These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE Information Portal

 
  • Topic is locked indefinitely.
 

EVE Online: Crucible 1.1 Feedback

First post
Author
Penny Ibramovic
Wormhole Engineers
#561 - 2012-02-07 19:29:04 UTC
Hi CCP! Big fan of your work.

When using the system map, mousing-over any clump of objects immediately expands the clump to a vertical list of all the objects underneath, whether they are bookmarks, moons, whatthehellelseappearsonthesystemmap. And, hey, it's pretty annoying, woo! There used to be a slight delay for this effect, which was pretty damn super, I have to say. It meant that I could swing my mouse pointer around the screen with the sheer thrill of seeing it whizz everywhere without every single moon being listed the millisecond I accidentally got close to it. What can I say? I have simple tastes.

With the immediate expansion, I am forever having to adjust the pointer's position, because a clump of moons will expand by accident and then the focus of what I actually want to point at is lost, such as trying to zoom in and out, or select a probe, or move a probe, or, you know, do what I want to do and not what the stupidly over-sensitive UI thinks I want to do.

If I want to expand the list of objects, I really don't mind half-a-second's delay before it happens. That's just fine with me, I have that time to spare. What I don't want is for me to be wasting my effort almost every time I move my mouse in the system map, which is what is happening now. Can you please re-introduce the small delay for object clumps to expand in the system map?
Mioelnir
Brutor Tribe
Minmatar Republic
#562 - 2012-02-07 21:29:44 UTC
The webgl ship preview is driving me nuts. I always try to use the left+right mousebutton quickzoom.

Guess that is the highest badge, if it triggers eve client muscle memory. Good job.
Browneye84
Anti Social Spacemen
#563 - 2012-02-07 23:14:49 UTC
Mordakai04 wrote:
Browneye84 wrote:
Cant even post my error message as it says it contains html >_< i dont get it.

Game corrupted, running the 'repair tool' gives another error which i cant post.

Edit: found a CCP EXE. file still running in the background. Closed that down, then ran repair and said 'no' to update. it is now running the repair, which as i type failed due to 'an error'

Edit 2: Run as admin >_< worked fine.



Great Pick up on that Browneye84, I checked and had a client hiding in the background as well. For anyone else having issues with latest patch make sure you check the Task Manager before trying to repair. this is for windows users only. i am not familiar with Mac. Nor do I know if the Mac patch is corrupted as well.


Thanks Again Mate.



No probs, hopefully if others read it they might have saved a fresh new install. Isk donations welcome :-p
Zifrian
The Frog Pond
Ribbit.
#564 - 2012-02-08 02:27:56 UTC  |  Edited by: Zifrian
Yep, same with patch corrupting game. Tried to run the repair tool and that didn't work. Had to uninstall and reinstall client. Straight

Windows 7 64 bit

Edit: Too late on the running repair as admin. Oh well.

Maximze your Industry Potential! - Download EVE Isk per Hour!

Import CCP's SDE - EVE SDE Database Builder

PJRiddick
CherryHill
#565 - 2012-02-08 18:49:12 UTC
Im still crashing!
AND i get a renewal notice!
WHAT!,....YOUGUYS WANT ME TO PAY FOR A GAME THAT CRASHES ALL THE TIME!
how about you guys refund me the time that ive spent crashing and well call it even!

Il just wait till you get this stinkin game setteled out and YES i updated EVERYTHING,...

Crashing on two seperate machines,...Two seperate accounts,...Give me a break

-=+>xXx<+=-
Bantara
Dolmite Cornerstone
#566 - 2012-02-09 15:22:47 UTC
Please allow users to individually turn the flashing neocom buttons on/off, or make them a little more intelligent.
i.e.: The chat button doesn't need to be flashing because there is a channel I have open with a new message.
1 - The window is open so I can clearly see the tab flashing.
2 - The chat channel flashes even if I have blinking on the channel with the new message turned off. If I don't want the tab blinking, I certainly don't want the whole channel button blinking.
Hakaru Ishiwara
Republic Military School
Minmatar Republic
#567 - 2012-02-10 14:55:08 UTC  |  Edited by: Hakaru Ishiwara
The removal of the date from the UI and requirement to open the calendar has not grown on me nor does this change create more value to the EVE service in my day-to-day game-play.

