These forums have been archived and are now read-only.

The new forums are live and can be found at https://forums.eveonline.com/

Ships & Modules

 
  • Topic is locked indefinitely.
12Next page
 

Best pve dps overall fits search

Author
Andy Landen
Deep Core Mining Inc.
Caldari State
#1 - 2012-03-10 22:21:49 UTC  |  Edited by: Andy Landen
Searching for practical high dps platforms for pve, regardless of required SP.

I am looking for fits which exceed 550 dps (900 dps for BS/T3BC) and 400 hps (>3 min tank) against any specific race; NO officer, NO tourny, NO titans, NO SC or dreads. Implants must remain under 50 mil each. NO logi support, NO Command bonuses, NO fleet/leadership bonuses, NO wh effects.

Optimals must exceed 25 km. Must track pve cruisers at 25 km or field 5 medium combat drones.

Want to reduce wasted missile volleys or having to count the cycles per ship type, so: If dps is missile based, then missiles must exceed 4km/s and launcher must cycle faster than every 4 sec.

*** Ammo cannot be faction or T2, unless it is laser crystals. I am trying to correlate dps with profit and the cost of ammo skews that correlation. ***

To minimize scrolling through this thread, please post the stats per ship with a battleclinic link for the fit. I would appreciate seeing the stats before implants for a more level comparison. Post implants stats are also of interest, if you are so inclined. Thank you all in advance.

The fits to the ships listed below are either posted by author on the following pages or linked here as links are available.

Top sub-T3BC fits:
684 - Tengu - Morag
556 - Tengu - Andy
632 - Ishtar - Roim
610 - Gila - Vihura

T3BC-BS:
1069 - Geddon - Vajay (IN Gamma)
1025 - NM modified - Andy
1021 - Geddon NI - Sword
1021 - Geddon NI - Voith
1015 - Mach - Andy
919 - Vargur - Roh
914 - Domi - Roim
862 - Mach - stoic
725 - Apoc NI - Gotrek
591 - Rokh - Uppsy
579 - Rokh - stoic


Carriers:
1875 - Thanny - Andy
1076 - Sentry Nid - Liang

** Tip: To get dps at 25 km, open EFT with your fit and follow these steps:
1) Ctrl-D (File - New dps graph),
2) Rt click, add attacker, select ship,
3) Rt click, add target, select any BS (use blank template for any BS)
4) Rt click on graph at 25 km
5) Record dps shown above the curve

Can we get more sub-T3BC fits and laser boat fits?

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Broken Thoughts
Caldari Provisions
Caldari State
#2 - 2012-03-10 22:36:54 UTC
550dps?
pick any t1 bs and capstable fit it.
your standards. raise them.
Liang Nuren
No Salvation
Divine Damnation
#3 - 2012-03-10 22:39:06 UTC  |  Edited by: Liang Nuren
[Nidhoggur, Andy Landen]
Capital Armor Repairer I
Capital Armor Repairer I
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II
Cap Recharger II

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
[empty rig slot]


Garde II x15

Vital Stats, no implants:
- Tank vs Guristas: 5889, 07:32 / 2425 Sustained
- 1076 DPS @ 52km+12km
- Sports many of any kind of drone you like

I'd say that the combination of tank, DPS, and damage type selection makes it easily superior to the Nightmare.

-Liang

I'm an idiot, don't mind me.

Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#4 - 2012-03-10 22:43:20 UTC  |  Edited by: Fronkfurter McSheebleton
550dps and 400hp for 3 minutes is pretty terrible as PVE platforms go. o.0

Obvious add ins are the other pirate battleships (cept the bhaal), and marauders. Macha is by far the easiest fit. I made this in about 30 seconds:

[Machariel]
Damage Control II
Gyrostabilizer II
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Tracking Enhancer II

Explosion Dampening Field II
Invulnerability Field II
X-Large C5-L Emergency Shield Overload I
Heavy Capacitor Booster II, Cap Booster 800
100MN Afterburner II

800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
800mm Repeating Artillery II, EMP L
Auto Targeting System I

Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I
Large Semiconductor Memory Cell I


Valkyrie II x5
Warrior II x5
Berserker SW-900 x2


edit: before you rag on that fit, I'm well aware that it can be tweaked to be better

thhief ghabmoef

Exploited Engineer
Creatively Applied Violence Inc.
#5 - 2012-03-10 22:46:27 UTC
Broken Thoughts wrote:
550dps?
pick any t1 bs and capstable fit it.


