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Is hybrid better training goal then lasers now?

Author
Cephelange du'Krevviq
Gildinous Vangaurd
The Initiative.
#21 - 2012-03-12 00:05:30 UTC
In a strictly PvP setting, the impression I get from corp and alliance mates is that rails don't really have a useful niche.

Arty has better alpha, and potentially range, depending on the hull.

Projectiles and missiles have selectable damage types, and don't require cap to fire.

Lasers don't run out of ammo (as mentioned before), and have the ideal damage types versus shield tanked/buffered targets.

"I am a leaf on the...ah, frak it!"

Fredfredbug4
The Scope
Gallente Federation
#22 - 2012-03-12 01:51:10 UTC
Blasters are a little more specialized. If you pick up a Laser ship you know that you are generally going to be prepared for most of the targets you come across. You can be gunning down an enemy fleet one minute and just as easily begin taking down a control tower the next.

With blasters you are going to have trouble with certain targets. If you run into a 100mn tengu for example and can't keep up then you might be in for a rough time.

Also, having two less viable ships than one faction isn't that big of a deal. Plus some of the blaster ships you listed can be easily overwhelmed by their laser counterparts.

Watch_ Fred Fred Frederation_ and stop [u]cryptozoologist[/u]! Fight against the brutal genocide of fictional creatures across New Eden! Is that a metaphor? Probably not, but the fru-fru- people will sure love it!

Kovorix
Matari Exodus
#23 - 2012-03-12 06:07:57 UTC  |  Edited by: Kovorix
Moral of the story: focus on flying, not which weapon system is better.

Differences in piloting ability and understanding of ships/weapons will make a MUCH larger difference than differences between weapon systems themselves. (this was true even prior to hybrid buff)
Darthewok
Perkone
Caldari State
#24 - 2012-03-12 07:00:00 UTC
Don't waste time trying to figure out the best race, best ship, best class or best weapon.
Train at least 2. Because the second you train 1 it gets nerfed/other races get buffed.
Especially with massive new changes planned for ship lines, Micro Jump drive etc. etc.

Also, Gallente toilets are more messy than Amarr toilets because they use blasters instead of lazors to shoot the poop.

CAVEAT RICHARDUS VOLVERE - YOU HAVE BEEN WARNED http://www.youtube.com/watch?v=oHg5SJYRHA0

Valleria Darkmoon
Imperial Academy
Amarr Empire
#25 - 2012-03-12 10:03:06 UTC  |  Edited by: Valleria Darkmoon
I pretty much just finished training for blasters and they are super sexy in the right situations, especially large blasters on a Talos make me feel happy in all the right places. That being said some of those laser based ships have fantastic damage projection easily able to apply some solid damage from longer ranges.

I spend a lot of time in a slicer for example. Medium pulse laser IIs are amazing for applying damage around 20km. Not going to hit that with small blasters, rails maybe but for far less damage. It really works out to what you are trained for, the situation you're in and what you know how to use best.

EDIT: Not ever having to reload while bashing a POS is one of the smallest mercies ever only lasers with T1 crystals can pull that off. Additionally during the turkey shoot of all the POS modules, no one and I mean no one can put on a pretty light show like you can. Ungroup your guns load in 7 different crytals (geddon) and fire them all at different targets at staggered intervals, it's really pretty to watch, if horrifically ineffective.

Reality has an almost infinite capacity to resist oversimplification.

Roime
Mea Culpa.
Shadow Cartel
#26 - 2012-03-12 11:08:00 UTC
Valleria Darkmoon wrote:

I spend a lot of time in a slicer for example. Medium pulse laser IIs are amazing for applying damage around 20km. Not going to hit that with small blasters, rails maybe but for far less damage. It really works out to what you are trained for, the situation you're in and what you know how to use best.


I agree, everything is situational. Also, Scorch is awesome and that you need rails to counter that range. However, consider these fits:

[Federation Navy Comet, rails 2]

150mm Railgun II, Caldari Navy Lead Charge S
150mm Railgun II, Caldari Navy Lead Charge S
[Empty High slot]

Limited 1MN MicroWarpdrive I
J5b Phased Prototype Warp Scrambler I
Small F-S9 Regolith Shield Induction

Internal Force Field Array I
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
F-aQ Phase Code Tracking Subroutines

Small Algid Hybrid Administrations Unit I
Small Hybrid Burst Aerator II
[Empty Rig slot]


Hornet EC-300 x3
Hobgoblin II x3


[Imperial Navy Slicer, Standard]

Medium Pulse Laser II, Scorch S
Medium Pulse Laser II, Scorch S
[Empty High slot]

J5b Phased Prototype Warp Scrambler I
Limited 1MN MicroWarpdrive I

Pseudoelectron Containment Field I
Small 'Accommodation' Vestment Reconstructer I
Co-Processor II
Heat Sink II
Heat Sink II

Small Algid Energy Administrations Unit II
Small Energy Locus Coordinator I
Small Energy Locus Coordinator I


(Slicer fit courtesy of Prom/FHC)

Without those Locus rigs, the Slicer can't reach 20km. With Scorch, Comet outdamages it at all ranges. Slicer has better tracking, but 60dps from Comet comes from Hobs which have a tendency to hit often. Comet is considerably faster, and has more EHP against their respective damage types, and is cap stable vs 40s cap life of the Slicer.

Purely theorycrafting ofc, as neither can hold the other at place outside scram range. Inside scram range there is very little dps difference.

Just as an example of flaws PvP generalizations- especially in the case of Small Hybrids, they are really very good after Crucible.

Medium Rails still suck, and I'm green with envy for lazor sounds and visual effects- they look stunning <3


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