These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

EVE General Discussion

 
  • Topic is locked indefinitely.
 

What do Incursioners add to the EVE universe?

Author
Tippia
Sunshine and Lollipops
#81 - 2012-03-11 08:02:51 UTC
MatrixSkye Mk2 wrote:
Am I missing something? I thought there were no isk payouts from incursions (as in isk out of thin air). Has that changed?
Nothing has changed — they were always like that.

Some of the ISK gets sunk right back into the LP stores (the other large reward mechanism for incursions), but that's probably only about 5bn ISK a day compared to the 300bn they inject.
Andski
Science and Trade Institute
Caldari State
#82 - 2012-03-11 08:04:44 UTC
Tippia wrote:
MatrixSkye Mk2 wrote:
Am I missing something? I thought there were no isk payouts from incursions (as in isk out of thin air). Has that changed?
Nothing has changed — they were always like that.

Some of the ISK gets sunk right back into the LP stores (the other large reward mechanism for incursions), but that's probably only about 5bn ISK a day compared to the 300bn they inject.


but :siren: TECH MOONS :siren:

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Psychotic Monk
Sebiestor Tribe
Minmatar Republic
#83 - 2012-03-11 08:12:45 UTC
And is playing clueless pubbie even though he knows better, but I'll bite anyways, because I feel this part of the issue doesn't get as much attention as it deserves:

Tech moons can be attacked. This income generation can be disrupted. Incursions are essentially impossible to deny income generation from. It took epic levels of organization to get those moons. Even if the current owners of those moons are sitting on top of a sea of blue, it's still theoretically possible to **** that **** up for them. Battles are being fought over these things.

I mean, nullsec is boring as **** politically, and really static, but never let it be said that they (or someone, at least) didn't work their asses off to put that whole thing together.
Xorv
Questionable Acquisitions
#84 - 2012-03-11 09:53:07 UTC
Cambarus wrote:

While I'd be the first to agree that eve is mainly a pvp focused game, you can't deny that without highsec carebears, CCP wouldn't be getting the subs it needs to stay active.


I do deny it, especially when it comes to High Sec Incursion runners. A good portion of them are likely alts of Null Sec, Low Sec and WH players who would happily adapt back to making their ISK in their main areas of play were the game not so out of balance in terms of risk vs reward. Those that are players that want PvP free high reward PvE raids should be shown the door, and the long term health of EVE will be better for their passing.
Seleia O'Sinnor
Drop of Honey
#85 - 2012-03-11 11:39:05 UTC
I totally agree. Remove:
* Missions
* Incursions
* Mining
* Hisec
* PI
* WH-Space
* R&D Agents
* Concord

And do the follwoing changes:

* Every system becomes nullsec
* Maybe some lowsec sytems to relax
* Every noob should be thrown into PvP combat after logging in the first time
* Add certificates and medals to reflect professions: Scammer, can flipper, uicide ganker, gate camper, double crosser, corp thief, merc, moon goo rich b..., cap hot dropper, supercap hot dropper, hulkageddon champion, indy murderer, adorable role model.
* Add civilian laser to the pod

The result:
Only cool threads in EGD and cool people in Eve Online, highly regarded for their cunning skillz at fighting everyone at sight. Fearless to ship loss and mineral prices. In the end we may have cool pod wars.

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Andski
Science and Trade Institute
Caldari State
#86 - 2012-03-11 14:37:23 UTC
Psychotic Monk wrote:
And is playing clueless pubbie even though he knows better, but I'll bite anyways, because I feel this part of the issue doesn't get as much attention as it deserves

Tech moons can be attacked. This income generation can be disrupted. Incursions are essentially impossible to deny income generation from. It took epic levels of organization to get those moons. Even if the current owners of those moons are sitting on top of a sea of blue, it's still theoretically possible to **** that **** up for them. Battles are being fought over these things

I mean, nullsec is boring as **** politically, and really static, but never let it be said that they (or someone, at least) didn't work their asses off to put that whole thing together.


I'm pointing towards the fact that a lot of these people don't understand that tech moons are alliance assets. Logistics teams devote a lot of hours into emptying silos, fueling towers and adjusting stront levels. They have to be defended, and it is not uncommon to lose more ISK in ships (especially triage carriers) than the ISK value of a month's output from that moon. But even with that, an alliance that holds a small handful of these moons would have income similar to an alliance that holds numerous R64s.

Tech moons need to be nerfed, but not for the same reason as high-sec incursions.

Twitter: @EVEAndski

"It's easy to speak for the silent majority. They rarely object to what you put into their mouths."    - Abrazzar

Arbiter Reformed
I Have a Plan
Shadow Cartel
#87 - 2012-03-11 15:48:09 UTC
i remember moaning about lvl4s being too profitable without risk.

now we have whole wormhole alliances who live in low class holes leave for incursions and belt ratting and anoms in nullsec just laughable.

before the sactum nerf i was making mebbeh 150 an hour dual boxing a thanatos and a nighthawk, now people are making that in highsec ! wtf!

highsec incursions make prices completely out of whack with any other form of making isk
Cambarus
The Baros Syndicate
#88 - 2012-03-11 16:17:26 UTC
Xorv wrote:
Cambarus wrote:

While I'd be the first to agree that eve is mainly a pvp focused game, you can't deny that without highsec carebears, CCP wouldn't be getting the subs it needs to stay active.


