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EVE Inflation is being driven by structural factors

Author
Terminal Insanity
KarmaFleet
Goonswarm Federation
#21 - 2012-03-12 22:06:34 UTC  |  Edited by: Terminal Insanity
Say i'm in a freighter with 5bil isk in cargo.

You kill me.

Lets be generous here, I get 100% of my ship cost back through insurance, and lets say i get 100% of the Platinum Insurance cost. No money is lost here! I buy a new ship and... money goes from me to someone else... again, no isk lost here.

You approach my wreck and find... whats this? Where did the other 2.5 billion Isk go? You thought for sure you saw some Pith X-Type mods when you scanned me! Where did all these disappear to?

I'll tell you a secret. It was destroyed! MAGICALLY REMOVED FROM THE GAME!

And that is how ganking removes isk. Even if the actual ship lost doesnt remove anything, -EVERYBODY- is still losing half of your fittings and cargo. COMPLETELY REMOVED FROM THE GAME. COMPLETELY IRRETRIEVABLE. COMPLETELY UNINSURED.

If you cant understand this, you be trollin.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

DarthNefarius
Minmatar Heavy Industries
#22 - 2012-03-12 22:09:16 UTC
Terminal Insanity wrote:
DarthNefarius wrote:
Terminal Insanity wrote:
Blowing ships up directly removes isk from circulation. You're literally blowing it up.

Your entire point is void (Due To Suicide Ganking)


Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony

This assumes 100% of his cargo survives. It doesn't.



Once again THE CARGO IS NOT ISK!!!! The ISK has already traded hands for them & is still in circulation!!! How can I explain this through your thick skull!!! ISKies go no poof. Minerals do go poof.
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Skydell
Bad Girl Posse
#23 - 2012-03-12 22:09:26 UTC
DarthNefarius wrote:
TheBreadMuncher wrote:
Y U PEOPLE IGNORE TECH MOONS


Becuase they are over owhelmingly NULL SECers using Incursions as a scape goat


Actually, setting aside my ideas of how lop sided tech moons are to Sov, untill I can sell Technecium to an NPC it isnt a faucet it's a player based income.
Jagga Spikes
Spikes Chop Shop
#24 - 2012-03-12 22:12:17 UTC
Terminal Insanity wrote:
DarthNefarius wrote:
Terminal Insanity wrote:
Blowing ships up directly removes isk from circulation. You're literally blowing it up.

Your entire point is void (Due To Suicide Ganking)


Blowing up ships removes 0 ISK from the economy the ISK was already paid for & leaks back to the industialist that made it! The ISK is still circulating. The insurance paid actually adds ISK into the ecomony

This assumes 100% of his cargo survives. It doesn't.


what survives is irrelevant. 100% of ISK spent on cargo is preserved in the system. and additional value of insurance is injected.
VaMei
Meafi Corp
#25 - 2012-03-12 22:16:56 UTC
Terminal Insanity wrote:
Say i'm in a freighter with 5bil isk in cargo.

You kill me. ...

If you cant understand this, you be trollin.


Much stuff was destroyed. You are justifiably POed by the drop in your net worth.

Zero isk were removed from the economy, only goods that you may have chosen to trade for isk.
isk are added to your wallet by the insurace, adding insult to injury, and inflating the total money supply.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#26 - 2012-03-12 22:20:53 UTC
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

VaMei
Meafi Corp
#27 - 2012-03-12 22:23:35 UTC
Terminal Insanity wrote:
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!

... and who ever it is that sold the modules still has the isk.
Jas Dor
Republic University
Minmatar Republic
#28 - 2012-03-12 22:26:14 UTC  |  Edited by: Jas Dor
VaMei wrote:
1. Removal of the POS fuel isk sink.
While POCOs do void the isk sink since the tax goes to the corp, all of those IB and Concord COs are sinking isk. I've no idea how much tax hi-sec production is soaking us for, but my single planet robotics operation (i.e. no tax on p0-p2) in low-sec were charging ~7,000 isk on export. That's on par with NPC sourced robotics.


