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New dev blog: U and I - Our Little Improvements Together

First post
Author
Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#281 - 2012-03-10 16:18:53 UTC
Grey Stormshadow wrote:
While you on the compare tool.... Adding neocom button helps already alot - thanks for that!

However there is still another way to increase the usability a great deal...

Think about item's right click menu and;
"show variations in compare tool..." (shows items all tech/meta variations in CT)*
"show similar in compare tool..." (shows items in same subgroup in CT)**

*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access.
**) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers

...and in compare tool all check boxes should be enabled by default.

...so how about it?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

CCP karkur
C C P
C C P Alliance
#282 - 2012-03-10 17:08:23 UTC
Lors Dornick wrote:
CCP Explorer wrote:

Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...


Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;)
I just want to state that I consulted not only 1 QA dude but 2 before I made the change P
(my other changes were just defect fixes... I think)

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

CCP karkur
C C P
C C P Alliance
#283 - 2012-03-10 17:17:49 UTC
Grey Stormshadow wrote:
Grey Stormshadow wrote:
While you on the compare tool.... Adding neocom button helps already alot - thanks for that!

However there is still another way to increase the usability a great deal...

Think about item's right click menu and;
"show variations in compare tool..." (shows items all tech/meta variations in CT)*
"show similar in compare tool..." (shows items in same subgroup in CT)**

*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access.
**) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers

...and in compare tool all check boxes should be enabled by default.

...so how about it?

The menus on these items are already huge so I'm not sure we would want to add this in there.
Perhaps we could add this to the menu on the items in the compare tool: "add other variations"/"add similar items"? I think this is something our UI/game designers would need to decide.

CCP karkur | Programmer | Team Five 0 | @CCP_karkur

Grey Stormshadow
Sebiestor Tribe
Minmatar Republic
#284 - 2012-03-10 17:29:47 UTC  |  Edited by: Grey Stormshadow
CCP karkur wrote:
Grey Stormshadow wrote:
Grey Stormshadow wrote:
While you on the compare tool.... Adding neocom button helps already alot - thanks for that!

However there is still another way to increase the usability a great deal...

Think about item's right click menu and;
"show variations in compare tool..." (shows items all tech/meta variations in CT)*
"show similar in compare tool..." (shows items in same subgroup in CT)**

*) would provide pretty much same functionality as info/variations/compare button atm. Just lots easier to access.
**) would provide really easy way to compare in example different brand of ammo or different minmatar cruisers

...and in compare tool all check boxes should be enabled by default.

...so how about it?

The menus on these items are already huge so I'm not sure we would want to add this in there.
Perhaps we could add this to the menu on the items in the compare tool: "add other variations"/"add similar items"? I think this is something our UI/game designers would need to decide.

I would rather see feature which would work together with adding 1st item. I also understand your concerns with expanding right click menu further so how about also adding modifiers to already existing drag and drop feature... like;
- if drag and drop item to compare tool while holding shift = add item + all variations
- if drag and drop item to compare tool while holding alt = add item + all similar items.

That would be as handy and useful and wouldn't harm anyone ?

Get classic forum style - custom videos to captains quarters screen

Play with the best - die like the rest

Miliolida
Hedion University
Amarr Empire
#285 - 2012-03-10 17:45:54 UTC
CCP Explorer wrote:
CCP 'Yoda' karkur vs. CCP 'Vader' Explorer?


If you are suggesting that I called you an evil henchman of the 'emperor', then yes, you are absolutely right.
CCP Punkturis
C C P
C C P Alliance
#286 - 2012-03-10 18:11:33 UTC
Salpun wrote:
Traelox wrote:
thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.

since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.


I got the same at 90% windows mode. Same for you?


I've already fixed this and it should be out with Crucible 1.5 Big smile

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

CCP Punkturis
C C P
C C P Alliance
#287 - 2012-03-10 18:14:52 UTC
CCP karkur wrote:
Lors Dornick wrote:
CCP Explorer wrote:

Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...


Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;)
I just want to state that I consulted not only 1 QA dude but 2 before I made the change P
(my other changes were just defect fixes... I think)


This is why "hiding" ninja stuff in defect fixes is the only way to roll Blink

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

Miliolida
Hedion University
Amarr Empire
#288 - 2012-03-10 18:33:23 UTC
CCP Punkturis wrote:

This is why "hiding" ninja stuff in defect fixes is the only way to roll Blink

I see, nice process:
1) "accidently" slip in bug
2) file defect against that
3) fix "defect"
4) rewrite a major subsystem
5) commit 100k loc patch that fixes defect ( mysteriously changes a lot of stuff in a system that is completely unrelated to the fix)
6)???
7) Profit

Agile was so last century.
Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#289 - 2012-03-10 19:14:49 UTC  |  Edited by: Salpun
CCP Punkturis wrote:
Salpun wrote:
Traelox wrote:
thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.

since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.


I got the same at 90% windows mode. Same for you?


I've already fixed this and it should be out with Crucible 1.5 Big smile


No timer boo.

Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Explorer
C C P
C C P Alliance
#290 - 2012-03-10 19:25:08 UTC
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
Traelox wrote:
thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.

since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
I got the same at 90% windows mode. Same for you?
I've already fixed this and it should be out with Crucible 1.5 Big smile
No timer boo.

Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten
Can you detail a bit more, please. Are you testing the release candidate on Singularity?

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#291 - 2012-03-10 19:26:11 UTC  |  Edited by: Salpun
CCP Explorer wrote:
Salpun wrote:
CCP Punkturis wrote:
Salpun wrote:
Traelox wrote:
thanks a bunch for opening the scope of your improvements to all areas of the game - some of the things brought up here never occured to me, but now knowing they are being changed I don't see how we ever lived without them.

since this thread is getting a lot of dev-love, i'll toss one thing out that I've seen ~5 times in the past week.. when using core/ scanner probes, the timer that counts down the duration of your scan job has a seconds remaining count-down number in the scanner window. i've noticed that 'seconds remaining' number appearing half-in and half-out of the visible count-down bar. if this is a new observation, i can try to reproduce and submit a bug report, so just FYI if you haven't already seen this one on some UI improvement list.
I got the same at 90% windows mode. Same for you?
I've already fixed this and it should be out with Crucible 1.5 Big smile
No timer boo.

Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten
Can you detail a bit more, please. Are you testing the release candidate on Singularity?

yes
Bug report in
just submitted
Going to relog see you in game if you want real time feed back
Relog did not clear

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

CCP Explorer
C C P
C C P Alliance
#292 - 2012-03-10 19:28:39 UTC
CCP Punkturis wrote:
CCP karkur wrote:
Lors Dornick wrote:
CCP Explorer wrote:
Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;)
I just want to state that I consulted not only 1 QA dude but 2 before I made the change P

(my other changes were just defect fixes... I think)
This is why "hiding" ninja stuff in defect fixes is the only way to roll Blink
First rule of ninja is to not reveal the code of the ninja! Evil Don't tell CCP karkur about this.

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

CCP Explorer
C C P
C C P Alliance
#293 - 2012-03-10 19:37:48 UTC
Salpun wrote:
CCP Explorer wrote:
Salpun wrote:
CCP Punkturis wrote:
I've already fixed this and it should be out with Crucible 1.5 Big smile
No timer boo.

Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten
Can you detail a bit more, please. Are you testing the release candidate on Singularity?

yes
Bug report in
just submitted
Going to relog see you in game if you want real time feed back
Relog did not clear
#129734, "No map options in starmap mode"? I was actually referring to your comment "No timer boo".

Erlendur S. Thorsteinsson | Senior Development Director | EVE Online // CCP Games | @CCP_Explorer

Salpun
Global Telstar Federation Offices
Masters of Flying Objects
#294 - 2012-03-10 19:42:24 UTC  |  Edited by: Salpun
CCP Explorer wrote:
Salpun wrote:
CCP Explorer wrote:
[quote=Salpun][quote=CCP Punkturis]I've already fixed this and it should be out with Crucible 1.5 Big smile
No timer boo Also the map controler is not showing in system mode if you access it from the scanner map button. Cannot un flatten
Can you detail a bit more, please. Are you testing the release candidate on Singularity?[/quote ye Bug report in just submitte Going to relog see you in game if you want real time feed bac Relog did not clear
#129734, "No map options in starmap mode"? I was actually referring to your comment "No timer boo".[/quote yes lol timer is viewable for system scanner thats fixed. The poster the brought it up was talking about the scan probes. There is only a scanning works no timer for the scanning. Now that I think about it its thats the way its always been.What?

second client on the same computer, same launcher works What?