I'd like to see your 550 dps Rokh fit that conforms to the rest of the OPs specifications please.

(And no, I'm not going to ask for the Scorpion fit)
Zhilia Mann
Tide Way Out Productions
#6 - 2012-03-10 22:49:23 UTC
Fronkfurter McSheebleton wrote:
550dps and 400hp for 3 minutes is pretty terrible as PVE platforms go. o.0

Obvious add ins are the other pirate battleships (cept the bhaal), and marauders. Macha is by far the easiest fit. I made this in about 30 seconds:


Funny thing: the optimal requirement pretty much nixes the Mach from competition. Or rather, the Mach is forced into a lolniche arti fit.

Arbitrary values are arbitrary.
Fronkfurter McSheebleton
Horse Feathers
CAStabouts
#7 - 2012-03-10 22:54:27 UTC  |  Edited by: Fronkfurter McSheebleton
Exploited Engineer wrote:
Broken Thoughts wrote:
550dps?
pick any t1 bs and capstable fit it.


I'd like to see your 550 dps Rokh fit that conforms to the rest of the OPs specifications please.

(And no, I'm not going to ask for the Scorpion fit)

[Rokh, mish T2 only]
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Magnetic Field Stabilizer II
Tracking Enhancer II
Tracking Enhancer II

Heat Dissipation Field II
Invulnerability Field II
Photon Scattering Field II
Heavy Capacitor Booster II, Cap Booster 800
X-Large Shield Booster II
Shield Boost Amplifier II

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Algid Hybrid Administrations Unit I
Large Algid Hybrid Administrations Unit I
Large Ancillary Current Router I


Hobgoblin II x5
Berserker SW-900 x1


requires only a 2% PG implant


Can be done with the scorp, btw....just not with any fit that's useful in practice.

thhief ghabmoef

Uppsy Daisy
State War Academy
Caldari State
#8 - 2012-03-10 22:55:45 UTC  |  Edited by: Uppsy Daisy
Exploited Engineer wrote:
Broken Thoughts wrote:
550dps?
pick any t1 bs and capstable fit it.


I'd like to see your 550 dps Rokh fit that conforms to the rest of the OPs specifications please.

(And no, I'm not going to ask for the Scorpion fit)


[Rokh, Piece of crap]
Damage Control II
Tracking Enhancer II
Tracking Enhancer II
Capacitor Power Relay II
Capacitor Power Relay II

X-Large Shield Booster II
Invulnerability Field II
Invulnerability Field II
Cap Recharger II
Cap Recharger II
Cap Recharger II

Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L
Neutron Blaster Cannon II, Null L

Large Capacitor Control Circuit I
Large Capacitor Control Circuit I
Large Capacitor Control Circuit I

Hammerhead II x5

591DPS/450 Tank/Cap stable

Totally rubbish but technically fits the bill.

Edit: Oh S**t T2 ammo... :(
OfBalance
Caldari State
#9 - 2012-03-10 23:10:33 UTC
Liang Nuren wrote:
[Nidhoggur, Andy Landen]
Capital Armor Repairer I
Capital Armor Repairer I
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Kinetic Hardener II
Armor Thermic Hardener II

Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Omnidirectional Tracking Link II
Cap Recharger II
Cap Recharger II

Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I
Drone Control Unit I

Large Sentry Damage Augmentor I
Large Sentry Damage Augmentor I
[empty rig slot]


Garde II x15


Doing it right.
Roh Voleto
Doomheim
#10 - 2012-03-10 23:56:39 UTC
Learn how to turret-BS.

