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CCP - Whats the point of having PODs anymore?

Author
Alavaria Fera
GoonWaffe
#41 - 2012-03-10 19:11:03 UTC
Shogun Archer wrote:
I was too preoccupied reading several hundred messages about my lack of masculinity and pictures of male genitalia drawn with text in my local window.

It was awesome.

Wow, sounds like quite an experience.

Triggered by: Wars of Sovless Agression, Bending the Knee, Twisting the Knife, Eating Sov Wheaties, Bombless Bombers, Fizzlesov, Interceptor Fleets, Running Away, GhostTime Vuln, Renters, Bombs, Bubbles ?

Momoyo
Rivinshield Trading Inc.
#42 - 2012-03-11 00:44:38 UTC  |  Edited by: Momoyo
Ummmm this is stupid. Did you forget carriers orcas and titans have ship maintenance bays so you can reship in battle also if your at a pos and want to eject from a ship to board another need a pod for that. or if some idiot ejects from his almost dead t3 you would need to eject into a pod to steal it. Just a few examples of their use.

Also a command ship pilot might not like losing his implants when his command ship is blown up without teh chance to escape or reship
Herzog Wolfhammer
Sigma Special Tactics Group
#43 - 2012-03-11 01:04:40 UTC  |  Edited by: Herzog Wolfhammer
I am going to troll this thread by stating why I think capsules should be indestructible but there should always be random implant damage from losing a ship instead:



- The "clone ride" home actually makes things easier and I have been in fleets where someone asks to be killed do they don't have to take the long way.

- If a pod has no D-Scanner and cannot see anything other than gates and stations on overview, it becomes useless as a intel tool. Get rid of that.

- If ship destruction causes implant damage and loss, then EVERYBODY gets to know the joy of losing implants whether it's PVe or PVP but best of all it puts more COST into what I call "stupid ship loss" resulting from the usual camp & blob tactics. Mission runners would also be more "inspired" to fit their ships and fly them better.

- Loss of implants becomes based more on how well you fit and fly and not on where you go (like never leave high sec) and not on whether or not you PVP.

The "instalock" issue, which is the only way to catch a lot of ships, stops being an issue. The implant market does not crash because currently a majority of the game either stays in high sec, or deep in the other carebear land known as null, or only engages ships for superior force, so a lot of more experienced players actually boast about not remembering when they were last podded.

Destructible pods make the game easier. Make them invulnerable, but useless, and let ship loss randomly destroy implants no matter what the conditions, and we can start throwing around more "EvE has consequences" and "HTFU, carebear", and really mean it.

*you should still be able to SD a pod, to make being stuck in a WH more delicious.

Bring back DEEEEP Space!

Sri Nova
Sebiestor Tribe
Minmatar Republic
#44 - 2012-03-11 04:04:41 UTC
Pods Needs GUNS !!
Opertone
State War Academy
Caldari State
#45 - 2012-03-11 10:43:05 UTC
PODs need a catapult, + 50 km ejection

SHIPs need to be left for CAPTURE, war spoils for the winner.

POD interceptors need to patrol out of main warzone, for those who really want blood, not just victory.

PODs should be able to dock with Motherships, POD evac mission may jump them to safety.

This post sums up why the 'best' work with DCM inc.

WARP DRIVE makes eve boring

really - add warping align time 300% on gun aggression and eve becomes great again

Valei Khurelem
#46 - 2012-03-11 11:01:04 UTC
Sri Nova wrote:
Pods Needs GUNS !!


That would actually be an awesome idea, especially if you have lots of members in your corp :D

"don't get us wrong, we don't want to screw new players, on the contrary. The core problem here is that tech 1 frigates and cruisers should be appealing enough to be viable platforms in both PvE and PvP."   - CCP Ytterbium

Tekashi Kovacs
Golfclap Inc
#47 - 2012-03-11 16:22:21 UTC  |  Edited by: Tekashi Kovacs
Corina Jarr wrote:
Yes, why have a pod. Its only the single most important aspect of this space RP that makes the universe different from any other.


Doesnt change the fact that pods dont add anything, but unnecessary punishment, from pure gameplay perspective. They could be made indestructible, but not flyable (or something like that) then be kept in game for RP reasons, without causing "double lose" effect as they do currently.


