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EVE New Citizens Q&A

 
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Career path question

Author
Alamon delfield
Doomheim
#1 - 2012-03-13 00:16:04 UTC
I am a noob playin on a free trail. I am so far (15 hours over 4 days) quite impressed with the game and its players. I am riding the fence about actually subscribing. I thought it might serve my long term interests to assume that I would be doing so. I wanted to know which career and skills were most needed for the gallente.
Mara Rinn
Cosmic Goo Convertor
#2 - 2012-03-13 01:21:02 UTC
I'd highly recommend that you read Day 0 Advice For New Players. In that article I tried to boil down all the advice I would ever give a new player into the fewest number of words possible.

Take the cheesy "personality test" at the very least, and come back here to tell us what career it suggests to you (but take it seriously enough to actually consider the questions and provide the answer that is most true to your idea of what would be fun to do). The career path you choose is not going to be hampered by the NPC empire you feel most allegiance towards.
DeMichael Crimson
Republic University
Minmatar Republic
#3 - 2012-03-13 01:25:17 UTC
Hi, welcome to Eve.

Career choice is up to you. For a good start, complete the Tutorial and the 5 different Career Agents - Business, Industrial, Military, Exploration, Advanced Military. After completing those and you wanna do PvP, you can join Red vs Blue or if you want to combine PvP with PvE you can join Factional Warfare. If you'd like to continue with PvE then do the level 1 SoE Epic Arc. By the time you complete that, you should have a good idea what career path you'd like to pursue.

I'm Minmatar so I can't say what long term skills Gallente should be training other than basic Ship and Drone skills.

However, starting off as a new player it's a good idea to concentrate on the Core Fitting Skills. Those will help you to easily fit up ships. The Certificates can help you to set up a skill training plan

I've been playing for almost 4 years. This game is very challenging and fun with a lot of different options / career paths available. Best advice is don't expect to learn everything within a few weeks. This is a long term game with no 'End Game' scenario

Most importantly, have fun.
Alamon delfield
Doomheim
#4 - 2012-03-14 01:13:10 UTC
THX for the replies maybe I should have been clearer.

At 40 years young I have been gaming for 30+ years. So when the personality test said something to the effect of 'A or B' I can only respond yes. However the question I was asking was not what I wanted but What was needed.
Mara Rinn
Cosmic Goo Convertor
#5 - 2012-03-14 02:15:28 UTC
Ah, are you looking for a clearly defined role which will make you most useful to your team?
Alamon delfield
Doomheim
#6 - 2012-03-14 02:28:16 UTC
No just wondered what the realm needed
Mara Rinn
Cosmic Goo Convertor
#7 - 2012-03-14 11:31:14 UTC
What's most needed is players who know their stuff :)

There are no "classes" in this game: depending on the skills that you train you could be a generalist like me, being a "space cleric" one moment (flying a Basilisk and repairing fleet mates' shields), "space archer" the next (flying a Raven and flinging missiles at targets over 250km of space), or "space rogue" the next flying an Arazu (stealthy cruiser which hobbles other ships to help the rest of the gang kill them).

The most valuable resource you have is your skills as a player. Train your character to fly a "tackle frigate" — examples include a rifter or merlin — fitted with warp scrambler and stasis webifier. You don't even need to use any weapons, just be willing to get blown up a few times a night in cheap, disposable ships.

The tackler (regardless of ship class they fly) is EVE's PvP equivalent to the "tank" in PvE encounters in fantasy MMOs. Without the tackler there is no fight, but no-one wants to be the tackler because the glory is in getting the highest damage position or the kill shot in the kill mails. Flying as a tackler will increase your utility to PvP corporations.

The logistics ("space cleric") is the EVE equivalent of the "healer" in fantasy MMOs. Logistics are required for Incursions (EVE's equivalent of raid dungeons). Flying as a logistics pilot will increase your utility to Incursion PvE groups.

Does this give you some better idea of the world you have gotten yourself into?

As an aside, I don't know if you're into role play at all, but it might be worth dropping by the Intergalactic Summit and getting to know the locals.
Lyron-Baktos
The Scope
Gallente Federation
#8 - 2012-03-14 14:58:23 UTC
Alamon delfield wrote:
I wanted to know which career and skills were most needed for the gallente.


There is no simple answer tbh. It depends on the team you are on and even then, by the time you train up the skills to fill a needed role, that role may be filled by the time it takes you to train it.

The best thing to do is to ask yourself what you want to do in Eve. Once you know what you want to do, then start training so you can do that.