This is a nonsensical statement. A POCO set at a 10% tax rate is sinking 0 isk out of the economy, I will admit that I honestly cannot remember what the NPC prices on POS fuels were. I get the feeling that less isk is being sunk out in taxes than was taken out with NPC purchases. Irregardless, every planet with a POCO is sinking exactly 0 isk (not counting the payment for the BPC) out of the economy. That the removal of a major isk sink.


2. Lack of new players to expand the economic base.
[citation needed]


The last year. The fact that CCP layed off 20% of the company over the issue. Seriously, while slow growth may have resumed, slow growth is slow. That's not a massive influx of players that are going to expand the economic base and bleeding out some of the inflation.

4. Decreasing ability to arbitage items between regions due to suicide ganking.
Red Frog. Problem solved. Seriously though, I run my loaded freighter from Dodixie to Jita multiple times per week w/o issue. I've pushed as much as 3Bisk in a single load, and passed without a scratch.

Red Frog is an option for people who know about Red Frog. Also have you seen there ques lately.

It costs 0.575% to move a billion isk of goods from dodixie to Jita. If you are arbitaging goods on a 3% margin that's a little bit more than 1/6th of your profit gone there. Prices will need to rise to compensate. Since Red Frog will take a day or more to complete its shipment there is a very good chance that your arbitage opportunity will disappear before your goods reach market. The answer is of course to run it down yourself.

At the same time if you put more than 700m in your freighter you are a gank target. Three percent of 700m is 21m in profits. According to Red Frogs Calculator it's a 30 minute ATK trip from Jita to Dodixie. If you had a similar opportunity on the other end you'd be making 42m and hour. That's good, but by the time you have a freighter alt/main you can probably make comparable flying missions.

Here's the kicker though, a 3% profit is a good profit for arbitage. The upshot is that the prices you pay don't get knocked down by somebody dropping a freighters worth of goods onto the market. End result multiplied over a bunch of transactions is inflation.


5. Massive cost increases in the raw resource basket due to:
a. suicide ganking of miners
[citation needed] Hulkageddon-I had some impact on mineral prices, but was likely speculative rather than a real disruption. Other Hulkageddon events have had little or no market impact.

Hulkageddon's were transitory events that lasted for a week. We are seeing a long term increase in risk requiring an increase in reward.

Quote:
c. increased costs in moving reprocessed minerals from mission hubs (due to suicide ganking).
See 4 above. 5.75Misk to move a billion isk from Dodixie to Jita is not a significant cost.

6. We are transitioning from T2 being at the top of the commonly used mod pile to faction being at the top of the pile.
If true, the prefered modules are more effective than the T2 modules they replace. That's a productivity increase via upgrades, not inflation, and the effect is negative price pressure on the modules they replace.


Building Caldari Fuel blocks currently generates 623,000 isk/hour. Moving 160,000 cubes (6 days, 18 hours build time) will require three freighter trips. It also is going to take around three freighter trips to move the stuff to processing. That's roughly that is 54 hours (40%) of profit lost to shipping fees (from Dodixie to Jita).

Of course very few people are actually putting in a weeks worth of fuel blocks. Fuel blocks are at about a 4.5% profit margin. Assuming that Red Frog is charging an appropriate risk premium, gank risk is adding around two percentage points to the cost of fuel blocks (honestly more like 1%, nobody in their right mind is hauling stuff from Jita to Dodixie). Sure not much but a one percent increase of the price of POS gas will be reflected in a markup on almost everything especially T2 mods that are being produced by invention.
Grumpy Owly
Imperial Shipment
Amarr Empire
#29 - 2012-03-12 22:28:36 UTC
Terminal Insanity wrote:
YOU PAID 5 BIL FOR THOSE MODULES - AND NOW IT WAS DESTROYED! POOF!


Sorry terminal but your missunderstanding what an isk sink is here.

The isk for buying the ships and modules has already changed hands and remains in the total isk player pot. All goods do is move isk around from player to player they do not add to the pot or take it away, though there is escrow charges and taxation involved with selling goods, but it is a small percentage.

Goods are considered to be part of the mineral pot. So the total mineral assests are removed when you destroy them.

