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The easy way to increase Corps Standing

Author
Laughing SkuIl
Abrahams Guide
#1 - 2012-03-08 08:20:05 UTC
hi

I heard that courier missions are easy and almost afkable but give most facton standing increases and very little corps increases ... is that true ?

Not sure what mining missions are like for standing increases ... maybe some one can comment ?

I know combat missions give reasonable standing increases but unless you blitz missions it maybe be overall simpler and esier to just grind courier missions semi-afk style ?

Also I read that if you get your facton standing high enough you can open up all the agents to all the corps in a given facton ... not sure this is true ?

thanks for the answers
Nnam Pir
Nnam Fleet
#2 - 2012-03-08 16:10:43 UTC
Been tracking my standings gains for a couple days in missions (all combat ones) and your question inspired me to do some recording for courier missions to see if there's any major difference in standings gains.

Will report back after a couple hours of missions.
ioannis
Alia Squad
#3 - 2012-03-08 16:32:03 UTC
courier missions gives very small corp standing
example a lvl 4 courier gives standing as a lvl 3 or even 2 security
a lvl 3 courier as a lvl 2 security etc ....
mostly they are quick and easy (if not near low systems ) its 4-5 jumps delivery missions
so grind standing with courier it is boring !!!!

mining missions though pay as much as an average security mission in lp , standing and isk
if you have the skills to mine almost all ores and gas

both courier and mining missions are under the 16 missions = 1 storyline rule that gives faction standing
and corp standing with the corp the storyline agent that offers it belong

And yes with high enough faction standing you open all lvl agents in all corps that belong to that faction
Lady Ayeipsia
BlueWaffe
#4 - 2012-03-08 16:43:13 UTC
A note on courier missions... Fins a good hub and run multiple missions at once.

For example, there is a Lai dai station that has 4 level 2 courier agents. I would get missions from all 4 at once and find that generally the destinations would be in the same direction, possibly even the same station. This allowed me to grind my standings up faster for access to level 3 R&D agents.
Tasko Pal
Spallated Garniferous Schist
#5 - 2012-03-08 16:59:48 UTC
Storylines tend to give good corporate standing gains, but not every corp has storyline agents. When the corp doesn't have them, then courier missions can be very onerous. Generally, in such cases it is faster to do level 1 security agents to raise corporate standing than level 4 courier agents. Level 3 or level 2 courier agents can potentially be faster in such circumstances, if there's a pile of them in a station.
Nnam Pir
Nnam Fleet
#6 - 2012-03-08 17:53:45 UTC
After ten missions for a Level 1 Distribution Agent, the Agent Standings gains are slightly smaller, averaging .133 per mission, individually ranging between .06 and .30 per mission compared to an average of .158 per mission, individually ranging between .03 and .39 per mission for Security Agent missions. The one mission of .03 gain was also the final mission of a chain, so I consider than an outlier compared to the second-lowest of .09 which occurred twice

Standings gained with the Agent's Corporation wasn't as close going from Security to Distribution. Average .022 per mission from Security, and .011 average for Distribution. Double Corp Standing gain over time from Security

Granted this is from a sample pool of ten missions for Distribution and 15 for Security. As I continue logging the numbers will get more exacting.
Goran Konjich
Krompany
#7 - 2012-03-09 09:03:29 UTC
Nnam Pir wrote:
... and .30 per missi ...


nice work , thx Pirate

I'm a diplomat. Sometimes i throw 425mm wide briefcases at enemy. Such is EVE.

Tasko Pal
Spallated Garniferous Schist
#8 - 2012-03-09 17:01:20 UTC
Nnam Pir wrote:
After ten missions for a Level 1 Distribution Agent, the Agent Standings gains are slightly smaller, averaging .133 per mission, individually ranging between .06 and .30 per mission compared to an average of .158 per mission, individually ranging between .03 and .39 per mission for Security Agent missions. The one mission of .03 gain was also the final mission of a chain, so I consider than an outlier compared to the second-lowest of .09 which occurred twice

Standings gained with the Agent's Corporation wasn't as close going from Security to Distribution. Average .022 per mission from Security, and .011 average for Distribution. Double Corp Standing gain over time from Security

Granted this is from a sample pool of ten missions for Distribution and 15 for Security. As I continue logging the numbers will get more exacting.


