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Electronic Warfare - Additional Modules

Author
Tarryn Nightstorm
Hellstar Towing and Recovery
#21 - 2012-03-08 00:50:52 UTC
Fer DeLance wrote:


3) Projected Lag: This is a very snicky module. When used against an opponent, their ship becomes slaggish, it's reactions to commands become delayed, etc etc... Could even cause a disconnection sometimes. BONUS: Opponent may take some time to realize they are Projected Lagged.



Emphasis mine.

Node-crashing as win is an exploit UIVMM, and now you want everyone to have it?

Good troll, bru: 9/10


Star Wars: the Old Republic may not be EVE. But I'll take the sound of dual blaster-pistols over "NURVV CLAOKING NAOW!!!11oneone!!" any day of the week.

VaMei
Meafi Corp
#22 - 2012-03-10 14:56:49 UTC
Tallianna Avenkarde wrote:
Damps used to be way better, but :ccp: over-nerfed them. TBH they probably actually work well, and if ECM can be nerfed to similar effectiveness, EWAR would be significantly more balanced.


It’s not that they over nerfed Damps, the problem is that they forgot to buff Damp boats to compensate for the nerf. IMO, SDAs need to work for Damps too. Either that or give the Damp bonus a kick, but then the Arazu would just be a Falcon with teeth.

As far as toning down ECM, the best suggestion I’ve heard would be to leave it as a lock-breaker effect (possibly even upping the strength a bit), but allowing ships to immediately re-target rather than holding the jam for the full cycle. Small ships would still loose lock frequently but can quickly re-lock, where BSes are harder to jam but take longer to re-acquire.
Falcons would still **** off a lot of people, but it wouldn’t be as much of a make or break effect without a res scripted ‘Razu to back it up.
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