I do deny it, especially when it comes to High Sec Incursion runners. A good portion of them are likely alts of Null Sec, Low Sec and WH players who would happily adapt back to making their ISK in their main areas of play were the game not so out of balance in terms of risk vs reward. Those that are players that want PvP free high reward PvE raids should be shown the door, and the long term health of EVE will be better for their passing.

"A good portion"? Most of the people I've run incursions with were pure carebears who just wanted some group pve. What's more is that incursions don't pay out nearly what people like to claim they do, especially when compared to level 4s. If you're pulling 100mil an hour in incursions, odds are you were pulling 60-70 in lvl 4s, with fewer delays, no reliance on fleets etc. For every fleet that breaks the 100mil/hour mark, there are 2-3 that struggle to hit 60, and so what if they pay more than level 4s? They SHOULD.

Incursions are competitive, and they're a form of income that CAN be attacked, most people just don't care enough to muster up the 60 guys to down the mom site.

Mind you I'm not against nerfing vanguards, which do pay too much for the challenge they provide, but a rather modest fix of a couple cruisers in NCOs, maybe a BS in an NMC and forcing fleets to clear the sites 100% to get the payout would be plenty to fix that issue. People who seem to think that the isk/hour should be cut in half are insane. Assaults and HQs on the other hand are in need of a buff, as they don't really surpass missions in terms of the isk they can generate even when run without interruptions.

If you REALLY want to see something done about the balance issues between high and nullsec, then your best bet is to push CCP to undo those terrible nullsec changes that went through because they seem to think that people fighting over a handful of systems is more important than getting people out into null in the first place. Undo the changes that made 90% of null worse than highsec level 4 grinding, which is the REAL reason there's no reason for most people to farm in null.
Cipher Jones
The Thomas Edwards Taco Tuesday All Stars
#89 - 2012-03-11 17:03:08 UTC
Quote:
Incursions are essentially impossible to deny income generation from.


Another legendary example of not understanding incursions at all and posting about them.

internet spaceships

are serious business sir.

and don't forget it

Seb Seba
Garoun Investment Bank
Gallente Federation
#90 - 2012-03-11 17:14:59 UTC
Around 6B per day ISK added to the market. That's what they add. ******* ridiculous economy destabilization.
Karn Dulake
Doomheim
#91 - 2012-03-11 17:18:46 UTC
Nullsec tears and what is more sweeter than that.

Please allow me to lick them from your face
I dont normally troll, but when i do i do it on General Discussion.
Farang Lo
Doomheim
#92 - 2012-03-11 18:32:21 UTC
Karn Dulake wrote:
Nullsec tears and what is more sweeter than that.

Please allow me to lick them from your face

some of it drops on my d!k, you can lick those too
Scrapyard Bob
EVE University
Ivy League
#93 - 2012-03-12 15:39:01 UTC
Seb Seba wrote:
Around 6B per day ISK added to the market. That's what they add. ******* ridiculous economy destabilization.


Read CCP's numbers, those incursion runners didn't materialize out of thin air, they gave up doing something else, elsewhere in the game in preference of running incursions. Many used to run anoms, lower-level w-space systems or L4 missions for income, now they've switched to incursions.

Do they now inject more ISK per day then when they did anons / L4 missions? Yes, but it's not as dire as everyone would have you believe.

More of the reward needs to be given out in LP rather then ISK, as LP value automatically corrects itself via supply/demand market forces. Changing the sites where you have to salvage them to get some of your payout would also improve the situation as more of the reward would be "stuff sold to other players" (which is subject to supply/demand values).
Wodensun
Caldari Provisions
Caldari State
#94 - 2012-03-12 16:53:39 UTC
Anastasia Shimaya wrote:
Xyla Vulchanus wrote:
What do Incursioners add to the EVE universe?

Inflation


Hmmm, every activity has some sort of isk sink
Null has SOV bills/wars as a isk sink,
Low has... well low is low...
Normal highsec corps have POSes as isk sinks
and most professions have some sort a "cost of doing business" isk sink

What isk sinks do incursioners have to keep them from winning eve?, lol



Your a ******

/tread

Do not give me likes them 101 likes arent a accident...

J3ssica Alba
Federal Navy Academy
Gallente Federation
#95 - 2012-03-12 17:00:29 UTC
My signature seems appropriate for this thread. Seems it really has been nullers jelly all along instead of a real isk faucet.
This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Tippia
Sunshine and Lollipops
#96 - 2012-03-12 17:09:09 UTC
Scrapyard Bob wrote:
Do they now inject more ISK per day then when they did anons / L4 missions? Yes, but it's not as dire as everyone would have you believe.
…except that it was dire before that, and people moving to something that is even more efficient at injecting ISK only makes an already dire situation even more dire.