What's the size and extent of the corporation? The smaller the corp and the smaller its extent, then the larger the standing gain. Social skill and (I think) standing with agent and corp also affects standing gain.
DeMichael Crimson
Republic University
Minmatar Republic
#9 - 2012-03-09 21:40:44 UTC
Tasko Pal wrote:
Social skill and (I think) standing with agent and corp also affects standing gain.

Yeah, they are linked together.

Social skill increases the amount of standing gained for completing agent missions. Negotiation skill increases the amount of reward gained and also helps increase the agent effective standing for completing missions. With high agent effective standing, that agent will mostly offer the better missions which grant larger standing increase resulting in gaining Corporation standing much faster.
Tasko Pal
Spallated Garniferous Schist
#10 - 2012-03-09 23:52:26 UTC
DeMichael Crimson wrote:


With high agent effective standing, that agent will mostly offer the better missions


From what I've heard on Eve forums and my personal experience, there is no different in mission quality or type from effective standing with an agent. These missions are just randomly assigned.
DeMichael Crimson
Republic University
Minmatar Republic
#11 - 2012-03-10 05:19:49 UTC
Due to my experience and information from various Wiki's and Guides, I have to disagree with your statement.

I've completed a lot of missions for different corporations and agents within the major Empire Factions. When I start with a new agent, the agent effective standing is low and I get offered a wide variety of different missions, both Anti-Empire and Anti-Pirate as well as Rogue Drone, Mercs, traitor/spy type missions, etc.

Of course I always decline the Anti-Empire missions. Since I have high level social skills, the agent effective standing quickly increases with completion of a few missions. As the agent effective standing increases, I get offered more and more of the same type of missions that I have previously accepted and completed. It doesn't take very long and soon the majority of missions I get offered are Extravaganza, Blockade, Gone Berserk, Mordus Headhunters, Worlds Collide, etc.

I haven't seen anybody in these forums present proof showing agent effective standing doesn't do anything. Anyway, you can believe what you wanna believe.

Quote:
http://wiki.eveonline.com/en/wiki/Negotiation
Skill at agent negotiation. Improves agent effective quality. 5% additional pay per skill level for agent missions.


Quote:
http://www.eve-wiki.net/index.php?title=Agents#Effective_quality
Effective Quality = 20 + (5 * Level of Negotiation) + Effective Standing (Technically the first 20 is the agent's base quality, but, similarly to access, since Incursion 1.5 it is always +20 for the purpose of calculating rewards.)

Effective quality (EQ) determines from what end of the mission pool the agent will select missions. The high the EQ, the shorter the trips will be for couriers and the closer the kill targets will be. Also, it seems to improve the chances of the agent offering the harder and more rewarding missions. This actually means that with higher standings and Negotiation an agent may offer you harder, instead of easier, missions. The better rewarding missions are often the harder ones although they also often require a lot more time so the effective reward may not differ as much as it seems. Effective quality also directly affects the reward and your standing gain with the agent and their corporation, for every mission.


Quote:
http://wiki.eveonline.com/en/wiki/Agent#Agent_Levels
As you run missions for an agent, your standings towards the agent and its corporation will improve. As your standings towards the agent improve, you will be offered more rewarding missions. Rewards are affected by: 1) agent level 2) agent location (security level of the system) 3) agent standing 4) Negotiation skill level

Of course, rewards are affected by missions you get, too :)

Diamaht Nevain
EVE University
Ivy League
#12 - 2012-03-10 18:49:29 UTC  |  Edited by: Diamaht Nevain
Standings gain is a percentage so you will get diminishing returns as your standings rise. The percent is taken from 10 (maxed standings) minus your current standing. So if your current standings with a corp are at 0.0 then a low level missing will give you a noticeable gain but if your standings with that corp are at 5.0 then you won't see a major increase with a lvl 1 or 2 mission.

You want to move up mission ranks as you can or it will take you a lot longer to get to the standings you want. It's been debated whether you should stay at lvl 3 to grind or go to lvl 4. I don't know which is more efficient but in my experience if you have good combat skills or you can field a hauler that can carry lvl 4 courier payloads then you should go to lvl4's once they open up. You'll gain a lot more standing with each mission. This is especially true with courier missions IMO, combat missions will take longer but you will have a lot more isk for time you put in.

As for agent standing, it gives you access to that agent. So if you don't have good corp standings but you group with someone who does and run missions with that agent your standing will increase with him. Agent standing increases faster than corp standing, as a result you can use a lvl 4 agent even if your standing with that corp doesn't allow you to run 4's because that specific agent has high standing with you.