919 DPS, 60 KM falloff, 527 hp/s omni tank with AB running, 426 m/s, pure t2 fit


[Vargur, lolgur]
Gyrostabilizer II
Gyrostabilizer II
Tracking Enhancer II
Tracking Enhancer II
Damage Control II

100MN Afterburner II
Large Shield Booster II
Shield Boost Amplifier II
Invulnerability Field II
Invulnerability Field II
Invulnerability Field II

800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
800mm Repeating Artillery II, Fusion L
[empty high slot]
[empty high slot]
[empty high slot]

Large Capacitor Control Circuit I
Large Projectile Burst Aerator II


Hobgoblin II x5
Hammerhead II x5


stoicfaux
#11 - 2012-03-11 00:27:45 UTC  |  Edited by: stoicfaux
Exploited Engineer wrote:
Broken Thoughts wrote:
550dps?
pick any t1 bs and capstable fit it.


I'd like to see your 550 dps Rokh fit that conforms to the rest of the OPs specifications please.

(And no, I'm not going to ask for the Scorpion fit)


OP: "I am looking for fits which exceed 550 dps and 400 hps (>3 min tank) against any specific race;"

3m14s of cap
DPS 579 (reload time included) 54km optimal + 30km falloff with anti-matter
Tank:
* Sansha: 400
* Guristas: 495
* Angel: 569
* Serpentis: 437
* Rogue Drones: 560
* Mercenaries: 442

No implants.


[Rokh, 425 - 550+ - 400+ - 3m3s]
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Federation Navy Magnetic Field Stabilizer
Magnetic Field Stabilizer II
Damage Control II

Tracking Computer II, Tracking Speed
Tracking Computer II, Tracking Speed
Invulnerability Field II
Invulnerability Field II
Shield Boost Amplifier II
Gist C-Type Large Shield Booster

425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L
425mm Railgun II, Antimatter Charge L

Large Hybrid Discharge Elutriation I
Large Anti-EM Screen Reinforcer I
Large Anti-EM Screen Reinforcer I

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

stoicfaux
#12 - 2012-03-11 00:34:47 UTC  |  Edited by: stoicfaux
Zhilia Mann wrote:
Fronkfurter McSheebleton wrote:
550dps and 400hp for 3 minutes is pretty terrible as PVE platforms go. o.0

Obvious add ins are the other pirate battleships (cept the bhaal), and marauders. Macha is by far the easiest fit. I made this in about 30 seconds:


Funny thing: the optimal requirement pretty much nixes the Mach from competition. Or rather, the Mach is forced into a lolniche arti fit.

Arbitrary values are arbitrary.

Yeah, it's a bit silly to have a "550+ DPS" requirement combined with a 25km optimal rule. Assuming I got my spreadsheet correct, my Mach can hit 600+ DPS at 25km with an angular velocity of .05 or less and target sig size of 400m.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Andy Landen
Deep Core Mining Inc.
Caldari State
#13 - 2012-03-11 01:36:39 UTC  |  Edited by: Andy Landen
Broken Thoughts wrote:
550dps?
pick any t1 bs and capstable fit it.
your standards. raise them.


Your point is quite valid, so for BS, I agree that we should raise the dps floor to 900 dps including at least 5 medium combat drones.

Is 550 dps at 25 km is a good standard for sub-T3BC. Do you have a ship in mind with a shorter optimal range? Simply adjust the dps (according to the falloff) to the 25km effective dps and show us. Minmatar ships with their large falloff are welcome here with their 25 km effective dps numbers.

The standards were chosen of practical value. 1 mil dps is useless for pve if the optimal is 1 meter and falloff is 1 meter. A ship built for an optimal of 5 km with a falloff of 40 km (ie Minmatar-ish) renders a lower dps at 25 km than at its optimum, and so realistically we should quote the dps after falloff is applied. 25 km was chosen for flexibility simply because missions typically engage at a range from 10 km to 50 km with outliers. Fits near 25 km optimal should probably have a prop mod fitted, while those with 50 km optimals probably don't need prop mods.

I am pleased to see fairly practical fits (the mods do not scream "Gank me!" and the ships can do their jobs in the field). I am also interested in exceptional cruiser fits as well. Many of you brought faction and T2 ammo, contrary to the requirement. Expensive ammo quickly cuts into profits. Where dps scales with profit, my goal is to hold the profit side of the equation as constant as possible by keeping the ammo expenses down for even comparison between the various ships.