Yes, I have read the justifications for this change. Makes no difference. I *NEVER* use the ******* calendar. Nor do I wish to as the UI is clunky and takes an extra couple of seconds to navigate.

+++++++ I have never shed a tear for a fellow EVE player until now. Mark “Seleene” Heard's Blog Honoring Sean "Vile Rat" Smith.

Kailee Athonille
Naval Defence Academy
Naval Defence Institute
#568 - 2012-02-10 17:46:06 UTC
I for one, had no issues installing the patch.
I really love the environment add-ons and the game.
Debir Achen
Makiriemi Holdings
#569 - 2012-02-10 22:23:38 UTC
CCP Arrow wrote:
We are working on a Unified Inventory system for Crucible 1.5 where all items, ships and other inventories are grouped together into one window. This will remove the need to add Ships and Items to the Neocom when docked and introduce a new Unified Inventory option that will work like other regular icons in the Neocom.
Please do not do this. Ships are different. I like it that ships are treated differently in the hangar, and wish other views would do the same thing. If anything, I wish that the inventory was more fragmented (eg blueprints, ammo, modules, other), not less.



Also, this module and missile renaming is a bad idea. Adding keywords to identify types - scourge kinetic heavy missiles, 1MN catalyzed cold gas arcjet thrusters (or even arcjet microwarpdrive) - would have been great. But instead we've got a homogenising change that actually takes away information:


(1) before, it used to be very easy to tell which missiles I wanted: Scourge was medium, wrath was large, they were obviously different missiles. Now, I regularly find myself trying to load Trauma into my drake, only to discover that it's actually a Trauma cruise missile, not a trauma heavy missile.

The microwarpdrives and afterburners are even worse. Rather than the meta items having distinctive names, they are now all much the same, except with a "Limited", "Upgraded" or "Experimental" prefix. I challenge anyone to put those names in the correct meta order just from their English meanings.


(2) This may be counter-intuitive, but once one is familiar, it's easier to deal with unique names rather than lists of qualifiers. This is what "branding" is; associating things with names. In "Scourge (kinetic heavy missile)", the keyword is "Scourge" - you can drop the qualifier. In "Trauma kinetic heavy missile", you're now interested in "kinetic heavy", because Trauma is no longer a distinctive term, even though its the most prominent.


TL;DR: go back to the old names, except:

(1) add a keyword to each name (such as '1MN' or 'kinetic').
(2) add a S/M/L size marker to the propulsion mod icons, just as for guns.

Aren't Caldari supposed to have a large signature?

Kename Fin
Strategic Exploration and Development Corp
Silent Company
#570 - 2012-02-12 10:45:16 UTC  |  Edited by: Kename Fin
FeedbackEDIT: Connection speed seems to not matter, it always times out.

Most things are great and I am happy about the improvements in general.

  • Good job on being able to save bookmarks to the corp folders. That was another wonderful catch.

  • I can live with the neocom. It is not very intuitive or really all that customisable, but it does not keep me from logging in or shooting things.

  • I do not particularly like the renaming of modules/ammo, but does not keep me from logging in or shooting things.

  • Time Dilation does not seem to be a negative thing, in and of itself. I reserve judgement for the fall-over affects it might have/be having elsewhere.

  • Patch installed without issue or hiccup.


But there is Sadness as well:

  1. My clients cannot seem to stay connected. The level of connection fault tolerance had degraded to nearly nothing. It just times out. Realising full well that nothing else quite emulates the connection that EVE makes, other programs [and EVE prior to the point updates] do not seem to have nearly the trouble that EVE does now.

  2. This DOES make it hard to log in and shoot things. It makes me sad.

  3. The last Dev response was on page 20. And that was CCP Punkturis [rightly] defending herself and others from an unwarranted personal tirade and attack.

  4. But where are the rest of the devs?
    I always hesitate to post after page 2 or 3 as it seems Devs stop reading [and definitely stop responding] after that point.