J3ssica Alba wrote:
My signature seems appropriate for this thread. Seems it really has been nullers jelly all along instead of a real isk faucet.
…except that it is a very real ISK faucet — the third largest in the game, in fact, and that the above explains why it's a problem that needs to be addressed.
Scrapyard Bob
EVE University
Ivy League
#97 - 2012-03-12 17:13:08 UTC
J3ssica Alba wrote:
My signature seems appropriate for this thread. Seems it really has been nullers jelly all along instead of a real isk faucet.


And for the link (because this was posted in the last few days):
https://forums.eveonline.com/default.aspx?g=posts&m=925398#post925398

Quote:
CCP Soundwave - Incursions are not a big issue in terms of isk globally.


Also related:
https://forums.eveonline.com/default.aspx?g=posts&m=919673#post919673

Quote:
CCP Sreegs - Most botters (off the top of my head it's 3am) are in 0.0. Sec status doesn't matter.


All those botters running anoms / ratting 23x7 are also massive ISK faucets from the bounties.
Anastasia Shimaya
Doomheim
#98 - 2012-03-12 18:53:49 UTC
Again "Incursion Bears" are running away from the topic.... the topic was:
What do highsec incursioners bring to the eve universe?

Do they have a pro/con mechanic?
Is there a way for other players to deny their isk other then forming.... another PVE blob and getting mercs sicked on them?
How is it that condord can't "defend" its space from sansha, but can insta-pop a ganker no problem during a incursion?


Like I said before and I'll say again, Incursions are meant to make people who didn't have half the dedication you had richer then you... I mean if you trained a Indy character for years, congrats you've been screwed since someone can run a incursion and make more in a hour then you can mining all day.


OVERALL: The farming mechanic need to be removed, makes no sense that you WANT the MOM ship to live as long as possible while farming sites for HOURS.... NO other activity in EVE has that benefit... NONE
J3ssica Alba
Federal Navy Academy
Gallente Federation
#99 - 2012-03-12 20:01:07 UTC
Anastasia Shimaya wrote:
but can insta-pop a ganker no problem during a incursion?

........

I mean if you trained a Indy character for years, congrats you've been screwed since someone can run a incursion and make more in a hour then you can mining all day.


A ganker defending a miner? Shocked What next? Cats and mice living together in peace?

This is my signature. There are many others like it, but this one is mine.  Without me, my signature is useless. Without my signature, I am useless
Cearain
Plus 10 NV
#100 - 2012-03-12 20:39:51 UTC
Scrapyard Bob wrote:
Seb Seba wrote:
Around 6B per day ISK added to the market. That's what they add. ******* ridiculous economy destabilization.


Read CCP's numbers, those incursion runners didn't materialize out of thin air, they gave up doing something else, elsewhere in the game in preference of running incursions. Many used to run anoms, lower-level w-space systems or L4 missions for income, now they've switched to incursions.

Do they now inject more ISK per day then when they did anons / L4 missions? Yes, but it's not as dire as everyone would have you believe.

More of the reward needs to be given out in LP rather then ISK, as LP value automatically corrects itself via supply/demand market forces. Changing the sites where you have to salvage them to get some of your payout would also improve the situation as more of the reward would be "stuff sold to other players" (which is subject to supply/demand values).



Good points that should be considered.

But do we really know they came from null sec ratting or level 4s, as opposed to running wormhole sites, mining, faction war missions with no bounties or any of the many other ways to get isk in this game? Really the only thing we know is that allot of isk is being added due to incursions.

Even if we look at level 4 or 5 missions its likely that the lp plays a much bigger role in the isk you make doing those than the actual bounties. Not so with incursions. Many incursion runners make so much isk they don't even include the lp profits when they give the amount they make per hour.

And your point about lp generally being self correcting is a good one - except it doesn't really apply to incursions. If I fly for say boundless then I will be able to make a certain amount per lp until allot of people start to run for the same corp. The same thing holds true for each of the factions for faction war missions.

However, the concord lp doesn't have to obey these rules because you can convert concord lp to any lp store except the pirate and faction war stores. So the concord lp just tends to destroy all the traditional lp stores that used to be a good isk sink.

We can see this happening with the tags going up in price. Same number of people are producing the tags. Yet there is much larger demand for the tags because of lp giveaway in incursions. This leads to the tags going up in price.

Now as the lp stores are dying what do you think will happen? Well it used to be they would start running missions for a new corp with a different lp store. But now with incursion runners able to tap out the best items that is no solution. So the lp stores are a bust. So people do things other than try to gain lp. In other words, people will do other things other than try to gain something that was a very good isk sink.

Why did all this dumb get piled on eve? Well at the time incursions came out it was the only thing ccp did that involved spaceships at all. It was very important that it be viewed as a success. So they decided to throw insane amounts of isk and rewards for doing it. That helped them claim it was a success.

In reality incursions aren't really all that fun. They are just an alternate isk grind. If they paid anything close to other forms of pve for the same risk very few would do them.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815