bet Soundwave is responsible.

You have enemies? Good, that means you stood up for something, sometime in your life.

-Winston Churchill

Jada Maroo
Native Freshfood
Minmatar Republic
#69 - 2011-09-24 14:44:16 UTC
Where does the notion that they're considering removing jump freighters even come from?
Ladie Harlot
Viziam
Amarr Empire
#70 - 2011-09-24 17:17:24 UTC
Jada Maroo wrote:
Where does the notion that they're considering removing jump freighters even come from?

The fantasies of people who don't understand how the game works.

The artist formerly known as Ladie Scarlet.

Holy One
Privat Party
#71 - 2011-09-24 18:12:34 UTC
Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.

Bops style bridgeable haulers would have been acceptable.

:)

Ladie Harlot
Viziam
Amarr Empire
#72 - 2011-09-24 21:43:18 UTC
Holy One wrote:
Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.

This is why I love jump freighters and jump bridges.

The artist formerly known as Ladie Scarlet.

Vanilla Twilight
Partido dos Trabalhadores
#73 - 2011-09-24 22:18:19 UTC
Ladie Scarlet wrote:
Holy One wrote:
Jump freighters & jump bridges should never have been implemented. Ever. They totally undermine everything that rocks about Eve. I despise them utterly.

This is why I love jump freighters and jump bridges.


you are uggly, your oppinion is not valid
ZynnLee Akkori
Perkone
Caldari State
#74 - 2011-09-24 22:25:34 UTC
I guess I understand why they segregate the minerals, but it does more harm than good. There should be a chance to find the rarest spawn of mineral in high-sec, and a better than average chance to find common mineral's in wild space. It's just reasonable.

One thing I dont get yet is why player miners are only bringing in 40% or so of the mineral's. Where/why are there any other sources of minerals? Supply and demand work! If Tritanium if expensive enough in low sec, someone will provide it, I promise!
Captain Alcatraz
Republic Military School
Minmatar Republic
#75 - 2011-09-25 06:49:32 UTC
I remember the time when alliances would escort freighters in 0.0 to build stuff. And fights would actually happen. JFs and JBs have been the worst introductions to the game, that and supercaps.
Andski
Science and Trade Institute
Caldari State
#76 - 2011-09-25 07:15:15 UTC
Captain Alcatraz wrote:
I remember the time when alliances would escort freighters in 0.0 to build stuff. And fights would actually happen. JFs and JBs have been the worst introductions to the game, that and supercaps.

mlyp

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Ladie Harlot
Viziam
Amarr Empire
#77 - 2011-09-25 12:37:28 UTC
Captain Alcatraz wrote:
I remember the time when alliances would escort freighters in 0.0 to build stuff.

Those were dark days and we will not be returning to them.

The artist formerly known as Ladie Scarlet.