My feedback.
PJRiddick
CherryHill
#571 - 2012-02-12 17:58:51 UTC
I need to jump in here and make a complaint too, for i too have had serious connection trouble sscence the deployment of this addition to EVEONLINE. I have not been able to do any missions with out being disconnected so i just stick to mining for the time being.
CCP,...It gets real frustrating to see that such a beautiful game such as EVE is plagued with problems such as disconnects, crashes and such. You all have gone to great lenghts to make sure that this game is visually appealing but Im thinking that you have over looked one thing that makes any game a nessasety to the player,......STABILITY.

Ive got two accounts, and i mine with both of them most of the time, well atleast lately i have been only because of the stability issue.
Im good with all the changes you have done in game, and scence im GALLENTE,...the Hybird upgrades are fantastic,...that is if i could use them with out disconnecting.

My game time is coming up soon, so ive decided to let my account laps till you all get this issue fixed, for im NOT going to pay for a flakie game.

Ive been in EVE for about 4 years now, CCP, ive always seen you guys take complaints like this to heart and you all have fixed these issues. I will say that this time, the issue is bad, real bad. Ive tested al l my connected machines connection to the net. Ive monitored the thru put and im not seeing anything odd except for when the connectin drops from your end,...its not on my end,..its on your end.

Ill leave this issue here,.....all yours now CCP

Good Luck,..when you all get it fixed,..Ill come back.
Till then,...Ill go to WoT till this is all fixed

Clatu Verada Nicto
Fly safe and eat your vegatables
PJRiddick
-=+>xXx<+=-
Gahr Vaaushu
silly fruitcake
#572 - 2012-02-13 13:18:08 UTC
When dragging items from your ship cargo bay you can drop them on the "items" icon in the neocom to have them placed in the station cargo hold. But when the neocom is set to automatically minimise itself it does not auto-expand when the cursor is hovering at the edge of the screen when there are items "in" the cursor.
Instead I have to unwillingly let go of my selected items and open the items panel, then I can redo the same item selection, and then drag them over the items panel and finally close it again.

Please let the cursor autoexpand the neocom when in a dragging state. Would make me happy :)

Why does the thrusters keep firing when you're not accelerating in space?

Vrykolakasis
Sparrowhawks Corp
#573 - 2012-02-13 15:49:15 UTC
Simplification is good, over-simplification is not (ie unifying ships/items).

Also, running Win7 64-bit I had to remove and reinstall twice before getting the latest patch to work. It's the first time I've ever had any issues with an EVE patch. I'm unsure if the issue is even on your end, but if you've received enough similar complaints to warrant a check, I recommend it.
BobTheExcavator
Perkone
Caldari State
#574 - 2012-02-15 01:29:45 UTC
On the character sheet, when I minimize the portrait and miscellaneous info at the top, the entire thing shortens to just my name. I ask only that you include next to my name Clone grade information. Maybe make it red if I need to upgrade my clone?
Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#575 - 2012-03-11 17:39:39 UTC
Karbonadas wrote:
after patch auto repeat is stuck in on or off position for guns and missiles

this issue is for about 5 ppl from our corp


I have the same problem
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#576 - 2012-03-11 17:55:53 UTC
Angelo Cossa wrote:
Karbonadas wrote:
after patch auto repeat is stuck in on or off position for guns and missiles

this issue is for about 5 ppl from our corp


I have the same problem

Have you cleared your settings using the esc menu. That usually fixes issues like this.

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Angelo Cossa
Sebiestor Tribe
Minmatar Republic
#577 - 2012-03-12 12:33:22 UTC  |  Edited by: Angelo Cossa
Salpun wrote:
Angelo Cossa wrote:
Karbonadas wrote:
after patch auto repeat is stuck in on or off position for guns and missiles

this issue is for about 5 ppl from our corp


I have the same problem

Have you cleared your settings using the esc menu. That usually fixes issues like this.


No, i will try this... what i did was group my weapons and the auto-repaeat worked... when i ungrouped, it stoped working again, then a deactivated it in all weapons and it begun to work again... so now i have all my guns with the auto-repeat option as DEACTIVATED, but they are actually activated, and i had no courage to change again, becouse fire manually is a pain...