But you need to seperate the mineral assests from the total isk in the pot when considering EvE inflationary issues, as the accepted convention when talking about inflation is to do with how much isk is sloshing around, not how many assests.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#30 - 2012-03-12 22:34:14 UTC  |  Edited by: Terminal Insanity
I really dont know how to be any more obvious about this.

Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE

Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.

ITS AN ISK SINK

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

VaMei
Meafi Corp
#31 - 2012-03-12 22:46:13 UTC  |  Edited by: VaMei
Terminal Insanity wrote:
I really dont know how to be any more obvious about this....
...
Blowing up players results in lost isk.


Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk.

Here it is Barney style:

3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game.

I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game.

You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game.

Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game.

While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.

Edite: I'm skipping over manufacturing & broker fees, which are actually isk sinks that remove isk from the game.
Grumpy Owly
Imperial Shipment
Amarr Empire
#32 - 2012-03-12 22:48:28 UTC
List of isk Faucets and Sinks (courtesy of Tippia):


Faucets:

NPC bounties
NPC buy orders
Mission rewards
Insurance payout
GM actions: Reimbursement for lost pods
Character creation


Sinks:

Market taxes & fees: Broker fees, Sales tax
NPC sell orders
NPC station services: Repairs, Jump clone installation, Medical clone installation/upgrade/station change, Science and industry slot rental, Ship insurance
NPC station office fees: Rent, Impound penalties
Wardecs
Sovereignty fees
PI fees: Building PI structures, Import/export tax (from NPC-owned customs offices)
Corp & alliance fees: Corp creation, Alliance creation, Alliance upkeep, Creating/awarding medals, Corp registry ads
Agent fees: (Certain) LP store items, Locator agent services, Courier missions w/ deposits
CSPA Charges
Smuggling fines
GM Actions: Removal of bought ISK, Removal of insurance after ship reimbursement
Character deletion
Sasha Azala
Doomheim
#33 - 2012-03-12 22:49:40 UTC  |  Edited by: Sasha Azala
Terminal Insanity wrote:
I really dont know how to be any more obvious about this.

Blowing up players results in lost isk. You lost isk. Isk sink. Isk gone! TRUST ME - I HAVE A MONOCLE

Do you really think i would have amassed this much wealth and not know the difference? My shirt cost 800 million isk alone.

ITS AN ISK SINK



It's an isk sink for you maybe, but your isk still remains ingame you just transfer it to someone else. Exceptions are when it goes to an NPC as it's effectively removed from circulation.

Maybe when people say they're leaving the game and deleting their characters people should say delete your goods and isk and do the game a favour.

So charges for using the markets are isk sinks using isk at the LP store is also, but can't think of any others at the moment.

Even someone buying PLEX from the market, most of the isk remains ingame, just transfered to someone else.



Edit: Grumpy seems more with it than me at the moment.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#34 - 2012-03-12 22:49:43 UTC  |  Edited by: Terminal Insanity
VaMei wrote:
Terminal Insanity wrote:
I really dont know how to be any more obvious about this....
...
Blowing up players results in lost isk.


Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk.

Here it is Barney style:

3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game.

I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game.

You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game.

Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game.

While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.


Gotta make you understand.

Its still lost isk.
I paid for those modules and now they're gone.
The modules didnt change hands
My employees in highsec all mined for hours and hours to provide me with them
And all of that is now removed

WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****?
Buy a monocle maybe that'll help.

Dont tell me you're too blind to see

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Sasha Azala
Doomheim
#35 - 2012-03-12 23:05:54 UTC  |  Edited by: Sasha Azala
Terminal Insanity wrote:
VaMei wrote:
Terminal Insanity wrote:
I really dont know how to be any more obvious about this....
...
Blowing up players results in lost isk.


Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk.

Here it is Barney style:

3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game.

I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game.

You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game.

Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game.

While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.


Gotta make you understand.

Its still lost isk.
I paid for those modules and now they're gone.
The modules didnt change hands
My employees in highsec all mined for hours and hours to provide me with them
And all of that is now removed

WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****?
Buy a monocle maybe that'll help.

Dont tell me you're too blind to see




Minerals are not ISK, they have a variable value based on the market. Minerals don't generate ISK the ISK to buy them is already ingame thanks to i.e. mission runners that get ISKrewards.