The more penalties, the less pvp. You can say whatever you want, but you cant negate this. Its fact.
Jace Errata
Caldari Provisions
Caldari State
#48 - 2012-03-11 17:00:53 UTC  |  Edited by: Jace Errata
From a gameplay perspective:
- Pods give you a second chance to escape with your skills and implants intact, and without paying for a clone. It's not a guarantee, but it's a chance.
- Pods enable you to move ships around fairly easily (at least in high-sec and deep null where the gank chance is lower)

From an RP perspective:
- You wouldn't be a capsuleer without a pod. But then, I'm sure you wouldn't mind only being able to fight as effectively as an NPC rat.
- Pods are what enables cloning in the first place. Without a pod to transmit your mind, your clone would be...not very useful.

Edit: It's not an acronym, by the way. Pod not POD.
Edit 2: I am aware they are also capsules. "Pod" is just an alternate name. "POD", however, is not.

tweeten

One day they woke me up so I could live forever

It's such a shame the same will never happen to you

Im Super Gay
Investtan Inc.
The Republic.
#49 - 2012-03-11 17:17:38 UTC
Jace Errata wrote:

Edit: It's not an acronym, by the way. Pod not POD.

Actually its a capsule. Why does everyone call it a pod?

From a game mechanics perspective capsules exist to be a sink for implants. Without capsules you could never lose implants (except by unplugging them), and the implant market would crash.

After 8 years of playing I'd hope that the OP could figure out to mash the warp button instead of right-clicking and trying to find something to warp to Shocked
Cearain
Plus 10 NV
#50 - 2012-03-11 22:52:28 UTC
Nova Fox wrote:
I think this guy just gives up after losing a ship or he begins to rage fest when the ship enters hull and forgets to hit warp soon as his ship blows.



Thats how it used to be. But since incarna, even without bubbles, there is no reliable way to get a pod out AFAIK.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Myxx
The Scope
#51 - 2012-03-12 01:31:09 UTC  |  Edited by: Myxx
Mr R4nd0m wrote:
So i been thinking, what is the use, or even why we even have pods in the game anymore?

With things like Instalocking ships, client server lag after ship gets blown up, smartie gate campers, bubbles and eve a statement from GM Homonoia

Quote:
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Stating your pod is toast anyway. So whats the point of the pod? Its like having a second ship that's going to die anyway..

Why do we even have pods in the game now then? They have no real purpose anymore... Ok there are times it will save you but meh if someone is out to specifically kill you they are fitted out to get your pod. Especially now the killmails have a certain kudos about them.

Also dont tell me its for your implants etc. It just an unnecessary expense now as its going to die anyway.


I've played since 05, I can count on two hands the number of legit ship losses and pod losses I've ever incurred. You know why? I don't ever undock in anything I am unprepared to lose and if I manage to dock back up, its icing on the cake. I cannot fathom why anyone is afraid of losing their pod or ship. If you cannot replace it or do not desire to lose it, do not press undock. Its that simple. If the task is so unfathomably dangerous that there is 100 percent chance of ship loss, either don't do it, find an alt to do it or take precautions to lessen it.

This includes alt scouting, flying with others and finding alternate routes around blockades and generally paying attention to where you're going.
Cearain
Plus 10 NV
#52 - 2012-03-12 13:33:31 UTC
Myxx wrote:
Mr R4nd0m wrote:
So i been thinking, what is the use, or even why we even have pods in the game anymore?

With things like Instalocking ships, client server lag after ship gets blown up, smartie gate campers, bubbles and eve a statement from GM Homonoia

Quote:
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Stating your pod is toast anyway. So whats the point of the pod? Its like having a second ship that's going to die anyway..

Why do we even have pods in the game now then? They have no real purpose anymore... Ok there are times it will save you but meh if someone is out to specifically kill you they are fitted out to get your pod. Especially now the killmails have a certain kudos about them.

Also dont tell me its for your implants etc. It just an unnecessary expense now as its going to die anyway.


I've played since 05, I can count on two hands the number of legit ship losses and pod losses I've ever incurred. You know why? I don't ever undock in anything I am unprepared to lose and if I manage to dock back up, its icing on the cake. I cannot fathom why anyone is afraid of losing their pod or ship. If you cannot replace it or do not desire to lose it, do not press undock. Its that simple. If the task is so unfathomably dangerous that there is 100 percent chance of ship loss, either don't do it, find an alt to do it or take precautions to lessen it.

This includes alt scouting, flying with others and finding alternate routes around blockades and generally paying attention to where you're going.