Do you want to be in combat with other players?
Do you want to play against NPC's and run missions?
Do you want to mine?
Do you want to build ships/weapons/modules and sell them on the market?
Do you want to play the market and buy/sell?
Velicitia
XS Tech
#9 - 2012-03-14 15:36:50 UTC  |  Edited by: Velicitia
cheesy as it is ... try the personality test on the main website ...

dammit Mara, didn't see you mentioned it X

One of the bitter points of a good bittervet is the realisation that all those SP don't really do much, and that the newbie is having much more fun with what little he has. - Tippia

Xercodo
Cruor Angelicus
#10 - 2012-03-14 17:56:39 UTC
Nothing is "needed" other than to make money, you can do it in damn near anyway you want.

...unless of course the corp you join needs someone in a specific role.

As a Gallente character you can do anything as much as any other race's characters and even fly those other ships and use their weapons without penalty.

If you want to fly specifically Gallente ships then train armor skills, drones skills and for hybrid guns (blasters and railguns). It would also be a good idea to train some decent shield skills as well as Gallente ships have a reputation for being able to fit both armor and shield tanks (NOT AT THE SAME TIME, DON'T DO THAT).

Blaster ships like the Hyperion, Megathron, and Vindicator (pirate faction ship) are popular for incursions, and most incursion fleets use shield tanks.

If you prefer the drones route you are likely to end up in a Rattlesnake (pirate faction ship) and that one is heavy in shield tanking skills.

Regardless of what you do or who you fly as, (unless you stay in station all day playing with the market and contracts) you should train for the stuff found under the "Core Competency" certificates (found in your character sheet). Certificates don't add any value to the game or your character, they're simply rough guidelines as to what to train for certain topics. You can claim them via the certificate planner once you have trained all the skills for a certain certificate.

The Drake is a Lie

L'ouris
Have Naught Subsidiaries
#11 - 2012-03-15 03:16:28 UTC
Alamon delfield wrote:
No just wondered what the realm needed


more folk that shoot at other folk tbqh

J'Poll
School of Applied Knowledge
Caldari State
#12 - 2012-03-15 07:55:00 UTC
Alamon delfield wrote:
No just wondered what the realm needed


Bleh, I hate to see that word on the EVE forums.

But too your post(s) and questions.

There are no fixed career paths in EVE. You can do what you want, meaning you can mix several things if you want it, you can specialize in 1 thing or you can even start a new career option if you want.

What is in demand then?

Short answer: every thing.

Longer answer: What ever you choose to do in EVE, there is a demand for. Most people just have 1 requirement to any new player they might want to have in corp, that is to have fun playing a game.

In general demand is of course PvP pilots with all their possible variations.
You can be(come):
a tackler (means keeping the enemy from running away, you will be loved by the others, but you will also die a lot more often.)
a EWAR (means putting Electronic Warfare on the enemy, again this will get you killed more often).
a Logi (means you repair your friends in combat so they live longer to shoot others with their spaceship).
Or any other possible ship / duty people need during pvp.

Again the main thing people need from other players are:
- To have fun playing the game.
- Willing to learn from other and your mistakes
- Willing to respect other player's choices

Personal channel: Crazy Dutch Guy

Help channel: Help chat - Reloaded

Public roams channels: RvB Ganked / Redemption Road / Spectre Fleet / Bombers bar / The Content Club

Jouron
Hadon Shipping
#13 - 2012-03-15 21:21:46 UTC  |  Edited by: Jouron
If your still on the fence about joining I can tell you this.

Theres a reason our subscription numbers are only 300 - 400k somewhere in there.

Its because EVE is a radically different gaming experience compared to anything out there(Trust me I looked).

If your looking for more of the same in gaming then sadly I'd have to say you've come to the wrong place.

But I challenge you to find a game that keeps bringing people back the way eve does.

Classic story: " I played eve for a few years, RL stuff came up I gave it up for a few years, and now Im looking to get back into the game."
That tagline from players is as old as the hills.

I feel every penny I've spent on this game has been well spent. Yes CCP **** it up from time to time but considering what I've just said Ill also admit there playing with fire, so they and us tend to get burned when they change things. I figure they do there best.

What do you want to do Alamon delfield? What interests you? Do we always need logi pilots(Space Healers?) Oh yeah, especially with incursions now(Raiding) pve needs logi pilots. Gang sizes in pvp of all sorts need Logi pilots. You want to blow crap up? Great. They need you in PVP and PVE for the same reasons. You want to screw the other gang in a fight? Fly an ewar boat like a falcon.