So losing goods/minerals does not effect the amount of actual ISK that's floating about ingame.


Edit: Other than the sales charges (any ISK paid to NPCs gets removed from game). Grumpy is talking about the removal of actual ISK from the game as ISK sinks.
VaMei
Meafi Corp
#36 - 2012-03-12 23:06:26 UTC
Terminal Insanity wrote:

Gotta make you understand.

Its still lost isk.


Last shot at it since I'm pretty sure I've been trolled...

It's lost isk to you, not the total economy.
A sink removes money from the economy never to return, rather than taking it from you and giving it to someone else.
Adunh Slavy
#37 - 2012-03-12 23:11:38 UTC
VaMei wrote:
Terminal Insanity wrote:

Gotta make you understand.

Its still lost isk.


Last shot at it since I'm pretty sure I've been trolled...



You have discovered a troll faucet. Troll inflation

Necessity is the plea for every infringement of human freedom. It is the argument of tyrants; it is the creed of slaves.  - William Pitt

DarthNefarius
Minmatar Heavy Industries
#38 - 2012-03-12 23:31:37 UTC  |  Edited by: DarthNefarius
Terminal Insanity wrote:
VaMei wrote:
Terminal Insanity wrote:
I really dont know how to be any more obvious about this....
...
Blowing up players results in lost isk.


Blowing up a player's ship and his goods reduces his net worth and may leave him broke. While his stuff did have value before it went poof, it was not isk.

Here it is Barney style:

3 players in the game, you, me and Joe the Miner. Each of us have 100 isk. 300isk in the game.

I buy 90 isk in materials from Joe, and build a ship. Now, you have 100, I have 10, and Joe has 190. 300 isk in the game.

You buy the ship from me for 100 isk. Now, you have 0, I have 110, & Joe has 190. 300 isk in the game.

Your ship gets blown up. you get 20 isk from insurance. I still have 110 & Joe still has 190. 320 isk in the game.

While you are broke, no isk was destroyed and the total amount of isk in the game has actually increased.


Gotta make you understand.

Its still lost isk.
I paid for those modules and now they're gone.
The modules didnt change hands
My employees in highsec all mined for hours and hours to provide me with them
And all of that is now removed

WHATS SO HARD TO UNDERSTAND ABOUT THIS OBVIOUS ****?
Buy a monocle maybe that'll help.

Dont tell me you're too blind to see


We've explained it to you so many ways ISK does not disappear WHEN A SHIP GOES POOF!!!!
It disappeared from your hands already when you paid for the item.
You are a ignorant if you think the ISK in the system disappeared still. It is still there after the ships BLOWN UP! SHIPS ARE A MINERAL NOT A ISK SINK in this respect the isk is in someone elses hands just not yours.
I'm done trying to educate you abnout ISKs and SINKs


One interesting affect(?): this does cause ISK inflation because now the value of minerals is increased to replace your ship yet the ISK you had paid for the ship is still floating around
An' then Chicken@little.com, he come scramblin outta the    Terminal room screaming "The system's crashing! The system's    crashing!" -Uncle RAMus, 'Tales for Cyberpsychotic Children'
Jas Dor
Republic University
Minmatar Republic
#39 - 2012-03-12 23:51:59 UTC
Really what's the point of talking about numbers and details if a significant portion of this board thinks blowing ships up is an isk sink.
Soporo
#40 - 2012-03-13 00:33:48 UTC
Grey Azorria wrote:
~20% of all isk injected into the economy is minor!?!

And yes, incursions make more isk per hour than lvl4s. Though you are correct in stating that bounties/mission rewards need hit with the nerf bat in some shape or form.



What? Yet again, you mean? LvL 4's are an easy target that have been nerfed repeatedly over time.

The only thing that needs adjusting there is the excessive, crap meta drops that get churned into minerals. Mining with guns is just screwing legitimate miners (non bots, if there are any around anymore). The bounties are fine.

Every normal man must be tempted, at times, to spit on his hands, hoist the black flag, and begin slitting throats. - H.L. Mencken