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C4 WH proteus set up

Author
Bibosikus
Air
#21 - 2012-03-13 19:10:25 UTC  |  Edited by: Bibosikus
This is a fairly stock fit, which can be played around with:

[Proteus, Covops pvp]
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

Republic Fleet Warp Disruptor
Republic Fleet 10MN MicroWarpdrive
Medium Capacitor Booster II, Cap Booster 200
Stasis Webifier II

Covert Ops Cloaking Device II
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor

Fairly cheap to fit. The RF Disruptor gives you a 45km point. You need a good faction MWD because you need to close to blaster range asap.
520dps, 115k EHP. Pimp it to T2 rigs, faction EANM & two Ded hardeners (em & therm) and a set of LG slaves and you have a very tough buffer boat (180k+ ehp) that will make kills in W-space, not least because it can engage a C3 farmer and shrug off a good 2-3 minute's worth of Sleeper aggro at the same time.
Bear in mind though that all C3 solo farmers are active-tanked, and usually in Tengus. You'll almost certainly need to fit a med neut or two to break their tanks which means gimping your dps quite a bit. It can be done though :)

Eagles may soar, but weasels don't get sucked into jet engines.

Daneel Trevize
Give my 11percent back
#22 - 2012-03-13 19:35:37 UTC  |  Edited by: Daneel Trevize
No mwd makes you any quicker than the basic tech1, they're not like Afterburners. They will however come with reduced cap use and sig bloom, but the proteus often sports the subsystem to also reduce prop mod cap use so as to allow them to be perma-run without even needing cap boosters/regen modules.

That said, a tackling proteus, especially one going after C3 fits, is going to want a web so as to not have to burn cap chasing things down and to be able to control range & transversal/tracking. I flew mine for 12-18months with scram, web, mwd for the mids. A cap booster would be nice, but you are trading a low slot which was dps/tank.
Void is a poor default ammo choice against even equal-sized-class ships. One typically quotes fits with faction short-range ammo.

In w-space you also need a probe launcher, even if you're bonused for scram/point tackle range rather than scanning. Especially if you're talking about bringing shiny implants with you. FWIW 5% medium hybrids dps implant is cheap.

Lastly, ~60mil A-type passive specific hardeners are worth considering, as they'll give better resists than t2/faction hardeners before heat, and will never be off if you're neuted/capped out/haven't turned them on yet and jump into some insta-locking explosive-wielding camp.
Even with 1 such mod, you might want to rig against explosive and em damage, unless you're not expecting RR or will always have ganglinks to hand, when trimarks could be better off for small fight situations.
Jack Miton
School of Applied Knowledge
Caldari State
#23 - 2012-03-13 21:00:40 UTC
Daneel Trevize wrote:
In w-space you also need a probe launcher, even if you're bonused for scram/point tackle range rather than scanning.


people still actually say/believe this?
wow, ok...

There is no Bob.

Stuck In Here With Me:  http://sihwm.blogspot.com.au/

Down the Pipe:  http://feeds.feedburner.com/CloakyScout

Derath Ellecon
University of Caille
Gallente Federation
#24 - 2012-03-13 21:08:35 UTC
Jack Miton wrote:
Daneel Trevize wrote:
In w-space you also need a probe launcher, even if you're bonused for scram/point tackle range rather than scanning.


people still actually say/believe this?
wow, ok...


Yea, I call it "scan alt in covert ops"
Farang Lo
Doomheim
#25 - 2012-03-13 22:39:06 UTC  |  Edited by: Farang Lo
Bibosikus wrote:
This is a fairly stock fit, which can be played around with:

[Proteus, Covops pvp]
Armor Explosive Hardener II
Energized Adaptive Nano Membrane II
Energized Adaptive Nano Membrane II
Magnetic Field Stabilizer II
Federation Navy Magnetic Field Stabilizer
1600mm Reinforced Rolled Tungsten Plates I

Republic Fleet Warp Disruptor
Republic Fleet 10MN MicroWarpdrive
Medium Capacitor Booster II, Cap Booster 200
Stasis Webifier II

Covert Ops Cloaking Device II
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M
Heavy Neutron Blaster II, Void M

Medium Trimark Armor Pump I
Medium Trimark Armor Pump I
Medium Trimark Armor Pump I

Proteus Defensive - Augmented Plating
Proteus Electronics - Friction Extension Processor
Proteus Engineering - Power Core Multiplier
Proteus Offensive - Covert Reconfiguration
Proteus Propulsion - Gravitational Capacitor