I don't see what this rant has to do with the op. The op is simply saying that the pod mechanics are no longer reliable (this is statistically verifiable) so having a pod explode after your ship no longer makes any sense.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Terminal Insanity
KarmaFleet
Goonswarm Federation
#53 - 2012-03-12 14:11:27 UTC
YOu know... nothing has changed at all about Pod warfare. In years. What do you mean "anymore"? its been the same for years. Literally nothing has increased or decreased pod killing. The only pod related change would be the implants are now displayed on the killmail but that doesnt REALLY effect anything.

"War declarations are never officially considered griefing and are not a bannable offense, and it has been repeatedly stated by the developers that the possibility for non-consensual PvP is an intended feature." - CCP

Ranger 1
Ranger Corp
Vae. Victis.
#54 - 2012-03-12 14:21:06 UTC
Cearain wrote:
Myxx wrote:
Mr R4nd0m wrote:
So i been thinking, what is the use, or even why we even have pods in the game anymore?

With things like Instalocking ships, client server lag after ship gets blown up, smartie gate campers, bubbles and eve a statement from GM Homonoia

Quote:
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Stating your pod is toast anyway. So whats the point of the pod? Its like having a second ship that's going to die anyway..

Why do we even have pods in the game now then? They have no real purpose anymore... Ok there are times it will save you but meh if someone is out to specifically kill you they are fitted out to get your pod. Especially now the killmails have a certain kudos about them.

Also dont tell me its for your implants etc. It just an unnecessary expense now as its going to die anyway.


I've played since 05, I can count on two hands the number of legit ship losses and pod losses I've ever incurred. You know why? I don't ever undock in anything I am unprepared to lose and if I manage to dock back up, its icing on the cake. I cannot fathom why anyone is afraid of losing their pod or ship. If you cannot replace it or do not desire to lose it, do not press undock. Its that simple. If the task is so unfathomably dangerous that there is 100 percent chance of ship loss, either don't do it, find an alt to do it or take precautions to lessen it.

This includes alt scouting, flying with others and finding alternate routes around blockades and generally paying attention to where you're going.



I don't see what this rant has to do with the op. The op is simply saying that the pod mechanics are no longer reliable (this is statistically verifiable) so having a pod explode after your ship no longer makes any sense.


Getting your pod out never WAS reliable, there was always the chance of loss. Nothing about getting your pod out has ever been certain.

The overview now updates more quickly than it used to, this means people trying to target your pod now have a chance to start targeting you about a second to 1.5 seconds faster than before. Apparently this is having an effect.

Pod losses are a part of EVE, just as ship losses are. Don't insert implants that you can't afford to lose. Smile

Jump clones have purposes other than simple relocation, use them wisely.

View the latest EVE Online developments and other game related news and gameplay by visiting Ranger 1 Presents: Virtual Realms.

Sasha Azala
Doomheim
#55 - 2012-03-12 14:52:49 UTC
Mr R4nd0m wrote:
So i been thinking,



That was the error there.
Cearain
Plus 10 NV
#56 - 2012-03-12 17:10:29 UTC
Terminal Insanity wrote:
YOu know... nothing has changed at all about Pod warfare. In years. What do you mean "anymore"? its been the same for years. Literally nothing has increased or decreased pod killing. The only pod related change would be the implants are now displayed on the killmail but that doesnt REALLY effect anything.



I mean that what used to work for many people, no longer works. Many pilots in low sec have recognized this and I have recognized it myself. You are simply wrong to say nothing has changed.

Why this started happening is not clear. But if you are spamming warp then a broadsword should not catch your pod. (see the other thread on this same issue) Lag might account for .3 of a second but not 8.5 seconds. Even if it is sensor boosted its not going to catch somoene who is spamming warp unless there is some sort of bug or issue.

Diagoras has presented statistics that show the amount of pod kills per ship kill has gone up. I'll admit that I wish he would elaborate on that statistic so we could get a more clear picture and I have asked him to do that. But he hasn't so we are left to speculate why this is happening.

You can say don't fly what you can't afford to lose but you can't budget the losses when the game is unreliable. Lets say I can afford to lose a set of +5s every year every 200th time I lose a ship. And that is how it used to be.

But now all of a sudden that seems no longer to be the case and its impossible to assess the risk of losing a pod because we don't have the information to assess the risk.

