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New Dev Blog: The moments that define history
"Just remember later that I warned against any change to jump ranges or fatigue. You earned whats coming."
Grath Telkin, 11.10.2016
Tedium and difficulty are not the same thing, if you don't realize this then STFU about game design.
Whether or not you win the game matters not. It's if you bought it.
- [img]http://go-dl1.eve-files.com/media/corp/janus/ceosig.jpg[/img] [yellow]English only please. Zymurgist[/yellow]
"Sanity is the playground of the unimaginitive." -- Anonymous "Insanity is doing the same thing over and over again expecting different results." -- A. Einstein
OMG when can i get a pic here
Where I am.
I am a pod pilot: http://dl.eve-files.com/media/corp/DesertIce/POD.jpg
CCP Zulu: Came expecting a discussion about computer monitors, left confused.
Get classic forum style - custom videos to captains quarters screen
Play with the best - die like the rest