Thank you for posting that carrier. A thanatos with fighters could improve on your sentry augmented fit. Fighters allow carrier to stay aligned and warp without waiting for them to return, unlike sentries.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Liang Nuren
No Salvation
Divine Damnation
#14 - 2012-03-11 02:17:43 UTC  |  Edited by: Liang Nuren
Andy Landen wrote:

Fairly practical fits here is good to see. I am interested in exceptional cruiser fits as well. Many of you brought faction and T2 ammo contrary to the requirement. Expensive ammo quickly cuts into profits. Where dps scales with profit, lower profit becomes equivalent to lower effective dps. Thank you for posting that carrier. A thanatos with fighters could improve on your sentry augmented fit. Fighters allow carrier to stay aligned and warp without waiting for them to return, unlike sentries..


Comments:
- T2/Faction ammo usually makes you [u]more profit per time period[/i], despite the fact it raises overall costs.
- The Thanny with fighters would be faced with fighter travel time which is quite slow. In my experience, its not an improvement over a sentry setup (with or without augmentors).

-Liang

Ed: Not that I'd ever run that carrier set up, mind you. But still.

I'm an idiot, don't mind me.

Andy Landen
Deep Core Mining Inc.
Caldari State
#15 - 2012-03-11 02:30:28 UTC  |  Edited by: Andy Landen
Liang Nuren wrote:


Comments:
- T2/Faction ammo usually makes you [u]more profit per time period[/i], despite the fact it raises overall costs.
- The Thanny with fighters would be faced with fighter travel time which is quite slow. In my experience, its not an improvement over a sentry setup (with or without augmentors).

-Liang

Ed: Not that I'd ever run that carrier set up, mind you. But still.


[Edit] Tell you what, if you calculate the profits per time period including ammo cost, dps, and drone travel time, I will add your numbers to the ships listed above. I am sure that everyone will greatly appreciate being able to review the ships based on ISK/hr instead of just based on dps.

The thanny with fighters in 0.0 anomalies can handle the small travel time issues as the fighters swallow battleships every 15-30s. Meanwhile sentries lose dps with range and tracking issues over time; as BS and cruisers come in or stay away. Now, in belts where only a few BS are found at range with each warp in, I can see the advantage of sentries, but with such a slow align time only while sentries are recalled into the carrier for each belt, it quickly becomes apparent that the carrier is a poor choice of ship for belt ratting. Plus, have you ever seen a red enter system with a carrier trying to align to station while bumping an asteroid? Not pretty. Belts are not for carriers, so fighters rule by default.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

Liang Nuren
No Salvation
Divine Damnation
#16 - 2012-03-11 02:36:01 UTC
Andy Landen wrote:

I guess i could always go the other way and require faction/T2 ammo, and then tell laser and drone boats to multiply their dps by x%. i like my way a little better, but thanks for introducing the idea that more costly ammo can increase profits per time period.


Why would you tell the laser and drone boats to multiple their DPS by anything when they cannot in fact attain said DPS? You went through some effort to explain to us lesser mortals about how eminently reasonable and practical your requirements were, and now you suggest such hogwash as this?

Quote:

The thanny with fighters in 0.0 anomalies can handle the small travel time issues as the fighters swallow battleships every 15-30s, while sentries lose dps with range and tracking issues over time as BS and cruisers come in or stay away. Now, in belts where only a few BS are found at range with each warp in, I can see the advantage of sentries, but with such a slow align time per belt while sentries are in, belt ratting becomes more effective and a great many other ships. Plus, you ever seen a red enter system with a carrier trying to align to station while bumping an asteroid? Belts are not for carriers, so fighters rule by default.


I thought the entire discussion was about missions. Because if you're in 0.0, you should be in a Titan or SC doing your anoms. Roll

-Liang

I'm an idiot, don't mind me.

stoicfaux
#17 - 2012-03-11 02:46:23 UTC
Andy Landen wrote:

stoic - Mach - 600+ (exact number w/o T2 ammo?)

918 DPS max with T1 ammo. At 25km, falloff reduces DPS to 93.9% or 862 DPS if you can minimize transversal which you should be able to do.

Pon Farr Memorial: once every 7 years, all the carebears in high-sec must PvP or they will be temp-banned.

