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Micro Jump Drive I

Author
Emiko Luan
Aliastra
Gallente Federation
#21 - 2012-03-12 13:23:13 UTC
Interesting!

+welcome to my world+ http://emikochan13.wordpress.com http://emikochan13.deviantart.com

Wacktopia
Fleet-Up.com
Keep It Simple Software Group
#22 - 2012-03-12 13:37:16 UTC
Rek Seven wrote:
Wacktopia wrote:

Edit: What might work...

1) Activate MJD
2) Wait some time for warp up / activation cycle then...
3) At end of activation cycle you get a new in-space right-click menu "Jump Drive"
4) Right click in space "Jump Drive > Jump 50km, 75km, 100km, 125km, 150km, 200km, 250km"

Would allow fleet command to order activation of the module and then allow for fleet to align if/when ready and call for a specific jump range.


So after the cycle ends you can save the micro jump for a later use? I like that idea but while the MJ is active/stored, the ship should have the 500% sig bloom.




Not that I put massive thought into it but I thought for fairly immediate use (say within 30 secs)

Kitchen sink? Seriousy, get your ship together -  Fleet-Up.com

The F Word
Doomheim
#23 - 2012-03-12 13:43:50 UTC
Those are some juicy drone bounties.
Terminal Insanity
KarmaFleet
Goonswarm Federation
#24 - 2012-03-12 13:51:46 UTC
Anything that provides additional escape options is just making a bad problem worse.

Nobody fights in eve as it is. Infact, most of the combat is now consensual. People are getting frustrated and just arranging fights or joining alliances like RvB simply to find combat.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

War Kitten
Panda McLegion
#25 - 2012-03-12 14:50:38 UTC
Johnson Johnson wrote:
here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km


This.

Micro-jump bumping will be the new FOTM for docking games.

I don't judge people by their race, religion, color, size, age, gender, or ethnicity. I judge them by their grammar, spelling, syntax, punctuation, clarity of expression, and logical consistency.

Herzog Wolfhammer
Sigma Special Tactics Group
#26 - 2012-03-12 14:52:44 UTC
This is the Gallente buff.

(I am serious)

Bring back DEEEEP Space!

Ptraci
3 R Corporation
#27 - 2012-03-12 15:01:06 UTC
War Kitten wrote:
Johnson Johnson wrote:
here's to micro jumping on top of aligning jump freighters outside lowsec stations and bumping them 50km


This.

Micro-jump bumping will be the new FOTM for docking games.



Except when you are in warp you pass through objects... so no bumping.
Nova Fox
Novafox Shipyards
#28 - 2012-03-12 15:01:45 UTC
Wasnt this suggested on that awfully long module thread on FnI?

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

JitaPriceChecker2
Doomheim
#29 - 2012-03-12 15:12:36 UTC
IF ccp dont nerf incursion everybody buy minerals LolLolLol
Nova Fox
Novafox Shipyards
#30 - 2012-03-12 15:14:37 UTC
This looks like they're nerfing probes though the...
"you can no longer warp to a probe on grid"

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

Jace Errata
Caldari Provisions
Caldari State
#31 - 2012-03-12 15:20:37 UTC
I can see this being useful for mission BSes. Got a mission where the objective is a mind-numbing 170km of slow-boating away? Fire up the MJD and reduce the travel time by more than 50%.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

KrakizBad
Section 8.
#32 - 2012-03-12 15:26:29 UTC
Nova Fox wrote:
This looks like they're nerfing probes though the...
"you can no longer warp to a probe on grid"

They probably meant active probes on grid, not your own probing results.
Taedrin
Federal Navy Academy
Gallente Federation
#33 - 2012-03-12 15:33:35 UTC
I reserve judgement until a dev blog explains exactly what changes are happening. For all we know, this is just a developer playing around with an idea. Crystal Ball and all of that.
Gogela
Epic Ganking Time
CODE.
#34 - 2012-03-12 15:47:59 UTC
Emiko Luan wrote:
Interesting!

notemptyquoting...

Signatures should be used responsibly...

