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Mad inflation

First post First post
Author
Mara Rinn
Cosmic Goo Convertor
#321 - 2012-03-13 00:46:24 UTC
I'll just say this and then be on my way:

My mining income in hisec is as high as 40M ISK/hr (2 Hulks, 1 Orca, 1 hauler).

My mission running income in hisec is as high as 40M ISK/hr (1 tengu, 1 dominix or oracle). I can make more ISK from LPs, but that involves throwing ISK into the LP store ISK-sink.

My incursion running income in hisec is as high as 120M ISK/hr (1 basilisk), before I start considering obtaining items from the CONCORD LP store.

So you have to understand that when it comes to deciding what to do in hisec, I resort to mining only when I'm bored to tears from mission running, and can't get into an Incursion fleet. I resort to mission running only when I can't get into an incursion fleet.

To put all the above into perspective, here is how many wall-clock hours I have to run a particular activity in order to pay for a PLEX for every account involved:

Mining: 40 hours
Missions: 20 hours
Incursions: 3 hours

Here is an ASCII bar graph contrasting the relative enjoyment of these activities:

Mining: =
Missions: ==
Incursions: ================================================

So not only are Incursions an order of magnitude more rewarding than other ISK-generation activities involving flying in space, they are orders of magnitude more entertaining. When it comes to "utility" in the economic sense, Incursions have it all: they provide the income, they provide the player-interaction utility, and the player-competition utility (when you contest other people's sites, you have fun when you win).

Now if you can't see that Incursions are the major issue impacting inflation, you have rocks in your head. Yes, null sec bounties pay out almost an order of magnitude more ISK into the system, but there are an order of magnitude more people participating in that market. Focussing on where the bulk of the ISK is coming from will result in more null sec denizens being pushed into hisec ISK-grinding to fund their play style. The focus needs to be on the activities that result in the greatest generation of ISK/hr per participant.

Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.
Cearain
Plus 10 NV
#322 - 2012-03-13 00:54:27 UTC
Mara Rinn wrote:

Here is an ASCII bar graph contrasting the relative enjoyment of these activities:

Mining: =
Missions: ==
Incursions: ================================================

So not only are Incursions an order of magnitude more rewarding than other ISK-generation activities involving flying in space, they are orders of magnitude more entertaining. When it comes to "utility" in the economic sense, Incursions have it all: they provide the income, they provide the player-interaction utility, and the player-competition utility (when you contest other people's sites, you have fun when you win).



If incursions are really that entertaining they don't need to pay so well.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Tarryn Nightstorm
Hellstar Towing and Recovery
#323 - 2012-03-13 01:02:16 UTC
Liang Nuren wrote:
Seems like Soundwave just promised us that he won't be nerfing Incursions but will instead focus on bounties via ratting, anoms, and missions. I'm very curious how that's gonna pan out - I suppose that there's (theoretically?) an absolute cap to the Incursion faucet, so it'll really emphasize the income differential between high sec Incursions and other high end activities like L5s and high level WH ops.

I guess the net result is that high sec incursion runners will become even more fantastically wealthy compared to everyone else, and Shiny Fleet will be the only way to make ISK at it?

It'll be interesting!

-Liang


X-up for fleet, everybody, with your ship-types.

X: Sui-gank fit 1400mm ArtyNado, long-point, TP, TC Twisted

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Cearain
Plus 10 NV
#324 - 2012-03-13 01:04:27 UTC
Endeavour Starfleet wrote:
CCP Soundwave wrote:
No, that's incorrect. The massive jumps we see in terms of isk almost always come when we make adjustments to anomalies. The last change we did was pretty drastically increase the isk floor across the board on anomalies and the isk coming into the economy jumped after that.



--- Thread



How much isk do you think actually came in after they raised the floor?

Or do the actual facts not really matter for you?

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Xorv
Questionable Acquisitions
#325 - 2012-03-13 01:18:26 UTC
CCP Soundwave wrote:

I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.


I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused
gfldex
#326 - 2012-03-13 01:23:42 UTC
Mara Rinn wrote:

To put all the above into perspective, here is how many wall-clock hours I have to run a particular activity in order to pay for a PLEX for every account involved:

Mining: 40 hours
Missions: 20 hours
Incursions: 3 hours

Here is an ASCII bar graph contrasting the relative enjoyment of these activities:

Mining: =
Missions: ==
Incursions: ================================================


I love you!

If you take all the sand out of the box, only the cat poo will remain.

Aggressive Nutmeg
#327 - 2012-03-13 01:40:19 UTC  |  Edited by: Aggressive Nutmeg
Tenebrae Syrennis wrote:
That, and make hisec incursions--and level 4 missions!--much more risky. Sure you can still use your ISK 2Bn pimp-my-Mach to tear through the latter, but advanced NPC AI, omni-damage, tackling, EWAR, cap-warfare, random spawns--in other words, much closer to PvP--would mean there is a very real risk of losing it every time you hit "Accept Mission." I don't think l4 missions are too rewarding, per se, but I firmly believe that they are far too easy, given the power of most ships that do them nowadays compared to when they were newer

No, this does NOT mean nerf the ships. This means buff the challenge/risks to those ships.Especially in hisec!