Gotrek Gurnisson
Brutor Tribe
Minmatar Republic
#18 - 2012-03-11 02:47:32 UTC  |  Edited by: Gotrek Gurnisson
Not quite sure if this fits the bill:

[Apocalypse Navy Issue, Tanky Tanky]

2 x Large Armor Repairer II
4 x Active Hardeners (rat specific)
2 x Heat Sink II

2 x Cap Recharger II
1 x Tracking Computer II (Optimal/Tracking)
1 x Target Painter II

8 x Large Mega Pulse II

3 x Large Semiconductor Memory Cell I

5 x Hammerhead II

567dps from guns only with Multifreq L. Rises to 727dps with Conflag L, or 520dps with Scorch.

Total DPS = 725 with Multifreq, or 886 with Conflag

Tanks ~420-450dps for 4 mins, or 6 mins if you swap the painter for another cap recharger. Cap lasts 20 mins if you have 4 cap rechargers in the mids. Not a huge loss in dps if you fit the extra cap rechargers and manage transversal properly.

Personally I find that painters make as much difference to hitting close in with guns as tracking enhancers - but I do like slightly odd fits :)

Edit - forgot to add this is without implants Big smile

Edit 2 - with one tracking computer the optimals fall just under 25km. Swapping the painter for a second tracking computer gets you to 27km+13km, but obviously you can mix/match optimal and tracking scripts as required.
VaJayJay69
Caldari Provisions
Caldari State
#19 - 2012-03-11 05:47:17 UTC  |  Edited by: VaJayJay69
Typing this on my phone, so I wont be able to give accurate numbers but this is the fit I am currently using

Armageddon
Lows
T2 LAR
T2 EANM
Faction specific T2 armor hardeners x 2
T2 heat sinks x 4

Mids
T2 tracking computers x 2 optimal range scripts
Large T2 cap booster with 800 charges

Highs
7 meta mega pulse lasers with Imp Navy Multi (I don't have T2 for amarr yet, may need to adjust rigs to fit)

Rigs
Large aux nano pumps x 3

Drones
Garde 2 x 5

Plug that into EFT, should fit your requirements, and significantly cheaper than many other fits and great DPS. Next step up would be navy armageddon which you can add a drone tracking link with the extra mid as well as carry a flight of med drones or 2 flights of lights
Andy Landen
Deep Core Mining Inc.
Caldari State
#20 - 2012-03-11 06:03:32 UTC
Liang Nuren wrote:
Andy Landen wrote:

I guess i could always go the other way and require faction/T2 ammo, and then tell laser and drone boats to multiply their dps by x%. i like my way a little better, but thanks for introducing the idea that more costly ammo can increase profits per time period.


Why would you tell the laser and drone boats to multiple their DPS by anything when they cannot in fact attain said DPS? You went through some effort to explain to us lesser mortals about how eminently reasonable and practical your requirements were, and now you suggest such hogwash as this?


It is not really about using faction ammo if an increase in profit/hr can be had. It is about correlating dps with profit. Since drone and laser boats don't have the cost of ammo, their profit is equivalent to a higher dps ship which does have ammo costs, esp. when those costs are significant.

Liang Nuren wrote:
Quote:

The thanny with fighters in 0.0 anomalies can handle the small travel time issues as the fighters swallow battleships every 15-30s, while sentries lose dps with range and tracking issues over time as BS and cruisers come in or stay away. Now, in belts where only a few BS are found at range with each warp in, I can see the advantage of sentries, but with such a slow align time per belt while sentries are in, belt ratting becomes more effective and a great many other ships. Plus, you ever seen a red enter system with a carrier trying to align to station while bumping an asteroid? Belts are not for carriers, so fighters rule by default.


I thought the entire discussion was about missions. Because if you're in 0.0, you should be in a Titan or SC doing your anoms. Roll

-Liang


uh .. . Most missions require you to pass through acceleration gates and carriers can't activate those gates. Now, if you know of a ratting Titan or SC, please pass the intel, because half of Eve will not hesitate to jump on them. Since SC's can't have fighters these days, they aren't really that good at anoms anymore.

"We cannot solve our problems with the same thinking we used when we created them." Albert Einstein 

12Next page