These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

Mad inflation

First post First post
Author
J3ssica Alba
Federal Navy Academy
Gallente Federation
#61 - 2012-03-12 16:54:58 UTC
Tippia wrote:
the scaling effect of more people doing incursions are quite shocking.


Not really, it balances itself out. The more people that do incursions, the less sites are available, more competitions. Heck, nowadays you can easily get 3 - 4 fleets on the gate to the same vg. That means 10 ppl get paid, 20 - 30 other people don't in the same amount of time.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Tippia
Sunshine and Lollipops
#62 - 2012-03-12 17:05:30 UTC
J3ssica Alba wrote:
Not really, it balances itself out.
Sure, it balances itself out somewhere, but we don't quite know where that is, and it might not be a good place. Oh, and since 90% are run in highsec, you can bet your ass that people will start clamouring for more sites if the current selection gets too crowded… it's an affliction that's making the rounds in that part of space, after all. Blink

Also, a large portion of the bounties already follow that rule — the more people rat/explore/run anomalies, the fewer are available. So by that token, bounties aren't a problem either…

Of course, the issue is still the same: people will tend towards whatever works the best, and right now, incursions have taken the place of a lot of highsec high-end PvE. Addressing the influx will require measures across to board, or the problem will just shift around. The thing that makes incursions special is that they already have their solution built in, so there's quite literally no reason not to do it.
Takashi Kaeda
Perkone
Caldari State
#63 - 2012-03-12 17:06:56 UTC
5% tax in all of empire space paid to the empires.
Rek Seven
University of Caille
Gallente Federation
#64 - 2012-03-12 17:09:35 UTC
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?
Tippia
Sunshine and Lollipops
#65 - 2012-03-12 17:11:05 UTC  |  Edited by: Tippia
Rek Seven wrote:
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?
…except that you cannot buy PLEX and turn it into ISK.

You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral.
Dbars Grinding
Center for Advanced Studies
Gallente Federation
#66 - 2012-03-12 17:12:19 UTC  |  Edited by: Dbars Grinding
If battleship bounties get nerfed you will have a lot of angry high sec missioners. Remember those are the bulk of your costumers.
TIme to go mining i guess?

I have more space likes than you. 

Scrapyard Bob
EVE University
Ivy League
#67 - 2012-03-12 17:16:56 UTC
Kile Kitmoore wrote:

As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice!


And most of that is simply "supply meet demand".

There's not enough minerals being mined right now and sold on the open market to meet demand, which is why baseline minerals like Tritanium / Mexallon have risen in value (but not Pyerite).

The Zydrine / Nocxium price spikes look more like pre-patch speculation pricing rather then long term sustainable demand. This is pretty obvious when you look at the historical prices and look at other mineral prices.

http://www.evemarketeer.com/item/info/39#3
gfldex
#68 - 2012-03-12 17:17:08 UTC  |  Edited by: gfldex
CCP Soundwave wrote:
Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.


A german journalist took a look at how politics where using (very valid) statistics to support their ... well ... let's call it "political ideas". He then wrote a book with the title: "Lying with Numbers".

The amount of ISK per faucet in total tells you *beep* all. You have to look at the numbers per capita (that means player, not account or char). And highsec Incursions are bending those numbers in an extreme fashion. The high income per char per hour provides an alternative to other ways to have an income (remember: minerals you mine yourself are free). That _will_ have an effect as more and more players join Incursions _even_ if they still end up with the same income in ISK per day.

The biggest time killer in highsec is mining. And we already see the effect of the shift in income sources from highsec mining to highsec Incursions. Until Highsec Incursions are nerfed in some way (there are plenty) low min prices will keep going up until an equilibrium is reached between Incursion income per day of a single char player with income per day of a (moderate) multi char mining player.

Love makes pretty blind, you know. We all know how much you love your baby that is Incursions. Please don't cuddle it until it dies.

We (the arrogant knowledgeable palyerbase) told you that removing mineral buy orders but keeping insurance fraud was petty stupid. (OK, that was before your time).

We told you that jet can flagging will be used exclusively to grief players. (Why can't I be a shark in a 1.0 system anyway?)

We told you that the arti-change will make highsec suicide **** easy. (Look at all those tengus!)