Agree with this.

I ran about a dozen L4's yesterday as a background task and almost completely afk

Accept Mission
Load FOF's
Launch Drones
Set orbit at 60km
Make cup of tea
Have cigarette
Do some other stuff
Remove lint from naval
Complete Mission
Rinse and Repeat...

Mission running is too predictable and therefore not enjoyable. But I think a large number of activities in Eve suffer from this. Removing predictability, thus making ISK-earning an activity requiring thought and engagement, would surely have a deflationary effect on the Eve economy.

Never make eye contact with someone while eating a banana.

Tarryn Nightstorm
Hellstar Towing and Recovery
#328 - 2012-03-13 01:43:42 UTC
CCP Soundwave wrote:
gfldex wrote:
[quote=CCP Soundwave]
Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.


You're aware that we're making adjustments to Incursions right? I've never said we didn't need to look at Incursion income in isolation, the point I made was that in terms of money coming into the economy, bounties are a massive issue. I'm not entirely sure why some of you keep insisting that it's either or.

Do Incursions need looking at? Absolutely, that's already been done and is awaiting deployment. Are Incursions the big issue in terms of isk coming into the economy? Not even remotely.


So what are the issues, then?

Keep talking, mate, you're in the driving-seat.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Ioci
Bad Girl Posse
#329 - 2012-03-13 01:47:00 UTC
Compare it to high sec level 4 courier.

take 6000 M3, 7 jumps away. 14 jumps later back at the agent. 250K richer.
go to lol sec and die - decline
take 5000 M3 6 jumps away, 12 jumps later back at the agent 225K richer.
Go to LoLsec and die - Log out and wait for the 4 hr so you can decline.

Assuming you wanted to buy a blockade runner and do the LOLSec mission you are still looking at a whopping 1.2 mill an hr. Assuming you don't get station camped in LOL sec or lose your Blockade runner to an alpha beats align time. Assuming you want to do this for 80 hrs for free to pay for the blockade runner and assuming you can even go 80 hrs without losing it.



What does this all have to do with anything? Most content in EVE is not designed to work. It's designed to rope you in to fail. Nobody does it, it becomes junk content.

Any nerfs to incursion simple insures current Incursion runners will always be wealthier than anyone who shows up in EVE after them. Any nerf to ISK faucet will cause these same people to stop spending ISK because it can't be replaced.

Nerfing EVE is why Incursions are such a boon. Most things in EVE are humongous grind whores with no end benefit. Lv. 4's and Incursions. The rest is junk content.

R.I.P. Vile Rat

Zircon Dasher
#330 - 2012-03-13 01:50:34 UTC
Xorv wrote:
CCP Soundwave wrote:

I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.


I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that nullsec caused.


fyp

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Zircon Dasher
#331 - 2012-03-13 01:58:16 UTC
Mara Rinn wrote:

Turn Incursions off for two months, see what happens to the PLEX market. My prediction is that the PLEX market will die in the arse (that's a technical term meaning, "suffer a severe correction in price position"), and along with that you'll find a large number of unsubscriptions due to people leaving the game who were only playing to be part of space raiding guilds.


UNless there is another Unholy Rage, you and I both know that PLEX prices will have dropped noticably in a month, with further drop in price another 2months after that. So the challenge is kind of rigged. Roll

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

gfldex
#332 - 2012-03-13 02:10:59 UTC
CCP Soundwave wrote:
You're aware that we're making adjustments to Incursions right?


On second thought, no I actually don't know that. Might be because you are not *beep*ing telling us.

If you take all the sand out of the box, only the cat poo will remain.

Ris Dnalor
Tribal Liberation Force
Minmatar Republic
#333 - 2012-03-13 02:11:39 UTC
Kaivar Lancer wrote:
I kept a list of goods I normally trade from early Dec 2011. I haven't played since then until just now.

Prices across the board are up around 20%. By this rate, the price of everything will double in a year. Is CCP looking at ways of managing isk flow or should I start converting my ISK into "hard" assets like PLEX or trit?


you kept a list for of a few items from the market?

and you kept them for a whole 3 months?


wow.

Now keep a list of everything, and keep it for 3 years. then come back with your thoughts.


You'd be very surprised on what kind of isk-making opportunities you can miss out on when you don't think large-scale enough.


Things get cheaper, and things get more expensive. Sometimes due to changes in the game mechanics, or sometimes due to market manipulation by players. But it doesn't happen on such a small scale time-wise.


Eve isn't dying, and not everything is more expensive than it was 2 years ago.

https://forums.eveonline.com/default.aspx?g=posts&t=118961

EvE = Everybody Vs. Everybody

  • Qolde
Tarryn Nightstorm
Hellstar Towing and Recovery
#334 - 2012-03-13 02:13:10 UTC
Tyberius Franklin wrote:
Tenebrae Syrennis wrote:

[/Facepalm]

You still haven't learned, have you...

Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.
19% (8.6T of 45.4)
Kile Kitmoore wrote:

If true, then how can you possibly not see this as a problem, especially as there is no commensurate ISK/resource-sink for those bounties? Please, don't insult my intelligence.

Are the LP stores not being counted as a sink?


They are--just not enough of one.

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Tarryn Nightstorm
Hellstar Towing and Recovery
#335 - 2012-03-13 02:18:40 UTC
Zircon Dasher wrote:
Tenebrae Syrennis wrote:

[/Facepalm]

You still haven't learned, have you...

Those numbers that "someone" posted say that something on the order of 30% of all bounty income is Incursions.



facepalm indeed


So whose are the true numbers, then?

I do not, and never will again trust anything coming from CCP, ever, to be quite brutally forthright about it--you can thank ::18 months:: for that, and what it led to...Ugh

Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

Gilbaron
The Scope
Gallente Federation
#336 - 2012-03-13 02:21:01 UTC
gfldex wrote:
CCP Soundwave wrote:
You're aware that we're making adjustments to Incursions right?


On second thought, no I actually don't know that. Might be because you are not *beep*ing telling us.



there was a feedback and suggestions thread some time ago
Endeavour Starfleet
#337 - 2012-03-13 02:23:32 UTC
Xorv wrote:
CCP Soundwave wrote:

I'll leave the details to the devblog but I'd say there is a chance the changes might be (among other things) exactly what you wrote.


I certainly hope the "among other things" addresses the extreme risk vs reward imbalance that High Sec Incursions caused. Inflation is just one of the many problems your development foray into Themeparkish PvE raids has caused


There is no extreme imbalance. Especially when you have nullsec alliances being run with true risk free botting. You can make more than incursions with multiple accounts with the anoms as well.

The only "Extreme Imbalance" is in your mind. Or in the fact that the way things are set up heavy favors RMT and nullbearing up. People go into incursions tired of the bullcrap of nullsec. Such as defending moon goo or RMT. Maybe after seeing if Inferno turns nullsec into a massive warzone again where bots cant thrive can we talk about incursions being imbalanced.

*Awaits* Speech about "Defending the alliance" or "We have to have mandatory CTAs or they wont show up at 4AM!1"
Serge Bastana
GWA Corp
#338 - 2012-03-13 02:28:01 UTC
Endeavour Starfleet wrote:
JitaPriceChecker2 wrote:
Ana Vyr wrote:
So 80%ish of all the ISK income comes from rats?

But, wouldn't rat bounty income have remained roughly stable over the last few years? Why would that cause prices to explode?


Because people fail at arithmetics and dont understand that 16% increase isk generation(incursions) can actually mean multiplying by a huge factor isk that stays in the economy




Except that "some" people fail to realize in this very same topic CCP said Incursions arent the problem.

Tippia wrote:
Endeavour Starfleet wrote:
People crying left and right on the forums about so called Incursion inflation when in reality the amount from bounties is astronomically higher a good chunk of that due to nullsec botting.
…except that three times higher is not “astronomical” and that the inflation existed before incursions. So guess what happens when incursions are piled on top of it all?


Should I quote CCP about Incursions again? They aren't the issue here.



CCP have been wrong before and I strongly suspect that may be the case this time too, so keep repeating them parrot fashion but time will tell, not you.

WoW holds your hand until end game, and gives you a cookie whether you win or lose. EVE not only takes your cookie, but laughs at you for bringing one in the first place...

Liang Nuren
No Salvation
Divine Damnation
#339 - 2012-03-13 02:29:01 UTC
Ris Dnalor wrote:

Eve isn't dying, and not everything is more expensive than it was 2 years ago.


I'm really hard pressed to think of something that isn't more expensive now than it was then. Maybe something like named MWDs that had the loot table turned on its head and now drops like candy? But that was more than 2 years ago I think...

-Liang

I'm an idiot, don't mind me.

gfldex
#340 - 2012-03-13 02:46:44 UTC
Gilbaron wrote:
there was a feedback and suggestions thread some time ago


No, no, no, you got that wrong. The feedback thread is for _us_ to tell _him_. What we did. Plenty. Then a few month passed by and now he is asking me if I know. What I don't. Because _he_ didn't tell _us_ what he thinks.

And we all know how that will end. There will be a dev blog that requires approval Of His Holiness. That then needs translation (takes only a week). Then there will be The Truth Revealed. The CSM may nor may not be informed but what does that help the playerbase as they are Struck With Lightning By His Holiness when they break the oath ... err ... the NDA.

Then there will be forum rubble. And then there will be Sisi rubble. And a few knowledgeable will speak up and go silent again, unheared. Then there will be TQ rubble. AND THEN THERE WILL BE FORUM RUBBLE AGAIN. Unless it's a massive ISK printing event. Then there will be ISK printing like mad (hello original lvl4 missions? hello slightly bugged 0.0 complexes?). AND THEN THERE WILL BE FORUM RUBBLE.

It's all the time the same for the last 7 years. Well, there was a time when CCP listened (I know what you did back then in Stain, Oveur!) but then t20 happened. This is why we can't have nice things and all be friends.

If you take all the sand out of the box, only the cat poo will remain.