Nova Fox
Novafox Shipyards
#35 - 2012-03-12 16:15:08 UTC
There is a new anchorable that prevents micro jumping to the area as well.

Dust 514's CPM 1 Iron Wolf Saber Eve mail me about Dust 514 issues.

specializt
State War Academy
Caldari State
#36 - 2012-05-14 07:50:34 UTC  |  Edited by: specializt
having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJD would be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting
Pertuabo Enkidgan
Center for Advanced Studies
Gallente Federation
#37 - 2012-05-14 08:20:01 UTC
Ottersmacker wrote:
Blink
12% of base mana
Instant 15 sec cooldown
Teleports the caster 20 yards forward, unless something is in the way.


(also probably gets a bonus from glyph of republic fleet)

haha!
Jace Errata
Caldari Provisions
Caldari State
#38 - 2012-05-14 09:35:52 UTC
specializt wrote:
having MJDs will be awesome but i sure hope it wont be that 100km - ****, even though it sounds useful a REAL MJD would be much better - with a very low range of ... lets say 0,5-1 LY at level 1 and 1,5-2 LYs at level 5 or so - this would create a shitload of new tactics and make fleetfights yet again interesting

I don't think you could even get to the next system at that kind of jump range. (Not sure how close systems in New Eden are, but the closest star to Earth is over four lightyears away.) Did you mean AU?

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Lexmana
#39 - 2012-05-14 09:55:50 UTC
Mara Rinn wrote:
Watch as Oracles become the most overpowered ship in existence. Nanofags? Ha! They had nothing on Oraskips. Useful damage projection from 50 to 150km, and before you can get a warpable hit on them, they've skipped somewhere else shooting you from where your interceptors can't hope to reach them in time.


Not very likely with 1.4k power grid need. Also, looks like it eats 946 cap upon activation.

Quote:

[+] Micro Jump Drive I
[+|n] medPower
[+|n] microJumpDrive
[+|n] online
[+] capacitorNeed: 946.0
[+] capacity: 0
[+] cpu: 77.0
[+] disallowRepeatingActivation: 1.0
[+] duration: 30000.0
[+] gallenteNavyBonusMultiplier: 0
[+] heatAbsorbtionRateModifier: 0.04
[+] heatDamage: 8.2
[+] hp: 40.0
[+] mass: 0
[+] maxGroupActive: 1.0
[+] metaLevel: 0
[+] moduleReactivationDelay: 120000.0
[+] power: 1375.0
[+] republicFleetBonusMultiplier: 0
[+] requiredSkill1: 4385.0
[+] requiredSkill1Level: 1.0
[+] requiredThermoDynamicsSkill: 1.0
[+] signatureRadiusBonusPercent: 500.0
[+] techLevel: 1.0
[+] volume: 10.0
[+] warpScrambleStrength: -1.0
Merch BAYLOR
Deep Core Mining Inc.
Caldari State
#40 - 2012-05-14 10:19:37 UTC
Quote:

[+] Micro Jump Drive I
[+|n] medPower
[+|n] microJumpDrive
[+|n] online
[+] capacitorNeed: 946.0
[+] capacity: 0
[+] cpu: 77.0
[+] disallowRepeatingActivation: 1.0
[+] duration: 30000.0
[+] gallenteNavyBonusMultiplier: 0
[+] heatAbsorbtionRateModifier: 0.04
[+] heatDamage: 8.2
[+] hp: 40.0
[+] mass: 0
[+] maxGroupActive: 1.0
[+] metaLevel: 0
[+] moduleReactivationDelay: 120000.0
[+] power: 1375.0
[+] republicFleetBonusMultiplier: 0
[+] requiredSkill1: 4385.0
[+] requiredSkill1Level: 1.0
[+] requiredThermoDynamicsSkill: 1.0
[+] signatureRadiusBonusPercent: 500.0
[+] techLevel: 1.0
[+] volume: 10.0
[+] warpScrambleStrength: -1.0


Nobody noticed the reactivation delay? Somebody above said that this will turn fleet fights in repeated jumps and make it look like frogs playing around. Not likely.
How about we just wait and see actual official info on it. Cool
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