We told you that AE DDs will make Titans mandatory.

We told you that the supcap HP boost will turn EVE into super captials online (and make dreads pointless).

We told you a lot more I forgot.

But then we are not the CSM and as such safe to ignore.

I'm not bitter tho. I will just be here and wait. I will wait for the whining that is ENDLESS!

If you take all the sand out of the box, only the cat poo will remain.

Andski
Science and Trade Institute
Caldari State
#69 - 2012-03-12 17:18:11 UTC
CCP Soundwave wrote:
highonpop wrote:
CCP Soundwave wrote:
We're looking at the economy constantly and looking at our options.

One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.



or maybe do the 1 thing you KNOW will regulate the flow...

Switching Incursions from ISK to LP payout...


Or tell the Sansha to go home...


Incursions are not a big issue in terms of isk globally.


people making more ISK in hisec than is remotely possible in nullsec anomalies? nope, no problem there

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Zircon Dasher
#70 - 2012-03-12 17:21:20 UTC
Tippia wrote:
Also, a large portion of the bounties already follow that rule — the more people rat/explore/run anomalies, the fewer are available. So by that token, bounties aren't a problem either…


This is only true if the the amount of ISK currently generated is = to the potential ISK of these resources. IE every belt had ratters, every anom had someone in it, and every explo site was being run as soon at it spawned. Given that there are way more belts/anoms/explo sites than incursion sites the potential global ISK injection from boutnies makes Incursions way less of an issue.

Regardless, missions do not follow the same laws given that there is an infinite supply of them.

Nerfing High-sec is never the answer. It is the question. The answer is 'YES'.

Azure Moonlight
Atomic Core Industries and Science
#71 - 2012-03-12 17:25:00 UTC  |  Edited by: Azure Moonlight
If currently 16% of all the ISK from all activities available in Eve comes from Incursions, I cant see how anyone can claim that THIS is not an issue. Or are 16% of all players (not characters, mind you) involved in Incursion running? I guess not.

When a small percentage of people suddenly gets rich over night, that causes a major shift in the economy.

And as I elaborated on a lot of times in the past; Plex are quite interesting in that matter. An increasing ISK market price of Plex (in comparison with other goods) will always result in a decrease of Plex on the market, which naturally causes an upward spiral of the market price.

You really have a problem and dont even realize it.

Soundwave, you really need to talk to more economics profs to figure out whats really going on. And nerf bounties in general? You probably know how many subs this would cost you, because it will make gaming for solo players and carebearers all the more unattractive.

You need:
1. Revamp of Incursions (no bounty, just LP with ISK needed for purchases <--- new ISK sink)
2. More additional ISK sinks (be creative and reasonable) Removing NPC sell orders was amazing, but you DAMN NEED new ISK sinks to compensate.

Yay 10 years! :D

Maluscious Melody
The First Foundation
Legion of xXDEATHXx
#72 - 2012-03-12 17:28:15 UTC
Garak Jakobs wrote:
There's nothing wrong with Incursions. The option is there for anyone and everyone to go to an Incursion system and take part. Those who are moaning and bitching about it have some form of bad feeling towards it for no good reason.

Do we moan about all the Tech moons constantly like you guys do? nope...

Incursions is maybe the fastest way to make isk yes indeed but it is deserved because the majority of subs come from empire people. That is a fact.

If you continue to take away every isk making solution to high sec subs will fall drastically.

It may be in CCPs interest to change them around slightly as they do with everything [just look at PI] I cannot see it changing too much.


All your knee-jerk reaction post does is show three things:

1. You're terrified CCP might reduce the amount of laughably easy ISK you grind
2. You don't know what inflation is or what causes it
3. You don't understand the difference between injecting minerals and injecting ISK into the economy
Tippia
Sunshine and Lollipops
#73 - 2012-03-12 17:30:32 UTC
Zircon Dasher wrote:
Regardless, missions do not follow the same laws given that there is an infinite supply of them.
True, which is why they have classically been a source of worry…

…so when people are abandoning that infinite supply of ISK for something that's supposedly finite, that tells you something about what that finite activity can deliver, and why you should keep a very close eye on it.
Gogela
Epic Ganking Time
CODE.
#74 - 2012-03-12 17:34:51 UTC  |  Edited by: Gogela
Francisco Bizzaro wrote:
Gogela wrote:
Look, inflation hurts only a few classes of people: Old People, Children, people on some types of welfare or fixed income, and the poor.