Its like saying well you can fly that ship but every so often the game will bug out and it will explode for no discernable reason. Can you afford to fly it? Well maybe. How often is the game bugging out? If it bugs out and destroys that ship every day then perhaps I can't budget that ship. But if it only happens once a year then I can.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Cearain
Plus 10 NV
#57 - 2012-03-13 21:33:51 UTC
Ranger 1 wrote:
Cearain wrote:
Myxx wrote:
Mr R4nd0m wrote:
So i been thinking, what is the use, or even why we even have pods in the game anymore?

With things like Instalocking ships, client server lag after ship gets blown up, smartie gate campers, bubbles and eve a statement from GM Homonoia

Quote:
My only advise is: do not fly what you cannot afford to lose. If your ship gets caught, your pod is in dire straights as well. It may get out, but it may go squish all the same if your attackers are paying attention.


Stating your pod is toast anyway. So whats the point of the pod? Its like having a second ship that's going to die anyway..

Why do we even have pods in the game now then? They have no real purpose anymore... Ok there are times it will save you but meh if someone is out to specifically kill you they are fitted out to get your pod. Especially now the killmails have a certain kudos about them.

Also dont tell me its for your implants etc. It just an unnecessary expense now as its going to die anyway.


I've played since 05, I can count on two hands the number of legit ship losses and pod losses I've ever incurred. You know why? I don't ever undock in anything I am unprepared to lose and if I manage to dock back up, its icing on the cake. I cannot fathom why anyone is afraid of losing their pod or ship. If you cannot replace it or do not desire to lose it, do not press undock. Its that simple. If the task is so unfathomably dangerous that there is 100 percent chance of ship loss, either don't do it, find an alt to do it or take precautions to lessen it.

This includes alt scouting, flying with others and finding alternate routes around blockades and generally paying attention to where you're going.



I don't see what this rant has to do with the op. The op is simply saying that the pod mechanics are no longer reliable (this is statistically verifiable) so having a pod explode after your ship no longer makes any sense.


Getting your pod out never WAS reliable, there was always the chance of loss. Nothing about getting your pod out has ever been certain.

The overview now updates more quickly than it used to, this means people trying to target your pod now have a chance to start targeting you about a second to 1.5 seconds faster than before. Apparently this is having an effect.

Pod losses are a part of EVE, just as ship losses are. Don't insert implants that you can't afford to lose. Smile

Jump clones have purposes other than simple relocation, use them wisely.



Regardless of when their client updats if you are spamming warp shouldn't your warp out request take precedence? A dev explained that is how it used to work.

Make faction war occupancy pvp instead of pve https://forums.eveonline.com/default.aspx?g=posts&m=53815&#post53815

Merin Ryskin
Peregrine Industries
#58 - 2012-03-13 22:01:23 UTC
Herzog Wolfhammer wrote:
I am going to troll this thread by stating why I think capsules should be indestructible but there should always be random implant damage from losing a ship instead:


You know, I thought your political posts were painfully stupid, but this just puts it all in perspective.

If you add random implant damage you KILL small ship PvP and force everyone else to be a lot more careful and avoid fights. Right now you can fly a 20 million ISK frigate, invest in good implants, and fly your ship aggressively since you know that even when you get killed (as you frequently will) you'll still probably get your pod out. Or you can buy those shiny new pirate implants because you'll probably keep them long enough to justify the cost. Etc.

On the other hand, if we do it your way, you either never buy implants at all or you never get into a fight that you might lose. Forget suicide tackling in a Rifter, you'll be ship spinning your battleship because your clone jump timer still has 12 hours left when your CEO said "x up for roaming gang" and you're still in your clone with expensive implants.

End result: more people avoiding PvP, and an even greater gap between people with enough ISK to buy anything they want, and people who can no longer afford to use implants.

Quote:
Getting your pod out never WAS reliable, there was always the chance of loss. Nothing about getting your pod out has ever been certain.

The overview now updates more quickly than it used to, this means people trying to target your pod now have a chance to start targeting you about a second to 1.5 seconds faster than before. Apparently this is having an effect.


Sorry, but that's just completely wrong. Pods warp INSTANTLY. As soon as you hit the warp button, unless you're already scrambled, you're in warp and safe. As long as you keep calm enough to remember to spam the warp button as your ship goes down your pod is supposed to be warping out before even the fastest locking ship can catch it.

The ONLY reason that pods are getting caught (outside of bubbles) is because CCP still can't fix the lag on ship destruction that results in everyone else on the grid getting to start locking and killing your pod before your client is even notified of your ship's destruction and allowed to start sending "warp pod out" messages.
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