Restart of computer did not fix the issues this client.

Clearing all settings fixed it but its odd that it got that way and stayed that way thru relogs and computer restarts

If i dont know something about EVE. I check https://wiki.eveonline.com/en/wiki/ISK_The_Guide

See you around the universe.

Chacho Baggins
#295 - 2012-03-10 21:03:11 UTC
I have a request for an update.

it would be nice to be able to choose which columns appear in windows such as the manufacturing window. Or at least the ability to rearrange the columns. The completion time of a job is much more important than the start time in my opinion.

Thanks

Chacho
Maul555
Xen Investments
#296 - 2012-03-10 22:14:07 UTC
yay? oh, wait, no, I mean Yay!
CCP Punkturis
C C P
C C P Alliance
#297 - 2012-03-11 00:11:15 UTC
CCP Explorer wrote:
CCP Punkturis wrote:
CCP karkur wrote:
Lors Dornick wrote:
CCP Explorer wrote:
Turns out there were other programmers ninja-ing stuff in for the release next week as well, with CCP karkur being the most prolific one followed by CCP Aporia. I better start figuring out how this can be deployed in the release...
Despite being a coder/designer myself I have to say that my heart bleeds for the QA's having to deal with the coder ninja wars ;)
I just want to state that I consulted not only 1 QA dude but 2 before I made the change P

(my other changes were just defect fixes... I think)
This is why "hiding" ninja stuff in defect fixes is the only way to roll Blink
First rule of ninja is to not reveal the code of the ninja! Evil Don't tell CCP karkur about this.


we're missing a "zip-it" emoticon

♥ EVE Brogrammer ♥ Team Five 0 ♥ @CCP_Punkturis

GeeShizzle MacCloud
#298 - 2012-03-11 09:33:05 UTC
GeeShizzle MacCloud wrote:
CCP Karkur, awesome work! thank you soo very much!!

one little thing actually... in terms of UI and small things that would help out a lot...

could you possibly make the comments section of a characters show info window be tabbed to show comments on that character from corp mates and alliance mates?
obviously dont throw all the comments already on characters comments section to those tabs, but if you could make it so we can write comments corp wide and alliance wide if we need to, thatd be amazing!

hope u have a good day! keep up the good work! =)

Seleia O'Sinnor
Drop of Honey
#299 - 2012-03-11 09:57:27 UTC
I really love this direction. I'd love to see those small improvements rolled out on a regular basis, like once a month? Being agile and such... :) Especially since this is mostly UI related you got that simple functionality to roll out small patches.

What about showing the summed up m³ of a selection range in a container at the bottom of it?

About the comparison tool and having a place in the Neocom for it: Please make it a tool to easily query an item database: To look up things, instead of hoping that something is in the contracts which can't be found in the market. It would be great if you could compare ships too.

Thanks alot!

Odyssey: Repacking in POS hangars for modules +1,  but please for other stuff too, especially containers. Make containers openable in POS hangars.

Seloena
Mighty Orca Inc
#300 - 2012-03-11 13:00:30 UTC  |  Edited by: Seloena
Seleia O'Sinnor wrote:
I really love this direction. I'd love to see those small improvements rolled out on a regular basis, like once a month? Being agile and such... :) Especially since this is mostly UI related you got that simple functionality to roll out small patches.

What about showing the summed up m³ of a selection range in a container at the bottom of it?

About the comparison tool and having a place in the Neocom for it: Please make it a tool to easily query an item database: To look up things, instead of hoping that something is in the contracts which can't be found in the market. It would be great if you could compare ships too.

Thanks alot!

This is why I can't wait EVE Launcher to be released! This should allow CCP to do many small submits and not waiting for bigger patch :]

I like the idea of showing sum m3 of selected items. I had to manually count how much stuff I can take many times.

Still I hope someday they will fix the character changing mechanism, coz now it suxx like hell. Reloading whole client to change char?! WTF!