What do they have in common? Unemployment.

You have a job in EvE... we all do. Inflation is a non-factor because everyone (but people who only play NPCs and f-em anyway) will see their income go up proportionally with the inflation of the currency. It's totally a non-issue!


This should be the way it works.

The problem is that the various sources of income seem to be somewhat out of balance, more so than they have been in the past. If the biggest easy income source drives up the prices, then the rest have to work harder to keep their head above water. So we all have to become incursion runners (or whatever FOTM), at least part time, and every other "profession" becomes a redundant hobby.

If the inflation is caused by one job standing head and shoulders above the rest, then the answer to every noob question "Is it profitable to do X?" becomes "No, run incursions", and we end up with a more boring homogeneous game.

As long as there are a number of viable professions, inflation shouldn't be a problem at all, and the game will remain fun.

Ah... so what you are saying is all professions should be balanced income-wise? I don't think you can do that without hosing the economy. Some jobs are worth less. Some jobs are boring and suck and the only reason people do them is because they get paid. Take mining for example. It's boring. Why would anyone just sit around and mine? Well... it's easy... and it pays. The reason it pays is because it provides a vital component in production. If everyone was a miner though, it would cease to pay because the market would be flooded with cheap minerals and no one would be building ships because they were mining. If hardly anyone ever mined, mining would probably become the most lucrative profession in the game. The economy sets the balance all on it's own. Other professions that float with and are balanced by normal economic forces are market traders, shipping/courier services, PvP, Ninja Looting/salvaging, piracy, Industrialists of all kinds, people who run missions/deadspace for loot (mag/radar sites, DED plexing), Anything done in a wormhole, PI, and moon goo POS operators. None of these groups are negatively affected by inflation and all of these professions are very efficiently balanced against one-another by the economy.

Inflation hurts only the professions that are not paid by other players, but by CCP and the EvE simulator itself. These PVE professions include Incursion fleets, NPC mission runners, NPC ratters, and possibly Faction Warfare people but tbqh I don't know a lot about that last one so maybe it doesn't belong on the list. Most of CCPs economic tinkering has been in these professions because the mechanics printing ISK for these people do so at fixed rates. These are the only elements CCP can manipulate and so CCP is trying to do that because the PVE professions are not automatically balanced by the economy. They are the equivalent of government jobs IRL. So what can CCP do? Not much in my view. Sure they could try to correct mission/incursion/bounties/FW rewards for inflation, but that is a problem because 1) it will accelerate inflation and 2) it creates an imbalance in the economy. Stay with me on the last one: using the example earlier about mining and what it pays, the number of miners supported by the economy is proportional to the overall eve population. If everyone mined, prices would drop to nothing. That's to be expected in an efficient and healthy economy. Now what would happen if everyone ran missions? The EvE NPC payment system would not correct: mission payments would remain constant. Now... we have a real problem. While I can definitely agree that "a more boring homogeneous game" sounds boring and lame, the economic implications of that would be totally devastating to the economy. To put it another way: The market decides how many miners it can support and at what pay-rates. The market is very unaccommodating if you disagree with it. You cannot start a threadnought in the forums and expect the market to feel sympathy because trit is going down in price as more people mine. CCP, conversely, decides how many mission runners the economy will support. The latter is definitely more sympathetic to threadnoughts than the former, but the former is more rational.

PvE professions simultaneously represent the only demographic negatively affected by inflation and to a large degree the only thing CCP can directly influence without wrecking the brutal and speedy efficiency of the present EvE economy. What they end up doing is anyone's guess... but as the EvE economy grows, it's probably something that is going to get tweaked a lot, and if any favoritism (or maybe that's not the right word - over-correction might be better) is given it will have negative knock-on effects to the economy as a whole. Also, any correction CCP makes to PvE elements will get corrected in fairly short order by the rest of the economy (putting PvEers and CCP right back where they started before the correction in relative terms). While the market can't correct PvE elements at present against itself, the market will correct itself relative to PvE activity.

It's a tough spot those PvE'ers are putting CCP in, for sure.