Fairly cheap to fit. The RF Disruptor gives you a 45km point. You need a good faction MWD because you need to close to blaster range asap.
520dps, 115k EHP. Pimp it to T2 rigs, faction EANM & two Ded hardeners (em & therm) and a set of LG slaves and you have a very tough buffer boat (180k+ ehp) that will make kills in W-space, not least because it can engage a C3 farmer and shrug off a good 2-3 minute's worth of Sleeper aggro at the same time.
Bear in mind though that all C3 solo farmers are active-tanked, and usually in Tengus. You'll almost certainly need to fit a med neut or two to break their tanks which means gimping your dps quite a bit. It can be done though :)


that mag stab worth almost 100m, you can buy 2 faction EAMN for more resist for the same price if you need CPU, faction MWD wont give you more speed, true story.

and you dont need probe launcher, have your corpmates slave scan for you while you km whoring
Bibosikus
Air
#26 - 2012-03-13 22:59:10 UTC  |  Edited by: Bibosikus
Yeah for some reason I was thinking AB when I implied MWD wld give you more speed. My bad. But a faction MWD *is* less hefty on cap.

A-Type energised resists are good, but I prefer hardeners for the overheat/GTFO option and also not everyone has armor comps at L5.

Triple trimarks are really the way to go, they add big lumps of ehp when combined with the 1600 plate.

The faction mag stab is there because you need *every ounce* of dps to bring down a Tengu farmer. They're almost always overtanked. I had 2 or sometimes 3 faction stabs on my fit.

Speaking of which - watch your prey for a bit before decloaking & pointing. If the Tengu appears to be prop-fitted (only ever an AB) then it will be nicely pimped to compensate for the loss of a midslot. If however it's sitting aligned & just lobbing kin missiles to 100km, it's probably got a tank that has to be neuted to break it.

For most of the kills we got in C3 systems, we were in small gangs of 2-3 ships plus the scout. The Prot was actually used without a long point - it would be driven straight into the Tengu to bump it while decloaking, then point & web. The rest would warp in and neut/provide more dps/ecm sleeper BS. A Proteus plus buffered neuting Domi is a very good combination Blink

C3 farmers are creatures of habit, and they tend to take the same anoms the same way - almost always leaving a BS till last. That is the point in time to engage, when incoming Sleeper dps is .. well.. minimal :)

Sadly, there are far fewer solo farmers in C3's than there used to be; part of the reason why I left Sad

Edit: And no, a probe launcher on the Proteus is for wetwipes.If you don't have a scout/scout alt around pretty much most of the time, you shouldn't be in w-space.

Eagles may soar, but weasels don't get sucked into jet engines.

Daneel Trevize
Give my 11percent back
#27 - 2012-03-14 10:59:10 UTC
The Proteus with a probe launcher is for those being aggressive and/or solo. You'd quickly find you want one if you use your tackler ship as the first scout into a new system, so you can immediately go grab something rather than have to sneak another ship into a system to have something to hand that can hold a point under any resistance. You're also able to chase things like Orcas/collapsing BSs through holes if you aren't tethered to an alt. You can still scan down K162s plenty quick enough or bring a dedicated scanner alt/corpmate/ship into a system once you've decided there's noone to kill/spook right away.

By all means continue scouting and tackling with a cheap frigate/recon. 18months, countless T3 kills and never lost the Proteus once so what do I know.
Derath Ellecon
University of Caille
Gallente Federation
#28 - 2012-03-14 14:41:34 UTC
Daneel Trevize wrote:
The Proteus with a probe launcher is for those being aggressive and/or solo. You'd quickly find you want one if you use your tackler ship as the first scout into a new system, so you can immediately go grab something rather than have to sneak another ship into a system to have something to hand that can hold a point under any resistance. You're also able to chase things like Orcas/collapsing BSs through holes if you aren't tethered to an alt. You can still scan down K162s plenty quick enough or bring a dedicated scanner alt/corpmate/ship into a system once you've decided there's noone to kill/spook right away.

By all means continue scouting and tackling with a cheap frigate/recon. 18months, countless T3 kills and never lost the Proteus once so what do I know.


It's not so much about losing the proteus but gimping its DPS. I lose over 100 DPS dropping a gun for a probe launcher.

Plus i usually scout ahead with a covert ops. Faster overall. And sometimes less threatening when spotted.
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