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New dev blog: Little Improvements and a cake

First post First post
Author
Aph3xus
Woopatang
Primary.
#41 - 2012-03-13 15:30:54 UTC
Really like the mouse hover read out on shields/armor/structure.

Would it be possible to get something similar regarding a targeted ship's velocities?
If not in the target list maybe next to the actual target reticule that surrounds a ship once you obtain a lock? Or, since velocities always show up in the overview if you have the columns enabled maybe list the velocities next to the ship when you select it? (near the rectangle that shows up around a ship prior to attempting to lock it.)

Anyways great stuff! Smile
CCP Punkturis
C C P
C C P Alliance
#42 - 2012-03-13 15:31:01 UTC
Bucky O'Hair wrote:
I love the updated watch list and all the drag and drop features it has now! That will make life in fleets a lot easier.

The new Shield / Armour / Hull readouts looks to be very cool.

One thing though,

Why is the cake always a lie


I'll be over in the corner crying

Cry



Thanks! glad you like them!

I agree on the cake thing, I'm crying too.. I hope somebody will bring cake to Fanfest Sad

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#43 - 2012-03-13 15:32:32 UTC
Linda Shadowborn wrote:
squeeeeeeeeess!!!

those watch list changes are just fantastic! makes us logis so happy!

*nuzzles CCP Punkturis tightly* can i have our lesbian love child together? please????

*offers roses and chocolate*


not sure if I should be flattered or scared Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Lyron-Baktos
The Scope
Gallente Federation
#44 - 2012-03-13 15:33:37 UTC
what is a "sprint"?
Bienator II
madmen of the skies
#45 - 2012-03-13 15:37:45 UTC
consequent improvement to the new fleet management additions:

drag pilots from chat/contacts/etc to fleet chat/fleet window to invite them.
(don't you have a drag&drop framework which supports those things almost automatically? there are so many places where drag&drop does not work, other example: drag skills from skill window to chat)

this would be AWESOME

how to fix eve: 1) remove ECM 2) rename dampeners to ECM 3) add new anti-drone ewar for caldari 4) give offgrid boosters ongrid combat value

Cid Tazer
Native Freshfood
Minmatar Republic
#46 - 2012-03-13 15:38:40 UTC
CCP Punkturis wrote:
Linda Shadowborn wrote:
squeeeeeeeeess!!!

those watch list changes are just fantastic! makes us logis so happy!

*nuzzles CCP Punkturis tightly* can i have our lesbian love child together? please????

*offers roses and chocolate*


not sure if I should be flattered or scared Blink


Probably both.
Largo Coronet
Perkone
Caldari State
#47 - 2012-03-13 15:38:51 UTC
It's amazing how just fixing the little things helps so much. Have a cookie on me.

This is my signature. There are many others like it, but this one is mine.

Someday, this signature may save my life.

CCP Explorer
C C P
C C P Alliance
#48 - 2012-03-13 15:39:03 UTC  |  Edited by: CCP Explorer
Lyron-Baktos wrote:
what is a "sprint"?
Sprints are timeboxed development efforts; two weeks in EVE Development. More reading at http://en.wikipedia.org/wiki/Scrum_%28development%29

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Blake Armitage
The Scope
Gallente Federation
#49 - 2012-03-13 15:39:33 UTC
A++ would read again. Someone give her a raise!
CCP Punkturis
C C P
C C P Alliance
#50 - 2012-03-13 15:40:26 UTC
Lyron-Baktos wrote:
what is a "sprint"?


it's a unit of time.
CCP works in 2 week sprints and within each sprint a team commits to doing some certain amount of workSmile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#51 - 2012-03-13 15:41:16 UTC
Bienator II wrote:
consequent improvement to the new fleet management additions:

drag pilots from chat/contacts/etc to fleet chat/fleet window to invite them.
(don't you have a drag&drop framework which supports those things almost automatically? there are so many places where drag&drop does not work, other example: drag skills from skill window to chat)

this would be AWESOME


good idea, notedBig smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#52 - 2012-03-13 15:41:48 UTC
Largo Coronet wrote:
It's amazing how just fixing the little things helps so much. Have a cookie on me.



I love cookies :3

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Linda Shadowborn
Dark Steel Industries
#53 - 2012-03-13 15:47:19 UTC
Cid Tazer wrote:
CCP Punkturis wrote:
Linda Shadowborn wrote:
squeeeeeeeeess!!!

those watch list changes are just fantastic! makes us logis so happy!

*nuzzles CCP Punkturis tightly* can i have our lesbian love child together? please????

*offers roses and chocolate*


not sure if I should be flattered or scared Blink


Probably both.


probably yes :)
Seleene
Body Count Inc.
Mercenary Coalition
#54 - 2012-03-13 15:57:41 UTC
Love love love love all these little changes. MORE!!!!!!!

Also, to CCP Punkturis - you are better in paint than me, bro Sad

2004-2008: Mercenary Coalition Boss

2007-2010: CCP Game Designer | 2011-2013: CSM6 Delegate & CSM7 Chairman

2011-2015: Pandemic Legionnaire

2015- : Mercenary Coalition Boss

Follow Seleene on Twitter!

Tyrnan
Exotic Dancer Talent Agency
#55 - 2012-03-13 15:59:39 UTC
Excellent changes! Keep 'em coming.

One question: Why not put the % of armor, etc. up all the time (or only when not 100%)? I'd love to be able to see it w/o having to mouse over.
CCP Punkturis
C C P
C C P Alliance
#56 - 2012-03-13 16:01:01 UTC
Tyrnan wrote:
Excellent changes! Keep 'em coming.

One question: Why not put the % of armor, etc. up all the time (or only when not 100%)? I'd love to be able to see it w/o having to mouse over.


you mean instead of the SH/AR/ST labels? I can ask what the UI designers think of thatSmile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Tyrnan
Exotic Dancer Talent Agency
#57 - 2012-03-13 16:11:17 UTC
CCP Punkturis wrote:
Tyrnan wrote:
Excellent changes! Keep 'em coming.

One question: Why not put the % of armor, etc. up all the time (or only when not 100%)? I'd love to be able to see it w/o having to mouse over.


you mean instead of the SH/AR/ST labels? I can ask what the UI designers think of thatSmile


Yes, exactly. Thanks Big smile
Alexandra Alt
Doomheim
#58 - 2012-03-13 16:12:02 UTC
Very nice work, I also agree with the radio button removal and add accept/reject buttons makes a lot more sense.

In the end, those are awesome changes, keep up with the awesome work.

Quick maybe dumb question.

Is the dragging (to the watch list) making a validity check if the user is in fleet ? (not online won't be for a while, this I'm asking maybe someone can test it)
Simvastatin Montelukast
DUST Expeditionary Team
Good Sax
#59 - 2012-03-13 16:16:26 UTC
Best Chart Ever :)
Grukni
Caldari Provisions
Caldari State
#60 - 2012-03-13 16:17:18 UTC
Tyrnan wrote:
Excellent changes! Keep 'em coming.

One question: Why not put the % of armor, etc. up all the time (or only when not 100%)? I'd love to be able to see it w/o having to mouse over.


I think it might look confusing when multiple targets are locked.