I don't know that there is an easy answer. Maybe if somehow mission payments were based on a global threat level and payment was proportional to pod response relative to the threat level... I mean that would still be a faucet but at least it would get things under control, and than CCP would only have to balance one element, the global threat level relative to player population, to get the PvE economy in-line with the global EvE market.

Signatures should be used responsibly...

gfldex
#75 - 2012-03-12 17:39:10 UTC
J3ssica Alba wrote:
Not really, it balances itself out.


It does not.

J3ssica Alba wrote:
The more people that do incursions, the less sites are available, more competitions. Heck, nowadays you can easily get 3 - 4 fleets on the gate to the same vg. That means 10 ppl get paid, 20 - 30 other people don't in the same amount of time.


Exactly! The amount of ISK you can get with Incursions depends when you can run them. If your playtime allows you to run around downtime you will make much more ISK then when you are based close to GTM. It's the same problem then with reinfoced timers. You are based in the wrong TZ - you get the shaft. Good game design looks different.

If you take all the sand out of the box, only the cat poo will remain.

JitaPriceChecker2
Doomheim
#76 - 2012-03-12 17:40:45 UTC
Rek Seven wrote:
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?


Fail
Rek Seven
University of Caille
Gallente Federation
#77 - 2012-03-12 17:43:05 UTC
Tippia wrote:
Rek Seven wrote:
How do you control the EVE economy when anyone can buy a PLEX out of game and turn it into isk?
…except that you cannot buy PLEX and turn it into ISK.

You can only buy PLEX and trade it for pre-existing ISK. PLEX are almost completely economy-neutral.


So your saying that there is a cap on the amount of isk in game? or are you saying that sell my plex to someone who earn't the isk from one of the many unlimited isk sources in game isn't effectively creating isk?
Darrow Hill
Vodka and Vice
#78 - 2012-03-12 17:46:14 UTC
CCP Soundwave wrote:
...if anything, we should be reviewing the current bounties on battleship NPCs.


Damn.

I did not see that coming. Sad
Terminal Insanity
KarmaFleet
Goonswarm Federation
#79 - 2012-03-12 17:47:17 UTC
CCP Soundwave wrote:
We're looking at the economy constantly and looking at our options.

One of the fundamental issues we have is that we're making everyone "better" at making money, so the effect kind of snowballs. Right now we're considering everything form increasing taxes to lowering bounties across the board.


How about introducing new isk sinks? Or cause more player ship destruction?

- Make incursions less predictable. If an incursion area is being harvested with no player losses, introduce more reinforcements until there is a good balance of player ships being lost (Could be done per-incursion not just per-gang)
- Sometimes npc pirates show up on highsec stations/gates. Make them stronger and give them warp scrams.
- Custom Paintjobs could suck tons of isk out of the game.
- Charge isk to change your character's portrait.
- Non-empire faction stations in low/nullsec should charge docking fees by default (like player outposts can)
- Fees for entering different empire's space
- requiring low/nullsec travel to get to different empire's space would also make RP sense, and increase player ship losses as well as fuel trade
- Jumpclone Creation fee should seriously be increased. Its so cheap and you never pay it again after you make them.
- Jumpclone USAGE fee

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Cearain
Plus 10 NV
#80 - 2012-03-12 17:48:21 UTC
CCP Soundwave wrote:
Tippia wrote:
CCP Soundwave wrote:
Incursions are not a big issue in terms of isk globally.
You're going to have to elaborate on that one a bit.

Kile Kitmoore wrote:
Finally, NOW can we please stop the nerf Incursion threads!
Nope.
Quote:
As for the inflation, you wanted a mining buff here it is! Trit selling at 5 ISK a pop! Nice!
Inflation is not a mining buff since it doesn't mean mining is more worth-while.


Someone already posted the numbers, the majority of isk in EVE comes off bounties and if anything, we should be reviewing the current bounties on battleship NPCs.



How many characters are doing those activities?

Next you will say that the majority of minerals comes from mining so you are going to boost the amount of minerals drones drop.

The numbers previously posted were that the incursion isk faucet = 23% of pre incursion isk faucets. How can you guys be surprised that there is inflation when you are adding that much more isk in the faucet?

Forcing everyone to do incursions by making every other way to make isk pale in comparison is not good for the game.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815