Considering the literally stupidly long list of things you can do in this game the cute little "Personality test" belongs on facebook not on the front page. Its a good thing you posted here for advice. Most games have an intro video that say:"These are our factions pic one to fight for!" This game starts with advice; "What you chose to become depends on your ability to be bold. Be bold pilot."

If your having fun doing something in eve, and you have enough isk to keep doing it. Your doing right. The "Realm" has everything it needs right now. But it can always use more...
Tau Cabalander
Retirement Retreat
Working Stiffs
#14 - 2012-03-17 00:09:02 UTC  |  Edited by: Tau Cabalander
Mara Rinn wrote:
The most valuable resource you have is your skills as a player. Train your character to fly a "tackle frigate" — examples include a rifter or merlin — fitted with warp scrambler and stasis webifier. You don't even need to use any weapons, just be willing to get blown up a few times a night in cheap, disposable ships.

The tackler (regardless of ship class they fly) is EVE's PvP equivalent to the "tank" in PvE encounters in fantasy MMOs. Without the tackler there is no fight, but no-one wants to be the tackler because the glory is in getting the highest damage position or the kill shot in the kill mails. Flying as a tackler will increase your utility to PvP corporations.

Though I agree that a tackler is a great path that you can start down within about two hours of creating your character, I'll add that it doesn't have to be as bad as Mara Rinn might have unintentionally made it seem.

There are specialized ships dedicated to tackling, so you don't have to stay in a basic ship if you enjoy the role of tacking:

* Interceptors = Extremely fast (typically around 5,000 m/s) tech 2 frigates that lock targets fast and are extremely hard to hit.
* Interdictors = In 0.0 and lower security systems, tech 2 destroyers that can launch Warp Disruption Probes that prevent warping in an area.
* Heavy Interdictors = Tech 2 cruisers that can fit a dual-purpose Warp Disruptor Generator, that can either have an area of effect larger than an Interdictor's probe, or a focused "infinite point" that prevents anything (even EWAR immune supercapitals) from warping. Unlike the area effect mode, the focused effect can be used in any system.

There are some tech 2 Recon cruisers that get a racial bonus to EWAR that are great for tackling:

* Gallente Lachesis = 20% bonus to warp disruptor range per skill level
* Gallente Arazu = 20% bonus to warp disruptor range per skill level
* Minmatar Rapier = 60% bonus to stasis webifier range per level
* Minmatar Huginn = 60% bonus to stasis webifier range per level

Then there are the Pirate faction frigates that are so fast that they are great tacklers:

* Angel Cartel Dramiel
* Angel Cartel Daredevil

Often with a hard to catch dual propulsion system ("dual-prop"), Afterburner (AB) and a MircowarpDrive (MWD), so a warp scrambler that turns-off a MWD doesn't slow them completely.

Keep in mind that this is only ONE possibility in EVE. There are many different ships, and single ships can be fit for different roles.
Baneken
Arctic Light Inc.
Arctic Light
#15 - 2012-03-18 07:19:58 UTC
Essential thing is just to try around with stuff, which in your case is the tutorials, that provide you most of the basic skill books and ISK you need in the beginning.
ColumnaLcis
Pretzel Logic.
#16 - 2012-03-21 12:18:05 UTC
Lyron-Baktos wrote:
Alamon delfield wrote:
I wanted to know which career and skills were most needed for the gallente.


There is no simple answer tbh. It depends on the team you are on and even then, by the time you train up the skills to fill a needed role, that role may be filled by the time it takes you to train it.

The best thing to do is to ask yourself what you want to do in Eve. Once you know what you want to do, then start training so you can do that.

Do you want to be in combat with other players?
Do you want to play against NPC's and run missions?
Do you want to mine?
Do you want to build ships/weapons/modules and sell them on the market?
Do you want to play the market and buy/sell?



This sums it up nicely. What do you want to do? It might take some time to figure out and this is natural for Eve. Just so many things to do in Eve it is down right crazy. Once you have an idea of what you want to try, look for a corp that will help you reach your goals. Research any corp before you join them. Are they active when you are? Check out their website. Or kill board if your into PvP. Chat with their members. The right way to play Eve is to have fun with whatever you are doing. Good Luck.

...

Mara Rinn
Cosmic Goo Convertor
#17 - 2012-03-21 13:25:18 UTC
Alamon delfield wrote:
No just wondered what the realm needed


If you're still around, can we clarify what you mean by "realm"? Are you talking about what the Gallente Federation needs, or what this server called Tranquility needs?

I'm worried that we've all entirely missed the point and still haven't answered your question.